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/*==========================================================================;
* * Copyright (C) 1994-1997 Microsoft Corporation. All Rights Reserved. * * File: wsock2.c * Content: DirectPlay Winsock 2 SP support. Called from dpsp.c. * History: * Date By Reason * ==== == ====== * 7/11//97 andyco created it
* 2/13/98 aarono added async support. * 4/6/98 aarono mapped WSAECONNRESET to DPERR_CONNECTIONLOST * 6/6/98 aarono B#27187 fix ref counting on send blocks in sync error case * 7/9/99 aarono Cleaning up GetLastError misuse, must call right away, * before calling anything else, including DPF. **************************************************************************/
// this module is for async connections and sends
// only used w/ TCP:IP - IPX is dgram only, so we don't bother...
// currently only used as the reply thread proc for async replies. see dpsp.c::sp_reply
#define INCL_WINSOCK_API_TYPEDEFS 1 // includes winsock 2 fn proto's, for getprocaddress
#include <winsock2.h>
#include "dpsp.h"
#undef DPF_MODNAME
#define DPF_MODNAME "AsyncSendThreadProc"
extern HINSTANCE hWS2; // dynaload the ws2_32.dll, so if it's not installed
// (e.g. win 95 gold) we still load
// prototypes for our dynaload fn's
LPFN_WSAWAITFORMULTIPLEEVENTS g_WSAWaitForMultipleEvents; LPFN_WSASEND g_WSASend; LPFN_WSASENDTO g_WSASendTo; LPFN_WSACLOSEEVENT g_WSACloseEvent; LPFN_WSACREATEEVENT g_WSACreateEvent; LPFN_WSAENUMNETWORKEVENTS g_WSAEnumNetworkEvents; LPFN_WSAEVENTSELECT g_WSAEventSelect; LPFN_GETSOCKOPT g_getsockopt;
// attempt to load the winsock 2 dll, and get our proc addresses from it
HRESULT InitWinsock2() { // load winsock library
hWS2 = LoadLibrary("ws2_32.dll"); if (!hWS2) { DPF(0,"Could not load ws2_32.dll\n"); // reset our winsock 2 global
goto LOADLIBRARYFAILED; }
// get pointers to the entry points we need
g_WSAWaitForMultipleEvents = (LPFN_WSAWAITFORMULTIPLEEVENTS)GetProcAddress(hWS2, "WSAWaitForMultipleEvents"); if(!g_WSAWaitForMultipleEvents) goto GETPROCADDRESSFAILED;
g_WSASend = (LPFN_WSASEND)GetProcAddress(hWS2, "WSASend"); if (!g_WSASend) goto GETPROCADDRESSFAILED;
g_WSASendTo = (LPFN_WSASENDTO)GetProcAddress(hWS2, "WSASendTo"); if (!g_WSASendTo) goto GETPROCADDRESSFAILED;
g_WSAEventSelect = ( LPFN_WSAEVENTSELECT )GetProcAddress(hWS2, "WSAEventSelect"); if (!g_WSAEventSelect) goto GETPROCADDRESSFAILED;
g_WSAEnumNetworkEvents = (LPFN_WSAENUMNETWORKEVENTS)GetProcAddress(hWS2, "WSAEnumNetworkEvents"); if (!g_WSAEnumNetworkEvents) goto GETPROCADDRESSFAILED;
g_WSACreateEvent = (LPFN_WSACREATEEVENT)GetProcAddress(hWS2, "WSACreateEvent"); if (!g_WSACreateEvent) goto GETPROCADDRESSFAILED;
g_WSACloseEvent = (LPFN_WSACLOSEEVENT)GetProcAddress(hWS2, "WSACloseEvent"); if (!g_WSACloseEvent) goto GETPROCADDRESSFAILED;
g_getsockopt = (LPFN_GETSOCKOPT)GetProcAddress(hWS2, "getsockopt"); if (!g_getsockopt) goto GETPROCADDRESSFAILED;
return DP_OK;
GETPROCADDRESSFAILED:
DPF(0,"Could not find required Winsock entry point"); FreeLibrary(hWS2); hWS2 = NULL; // fall through
LOADLIBRARYFAILED:
g_WSAEventSelect = NULL; g_WSAEnumNetworkEvents = NULL; g_WSACreateEvent = NULL; g_WSACloseEvent = NULL;
return DPERR_UNAVAILABLE; } // InitWinsock2
// remove the reply node from the list
void DeleteReplyNode(LPGLOBALDATA pgd,LPREPLYLIST prd, BOOL bKillSocket) { LPREPLYLIST prdPrev; ENTER_DPSP();
// 1st, remove prd from the list
// is it the root?
if (prd == pgd->pReplyList) pgd->pReplyList = pgd->pReplyList->pNextReply; else { BOOL bFound = FALSE; // it's not the root - take it out of the middle
prdPrev = pgd->pReplyList; while (prdPrev && !bFound) { if (prdPrev->pNextReply == prd) { prdPrev->pNextReply = prd->pNextReply; bFound = TRUE; } else { prdPrev = prdPrev->pNextReply; } } // while
ASSERT(bFound); } // not the root
// now clean up prd
// nuke the socket
if (bKillSocket) KillSocket(prd->sSocket,TRUE,FALSE); // free up the node
if (prd->lpMessage) MemFree(prd->lpMessage); MemFree(prd); LEAVE_DPSP(); return ;
} // DeleteReplyNode
/*
** AsyncConnectAndSend * * CALLED BY: AsyncSendThreadProc * * DESCRIPTION: * * if necessary, creates a non-blocking socket, and initiates a connection * to address specified in prd * once connection has been completed, does a synchronous (blocking) send and * removes prd from the global list */ HRESULT AsyncConnectAndSend(LPGLOBALDATA pgd,LPREPLYLIST prd) { UINT err; HRESULT hr; UINT addrlen = sizeof(SOCKADDR); BOOL bConnectionExists = FALSE; BOOL bKillConnection = TRUE;
if (INVALID_SOCKET == prd->sSocket) { u_long lNonBlock = 1; // passed to ioctlsocket to make socket non-blocking
DPID dpidPlayer=0; #ifdef FULLDUPLEX_SUPPORT
// if client wants us to reuse a connection, it would have indicated so and the connection
// would have been added to our send list by now. See if it exists.
// TODO - we don't want to search the list everytime - find a better way
bConnectionExists = FindSocketInBag(pgd, &prd->sockaddr, &prd->sSocket, &dpidPlayer); #endif // FULLDUPLEX_SUPPORT
if (!bConnectionExists) { SOCKET sSocket;
// socket didn't exist in our send list, let's send it on a new temporary connection
DEBUGPRINTADDR(9,"Sending aync reply on a new connection to - ", &(prd->sockaddr)); // need to get the new socket
hr = CreateSocket(pgd,&sSocket,SOCK_STREAM,0,INADDR_ANY,&err,FALSE); if (FAILED(hr)) { DPF(0,"create async socket failed - err = %d\n",err); return hr; } prd->sSocket = sSocket; // set socket to non-blocking
err = ioctlsocket(prd->sSocket,FIONBIO,&lNonBlock); if (SOCKET_ERROR == err) { err = WSAGetLastError(); DPF(0,"could not set non-blocking mode on socket err = %d!",err); DPF(0,"will revert to synchronous behavior. bummer"); }
// now, start the connect
SetReturnAddress(prd->lpMessage,pgd->sSystemStreamSocket); err = connect(prd->sSocket,&prd->sockaddr,addrlen); if (SOCKET_ERROR == err) { err = WSAGetLastError(); if (WSAEWOULDBLOCK == err) { // this is expected. the operation needs time to complete.
// select will tell us when the socket is good to go.
return DP_OK; } // else it's a real error!
DPF(0,"async reply - connect failed - error = %d\n",err); DEBUGPRINTADDR(0,"async reply - connect failed - addr = ",(LPSOCKADDR)&(prd->sockaddr)); goto CLEANUP_EXIT; } } else { // we found our connection, let's reuse it
// set it to non-blocking
DEBUGPRINTADDR(9,"Sending async reply on an existing connection to - ", &(prd->sockaddr));
err = ioctlsocket(prd->sSocket,FIONBIO,&lNonBlock); if (SOCKET_ERROR == err) { err = WSAGetLastError(); DPF(0,"could not set non-blocking mode on socket err = %d!",err); DPF(0,"will revert to synchronous behavior. bummer"); }
// once we have a player id, the session has started. let's hold on to the connection
// we have and reuse it for the rest of the session
if (dpidPlayer) bKillConnection = FALSE; } // FindSocketInBag
} // INVALID_SOCKET
// once we get here, we should have a connected socket ready to send!
err = 0; // keep spitting bits at the socket until we finish or get an error
while ((prd->dwBytesLeft != 0) && (SOCKET_ERROR != err)) { err = send(prd->sSocket,prd->pbSend,prd->dwBytesLeft,0); if (SOCKET_ERROR != err) { // some bytes went out on the wire
prd->dwBytesLeft -= err; // we just sent err bytes
prd->pbSend += err; // advance our send buffer by err bytes
} } // now, we've either finished the send, or we have an error
if (SOCKET_ERROR == err) { err = WSAGetLastError(); if (WSAEWOULDBLOCK == err) { // this means we couldn't send any bytes w/o blocking
// that's ok. we'll let select tell us when it's ready to not block
return DP_OK; } // else it's a real eror!
// any other error, we give up and clean up this reply
DPF(0,"async send - send failed - error = %d\n",err); DEBUGPRINTADDR(0,"async send - send failed - addr = ",(LPSOCKADDR)&(prd->sockaddr)); } else ASSERT(0 == prd->dwBytesLeft); // if it's not an error, we better have sent it all
// fall through
CLEANUP_EXIT:
if (bConnectionExists && bKillConnection) { // close the connection after we're done
RemoveSocketFromReceiveList(pgd,prd->sSocket); RemoveSocketFromBag(pgd,prd->sSocket); // so DeleteReplyNode won't try to kill socket again
prd->sSocket = INVALID_SOCKET; } // remove the node from the list
DeleteReplyNode(pgd,prd,bKillConnection); return DP_OK;
} // AsyncConnectAndSend
// walk the reply list, tell winsock to watch any of the nodes which has a valid socket
// (i.e. has a connection or send pending)
HRESULT DoEventSelect(LPGLOBALDATA pgd,WSAEVENT hSelectEvent) { UINT err; LPREPLYLIST prd;
ENTER_DPSP(); prd = pgd->pReplyList; while (prd) { if (INVALID_SOCKET != prd->sSocket) { // have winscok tell us when anything good (connection complete, ready to write more data)
// happens on this socket
err = g_WSAEventSelect(prd->sSocket,hSelectEvent,FD_WRITE | FD_CONNECT); if (SOCKET_ERROR == err) { err = WSAGetLastError(); DPF(0,"could not do event select ! err = %d!",err); // keep trying...
} } // invalid_socket
prd = prd->pNextReply; }
LEAVE_DPSP(); return DP_OK; } // DoEventSelect
// wsaeventselect woke us up. one or more of our sockets had something happen
// (e.g. connect completed, send ready for more data, etc.)
// walk the reply list, find nodes who need to be serviced
void ServiceReplyList(LPGLOBALDATA pgd,WSAEVENT hEvent) { UINT err; LPREPLYLIST prd,prdNext; WSANETWORKEVENTS WSANetEvents;
ENTER_DPSP(); Top: prd = pgd->pReplyList; while (prd) { // save this now - asyncconnectandsend could destroy prd
prdNext = prd->pNextReply; if (INVALID_SOCKET != prd->sSocket) { // go ask winsock if this socket had anything intersting happen
err = g_WSAEnumNetworkEvents(prd->sSocket,NULL,&WSANetEvents);
if (SOCKET_ERROR == err) { err = WSAGetLastError(); DPF(0,"could not enum events!! err = %d!",err); // keep trying...
} else { BOOL bError=FALSE; // no error - go see what we got
if ((WSANetEvents.lNetworkEvents & FD_CONNECT) || (WSANetEvents.lNetworkEvents & FD_WRITE)) { // was there an error?
if (WSANetEvents.iErrorCode[FD_CONNECT_BIT]) { // we got a connect error!
DPF(0,"async reply - WSANetEvents - connect failed - error = %d\n", WSANetEvents.iErrorCode[FD_CONNECT_BIT]); DEBUGPRINTADDR(0,"async reply - connect failed - addr = ", (LPSOCKADDR)&(prd->sockaddr)); RemovePendingAsyncSends(pgd, prd->dwPlayerTo); goto Top; }
if (WSANetEvents.iErrorCode[FD_WRITE_BIT]) { // we got a send error!
DPF(0,"async reply - WSANetEvents - send failed - error = %d\n", WSANetEvents.iErrorCode[FD_WRITE_BIT]); DEBUGPRINTADDR(0,"async reply - send failed - addr = ", (LPSOCKADDR)&(prd->sockaddr)); RemovePendingAsyncSends(pgd, prd->dwPlayerTo); goto Top; } // note - we try + send even if there was an error. seems like it's worth a shot...
// go try + send
AsyncConnectAndSend(pgd,prd); } } } // invalid_socket
else { // it it's an invalid socket, we need to init our connect and send
AsyncConnectAndSend(pgd,prd); } prd = prdNext; }
LEAVE_DPSP(); return ; } // ServiceReplyList
// this thread works on doing async sends
DWORD WINAPI AsyncSendThreadProc(LPVOID pvCast) { HRESULT hr=DP_OK; LPGLOBALDATA pgd = (LPGLOBALDATA) pvCast; HANDLE hHandleList[3]; DWORD rc; WSAEVENT hSelectEvent; // event used by WSASelectEvent
DPF(9,"Entered AsyncSendThreadProc\n");
// get the event 4 selectevent
hSelectEvent = g_WSACreateEvent();
if (WSA_INVALID_EVENT == hSelectEvent) { rc = WSAGetLastError(); DPF(0,"could not create winsock event - rc = %d\n",rc); ExitThread(0); return 0; } hHandleList[0] = hSelectEvent; hHandleList[1] = pgd->hReplyEvent; // This extra handle is here because of a Windows 95 bug. Windows
// will occasionally miss when it walks the handle table, causing
// my thread to wait on the wrong handles. By putting a guaranteed
// invalid handle at the end of our array, the kernel will do a
// forced re-walk of the handle table and find the correct handles.
hHandleList[2] = INVALID_HANDLE_VALUE;
while (1) { // tell winsock to watch all of our reply nodes. it will set our event
// when something cool happens...
DoEventSelect(pgd,hSelectEvent);
// wait on our event. when it's set, we either split, or empty the reply list
rc = WaitForMultipleObjectsEx(2,hHandleList,FALSE,INFINITE,TRUE); if ((DWORD)-1 == rc) { DWORD dwError = GetLastError(); // rut roh! errror on the wait
DPF(0,"!!!!! error on WaitForMultipleObjects -- async reply bailing -- dwError = %d",dwError); goto CLEANUP_EXIT; } if (rc == WAIT_OBJECT_0) // a-josbor: need to reset this manual event
{ ResetEvent(hSelectEvent); } // ok. someone woke us up. it could be 1. shutdown, or 2. one
// of our sockets needs attention (i.e. a connect completed), or 3. someone
// put a new reply node on the list
// shutdown?
if (pgd->bShutdown) { goto CLEANUP_EXIT; } DPF(8,"In AsyncSendThreadProc, servicing event %d\n", rc - WAIT_OBJECT_0);
// otherwise, it must be a socket in need or a new replynode
ServiceReplyList(pgd,hSelectEvent); } // 1
CLEANUP_EXIT: ENTER_DPSP();
// cleanout reply list
while (pgd->pReplyList) DeleteReplyNode(pgd,pgd->pReplyList,TRUE); CloseHandle(pgd->hReplyEvent); pgd->hReplyEvent = 0;
LEAVE_DPSP();
g_WSACloseEvent(hSelectEvent); DPF(6,"replythreadproc exit"); return 0;
} // AsyncSendThreadProc
HRESULT GetMaxUdpBufferSize(SOCKET socket, UINT * piMaxUdpDg) { INT iBufferSize; INT err;
ASSERT(piMaxUdpDg);
iBufferSize = sizeof(UINT); err = g_getsockopt(socket, SOL_SOCKET, SO_MAX_MSG_SIZE, (LPBYTE)piMaxUdpDg, &iBufferSize); if (SOCKET_ERROR == err) { DPF(0,"getsockopt for SO_MAX_MSG_SIZE returned err = %d", WSAGetLastError()); return DPERR_UNAVAILABLE; }
return DP_OK; }
#ifdef SENDEX
DWORD wsaoDecRef(LPSENDINFO pSendInfo) { #define pgd (pSendInfo->pgd)
DWORD count; #ifdef DEBUG
EnterCriticalSection(&pgd->csSendEx); count=(--pSendInfo->RefCount); LeaveCriticalSection(&pgd->csSendEx); #else
count=InterlockedDecrement(&pSendInfo->RefCount); #endif
if(!count){ EnterCriticalSection(&pgd->csSendEx); Delete(&pSendInfo->PendingSendQ); pgd->dwBytesPending -= pSendInfo->dwMessageSize; pgd->dwMessagesPending -= 1; LeaveCriticalSection(&pgd->csSendEx);
DPF(9,"RefCount 0 pSendInfo %x , SC context %x, status=%x \n",pSendInfo, pSendInfo->dwUserContext,pSendInfo->Status);
if(pSendInfo->dwSendFlags & DPSEND_ASYNC){ pSendInfo->lpISP->lpVtbl->SendComplete(pSendInfo->lpISP,(LPVOID)pSendInfo->dwUserContext,pSendInfo->Status); } pgd->pSendInfoPool->Release(pgd->pSendInfoPool, pSendInfo); } else { DPF(9,"wsaoDecRef pSendInfo %x, Refcount= %d\n",pSendInfo,pSendInfo->RefCount); }
if(count& 0x80000000){ DEBUG_BREAK(); } return count; #undef pgd
}
void CALLBACK SendComplete( DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags ) { LPSENDINFO lpSendInfo=(LPSENDINFO)CONTAINING_RECORD(lpOverlapped,SENDINFO,wsao);
DPF(9,"DPWSOCK:SendComplete, lpSendInfo %x\n",lpSendInfo);
if(dwError){ DPF(0,"DPWSOCK: send completion error, dwError=x%x\n",dwError); lpSendInfo->Status=DPERR_GENERIC; }
wsaoDecRef(lpSendInfo); }
HRESULT DoSend(LPGLOBALDATA pgd, LPSENDINFO pSendInfo) { #define fAsync (pSendInfo->dwSendFlags & DPSEND_ASYNC)
DWORD dwBytesSent; UINT err; HRESULT hr; if(pSendInfo->dwFlags & SI_RELIABLE){ // Reliable Send
DPF(9,"WSASend, pSendInfo %x\n",pSendInfo);
// send the message
err = g_WSASend(pSendInfo->sSocket, (LPWSABUF)&pSendInfo->SendArray[pSendInfo->iFirstBuf], pSendInfo->cBuffers, &dwBytesSent, 0, /*flags*/ (fAsync)?(&pSendInfo->wsao):NULL, (fAsync)?(SendComplete):NULL);
if(!err){ DPF(9,"WSASend, sent synchronously, pSendInfo %x\n",pSendInfo); wsaoDecRef(pSendInfo); hr=DP_OK; } else {
if (SOCKET_ERROR == err) { err = WSAGetLastError();
if(err==WSA_IO_PENDING){ hr=DPERR_PENDING; wsaoDecRef(pSendInfo); DPF(9,"ASYNC SEND Pending pSendInfo %x\n",pSendInfo); } else { if(err==WSAECONNRESET){ hr=DPERR_CONNECTIONLOST; } else { hr=DPERR_GENERIC; } if(fAsync){ // Got an error, need to dump 2 refs.
pSendInfo->RefCount=1; pSendInfo->Status=hr; } wsaoDecRef(pSendInfo); // we got a socket from the bag. send failed,
// so we're cruising it from the bag
DPF(0,"send error - err = %d\n",err); DPF(4,"send failed - removing socket from bag"); RemovePlayerFromSocketBag(pgd,pSendInfo->idTo); } } } } else { // Datagram Send
DEBUGPRINTADDR(5,"unreliable send - sending to ",&pSendInfo->sockaddr); // send the message
err = g_WSASendTo(pSendInfo->sSocket, (LPWSABUF)&pSendInfo->SendArray[pSendInfo->iFirstBuf], pSendInfo->cBuffers, &dwBytesSent, 0, /*flags*/ (LPSOCKADDR)&pSendInfo->sockaddr, sizeof(SOCKADDR), (fAsync)?(&pSendInfo->wsao):NULL, (fAsync)?(SendComplete):NULL);
if(!err){ hr=DP_OK; wsaoDecRef(pSendInfo); } else { if (SOCKET_ERROR == err) { err = WSAGetLastError(); if(err==WSA_IO_PENDING){ hr=DPERR_PENDING; wsaoDecRef(pSendInfo); } else { hr=DPERR_GENERIC; if(fAsync){ // some error, force completion.
pSendInfo->RefCount=1; pSendInfo->Status=DPERR_GENERIC; } wsaoDecRef(pSendInfo); DPF(0,"send error - err = %d\n",err); } } else { DEBUG_BREAK();// SHOULD NEVER HAPPEN
}
} } return hr; #undef fAsync
}
// Alert thread provides a thread for send completions to run on.
DWORD WINAPI SPSendThread(LPVOID lpv) { LPGLOBALDATA pgd=(LPGLOBALDATA) lpv; LPSENDINFO pSendInfo;
DWORD rcWait=WAIT_IO_COMPLETION; BILINK *pBilink; BOOL bSent;
pgd->BogusHandle=INVALID_HANDLE_VALUE; // workaround win95 wait for multiple bug.
while(!pgd->bStopSendThread){ rcWait=g_WSAWaitForMultipleEvents(1,&pgd->hSendWait,FALSE,INFINITE,TRUE); #ifdef DEBUG
if(rcWait==WAIT_IO_COMPLETION){ DPF(9,"ooooh, IO completion\n"); } #endif
do { bSent = FALSE; EnterCriticalSection(&pgd->csSendEx);
pBilink=pgd->ReadyToSendQ.next;
if(pBilink != &pgd->ReadyToSendQ){ Delete(pBilink); LeaveCriticalSection(&pgd->csSendEx); pSendInfo=CONTAINING_RECORD(pBilink, SENDINFO, ReadyToSendQ); DoSend(pgd, pSendInfo); bSent=TRUE; } else { LeaveCriticalSection(&pgd->csSendEx); } } while (bSent); }
pgd->bSendThreadRunning=FALSE; return FALSE; #undef hWait
}
void QueueForSend(LPGLOBALDATA pgd,LPSENDINFO pSendInfo) { EnterCriticalSection(&pgd->csSendEx); InsertBefore(&pSendInfo->ReadyToSendQ,&pgd->ReadyToSendQ); LeaveCriticalSection(&pgd->csSendEx); SetEvent(pgd->hSendWait); }
// some common code for InternalReliableSendEx and UnreliableSendEx
VOID CommonInitForSend(LPGLOBALDATA pgd,LPDPSP_SENDEXDATA psd,LPSENDINFO pSendInfo) {
pSendInfo->dwMessageSize= psd->dwMessageSize; pSendInfo->dwUserContext= (DWORD_PTR)psd->lpDPContext; pSendInfo->RefCount = 2; // one for completion, 1 for this routine
pSendInfo->pgd = pgd; pSendInfo->lpISP = psd->lpISP; pSendInfo->Status = DP_OK; pSendInfo->idTo = psd->idPlayerTo; pSendInfo->idFrom = psd->idPlayerFrom; pSendInfo->dwSendFlags = psd->dwFlags; if(psd->lpdwSPMsgID){ *psd->lpdwSPMsgID=0; }
EnterCriticalSection(&pgd->csSendEx); InsertBefore(&pSendInfo->PendingSendQ,&pgd->PendingSendQ); pgd->dwBytesPending += psd->dwMessageSize; pgd->dwMessagesPending += 1; LeaveCriticalSection(&pgd->csSendEx); }
VOID UnpendSendInfo(LPGLOBALDATA pgd, LPSENDINFO pSendInfo) { EnterCriticalSection(&pgd->csSendEx); Delete(&pSendInfo->PendingSendQ); pgd->dwBytesPending -= pSendInfo->dwMessageSize; pgd->dwMessagesPending -= 1; LeaveCriticalSection(&pgd->csSendEx); }
HRESULT InternalReliableSendEx(LPGLOBALDATA pgd, LPDPSP_SENDEXDATA psd, LPSENDINFO pSendInfo, SOCKADDR *lpSockAddr) { HRESULT hr; SOCKET sSocket = INVALID_SOCKET; BOOL fCreate=FALSE;
// see if we have a connection already
hr = GetSocketFromBag(pgd,&sSocket,psd->idPlayerTo,lpSockAddr);
if(hr != DP_OK){ hr=DPERR_GENERIC; return hr; } CommonInitForSend(pgd,psd,pSendInfo); // puts 2 refs on send.
pSendInfo->dwFlags = SI_RELIABLE; pSendInfo->sSocket = sSocket; pSendInfo->iFirstBuf = 0; pSendInfo->cBuffers = psd->cBuffers+1;
if(psd->dwFlags & DPSEND_ASYNC){ QueueForSend(pgd,pSendInfo); hr=DPERR_PENDING; } else { hr=DoSend(pgd,pSendInfo); if(hr==DP_OK || hr==DPERR_PENDING){ wsaoDecRef(pSendInfo); } else { // error,
UnpendSendInfo(pgd, pSendInfo); } }
return hr; }
HRESULT UnreliableSendEx(LPDPSP_SENDEXDATA psd, LPSENDINFO pSendInfo) { SOCKADDR sockaddr; INT iAddrLen = sizeof(sockaddr); HRESULT hr=DP_OK; UINT err; DWORD dwSize = sizeof(SPPLAYERDATA); LPSPPLAYERDATA ppdTo; DWORD dwDataSize = sizeof(GLOBALDATA); LPGLOBALDATA pgd;
BOOL bSendHeader; // get the global data
hr =psd->lpISP->lpVtbl->GetSPData(psd->lpISP,(LPVOID *)&pgd,&dwDataSize,DPGET_LOCAL); if (FAILED(hr) || (dwDataSize != sizeof(GLOBALDATA) )) { DPF_ERR("couldn't get SP data from DirectPlay - failing"); return E_FAIL; }
if (pgd->iMaxUdpDg && (psd->dwMessageSize >= pgd->iMaxUdpDg)) { return DPERR_SENDTOOBIG; }
if (INVALID_SOCKET == pgd->sUnreliableSocket) { hr = CreateSocket(pgd,&(pgd->sUnreliableSocket),SOCK_DGRAM,0,INADDR_ANY,&err,FALSE); if (FAILED(hr)) { DPF(0,"create unreliable send socket failed - err = %d\n",err); return hr; } }
// get to address
if (0 == psd->idPlayerTo) { sockaddr = pgd->saddrNS; } else { hr = psd->lpISP->lpVtbl->GetSPPlayerData(psd->lpISP,psd->idPlayerTo,&ppdTo,&dwSize,DPGET_REMOTE); if (FAILED(hr)) { ASSERT(FALSE); return hr; }
sockaddr = *(DGRAM_PSOCKADDR(ppdTo)); }
// put the token + size on front of the mesage
SetMessageHeader((LPVOID)(pSendInfo->SendArray[0].buf),psd->dwMessageSize+sizeof(MESSAGEHEADER),TOKEN); bSendHeader=TRUE; if (psd->bSystemMessage) { SetReturnAddress(pSendInfo->SendArray[0].buf,SERVICE_SOCKET(pgd)); } // reply
else { // see if we can send this message w/ no header
// if the message is smaller than a dword, or, if it's a valid sp header (fooling us
// on the other end, don't send any header
if ( !((psd->dwMessageSize >= sizeof(DWORD)) && !(VALID_SP_MESSAGE(pSendInfo->SendArray[0].buf))) ) { bSendHeader=FALSE; } }
CommonInitForSend(pgd,psd,pSendInfo); pSendInfo->dwFlags = SI_DATAGRAM; pSendInfo->sSocket = pgd->sUnreliableSocket; pSendInfo->sockaddr = sockaddr;
if(bSendHeader){ pSendInfo->iFirstBuf=0; pSendInfo->cBuffers =psd->cBuffers+1; } else { pSendInfo->iFirstBuf=1; pSendInfo->cBuffers=psd->cBuffers; }
if(psd->dwFlags & DPSEND_ASYNC){ QueueForSend(pgd,pSendInfo); hr=DPERR_PENDING; } else { hr=DoSend(pgd,pSendInfo); if(hr==DP_OK || hr==DPERR_PENDING){ wsaoDecRef(pSendInfo); } else { UnpendSendInfo(pgd, pSendInfo); } } return hr;
} // UnreliableSendEx
#endif //SendEx
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