Source code of Windows XP (NT5)
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For each service pack, we will create a new subdirectory. The first service pack to use this method is sp1, so the first directory created is sp1.
When you build the resourcedll\sp1 directory, a couple of things happen:
The first thing is that it creates a dll called sp1res.dll. This dll doesn't contain any code or entry points; it just has resources in it. Adding new string resources is simply a matter of editing the sp1res.mc file in this directory and recompiling.
The second thing that happens is that it creates sp1res.h, and copies it to the \nt\private\inc directory. This header file contains the resource IDs for all the resources in sp1res.dll.
Now, how does this get used? There are two different scenarios: (1) a binary wants to add a resource string to be used in logging event log messages. (2) a binary wants to use an resource string for some other reason, such as displaying in a message box.
In both scenarios, the programmer will include the sp1res.h file in his source code, so that he has access to the correct resource IDs.
In scenario (1), you simply add the path and name of sp1res.dll to the appropriate registry key for the component that logs the error message; for example in W2K bug 12918, dmboot.sys is the component that logs the error message, so under the key HKLM,"SYSTEM\CurrentControlSet\Services\EventLog\System\dmboot", you would change EventFileLog from its current value of %SystemRoot%\System32\Drivers\dmboot.sys to a new value of %SystemRoot%\System32\Drivers\dmboot.sys; %SystemRoot%\System32\sp2res.dll. When event viewer encounters an error message logged with a source of dmboot, it will look for the resource string first in dmboot.sys, and then in sp2res.dll.
In scenario (2), the coder needs to manually do a LoadLibraryEx() on sp1res.dll, and a LoadString() for whatever resource he is looking for. You should use the LOAD_LIBRARY_AS_DATAFILE flag when using LoadLibraryEx(). This will be completely straightforward in the cases where the existing code already requires a LoadLibrary and LoadString to get at its resources; you'll just need to load an additional library. It will be slightly less straightforward in those cases where the existing binary is just getting resources out of its own resource section, since this will involve adding new code to load a library that was not necessary before; however, even in those cases, it's not exactly rocket science.
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