Source code of Windows XP (NT5)
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#if !defined(AFX_RULE_H__D9BF4FAA_F673_11D2_BDC4_0000F87A3912__INCLUDED_)
#define AFX_RULE_H__D9BF4FAA_F673_11D2_BDC4_0000F87A3912__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Rule.h : header file
//
#include "HMObject.h"
#include "RuleScopeItem.h"
#include "RuleResultsView.h"
#include "HMRuleStatus.h"
#include "RuleStatusListener.h"
#include "DataElementStatsListener.h"
#include "HMDataElementStatistics.h"
/////////////////////////////////////////////////////////////////////////////
// CRule command target
class CRule : public CHMObject {
DECLARE_DYNCREATE(CRule)
// Construction/Destruction
public: CRule(); virtual ~CRule();
// WMI Operations
public: HRESULT EnumerateChildren(); CString GetObjectPath(); CString GetStatusObjectPath(); CWbemClassObject* GetParentClassObject(); CHMEvent* GetStatusClassObject(); CString GetThresholdString(); // void DeleteClassObject();
// Clipboard Operations
public: virtual bool Cut(); virtual bool Copy(); virtual bool Paste();
// Operations
public: virtual bool Rename(const CString& sNewName); virtual bool Refresh(); virtual bool ResetStatus(); virtual CString GetUITypeName();
// Scope Item Members
public: virtual CScopePaneItem* CreateScopeItem();
// State Members
public: void UpdateStatus();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRule)
public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CRule)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP() DECLARE_OLECREATE_EX(CRule)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CRule)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() };
/////////////////////////////////////////////////////////////////////////////
#include "Rule.inl"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RULE_H__D9BF4FAA_F673_11D2_BDC4_0000F87A3912__INCLUDED_)
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