Source code of Windows XP (NT5)
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/*************************************************
* blockdoc.h * * * * Copyright (C) 1995-1999 Microsoft Inc. * * * *************************************************/
// blockdoc.h : interface of the CBlockDoc class
//
/////////////////////////////////////////////////////////////////////////////
class CSlotManager; class CBlock; class CSpriteList; class CDIB; class CBlockDoc : public CDocument { protected: // create from serialization only
CBlockDoc(); DECLARE_DYNCREATE(CBlockDoc) CBlock* LoadBlock(UINT idRes, int iMass, int iX, int iY, int iVX, int iVY);
// Attributes
public: CDIB* GetBackground() {return m_pBkgndDIB;} CSpriteList* GetSpriteList() {return &m_SpriteList;} void GetSceneRect(CRect* prc); void Land(); void Tick(); void Remove(CBlock* pBlock); int MyRand() {return(rand() + m_nSeed);} int GetNumofRows() const {return m_nRow;} int GetNumofCols() const {return m_nCol;} int GetRowHeight() const {return m_nRowHeight;} int GetColWidth() const {return m_nColWidth;} int GetExpertise() const {return m_nExpertise;} void Promote(); char* GetChar(); void GenerateBlock(int nSlotNo); void GameOver(BOOL bHighScore=FALSE); void Hit(WORD wCode); void SoundHit(); void SoundAppear(); void SoundGround(); void SoundFire(); void SoundOver(); int GetTotalWords() const {return m_nTotalWords;} int GetTotalHitWords() const {return m_nTotalHitWords;} int GetWordHitInAir() const {return m_nHitInMoving;} int GetWordHitInGround() const {return m_nHitInStill;} int GetMissedHit() const {return m_nMissedHit;} WORD GetFocusChar(CPoint pt); BOOL GetKeyStroke(WORD wCode); // Operations
public: BOOL SetBackground(CDIB* pDIB); void SoundClick() {} // Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBlockDoc)
public: virtual BOOL OnNewDocument(); virtual void DeleteContents(); //}}AFX_VIRTUAL
// Implementation
public: virtual ~CBlockDoc(); virtual void Serialize(CArchive& ar); // overridden for document i/o
#ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif
protected: CDIB* m_pBkgndDIB; // ptr to background DIB
CBlock* m_pdibArrow; CSpriteList m_SpriteList; // sprite list
CBlockView* GetBlockView(); // helper fn.
int m_nRow; int m_nCol; int m_nRowHeight; int m_nColWidth; BOOL m_bSound; BOOL m_nExpertise; int m_nTotalWords; int m_nTotalHitWords; int m_nMissedHit; int m_nHitInMoving; int m_nHitInStill; int m_nSeed; CBitmap m_bmBlock; CSlotManager* m_pSlotManager;
// Generated message map functions
protected: //{{AFX_MSG(CBlockDoc)
afx_msg void OnOPTIONSIZE12x10(); afx_msg void OnOPTIONSIZE16x16(); afx_msg void OnOPTIONSIZE4x4(); afx_msg void OnTestSound(); afx_msg void OnOptionBeginer(); afx_msg void OnUpdateOptionBeginer(CCmdUI* pCmdUI); afx_msg void OnOptionExpert(); afx_msg void OnUpdateOptionExpert(CCmdUI* pCmdUI); afx_msg void OnUpdateOptionOrdinary(CCmdUI* pCmdUI); afx_msg void OnOptionOrdinary(); afx_msg void OnOptionSound(); afx_msg void OnUpdateOptionSound(CCmdUI* pCmdUI); afx_msg void OnFileStatistic(); afx_msg void OnTest(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() }; #define LEVEL_EXPERT 3
#define LEVEL_ORDINARY 2
#define LEVEL_BEGINNER 1
/////////////////////////////////////////////////////////////////////////////
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