Source code of Windows XP (NT5)
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NAME = dplaysvr EXT = exe
IS_32 = 1 WANTASM = 1
GOALS = $(PBIN)\$(NAME).$(EXT) \
$(PBIN)\$(NAME).sym
OBJS = dphelp.obj dplaysvr.obj memalloc.obj newdpf.obj reliable.obj
LIBS =kernel32.lib user32.lib advapi32.lib \
comdlg32.lib gdi32.lib winmm.lib libcmt.lib
!if "$(DEBUG)" == "debug" COPT =-YX -DDEBUG -Zi -Fd$(NAME).PDB AOPT =-DDEBUG LOPT =-debug:full -debugtype:cv -pdb:$(NAME).pdb ROPT =-DDEBUG !else COPT =-YX AOPT = LOPT =-debug:none ROPT = !endif DEF = $(NAME).def RES = $(NAME).res
CFLAGS =$(COPT) -Ox -DNO_DPF_HWND -D_X86_ -DNEW_DPF $(CDEBUG) -Fo$@ AFLAGS =$(AOPT) -Zp4 -DSTD_CALL -DBLD_COFF -coff LFLAGS =$(LOPT) RCFLAGS =$(ROPT)
CFLAGS =$(CFLAGS) -I..\..\WSOCK -I$(MANROOT)\dplay\common -DPROF_SECT="\"dplaysvr\"" -DSTART_STR="\"DirectPlay Server: \""
LOGO = 1
!include ..\..\..\proj.mk
# need to define a build rule for files in common directory
{..\..\common}.c{}.obj: @$(CC) @<< $(CFLAGS) -Fo$(@B).obj ..\..\common\$(@B).c <<
newdpf.obj: $(MANROOT)\dplay\common\newdpf.c memalloc.obj: $(MANROOT)\dplay\common\memalloc.c
$(NAME).$(EXT): \ $(OBJS) ..\$(NAME).def $(NAME).res ..\default.mk @$(LINK) $(LFLAGS) @<< -out:$(NAME).$(EXT) -map:$(NAME).map -machine:i386 -subsystem:windows,4.0 -def:..\$(NAME).def $(LIBS) $(NAME).res $(OBJS) <<
mapsym $(NAME).map
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