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// leakydlg.cpp : implementation file
//
#include "stdafx.h"
#include "leakyapp.h"
#include "leakydlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog { public: CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA
// Implementation
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//{{AFX_MSG(CAboutDlg)
virtual BOOL OnInitDialog(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg message handlers
BOOL CAboutDlg::OnInitDialog() { CDialog::OnInitDialog(); CenterWindow(); // TODO: Add extra about dlg initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
/////////////////////////////////////////////////////////////////////////////
// CLeakyappDlg dialog
CLeakyappDlg::CLeakyappDlg(CWnd* pParent /*=NULL*/) : CDialog(CLeakyappDlg::IDD, pParent) { //{{AFX_DATA_INIT(CLeakyappDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_mabListHead.pNext = NULL; m_bRunning = FALSE; }
void CLeakyappDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLeakyappDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLeakyappDlg, CDialog) //{{AFX_MSG_MAP(CLeakyappDlg)
ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(ID_FREE_MEMORY, OnFreeMemory) ON_BN_CLICKED(ID_START_STOP, OnStartStop) ON_WM_DESTROY() ON_WM_TIMER() //}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CLeakyappDlg::SetMemUsageBar() { MEMORYSTATUS MemoryStatusData; LONGLONG llInUse; DWORD dwPercentUsed;
GlobalMemoryStatus (&MemoryStatusData);
llInUse = (LONGLONG)(MemoryStatusData.dwTotalPageFile - MemoryStatusData.dwAvailPageFile + 5 ); llInUse *= 1000; llInUse /= MemoryStatusData.dwTotalPageFile; llInUse /= 10;
dwPercentUsed = (DWORD)llInUse;
SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETPOS, (WPARAM)dwPercentUsed); }
/////////////////////////////////////////////////////////////////////////////
// CLeakyappDlg message handlers
BOOL CLeakyappDlg::OnInitDialog() {
CDialog::OnInitDialog(); CenterWindow();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE); CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); }
SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETRANGE, 0, MAKELONG(0, 100)); SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETSTEP, 2, 0);
SetMemUsageBar(); return TRUE; // return TRUE unless you set the focus to a control
}
void CLeakyappDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else if ((nID & 0xFFF0) == SC_CLOSE) { OnOK(); } else { CDialog::OnSysCommand(nID, lParam); } }
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLeakyappDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } }
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLeakyappDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; }
void CLeakyappDlg::OnFreeMemory() { PMEMORY_ALLOC_BLOCK pNextMab, pMab;
pMab = m_mabListHead.pNext;
while (pMab != NULL) { pNextMab = pMab->pNext; GlobalFree (pMab); pMab = pNextMab; }
m_mabListHead.pNext = NULL;
SetMemUsageBar(); }
void CLeakyappDlg::OnStartStop() { if (m_bRunning) { // then stop
KillTimer (m_TimerId); m_bRunning = FALSE; SetDlgItemText (ID_START_STOP, TEXT("&Start Leaking")); } else { // not running, so start
m_TimerId = SetTimer (LEAK_TIMER, TIME_INTERVAL, NULL); if (m_TimerId != 0) { m_bRunning = TRUE; SetDlgItemText (ID_START_STOP, TEXT("&Stop Leaking")); } }
SetMemUsageBar(); }
void CLeakyappDlg::OnOK() { CDialog::OnOK(); }
void CLeakyappDlg::OnDestroy() { OnFreeMemory();
CDialog::OnDestroy(); }
void CLeakyappDlg::OnTimer(UINT nIDEvent) { PMEMORY_ALLOC_BLOCK pMab, pNewMab;
pNewMab = (PMEMORY_ALLOC_BLOCK)GlobalAlloc (GPTR, ALLOCATION_SIZE);
if (pNewMab != NULL) { // save this pointer
pNewMab->pNext = NULL; if (m_mabListHead.pNext == NULL) { // this is the first entry
m_mabListHead.pNext = pNewMab; } else { // go to end of list
pMab = m_mabListHead.pNext; while (pMab->pNext != NULL) pMab = pMab->pNext; pMab->pNext = pNewMab; } }
SetMemUsageBar();
CDialog::OnTimer(nIDEvent); }
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