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glsBeginGLS(1, 0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1, 1, -1, 1, 1, 3); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -2); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_POSITION, {2, 4, 2, 1}); glLightfv(GL_LIGHT0, GL_AMBIENT, {0.2, 0.2, 0.2, 1}); glLightfv(GL_LIGHT0, GL_DIFFUSE, {0.8, 0.8, 0.8, 1}); glLightfv(GL_LIGHT0, GL_SPECULAR, {0.4, 0.4, 0.4, 1}); glEnable(GL_NORMALIZE); glFogfv(GL_FOG_COLOR, {0, 0, 0, 0}); glFogfv(GL_FOG_INDEX, {0}); glFogf(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, 0.5); glFogf(GL_FOG_START, 1); glFogf(GL_FOG_END, 3); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glShadeModel(GL_SMOOTH); glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); glPolygonStipple(GLS_NONE)({ 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55 }); glClearColor(0, 0, 0, 1); glClearIndex(0); glClearDepth(1); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glGenLists(1); glNewList(1, GL_COMPILE_AND_EXECUTE); glNormal3fv({0, 0, 1}); glBegin(GL_QUADS); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-1, -0.666667, 0, 1}); glVertex4fv({-1, -1, 0, 1}); glVertex4fv({-0.666667, -1, 0, 1}); glVertex4fv({-0.666667, -0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-0.666667, -0.666667, 0, 1}); glVertex4fv({-0.666667, -1, 0, 1}); glVertex4fv({-0.333333, -1, 0, 1}); glVertex4fv({-0.333333, -0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-0.333333, -0.666667, 0, 1}); glVertex4fv({-0.333333, -1, 0, 1}); glVertex4fv({0, -1, 0, 1}); glVertex4fv({0, -0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0, -0.666667, 0, 1}); glVertex4fv({0, -1, 0, 1}); glVertex4fv({0.333333, -1, 0, 1}); glVertex4fv({0.333333, -0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0.333333, -0.666667, 0, 1}); glVertex4fv({0.333333, -1, 0, 1}); glVertex4fv({0.666667, -1, 0, 1}); glVertex4fv({0.666667, -0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0.666667, -0.666667, 0, 1}); glVertex4fv({0.666667, -1, 0, 1}); glVertex4fv({1, -1, 0, 1}); glVertex4fv({1, -0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-1, -0.333333, 0, 1}); glVertex4fv({-1, -0.666667, 0, 1}); glVertex4fv({-0.666667, -0.666667, 0, 1}); glVertex4fv({-0.666667, -0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-0.666667, -0.333333, 0, 1}); glVertex4fv({-0.666667, -0.666667, 0, 1}); glVertex4fv({-0.333333, -0.666667, 0, 1}); glVertex4fv({-0.333333, -0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-0.333333, -0.333333, 0, 1}); glVertex4fv({-0.333333, -0.666667, 0, 1}); glVertex4fv({0, -0.666667, 0, 1}); glVertex4fv({0, -0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0, -0.333333, 0, 1}); glVertex4fv({0, -0.666667, 0, 1}); glVertex4fv({0.333333, -0.666667, 0, 1}); glVertex4fv({0.333333, -0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0.333333, -0.333333, 0, 1}); glVertex4fv({0.333333, -0.666667, 0, 1}); glVertex4fv({0.666667, -0.666667, 0, 1}); glVertex4fv({0.666667, -0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0.666667, -0.333333, 0, 1}); glVertex4fv({0.666667, -0.666667, 0, 1}); glVertex4fv({1, -0.666667, 0, 1}); glVertex4fv({1, -0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-1, 0, 0, 1}); glVertex4fv({-1, -0.333333, 0, 1}); glVertex4fv({-0.666667, -0.333333, 0, 1}); glVertex4fv({-0.666667, 0, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-0.666667, 0, 0, 1}); glVertex4fv({-0.666667, -0.333333, 0, 1}); glVertex4fv({-0.333333, -0.333333, 0, 1}); glVertex4fv({-0.333333, 0, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-0.333333, 0, 0, 1}); glVertex4fv({-0.333333, -0.333333, 0, 1}); glVertex4fv({0, -0.333333, 0, 1}); glVertex4fv({0, 0, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0, 0, 0, 1}); glVertex4fv({0, -0.333333, 0, 1}); glVertex4fv({0.333333, -0.333333, 0, 1}); glVertex4fv({0.333333, 0, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0.333333, 0, 0, 1}); glVertex4fv({0.333333, -0.333333, 0, 1}); glVertex4fv({0.666667, -0.333333, 0, 1}); glVertex4fv({0.666667, 0, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0.666667, 0, 0, 1}); glVertex4fv({0.666667, -0.333333, 0, 1}); glVertex4fv({1, -0.333333, 0, 1}); glVertex4fv({1, 0, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-1, 0.333333, 0, 1}); glVertex4fv({-1, 0, 0, 1}); glVertex4fv({-0.666667, 0, 0, 1}); glVertex4fv({-0.666667, 0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-0.666667, 0.333333, 0, 1}); glVertex4fv({-0.666667, 0, 0, 1}); glVertex4fv({-0.333333, 0, 0, 1}); glVertex4fv({-0.333333, 0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-0.333333, 0.333333, 0, 1}); glVertex4fv({-0.333333, 0, 0, 1}); glVertex4fv({0, 0, 0, 1}); glVertex4fv({0, 0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0, 0.333333, 0, 1}); glVertex4fv({0, 0, 0, 1}); glVertex4fv({0.333333, 0, 0, 1}); glVertex4fv({0.333333, 0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0.333333, 0.333333, 0, 1}); glVertex4fv({0.333333, 0, 0, 1}); glVertex4fv({0.666667, 0, 0, 1}); glVertex4fv({0.666667, 0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0.666667, 0.333333, 0, 1}); glVertex4fv({0.666667, 0, 0, 1}); glVertex4fv({1, 0, 0, 1}); glVertex4fv({1, 0.333333, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-1, 0.666667, 0, 1}); glVertex4fv({-1, 0.333333, 0, 1}); glVertex4fv({-0.666667, 0.333333, 0, 1}); glVertex4fv({-0.666667, 0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-0.666667, 0.666667, 0, 1}); glVertex4fv({-0.666667, 0.333333, 0, 1}); glVertex4fv({-0.333333, 0.333333, 0, 1}); glVertex4fv({-0.333333, 0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-0.333333, 0.666667, 0, 1}); glVertex4fv({-0.333333, 0.333333, 0, 1}); glVertex4fv({0, 0.333333, 0, 1}); glVertex4fv({0, 0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0, 0.666667, 0, 1}); glVertex4fv({0, 0.333333, 0, 1}); glVertex4fv({0.333333, 0.333333, 0, 1}); glVertex4fv({0.333333, 0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0.333333, 0.666667, 0, 1}); glVertex4fv({0.333333, 0.333333, 0, 1}); glVertex4fv({0.666667, 0.333333, 0, 1}); glVertex4fv({0.666667, 0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0.666667, 0.666667, 0, 1}); glVertex4fv({0.666667, 0.333333, 0, 1}); glVertex4fv({1, 0.333333, 0, 1}); glVertex4fv({1, 0.666667, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-1, 1, 0, 1}); glVertex4fv({-1, 0.666667, 0, 1}); glVertex4fv({-0.666667, 0.666667, 0, 1}); glVertex4fv({-0.666667, 1, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({-0.666667, 1, 0, 1}); glVertex4fv({-0.666667, 0.666667, 0, 1}); glVertex4fv({-0.333333, 0.666667, 0, 1}); glVertex4fv({-0.333333, 1, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({-0.333333, 1, 0, 1}); glVertex4fv({-0.333333, 0.666667, 0, 1}); glVertex4fv({0, 0.666667, 0, 1}); glVertex4fv({0, 1, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0, 1, 0, 1}); glVertex4fv({0, 0.666667, 0, 1}); glVertex4fv({0.333333, 0.666667, 0, 1}); glVertex4fv({0.333333, 1, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0.8, 0, 1}); glVertex4fv({0.333333, 1, 0, 1}); glVertex4fv({0.333333, 0.666667, 0, 1}); glVertex4fv({0.666667, 0.666667, 0, 1}); glVertex4fv({0.666667, 1, 0, 1}); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0.8, 1}); glVertex4fv({0.666667, 1, 0, 1}); glVertex4fv({0.666667, 0.666667, 0, 1}); glVertex4fv({1, 0.666667, 0, 1}); glVertex4fv({1, 1, 0, 1}); glEnd(); glEndList(); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(0, 1, 0, 0); glRotatef(0, 0, 1, 0); glRotatef(0, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.3 , 0 , 0 , 0 , 0 , 0.6 , 0 , 0 , 0 , 0 , 0.3 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.3 , 0 , 0 , 0 , 0 , 0.6 , 0 , 0 , 0 , 0 , 0.3 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glViewport(0, 0, 300, 300); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(12, 1, 0, 0); glRotatef(6, 0, 1, 0); glRotatef(3, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.297948 , 0.0218686 , -0.0273669 , 0 , -0.0312296 , 0.585402 , 0.127787 , 0 , 0.0313586 , -0.0620319 , 0.291837 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.297948 , 0.0218686 , -0.0273669 , 0 , -0.0312296 , 0.585402 , 0.127787 , 0 , 0.0313586 , -0.0620319 , 0.291837 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(24, 1, 0, 0); glRotatef(12, 0, 1, 0); glRotatef(6, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.291837 , 0.0538781 , -0.0439142 , 0 , -0.0613466 , 0.539821 , 0.254618 , 0 , 0.0623736 , -0.119355 , 0.268075 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.291837 , 0.0538781 , -0.0439142 , 0 , -0.0613466 , 0.539821 , 0.254618 , 0 , 0.0623736 , -0.119355 , 0.268075 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(36, 1, 0, 0); glRotatef(18, 0, 1, 0); glRotatef(9, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.281804 , 0.0917874 , -0.0464917 , 0 , -0.0892669 , 0.462386 , 0.371795 , 0 , 0.0927052 , -0.167705 , 0.230826 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.281804 , 0.0917874 , -0.0464917 , 0 , -0.0892669 , 0.462386 , 0.371795 , 0 , 0.0927052 , -0.167705 , 0.230826 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(48, 1, 0, 0); glRotatef(24, 0, 1, 0); glRotatef(12, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.268075 , 0.130434 , -0.0335112 , 0 , -0.113962 , 0.354998 , 0.470095 , 0 , 0.122021 , -0.203669 , 0.183384 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.268075 , 0.130434 , -0.0335112 , 0 , -0.113962 , 0.354998 , 0.470095 , 0 , 0.122021 , -0.203669 , 0.183384 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(60, 1, 0, 0); glRotatef(30, 0, 1, 0); glRotatef(15, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.250955 , 0.1643 , -0.00520123, 0 , -0.134486 , 0.222534 , 0.540733 , 0 , 0.15 , -0.225 , 0.129904 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.250955 , 0.1643 , -0.00520123, 0 , -0.134486 , 0.222534 , 0.540733 , 0 , 0.15 , -0.225 , 0.129904 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(72, 1, 0, 0); glRotatef(36, 0, 1, 0); glRotatef(18, 0, 0, 1); glScalef(1, 2, 1); glGetFloatv(GL_MODELVIEW_MATRIX, 0x000000007fffad68); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0.8, 0, 0, 1}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_FALSE); glEnable(GL_BLEND); glPushMatrix(); glMultMatrixf({ 5.499 , 0 , 0 , 0 , -2 , 1.499 , -2 , -1 , 0 , 0 , 5.499 , 0 , -2.998 , -5.996 , -2.998 , 4 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.230826 , 0.188145 , 0.0363442 , 0 , -0.15 , 0.072688 , 0.576383 , 0 , 0.176336 , -0.230826 , 0.075 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glPushMatrix(); glMultMatrixf({ 2.899 , 0 , 0 , 0 , 0 , 2.899 , 0 , 0 , -2 , -4 , 0.899 , -1 , -1.798 , -3.596 , -1.798 , 2 }); glTranslatef(0, 0, 2); glMultMatrixf({ 0.230826 , 0.188145 , 0.0363442 , 0 , -0.15 , 0.072688 , 0.576383 , 0 , 0.176336 , -0.230826 , 0.075 , 0 , 0 , 0.2 , -2 , 1 }); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, {0, 0, 0, 0.4}); glNormal3fv({-1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, 1, -1, 1}); glEnd(); glNormal3fv({1, 0, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glEnd(); glNormal3fv({0, -1, 0}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glVertex4fv({1, -1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glEnd(); glNormal3fv({0, 1, 0}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({-1, 1, 1, 1}); glEnd(); glNormal3fv({0, 0, -1}); glBegin(GL_POLYGON); glVertex4fv({-1, -1, -1, 1}); glVertex4fv({-1, 1, -1, 1}); glVertex4fv({1, 1, -1, 1}); glVertex4fv({1, -1, -1, 1}); glEnd(); glNormal3fv({0, 0, 1}); glBegin(GL_POLYGON); glVertex4fv({1, 1, 1, 1}); glVertex4fv({-1, 1, 1, 1}); glVertex4fv({-1, -1, 1, 1}); glVertex4fv({1, -1, 1, 1}); glEnd(); glPopMatrix(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(0, -1.5, 0); glRotatef(-90, 1, 0, 0); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0, -0.9); glScalef(2, 2, 2); glCallList(1); glPopMatrix(); glPushMatrix(); glTranslatef(0, 0.2, 0); glScalef(0.3, 0.3, 0.3); glRotatef(84, 1, 0, 0); glRotatef(42, 0, 1, 0); glRotatef(21, 0, 0, 1); glScalef(1, 2, 1); glsEndGLS();
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