Source code of Windows XP (NT5)
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  1. #
  2. # The MAJORCOMP and MINORCOMP variables are defined
  3. # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
  4. # cross compiling to provide unique filenames in a flat namespace.
  5. #
  6. MAJORCOMP=glpm
  7. MINORCOMP=glpm32
  8. COFFBASE_TXT_FILE=$(PROJECT_ROOT)\opengl3\pmesh\coffbase.txt
  9. #
  10. # The TARGETNAME variable is defined by the developer. It is the name of
  11. # the target (component) that is being built by this makefile. It
  12. # should NOT include any path or file extension information.
  13. #
  14. TARGETNAME=glpm
  15. TARGETPATH=$(_OBJ_DIR)
  16. TARGETTYPE=DYNLINK
  17. # Make sure the component libs are built first
  18. SYNCHRONIZE_DRAIN = 1
  19. TARGETLIBS = $(SDK_LIB_PATH)\user32.lib \
  20. $(SDK_LIB_PATH)\opengl32.lib \
  21. $(SDK_LIB_PATH)\glu32.lib \
  22. $(SDK_LIB_PATH)\glaux.lib \
  23. $(SDK_LIB_PATH)\gdi32.lib \
  24. $(WINDOWS_LIB_PATH)\dciman32.lib \
  25. $(SDK_LIB_PATH)\comdlg32.lib \
  26. $(SDK_LIB_PATH)\comctl32.lib \
  27. $(SDK_LIB_PATH)\ole32.lib \
  28. $(SDK_LIB_PATH)\uuid.lib
  29. NTDEBUGTYPE=both
  30. NTDEBUG=ntsd
  31. MSC_OPTIMIZATION=/Od
  32. USE_MSVCRT=1
  33. # INCLUDES=c:\msdev\include
  34. # C_DEFINES=$(C_DEFINES) -DWIN32
  35. C_DEFINES=$(C_DEFINES)
  36. SOURCES = \
  37. cpmesh.cxx \
  38. load.cxx \
  39. fileio.cxx \
  40. aglmesh.cxx \
  41. sglmesh.cxx \
  42. vsplit.cxx \
  43. glpmguids.cxx
  44. PRECOMPILED_INCLUDE = precomp.h
  45. PRECOMPILED_PCH = precomp.pch
  46. PRECOMPILED_OBJ = precomp.obj