Source code of Windows XP (NT5)
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# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. #
MAJORCOMP=glpm MINORCOMP=glpm32 COFFBASE_TXT_FILE=$(PROJECT_ROOT)\opengl3\pmesh\coffbase.txt
# # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. #
TARGETNAME=glpm TARGETPATH=$(_OBJ_DIR) TARGETTYPE=DYNLINK
# Make sure the component libs are built first
SYNCHRONIZE_DRAIN = 1
TARGETLIBS = $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(WINDOWS_LIB_PATH)\dciman32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib
NTDEBUGTYPE=both NTDEBUG=ntsd MSC_OPTIMIZATION=/Od
USE_MSVCRT=1
# INCLUDES=c:\msdev\include
# C_DEFINES=$(C_DEFINES) -DWIN32 C_DEFINES=$(C_DEFINES)
SOURCES = \ cpmesh.cxx \ load.cxx \ fileio.cxx \ aglmesh.cxx \ sglmesh.cxx \ vsplit.cxx \ glpmguids.cxx
PRECOMPILED_INCLUDE = precomp.h PRECOMPILED_PCH = precomp.pch PRECOMPILED_OBJ = precomp.obj
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