Source code of Windows XP (NT5)
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/*
file.c
File i/o module
*/
#include <stdlib.h>
#include <windows.h>
#include <string.h>
#include <commdlg.h>
#include "PlaySnd.h"
OPENFILENAME ofn; // passed to the File Open/save APIs
void PlayFile() { char szFileName[_MAX_PATH]; DWORD dwFlags;
szFileName[0] = 0; ofn.lStructSize = sizeof(ofn); ofn.hwndOwner = ghwndMain; ofn.hInstance = ghModule; ofn.lpstrFilter = "Wave Files\0*.wav\0All Files\0*.*\0\0"; ofn.lpstrCustomFilter = NULL; ofn.nMaxCustFilter = 0; ofn.nFilterIndex = 1; ofn.lpstrFile = szFileName; ofn.nMaxFile = sizeof(szFileName); ofn.lpstrFileTitle = NULL; ofn.nMaxFileTitle = 0; ofn.lpstrInitialDir = "."; ofn.lpstrTitle = "File Open"; ofn.Flags = 0; ofn.nFileOffset = 0; ofn.nFileExtension = 0; ofn.lpstrDefExt = NULL; ofn.lCustData = 0; ofn.lpfnHook = NULL; ofn.lpTemplateName = NULL;
dprintf3(("Calling GetOpenFileName")); if (GetOpenFileName(&ofn)) {
dwFlags = SND_FILENAME;
if (bSync) { WinAssert(!SND_SYNC); } else { dwFlags |= SND_ASYNC; }
if (bNoWait) dwFlags |= SND_NOWAIT;
if (!PlaySound(szFileName, NULL, dwFlags | bNoDefault)) { Error("Failed to play file: %s", szFileName); } }
}
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