Source code of Windows XP (NT5)
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#include <windows.h>
#include <gl\gl.h>
#include <gl\glaux.h>
#include <stdio.h>
#include "skeltest.h"
#include "hugetest.h"
#include "teapot.h"
#include "tptlght.h"
TeapotLightTest::TeapotLightTest() { SetThisType("Teapot - Light"); SetThisVersion("1.0"); td.swapbuffers = TRUE; td.iDuration = 30000; td.iX = 0; td.iY = 0; td.iW = 640; td.iH = 480; sprintf(td.acName, "Teapot w/ Lighting (demo)"); sprintf(td.acTestStatName, "Frames"); bd.uiClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; bd.fClearColor[0] = 0.0f; bd.fClearColor[1] = 0.0f; bd.fClearColor[2] = 0.0f; bd.fClearColor[3] = 0.0f; bd.cColorBits = 24; bd.cDepthBits = 16; bd.bDepthTestEnable = TRUE; bd.iDepthFunction = LEQUAL; bd.bNormalize = TRUE; bd.bAutoNormal = TRUE; bd.iShadeModel = SMOOTH;
ld.bEnable = TRUE; ld.aLights[0].bEnable = TRUE; ld.aLights[0].afAmbient[0] = 0.3f; ld.aLights[0].afAmbient[1] = 0.3f; ld.aLights[0].afAmbient[2] = 0.3f; ld.aLights[0].afAmbient[3] = 1.0f; ld.aLights[0].afDiffuse[0] = 0.8f; ld.aLights[0].afDiffuse[1] = 0.4f; ld.aLights[0].afDiffuse[2] = 0.0f; ld.aLights[0].afDiffuse[3] = 1.0f; ld.aLights[0].afSpecular[0] = 1.0f; ld.aLights[0].afSpecular[1] = 1.0f; ld.aLights[0].afSpecular[2] = 1.0f; ld.aLights[0].afSpecular[3] = 1.0f; ld.aLights[0].afPosition[0] = -50.0f; ld.aLights[0].afPosition[1] = 100.0f; ld.aLights[0].afPosition[2] = 150.0f; ld.aLights[0].afPosition[3] = 0.0f; }
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