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//
// Default VGA pixel values
//
#define VGAPIX_BLACK 0
#define VGAPIX_BLUE 1
#define VGAPIX_GREEN 2
#define VGAPIX_CYAN 3
#define VGAPIX_RED 4
#define VGAPIX_MAGENTA 5
#define VGAPIX_YELLOW 6
#define VGAPIX_LIGHT_GRAY 7
#define VGAPIX_DARK_GRAY 8
#define VGAPIX_LIGHT_BLUE 9
#define VGAPIX_LIGHT_GREEN 10
#define VGAPIX_LIGHT_CYAN 11
#define VGAPIX_LIGHT_RED 12
#define VGAPIX_LIGHT_MAGENTA 13
#define VGAPIX_LIGHT_YELLOW 14
#define VGAPIX_WHITE 15
//
// Illegal value, used to make pixels transparent
//
#define VGAPIX_TRANSPARENT 16
VOID _far VgaInit( VOID );
VOID _far VgaClearScreen( IN BYTE PixelValue );
VOID _far VgaClearRegion( IN USHORT x, IN USHORT y, IN USHORT w, IN USHORT h, IN BYTE PixelValue );
VOID _far VgaBitBlt( IN USHORT x, IN USHORT y, IN USHORT w, IN USHORT h, IN USHORT BytesPerRow, IN BOOL IsColor, IN FPBYTE PixelMap, IN FPVOID Data );
BOOL _far VgaDisplayBitmapFromFile( IN FPCHAR Filename, IN USHORT x, IN USHORT y, IN FPVOID ScratchBuffer, IN UINT ScratchBufferSize );
FPVOID _far VgaSaveBlock( IN USHORT x, IN USHORT y, IN USHORT w, IN USHORT h, OUT FPUSHORT BytesPerRow );
BOOL _far FontLoadAndInit( IN FPCHAR Filename );
VOID _far FontGetInfo( OUT FPBYTE Width, OUT FPBYTE Height );
VOID _far FontWriteChar( IN UCHAR c, IN USHORT x, IN USHORT y, IN BYTE ForegroundPixelValue, IN BYTE BackgroundPixelValue );
VOID _far FontWriteString( IN UCHAR *String, IN USHORT x, IN USHORT y, IN BYTE ForegroundPixelValue, IN BYTE BackgroundPixelValue );
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