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#include <windows.h>
#include "gl.h"
#include "math.h"
#include "atlantis.h"
static float N001[3] = {0.000000 ,1.000000 ,0.000000}; static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; static float N023[3] = {0.998738 ,0.023574 ,0.044344}; static float N024[3] = {0.979297 ,0.193272 ,0.060202}; static float N025[3] = {0.798300 ,0.464885 ,0.382883}; static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; static float N034[3] = {0.978657 ,0.193135 ,0.070207}; static float N035[3] = {0.718815 ,0.680392 ,0.142733}; static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; static float N044[3] = {0.978997 ,0.193205 ,0.065084}; static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; static float N053[3] = {0.000000 ,1.000000 ,0.000000}; static float N054[3] = {0.000000 ,1.000000 ,0.000000}; static float N055[3] = {0.000000 ,1.000000 ,0.000000}; static float N056[3] = {0.000000 ,1.000000 ,0.000000}; static float N057[3] = {0.000000 ,1.000000 ,0.000000}; static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; static float N063[3] = {0.000000 ,1.000000 ,0.000000}; static float N064[3] = {0.000000 ,1.000000 ,0.000000}; static float N065[3] = {0.000000 ,1.000000 ,0.000000}; static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; static float N067[3] = {0.000000 ,1.000000 ,0.000000}; static float N068[3] = {0.000000 ,1.000000 ,0.000000}; static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; static float N070[3] = {0.000000 ,1.000000 ,0.000000}; static float N071[3] = {-0.987102 ,0.131723 ,-0.090984}; static float N072[3] = {-0.987102 ,0.131723 ,-0.090984}; static float N073[3] = {-0.987102 ,0.131723 ,-0.090984}; static float N074[3] = {0.000000 ,1.000000 ,0.000000}; static float N075[3] = {0.000000 ,1.000000 ,0.000000}; static float N076[3] = {0.000000 ,1.000000 ,0.000000}; static float N077[3] = {0.995210 ,0.071962 ,-0.066168}; static float N078[3] = {0.995210 ,0.071962 ,-0.066168}; static float N079[3] = {0.995210 ,0.071962 ,-0.066168}; static float N080[3] = {0.000000 ,1.000000 ,0.000000}; static float N081[3] = {0.000000 ,1.000000 ,0.000000}; static float N082[3] = {0.000000 ,1.000000 ,0.000000}; static float P001[3] = {0.00, 0.00, 0.00}; static float P002[3] = {0.00, -36.59, 5687.72}; static float P003[3] = {90.00, 114.73, 724.38}; static float P004[3] = {58.24, -146.84, 262.35}; static float P005[3] = {27.81, 231.52, 510.43}; static float P006[3] = {-27.81, 230.43, 509.76}; static float P007[3] = {-46.09, -146.83, 265.84}; static float P008[3] = {-90.00, 103.84, 718.53}; static float P009[3] = {-131.10, -165.92, 834.85}; static float P010[3] = {-27.81, -285.31, 500.00}; static float P011[3] = {27.81, -285.32, 500.00}; static float P012[3] = {147.96, -170.89, 845.50}; static float P013[3] = {180.00, 0.00, 2000.00}; static float P014[3] = {145.62, 352.67, 2000.00}; static float P015[3] = {55.62, 570.63, 2000.00}; static float P016[3] = {-55.62, 570.64, 2000.00}; static float P017[3] = {-145.62, 352.68, 2000.00}; static float P018[3] = {-180.00, 0.01, 2000.00}; static float P019[3] = {-178.20, -352.66, 2001.61}; static float P020[3] = {-55.63, -570.63, 2000.00}; static float P021[3] = {55.62, -570.64, 2000.00}; static float P022[3] = {179.91, -352.69, 1998.39}; static float P023[3] = {150.00, 0.00, 3000.00}; static float P024[3] = {121.35, 293.89, 3000.00}; static float P025[3] = {46.35, 502.93, 2883.09}; static float P026[3] = {-46.35, 497.45, 2877.24}; static float P027[3] = {-121.35, 293.90, 3000.00}; static float P028[3] = {-150.00, 0.00, 3000.00}; static float P029[3] = {-152.21, -304.84, 2858.68}; static float P030[3] = {-46.36, -475.52, 3000.00}; static float P031[3] = {46.35, -475.53, 3000.00}; static float P032[3] = {155.64, -304.87, 2863.50}; static float P033[3] = {90.00, 0.00, 4000.00}; static float P034[3] = {72.81, 176.33, 4000.00}; static float P035[3] = {27.81, 285.32, 4000.00}; static float P036[3] = {-27.81, 285.32, 4000.00}; static float P037[3] = {-72.81, 176.34, 4000.00}; static float P038[3] = {-90.00, 0.00, 4000.00}; static float P039[3] = {-72.81, -176.33, 4000.00}; static float P040[3] = {-27.81, -285.31, 4000.00}; static float P041[3] = {27.81, -285.32, 4000.00}; static float P042[3] = {72.81, -176.34, 4000.00}; static float P043[3] = {30.00, 0.00, 5000.00}; static float P044[3] = {24.27, 58.78, 5000.00}; static float P045[3] = {9.27, 95.11, 5000.00}; static float P046[3] = {-9.27, 95.11, 5000.00}; static float P047[3] = {-24.27, 58.78, 5000.00}; static float P048[3] = {-30.00, 0.00, 5000.00}; static float P049[3] = {-24.27, -58.78, 5000.00}; static float P050[3] = {-9.27, -95.10, 5000.00}; static float P051[3] = {9.27, -95.11, 5000.00}; static float P052[3] = {24.27, -58.78, 5000.00}; static float P053[3] = {0.00, 0.00, 0.00}; static float P054[3] = {0.00, 0.00, 0.00}; static float P055[3] = {0.00, 0.00, 0.00}; static float P056[3] = {0.00, 0.00, 0.00}; static float P057[3] = {0.00, 0.00, 0.00}; static float P058[3] = {0.00, 1212.72, 2703.08}; static float P059[3] = {50.36, 0.00, 108.14}; static float P060[3] = {-22.18, 0.00, 108.14}; static float P061[3] = {0.00, 1181.61, 6344.65}; static float P062[3] = {516.45, -887.08, 2535.45}; static float P063[3] = {-545.69, -879.31, 2555.63}; static float P064[3] = {618.89, -1005.64, 2988.32}; static float P065[3] = {-635.37, -1014.79, 2938.68}; static float P066[3] = {0.00, 1374.43, 3064.18}; static float P067[3] = {158.49, -11.89, 1401.56}; static float P068[3] = {-132.08, -17.90, 1394.31}; static float P069[3] = {0.00, -418.25, 5765.04}; static float P070[3] = {0.00, 1266.91, 6629.60}; static float P071[3] = {-139.12, -124.96, 997.98}; static float P072[3] = {-139.24, -110.18, 1020.68}; static float P073[3] = {-137.33, -94.52, 1022.63}; static float P074[3] = {-137.03, -79.91, 996.89}; static float P075[3] = {-135.21, -91.48, 969.14}; static float P076[3] = {-135.39, -110.87, 968.76}; static float P077[3] = {150.23, -78.44, 995.53}; static float P078[3] = {152.79, -92.76, 1018.46}; static float P079[3] = {154.19, -110.20, 1020.55}; static float P080[3] = {151.33, -124.15, 993.77}; static float P081[3] = {150.49, -111.19, 969.86}; static float P082[3] = {150.79, -92.41, 969.70}; static float iP002[3] = {0.00, -36.59, 5687.72}; static float iP004[3] = {58.24, -146.84, 262.35}; static float iP007[3] = {-46.09, -146.83, 265.84}; static float iP010[3] = {-27.81, -285.31, 500.00}; static float iP011[3] = {27.81, -285.32, 500.00}; static float iP023[3] = {150.00, 0.00, 3000.00}; static float iP024[3] = {121.35, 293.89, 3000.00}; static float iP025[3] = {46.35, 502.93, 2883.09}; static float iP026[3] = {-46.35, 497.45, 2877.24}; static float iP027[3] = {-121.35, 293.90, 3000.00}; static float iP028[3] = {-150.00, 0.00, 3000.00}; static float iP029[3] = {-121.35, -304.84, 2853.86}; static float iP030[3] = {-46.36, -475.52, 3000.00}; static float iP031[3] = {46.35, -475.53, 3000.00}; static float iP032[3] = {121.35, -304.87, 2853.86}; static float iP033[3] = {90.00, 0.00, 4000.00}; static float iP034[3] = {72.81, 176.33, 4000.00}; static float iP035[3] = {27.81, 285.32, 4000.00}; static float iP036[3] = {-27.81, 285.32, 4000.00}; static float iP037[3] = {-72.81, 176.34, 4000.00}; static float iP038[3] = {-90.00, 0.00, 4000.00}; static float iP039[3] = {-72.81, -176.33, 4000.00}; static float iP040[3] = {-27.81, -285.31, 4000.00}; static float iP041[3] = {27.81, -285.32, 4000.00}; static float iP042[3] = {72.81, -176.34, 4000.00}; static float iP043[3] = {30.00, 0.00, 5000.00}; static float iP044[3] = {24.27, 58.78, 5000.00}; static float iP045[3] = {9.27, 95.11, 5000.00}; static float iP046[3] = {-9.27, 95.11, 5000.00}; static float iP047[3] = {-24.27, 58.78, 5000.00}; static float iP048[3] = {-30.00, 0.00, 5000.00}; static float iP049[3] = {-24.27, -58.78, 5000.00}; static float iP050[3] = {-9.27, -95.10, 5000.00}; static float iP051[3] = {9.27, -95.11, 5000.00}; static float iP052[3] = {24.27, -58.78, 5000.00}; static float iP053[3] = {0.00, 0.00, 0.00}; static float iP061[3] = {0.00, 1181.61, 6344.65}; static float iP069[3] = {0.00, -418.25, 5765.04}; static float iP070[3] = {0.00, 1266.91, 6629.60};
void Fish001(void) { glBegin(GL_POLYGON); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N006); glVertex3fv(P006); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N016); glVertex3fv(P016); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N008); glVertex3fv(P008); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N006); glVertex3fv(P006); glNormal3fv(N008); glVertex3fv(P008); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N017); glVertex3fv(P017); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N008); glVertex3fv(P008); glNormal3fv(N060); glVertex3fv(P060); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N007); glVertex3fv(P007); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N009); glVertex3fv(P009); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N018); glVertex3fv(P018); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N009); glVertex3fv(P009); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N019); glVertex3fv(P019); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N019); glVertex3fv(P019); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N020); glVertex3fv(P020); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N004); glVertex3fv(P004); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N010); glVertex3fv(P010); glNormal3fv(N007); glVertex3fv(P007); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N004); glVertex3fv(P004); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N011); glVertex3fv(P011); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N011); glVertex3fv(P011); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N011); glVertex3fv(P011); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N021); glVertex3fv(P021); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N059); glVertex3fv(P059); glNormal3fv(N005); glVertex3fv(P005); glNormal3fv(N015); glVertex3fv(P015); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N003); glVertex3fv(P003); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N059); glVertex3fv(P059); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N003); glVertex3fv(P003); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N003); glVertex3fv(P003); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N059); glVertex3fv(P059); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N012); glVertex3fv(P012); glNormal3fv(N003); glVertex3fv(P003); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N012); glVertex3fv(P012); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P071); glVertex3fv(P072); glVertex3fv(P073); glVertex3fv(P074); glVertex3fv(P075); glVertex3fv(P076); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P077); glVertex3fv(P078); glVertex3fv(P079); glVertex3fv(P080); glVertex3fv(P081); glVertex3fv(P082); glEnd(); }
void Fish002(void) { glBegin(GL_POLYGON); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N023); glVertex3fv(P023); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N014); glVertex3fv(P014); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N024); glVertex3fv(P024); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N017); glVertex3fv(P017); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N027); glVertex3fv(P027); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N021); glVertex3fv(P021); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N030); glVertex3fv(P030); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N013); glVertex3fv(P013); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N022); glVertex3fv(P022); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N031); glVertex3fv(P031); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N021); glVertex3fv(P021); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N018); glVertex3fv(P018); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N028); glVertex3fv(P028); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N020); glVertex3fv(P020); glNormal3fv(N030); glVertex3fv(P030); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N029); glVertex3fv(P029); glEnd(); }
void Fish003(void) { glBegin(GL_POLYGON); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N042); glVertex3fv(P042); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N041); glVertex3fv(P041); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N023); glVertex3fv(P023); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N033); glVertex3fv(P033); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N024); glVertex3fv(P024); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N034); glVertex3fv(P034); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N031); glVertex3fv(P031); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N040); glVertex3fv(P040); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N035); glVertex3fv(P035); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N026); glVertex3fv(P026); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N036); glVertex3fv(P036); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N027); glVertex3fv(P027); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N037); glVertex3fv(P037); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N028); glVertex3fv(P028); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N038); glVertex3fv(P038); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N030); glVertex3fv(P030); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N039); glVertex3fv(P039); glEnd(); }
void Fish004(void) { glBegin(GL_POLYGON); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N050); glVertex3fv(P050); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N041); glVertex3fv(P041); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N051); glVertex3fv(P051); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N042); glVertex3fv(P042); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N033); glVertex3fv(P033); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N043); glVertex3fv(P043); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N034); glVertex3fv(P034); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N044); glVertex3fv(P044); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N035); glVertex3fv(P035); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N036); glVertex3fv(P036); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N046); glVertex3fv(P046); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N037); glVertex3fv(P037); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N047); glVertex3fv(P047); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N038); glVertex3fv(P038); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N039); glVertex3fv(P039); glNormal3fv(N040); glVertex3fv(P040); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N070); glVertex3fv(P070); glNormal3fv(N061); glVertex3fv(P061); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N061); glVertex3fv(P061); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N002); glVertex3fv(P002); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N061); glVertex3fv(P061); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N061); glVertex3fv(P061); glNormal3fv(N070); glVertex3fv(P070); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N045); glVertex3fv(P045); glNormal3fv(N061); glVertex3fv(P061); glEnd(); }
void Fish005(void) { glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N044); glVertex3fv(P044); glNormal3fv(N045); glVertex3fv(P045); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N043); glVertex3fv(P043); glNormal3fv(N044); glVertex3fv(P044); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N052); glVertex3fv(P052); glNormal3fv(N043); glVertex3fv(P043); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N052); glVertex3fv(P052); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N046); glVertex3fv(P046); glNormal3fv(N047); glVertex3fv(P047); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N047); glVertex3fv(P047); glNormal3fv(N048); glVertex3fv(P048); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N048); glVertex3fv(P048); glNormal3fv(N049); glVertex3fv(P049); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N049); glVertex3fv(P049); glNormal3fv(N050); glVertex3fv(P050); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N069); glVertex3fv(P069); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N051); glVertex3fv(P051); glNormal3fv(N002); glVertex3fv(P002); glNormal3fv(N069); glVertex3fv(P069); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N050); glVertex3fv(P050); glNormal3fv(N069); glVertex3fv(P069); glNormal3fv(N002); glVertex3fv(P002); glEnd(); }
void Fish006(void) { glBegin(GL_POLYGON); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N016); glVertex3fv(P016); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N025); glVertex3fv(P025); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N025); glVertex3fv(P025); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N026); glVertex3fv(P026); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N066); glVertex3fv(P066); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N016); glVertex3fv(P016); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N066); glVertex3fv(P066); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N058); glVertex3fv(P058); glNormal3fv(N015); glVertex3fv(P015); glNormal3fv(N016); glVertex3fv(P016); glEnd(); }
void Fish007(void) { glBegin(GL_POLYGON); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N032); glVertex3fv(P032); glNormal3fv(N064); glVertex3fv(P064); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N022); glVertex3fv(P022); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N032); glVertex3fv(P032); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N062); glVertex3fv(P062); glNormal3fv(N064); glVertex3fv(P064); glNormal3fv(N032); glVertex3fv(P032); glEnd(); }
void Fish008(void) { glBegin(GL_POLYGON); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N019); glVertex3fv(P019); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N029); glVertex3fv(P029); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N029); glVertex3fv(P029); glNormal3fv(N065); glVertex3fv(P065); glEnd(); glBegin(GL_POLYGON); glNormal3fv(N063); glVertex3fv(P063); glNormal3fv(N065); glVertex3fv(P065); glNormal3fv(N029); glVertex3fv(P029); glEnd(); }
void Fish009(void) { glBegin(GL_POLYGON); glVertex3fv(P059); glVertex3fv(P012); glVertex3fv(P009); glVertex3fv(P060); glEnd(); glBegin(GL_POLYGON); glVertex3fv(P012); glVertex3fv(P004); glVertex3fv(P007); glVertex3fv(P009); glEnd(); }
void Fish_1(void) { Fish004(); Fish005(); Fish003(); Fish007(); Fish006(); Fish002(); Fish008(); Fish009(); Fish001(); }
void Fish_2(void) { Fish005(); Fish004(); Fish003(); Fish008(); Fish006(); Fish002(); Fish007(); Fish009(); Fish001(); }
void Fish_3(void) { Fish005(); Fish004(); Fish007(); Fish003(); Fish002(); Fish008(); Fish009(); Fish001(); Fish006(); }
void Fish_4(void) { Fish005(); Fish004(); Fish008(); Fish003(); Fish002(); Fish007(); Fish009(); Fish001(); Fish006(); }
void Fish_5(void) { Fish009(); Fish006(); Fish007(); Fish001(); Fish002(); Fish003(); Fish008(); Fish004(); Fish005(); }
void Fish_6(void) { Fish009(); Fish006(); Fish008(); Fish001(); Fish002(); Fish007(); Fish003(); Fish004(); Fish005(); }
void Fish_7(void) { Fish009(); Fish001(); Fish007(); Fish005(); Fish002(); Fish008(); Fish003(); Fish004(); Fish006(); }
void Fish_8(void) { Fish009(); Fish008(); Fish001(); Fish002(); Fish007(); Fish003(); Fish005(); Fish004(); Fish006(); }
void DrawShark(fishRec *fish) { float mat[4][4]; int n, phi; float seg1, seg2, seg3, seg4, segup; float thrash, chomp;
fish->htail = (int)(fish->htail - (int)(5.0 * fish->v)) % 360;
thrash = 50.0 * fish->v;
seg1 = 0.6 * thrash * sin(fish->htail*RRAD); seg2 = 1.8 * thrash * sin((fish->htail+45.0)*RRAD); seg3 = 3.0 * thrash * sin((fish->htail+90.0)*RRAD); seg4 = 4.0 * thrash * sin((fish->htail+110.0)*RRAD);
chomp = 0.0; if (fish->v > 2.0) { chomp = -(fish->v - 2.0) * 200.0; }
P004[1] = iP004[1] + chomp; P007[1] = iP007[1] + chomp; P010[1] = iP010[1] + chomp; P011[1] = iP011[1] + chomp;
P023[0] = iP023[0] + seg1; P024[0] = iP024[0] + seg1; P025[0] = iP025[0] + seg1; P026[0] = iP026[0] + seg1; P027[0] = iP027[0] + seg1; P028[0] = iP028[0] + seg1; P029[0] = iP029[0] + seg1; P030[0] = iP030[0] + seg1; P031[0] = iP031[0] + seg1; P032[0] = iP032[0] + seg1; P033[0] = iP033[0] + seg2; P034[0] = iP034[0] + seg2; P035[0] = iP035[0] + seg2; P036[0] = iP036[0] + seg2; P037[0] = iP037[0] + seg2; P038[0] = iP038[0] + seg2; P039[0] = iP039[0] + seg2; P040[0] = iP040[0] + seg2; P041[0] = iP041[0] + seg2; P042[0] = iP042[0] + seg2; P043[0] = iP043[0] + seg3; P044[0] = iP044[0] + seg3; P045[0] = iP045[0] + seg3; P046[0] = iP046[0] + seg3; P047[0] = iP047[0] + seg3; P048[0] = iP048[0] + seg3; P049[0] = iP049[0] + seg3; P050[0] = iP050[0] + seg3; P051[0] = iP051[0] + seg3; P052[0] = iP052[0] + seg3; P002[0] = iP002[0] + seg4; P061[0] = iP061[0] + seg4; P069[0] = iP069[0] + seg4; P070[0] = iP070[0] + seg4;
fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
if (fish->vtail > 0.5) { fish->vtail = 0.5; } else if (fish->vtail < -0.5) { fish->vtail = -0.5; }
segup = thrash * fish->vtail;
P023[1] = iP023[1] + segup; P024[1] = iP024[1] + segup; P025[1] = iP025[1] + segup; P026[1] = iP026[1] + segup; P027[1] = iP027[1] + segup; P028[1] = iP028[1] + segup; P029[1] = iP029[1] + segup; P030[1] = iP030[1] + segup; P031[1] = iP031[1] + segup; P032[1] = iP032[1] + segup; P033[1] = iP033[1] + segup * 5.0; P034[1] = iP034[1] + segup * 5.0; P035[1] = iP035[1] + segup * 5.0; P036[1] = iP036[1] + segup * 5.0; P037[1] = iP037[1] + segup * 5.0; P038[1] = iP038[1] + segup * 5.0; P039[1] = iP039[1] + segup * 5.0; P040[1] = iP040[1] + segup * 5.0; P041[1] = iP041[1] + segup * 5.0; P042[1] = iP042[1] + segup * 5.0; P043[1] = iP043[1] + segup * 12.0; P044[1] = iP044[1] + segup * 12.0; P045[1] = iP045[1] + segup * 12.0; P046[1] = iP046[1] + segup * 12.0; P047[1] = iP047[1] + segup * 12.0; P048[1] = iP048[1] + segup * 12.0; P049[1] = iP049[1] + segup * 12.0; P050[1] = iP050[1] + segup * 12.0; P051[1] = iP051[1] + segup * 12.0; P052[1] = iP052[1] + segup * 12.0; P002[1] = iP002[1] + segup * 17.0; P061[1] = iP061[1] + segup * 17.0; P069[1] = iP069[1] + segup * 17.0; P070[1] = iP070[1] + segup * 17.0;
glPushMatrix();
glTranslatef(0.0, 0.0, -3000.0);
glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); n = 0; if (mat[0][2] >= 0.0) { n += 1; } if (mat[1][2] >= 0.0) { n += 2; } if (mat[2][2] >= 0.0) { n += 4; }
glScalef(2.0, 1.0, 1.0);
glEnable(GL_CULL_FACE); switch (n) { case 0: Fish_1(); break; case 1: Fish_2(); break; case 2: Fish_3(); break; case 3: Fish_4(); break; case 4: Fish_5(); break; case 5: Fish_6(); break; case 6: Fish_7(); break; case 7: Fish_8(); break; } glDisable(GL_CULL_FACE);
glPopMatrix(); }
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