Source code of Windows XP (NT5)
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/*
* DLLFUNCS.C * * Contains entry and exit points for the DLL implementation * of the OLE 2.0 User Interface Support Library. * * This file is not needed if we are linking the static library * version of this library. * * Copyright (c)1992 Microsoft Corporation, All Right Reserved */
#define STRICT 1
#include "ole2ui.h"
#include "uiclass.h"
#include "common.h"
OLEDBGDATA_MAIN("ole2u32a")
/*
* LibMain * * Purpose: * DLL-specific entry point called from LibEntry. Initializes * the DLL's heap and registers the GizmoBar GizmoBar. * * Parameters: * hInst HINSTANCE instance of the DLL. * wDataSeg WORD segment selector of the DLL's data segment. * wHeapSize WORD byte count of the heap. * lpCmdLine LPSTR to command line used to start the module. * * Return Value: * HANDLE Instance handle of the DLL. * */
#ifdef WIN32
BOOL _cdecl LibMain( HINSTANCE hDll, DWORD dwReason, LPVOID lpvReserved) { if (dwReason == DLL_PROCESS_ATTACH) { // Initialize OLE UI libraries. If you're linking with the static
// LIB version of this library, you need to make the below call in
// your application (because this LibMain won't be executed).
OleUIInitialize(hDll, (HINSTANCE)0, SZCLASSICONBOX, SZCLASSRESULTIMAGE); } else if (dwReason == DLL_PROCESS_DETACH) { OleUIUnInitialize(); }
return TRUE; }
#else
int FAR PASCAL LibMain(HINSTANCE hInst, WORD wDataSeg , WORD cbHeapSize, LPTSTR lpCmdLine) { OleDbgOut2(TEXT("LibMain: OLE2UI.DLL loaded\r\n"));
// Initialize OLE UI libraries. If you're linking with the static LIB version
// of this library, you need to make the below call in your application (because
// this LibMain won't be executed).
// The symbols SZCLASSICONBOX and SZCLASSRESULTIMAGE are both defined
// in uiclass.h
OleUIInitialize(hInst, (HINSTANCE)0, TEXT(SZCLASSICONBOX), TEXT(SZCLASSRESULTIMAGE));
//All done...
if (0!=cbHeapSize) UnlockData(0);
return (int)hInst; }
#endif
/*
* WEP * * Purpose: * Required DLL Exit function. * * Parameters: * bSystemExit BOOL indicating if the system is being shut * down or the DLL has just been unloaded. * * Return Value: * void * */ int CALLBACK EXPORT WEP(int bSystemExit) { OleUIUnInitialize(); return 0; }
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