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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ extern "C" { #include <windows.h>
#include <GL/glu.h>
} #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "Unitdisk.hxx"
const float fudge = .000001; const float M_2PI = 2.0 * M_PI;
Unitdisk::Unitdisk() { rdivisions = 3; tdivisions = 10; points = normals = NULL; colors = NULL; points_size = normals_size = colors_size = 0; angle = M_PI; zaxis[0] = 0; zaxis[1] = 0; zaxis[2] = 1;
still_in_xy = 1;
sintable = costable = NULL; }
Unitdisk::~Unitdisk() { }
void Unitdisk::draw() { if (points == NULL) return; glNormal3f(0, 0, 1); if (colors == NULL) draw_nocolors(); else if (normals == NULL) draw_colors_nonormals(); else draw_colors_normals(); }
void Unitdisk::draw_nocolors() { int r, t, p1, p2; int has_n;
has_n = (normals != NULL);
for (t = 1; t < tdivisions; t++) { glBegin(GL_QUAD_STRIP); p1 = t * (rdivisions + 1); p2 = (t - 1) * (rdivisions + 1); for (r = 0; r <= rdivisions; r++, p1++, p2++) { if (has_n) glNormal3fv(normals[p1].pt); #ifdef TEXTURE
glTexCoord2fv(points[p1].pt); #endif
glVertex3fv(points[p1].pt); if (has_n) glNormal3fv(normals[p2].pt); #ifdef TEXTURE
glTexCoord2fv(points[p2].pt); #endif
glVertex3fv(points[p2].pt); } glEnd(); } glBegin(GL_QUAD_STRIP); p1 = 0; p2 = (rdivisions + 1) * (tdivisions - 1); for (r = 0; r <= rdivisions; r++, p1++, p2++) { if (has_n) glNormal3fv(normals[p1].pt); #ifdef TEXTURE
glTexCoord2fv(points[p1].pt); #endif
glVertex3fv(points[p1].pt); if (has_n) glNormal3fv(normals[p2].pt); #ifdef TEXTURE
glTexCoord2fv(points[p2].pt); #endif
glVertex3fv(points[p2].pt); } glEnd(); }
void Unitdisk::draw_colors_nonormals() { int r, t, p1, p2;
for (t = 1; t < tdivisions; t++) { glBegin(GL_QUAD_STRIP); p1 = t * (rdivisions + 1); p2 = (t - 1) * (rdivisions + 1); for (r = 0; r <= rdivisions; r++, p1++, p2++) { glColor4fv(colors[p1].c); #ifdef TEXTURE
glTexCoord2fv(points[p1].pt); #endif
glVertex3fv(points[p1].pt); glColor4fv(colors[p2].c); #ifdef TEXTURE
glTexCoord2fv(points[p2].pt); #endif
glVertex3fv(points[p2].pt); } glEnd(); } glBegin(GL_QUAD_STRIP); p1 = 0; p2 = (rdivisions + 1) * (tdivisions - 1); for (r = 0; r <= rdivisions; r++, p1++, p2++) { glColor4fv(colors[p1].c); #ifdef TEXTURE
glTexCoord2fv(points[p1].pt); #endif
glVertex3fv(points[p1].pt); glColor4fv(colors[p2].c); #ifdef TEXTURE
glTexCoord2fv(points[p2].pt); #endif
glVertex3fv(points[p2].pt); } glEnd(); }
void Unitdisk::draw_colors_normals() { int r, t, p1, p2;
for (t = 1; t < tdivisions; t++) { glBegin(GL_QUAD_STRIP); p1 = t * (rdivisions + 1); p2 = (t - 1) * (rdivisions + 1); for (r = 0; r <= rdivisions; r++, p1++, p2++) { glColor4fv(colors[p1].c); glNormal3fv(normals[p1].pt); #ifdef TEXTURE
glTexCoord2fv(points[p1].pt); #endif
glVertex3fv(points[p1].pt); glColor4fv(colors[p2].c); glNormal3fv(normals[p2].pt); #ifdef TEXTURE
glTexCoord2fv(points[p2].pt); #endif
glVertex3fv(points[p2].pt); } glEnd(); } glBegin(GL_QUAD_STRIP); p1 = 0; p2 = (rdivisions + 1) * (tdivisions - 1); for (r = 0; r <= rdivisions; r++, p1++, p2++) { glColor4fv(colors[p1].c); glNormal3fv(normals[p1].pt); #ifdef TEXTURE
glTexCoord2fv(points[p1].pt); #endif
glVertex3fv(points[p1].pt); glColor4fv(colors[p2].c); glNormal3fv(normals[p2].pt); #ifdef TEXTURE
glTexCoord2fv(points[p2].pt); #endif
glVertex3fv(points[p2].pt); } glEnd(); }
void Unitdisk::draw_by_perimeter(int pass_colors, int pass_norms, int pass_tex) { int i, index, r = rdivisions + 1;
if (points == NULL) return; if (pass_colors && colors == NULL) { fprintf(stderr, "Warning: No colors to draw in Unitdisk.c++"); pass_colors = 0; } if (pass_norms && normals == NULL) { fprintf(stderr, "Warning: No normals to draw in Unitdisk.c++"); pass_norms = 0; } glBegin(GL_POLYGON); for (i = 0, index = rdivisions; i < tdivisions; i++, index += r) { if (pass_colors) glColor4fv(colors[index].c); if (pass_norms) glNormal3fv(normals[index].pt); #ifdef TEXTURE
if (pass_tex) glTexCoord2fv(points[index].pt); #endif
glVertex3fv(points[index].pt); } glEnd(); }
void Unitdisk::set_angle(float new_angle) { angle = new_angle; }
GLfloat Unitdisk::get_angle() { return angle; }
GLfloat Unitdisk::get_radius() { return (GLfloat)cos((double)((M_PI - angle) / 2.0)); }
void Unitdisk::set_divisions(int new_rdivisions, int new_tdivisions) { if (tdivisions != new_tdivisions) { delete sintable; delete costable; sintable = costable = NULL; } if (tdivisions != new_tdivisions || rdivisions != new_rdivisions) { rdivisions = new_rdivisions; tdivisions = new_tdivisions; free_points(); free_normals(); free_colors(); } } int Unitdisk::get_rdivisions() { return rdivisions; }
int Unitdisk::get_tdivisions() { return tdivisions; }
void Unitdisk::alloc_points() { int npoints = get_npoints(); if (npoints > points_size) { delete points; points = new Point[npoints]; points_size = npoints; } }
void Unitdisk::alloc_normals() { int npoints = get_npoints(); if (npoints > normals_size) { delete normals; normals = new Point[npoints]; normals_size = npoints; } }
void Unitdisk::alloc_points_normals() { alloc_points(); alloc_normals(); }
void Unitdisk::free_points() { delete points; points = NULL; points_size = 0; }
void Unitdisk::free_normals() { delete normals; normals = NULL; normals_size = 0; }
void Unitdisk::free_points_normals() { free_points(); free_normals(); }
void Unitdisk::fill_points() { alloc_points(); fill_either(points); }
void Unitdisk::fill_normals() { alloc_normals(); fill_either(normals); }
void Unitdisk::fill_points_normals() { alloc_points(); alloc_normals(); fill_either(points); fill_either(normals); }
void Unitdisk::copy_points(Unitdisk src) { set_divisions(src.rdivisions, src.tdivisions); alloc_points(); copy_either(points, src.points); }
void Unitdisk::copy_normals(Unitdisk src) { set_divisions(src.rdivisions, src.tdivisions); alloc_normals(); copy_either(normals, src.normals); }
void Unitdisk::copy_either(Point *dpt, Point *spt) { int i, npoints; npoints = get_npoints(); for (i = 0; i < npoints; i++, dpt++, spt++) { dpt->pt[0] = spt->pt[0]; dpt->pt[1] = spt->pt[1]; dpt->pt[2] = spt->pt[2]; } }
void Unitdisk::copy_normals_from_points(Unitdisk src) { set_divisions(src.rdivisions, src.tdivisions); alloc_normals(); copy_either(normals, src.points); }
void Unitdisk::copy_normals_from_points() { copy_normals_from_points(*this); }
void Unitdisk::fill_either(Point *what) { int t, r; int i;
fill_either_strip1(what); if (sintable == NULL) fill_trig_tables(); i = rdivisions + 1; for (t = 1; t < tdivisions; t++) { for (r = 0; r <= rdivisions; r++) { what[i].pt[0] = costable[t] * what[r].pt[0]; what[i].pt[1] = sintable[t] * what[r].pt[0]; what[i].pt[2] = what[r].pt[2]; i++; } } }
void Unitdisk::fill_points_strip1() { alloc_points(); fill_either_strip1(points); }
void Unitdisk::fill_either_strip1(Point *what) { float radius, rinc; int r;
rinc = get_radius() / (float)rdivisions; radius = 0.0; for (r = 0; r <= rdivisions; r++, radius += rinc) { what[r].pt[0] = radius; what[r].pt[1] = 0; // Round-off error avoidance hack
what[r].pt[2] = (GLfloat)(1.0 - what[r].pt[0]*what[r].pt[0]); if (what[r].pt[2] > 0.0) what[r].pt[2] = (GLfloat)sqrt((double)what[r].pt[2]); else what[r].pt[2] = 0.0; } }
void Unitdisk::translate(Point trans) { int i, npoints; npoints = get_npoints(); for (i = 0; i < npoints; i++) { points[i].pt[0] += trans.pt[0]; points[i].pt[1] += trans.pt[1]; points[i].pt[2] += trans.pt[2]; } }
void Unitdisk::scale(float s) { int i, npoints; npoints = get_npoints(); for (i = 0; i < npoints; i++) { points[i].pt[0] *= s; points[i].pt[1] *= s; points[i].pt[2] *= s; } }
void Unitdisk::scale_translate(float s, Point trans) { int i, npoints; npoints = get_npoints(); for (i = 0; i < npoints; i++) { points[i].pt[0] = points[i].pt[0]*s + trans.pt[0]; points[i].pt[1] = points[i].pt[1]*s + trans.pt[1]; points[i].pt[2] = points[i].pt[2]*s + trans.pt[2]; } }
int Unitdisk::get_npoints() { return (rdivisions + 1) * tdivisions; }
void Unitdisk::project() { int i, npoints;
if (normals == NULL) { fprintf(stderr, "Warning: No normals defined when project() called.\n"); fill_normals(); } if (points == NULL) fill_points(); npoints = get_npoints(); for (i = 0; i < npoints; i++) { /* I'm not sure quite what the justification for this is, but it
* seems to work */ if (normals[i].pt[2] < 0.0) normals[i].pt[2] = -normals[i].pt[2]; points[i] = points[i].project_direction(normals[i]); } }
void Unitdisk::project(Point projpt) { int i, npoints = get_npoints(); float x, y, z; Point *pt;
if (points == NULL) fill_points(); x = projpt.pt[0]; y = projpt.pt[1]; z = projpt.pt[2]; pt = points; for (i = 0; i < npoints; i++, pt++) pt->project_self(x, y, z); }
void Unitdisk::project_borrow_points(Unitdisk src) { int i, npoints = get_npoints(); Point *pt, *spt, *sn; spt = src.points; sn = normals; alloc_points(); pt = points; for (i = 0; i < npoints; i++, pt++, spt++, sn++) { /* I'm not sure quite what the justification for this is, but it
* seems to work */ if (normals[i].pt[2] < 0.0) normals[i].pt[2] = -normals[i].pt[2]; pt->compute_projected(spt->pt[0], spt->pt[1], spt->pt[2], sn->pt[0], sn->pt[1], sn->pt[2]); } }
void Unitdisk::refract_normals(Point light, GLfloat I) { Point dlight; float cos1, sin1, cos2, sin2; int use_normals; int r, t, i;
if (points == NULL) { fprintf(stderr, "Attempting to refract without points.\n"); fill_normals(); }
use_normals = (normals != NULL); alloc_normals();
/* Do the theta = 0 diagonal */ for (r = 0; r <= rdivisions; r++) { /* Find the original normal - use the unit of the points if there are
* no normals */ if (!use_normals) normals[r] = points[r].unit();
/* Compute the direction to the light */ dlight = (light - points[r]).unit();
/* Compute the cosine and the sine of the original angle */ cos1 = dlight.dot(normals[r]); sin1 = (float)(1.0 - cos1*cos1); if (sin1 <= 0.0) continue; sin1 = (float)sqrt((double)sin1);
/* Compute the cosine and the sine of the new angle */ sin2 = sin1 / I; cos2 = (float)sqrt((double)(1.0 - sin2*sin2));
/* Rotate the normal by the new sine and cosine */ normals[r] = normals[r].rotate_abouty(cos2, -sin2); }
/* Copy the rest of the rows from the current row */ i = rdivisions + 1; if (sintable == NULL) fill_trig_tables(); for (t = 1; t < tdivisions; t++) { for (r = 0; r <= rdivisions; r++) { normals[i].pt[0] = costable[t] * normals[r].pt[0]; normals[i].pt[1] = sintable[t] * normals[r].pt[0]; normals[i].pt[2] = normals[r].pt[2]; i++; } }
}
void Unitdisk::face_direction(Point d) { face_direction(d, *this); }
void Unitdisk::face_direction(Point d, Unitdisk src) { Point *spt, *dpt, *sn, *dn; float sin1, cos1; float x; int npoints, i;
if (d.pt[1]) { fprintf(stderr, "Internal error: Can't face in direction not in xz plane."); return; }
cos1 = d.pt[2]; sin1 = d.pt[0]; if (sin1 * sin1 > fudge) { spt = src.points; dpt = points; sn = src.normals; dn = normals; /* Change this to be seperate loops for points&&normals, points, normals
* (faster than testing every iteration */ npoints = get_npoints(); for (i = 0; i < npoints; i++) { if (points != NULL) { x = spt->pt[0]; dpt->pt[0] = x*cos1 + spt->pt[2]*sin1; dpt->pt[1] = spt->pt[1]; dpt->pt[2] = -x*sin1 + spt->pt[2]*cos1; spt++; dpt++; } if (normals != NULL) { x = sn->pt[0]; dn->pt[0] = x*cos1 + sn->pt[2]*sin1; dn->pt[1] = sn->pt[1]; dn->pt[2] = -x*sin1 + sn->pt[2]*cos1; sn++; dn++; } } } else if (points != NULL && points != src.points) { copy_points(src); if (normals != NULL) copy_normals(src); } }
void Unitdisk::alloc_colors() { int ncolors = get_npoints(); if (ncolors > colors_size) { delete colors; colors = new Color[ncolors]; colors_size = ncolors; } }
void Unitdisk::map_normals_to_colors() { int t, r; int i;
if (normals == NULL) fill_normals(); alloc_colors(); i = 0; for (t = 1; t <= tdivisions; t++) { for (r = 0; r <= rdivisions; r++) { colors[i] *= normals[r].pt[2]; colors[i].c[3] = 1; i++; } } }
void Unitdisk::map_z_to_colors() { int i, npoints = get_npoints();
if (points == NULL) { fprintf(stderr, "Warning: no points defined in map_z_to_colors()\n"); fill_points(); }
alloc_colors(); for (i = 0; i < npoints; i++) { colors[i] = points[i].pt[2]; colors[i].c[3] = 1; } }
void Unitdisk::scale_alpha_by_z() { int i, npoints = get_npoints(); if (colors == NULL) alloc_colors(); if (points == NULL) { alloc_points(); fill_points(); } for (i = 0; i < npoints; i++) colors[i].c[3] *= points[i].pt[2]; }
void Unitdisk::scale_colors_by_z() { int i, npoints = get_npoints();
if (colors == NULL) alloc_colors(); if (points == NULL) { alloc_points(); fill_points(); } for (i = 0; i < npoints; i++) colors[i] *= points[i].pt[2]; }
void Unitdisk::scale_colors_by_normals(Point light) { scale_colors_by_normals(light, *this); }
void Unitdisk::scale_colors_by_normals(Point light, Unitdisk src_normals) { scale_colors_by_either(light, src_normals.normals); }
void Unitdisk::scale_colors_by_points(Point light, Unitdisk src_points) { scale_colors_by_either(light, src_points.points); }
void Unitdisk::scale_colors_by_either(Point light, Point *what) { int t, r; int i; if (what == NULL) { fprintf(stderr, "Scaling colors to NULL pointer.\n"); return; } if (light.pt[0] || light.pt[1] || light.pt[2] < 0.0) { fprintf(stderr, "Light not on z axis in scale_colors_by_normals.\n"); }
alloc_colors(); for (r = 0; r <= rdivisions; r++) colors[r] *= what[r].dot(light); i = rdivisions + 1; for (t = 1; t < tdivisions; t++) { for (r = 0; r <= rdivisions; r++) { colors[i] = colors[r]; i++; } } }
void Unitdisk::set_colors(Color c) { Color *dst; int i, npoints = get_npoints(); alloc_colors(); dst = colors; for (i = 0; i < npoints; i++, dst++) { dst->c[0] = c.c[0]; dst->c[1] = c.c[1]; dst->c[2] = c.c[2]; dst->c[3] = c.c[3]; } }
void Unitdisk::add_colors(Color c) { int i, npoints = get_npoints(); alloc_colors(); for (i = 0; i < npoints; i++) colors[i] += c; }
void Unitdisk::free_colors() { delete colors; colors = NULL; colors_size = 0; }
inline float Unitdisk::area_triangle(Point a, Point b, Point c) { return (float)(((a.pt[0]*b.pt[1] + b.pt[0]*c.pt[1] + c.pt[0]*a.pt[1]) - (a.pt[1]*b.pt[0] + b.pt[1]*c.pt[0] + c.pt[1]*a.pt[0])) * .5); }
inline float Unitdisk::area_triangle(GLfloat *a, GLfloat *b, GLfloat *c) { return (float)(((a[0]*b[1] + b[0]*c[1] + c[0]*a[1]) - (a[1]*b[0] + b[1]*c[0] + c[1]*a[0])) * .5); }
inline float Unitdisk::area_2triangle(GLfloat *a, GLfloat *b, GLfloat *c) { return ((a[0]*b[1] + b[0]*c[1] + c[0]*a[1]) - (a[1]*b[0] + b[1]*c[0] + c[1]*a[0])); }
void Unitdisk::scale_colors_by_darea(Unitdisk disk) { int pt1, pt2, pt3; int t, r, i; int npoints = get_npoints(); float *rproducts1, *tproducts1, *rproducts2, *tproducts2; float area1, area2;
rproducts1 = new float[npoints]; tproducts1 = new float[npoints]; rproducts2 = new float[npoints]; tproducts2 = new float[npoints];
/* Compute the products of the segments which make up the disk -
* these will later be used in the area calculations */ i = 0; for (t = 0; t < tdivisions; t++) { for (r = 0; r < rdivisions; r++) { pt1 = i; pt2 = i + 1; rproducts1[i] = (points[pt1].pt[0]*points[pt2].pt[1] - points[pt1].pt[1]*points[pt2].pt[0]); rproducts2[i] = (disk.points[pt1].pt[0]*disk.points[pt2].pt[1] - disk.points[pt1].pt[1]*disk.points[pt2].pt[0]); pt2 = ((t+1)%tdivisions)*(rdivisions + 1) + r; tproducts1[i] = (points[pt1].pt[0]*points[pt2].pt[1] - points[pt1].pt[1]*points[pt2].pt[0]); tproducts2[i] = (disk.points[pt1].pt[0]*disk.points[pt2].pt[1] - disk.points[pt1].pt[1]*disk.points[pt2].pt[0]); i++; } pt1 = i; pt2 = ((t+1)%tdivisions)*(rdivisions + 1) + r; tproducts1[i] = (points[pt1].pt[0]*points[pt2].pt[1] - points[pt1].pt[1]*points[pt2].pt[0]); tproducts2[i] = (disk.points[pt1].pt[0]*disk.points[pt2].pt[1] - disk.points[pt1].pt[1]*disk.points[pt2].pt[0]); i++; }
/* Compute the area at the center of the disk */ area1 = area2 = 0.0; r = 1; for (t = 0; t <= tdivisions; t++) { pt1 = (t%tdivisions)*(rdivisions+1) + r; area1 += tproducts1[pt1]; area2 += tproducts2[pt1]; } if (area1 != 0.0) area1 = (float)fabs((double)(area2 / area1)); for (t = 0; t < tdivisions; t++) { colors[t*(rdivisions+1)] *= area1; }
for (t = 0; t < tdivisions; t++) { for (r = 1; r < rdivisions; r++) { pt1 = (t ? t-1 : tdivisions-1)*(rdivisions+1) + r - 1; pt3 = t*(rdivisions + 1) + r - 1; pt2 = ((t+1) % tdivisions)*(rdivisions+1) + r - 1; area1 = rproducts1[pt1] + rproducts1[pt1 + 1]; area1 += tproducts1[pt1 + 2] + tproducts1[pt3 + 2]; area1 -= rproducts1[pt2 + 1] + rproducts1[pt2]; area1 -= tproducts1[pt3] + tproducts1[pt1]; area2 = rproducts2[pt1] + rproducts2[pt1 + 1]; area2 += tproducts2[pt1 + 2] + tproducts2[pt3 + 2]; area2 -= rproducts2[pt2 + 1] + rproducts2[pt2]; area2 -= tproducts2[pt3] + tproducts2[pt1]; if (area1 != 0.0) area1 = (float)fabs((double)(area2 / area1)); colors[pt3 + 1] *= area1; } }
/* Compute the area around the outside of the disk */ r = rdivisions; for (t = 0; t < tdivisions; t++) { pt1 = (t ? t-1 : tdivisions-1)*(rdivisions+1) + r - 1; pt3 = t*(rdivisions + 1) + r - 1; pt2 = ((t+1) % tdivisions)*(rdivisions+1) + r - 1; area1 = rproducts1[pt1]; area1 += tproducts1[pt1 + 1] + tproducts1[pt3 + 1]; area1 -= rproducts1[pt2]; area1 -= tproducts1[pt1] + tproducts1[pt3]; area2 = rproducts2[pt1]; area2 += tproducts2[pt1 + 1] + tproducts2[pt3 + 1]; area2 -= rproducts2[pt2]; area2 -= tproducts2[pt1] + tproducts2[pt3]; if (area1 != 0.0) area1 = (float)fabs((double)(area2 / area1)); colors[pt3 + 1] *= area1; }
delete rproducts1; delete tproducts1; delete rproducts2; delete tproducts2; }
void Unitdisk::fill_trig_tables() { int t;
delete sintable; delete costable; sintable = new float[tdivisions]; costable = new float[tdivisions]; for (t = 0; t < tdivisions; t++) { costable[t] = (float)cos((double)(M_2PI * (float)t / (float)tdivisions)); sintable[t] = (float)sin((double)(M_2PI * (float)t / (float)tdivisions)); } }
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