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/*++ BUILD Version: 0001 // Increment this if a change has global effects
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
ntddwave.h
Abstract:
This include file defines all constants and types for accessing an NT wave device.
Author:
NigelThompson (NigelT) 17-May-91
Revision History:
--*/
#ifndef _NTDDWAVE_ #define _NTDDWAVE_
#if _MSC_VER > 1000 #pragma once #endif
#include <ntddsnd.h> // general sound stuff
#ifdef __cplusplus extern "C" { #endif
// // Device Name - this string is the name of the device. It is the name // that when added to the name of the root of the device tree and with // the device number appended, gives the name of the device required for // a call to NtOpenFile. // So for example, if the root is \Device and the Device type is // WaveIn and the device number is 2, the full name is \Device\WaveIn2 //
#define DD_WAVE_IN_DEVICE_NAME "\\Device\\WaveIn" #define DD_WAVE_IN_DEVICE_NAME_U L"\\Device\\WaveIn" #define DD_WAVE_OUT_DEVICE_NAME "\\Device\\WaveOut" #define DD_WAVE_OUT_DEVICE_NAME_U L"\\Device\\WaveOut"
// // WAVE device driver IOCTL set //
#define IOCTL_WAVE_QUERY_FORMAT CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0001, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_SET_FORMAT CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0002, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_CAPABILITIES CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0003, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_SET_STATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0004, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_STATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0005, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_POSITION CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0006, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_SET_VOLUME CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0007, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_GET_VOLUME CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0008, METHOD_BUFFERED, FILE_READ_ACCESS) #define IOCTL_WAVE_SET_PITCH CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0009, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_PITCH CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000A, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_SET_PLAYBACK_RATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000B, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_GET_PLAYBACK_RATE CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000C, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_PLAY CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000D, METHOD_IN_DIRECT, FILE_WRITE_ACCESS) #define IOCTL_WAVE_RECORD CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000E, METHOD_OUT_DIRECT, FILE_WRITE_ACCESS) #define IOCTL_WAVE_BREAK_LOOP CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x000F, METHOD_BUFFERED, FILE_WRITE_ACCESS) #define IOCTL_WAVE_SET_LOW_PRIORITY CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0010, METHOD_BUFFERED, FILE_WRITE_ACCESS)
// // IOCTLs used in the debug build only //
#if DBG
#define IOCTL_WAVE_SET_DEBUG_LEVEL CTL_CODE(IOCTL_SOUND_BASE, IOCTL_WAVE_BASE + 0x0040, METHOD_BUFFERED, FILE_READ_ACCESS)
#endif // DBG
// // Wave position structure //
typedef struct _WAVE_DD_POSITION { ULONG SampleCount; // Number of sound samples ULONG ByteCount; // Number of bytes (in SampleCount samples) } WAVE_DD_POSITION, *PWAVE_DD_POSITION;
// // Wave volume structure //
typedef struct _WAVE_DD_VOLUME { ULONG Left; ULONG Right; } WAVE_DD_VOLUME, *PWAVE_DD_VOLUME;
#define WAVE_DD_MAX_VOLUME 0xFFFFFFFF // Maximum volume
// // Wave pitch shift structure //
typedef struct _WAVE_DD_PITCH { ULONG Pitch; // fixed point value 1.0 = 0x10000 } WAVE_DD_PITCH, *PWAVE_DD_PITCH;
// // Wave playback rate structure //
typedef struct _WAVE_DD_PLAYBACK_RATE { ULONG Rate; // fixed point value 1.0 = 0x10000 } WAVE_DD_PLAYBACK_RATE, *PWAVE_DD_PLAYBACK_RATE;
// // State flags used to set the state of a driver //
#define WAVE_DD_STOP 0x0001 #define WAVE_DD_PLAY 0x0002 // output devices only #define WAVE_DD_RECORD 0x0003 // input devices only #define WAVE_DD_RESET 0x0004
// // States returned by the get state ioctl //
#define WAVE_DD_IDLE 0x0000 #define WAVE_DD_STOPPED 0x0001 // stopped #define WAVE_DD_PLAYING 0x0002 // output devices only #define WAVE_DD_RECORDING 0x0003 // input devices only
#ifdef __cplusplus } #endif
#endif // _NTDDWAVE_
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