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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include "windows.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "GL/gl.h"
#include "GL/glu.h"
#include "tk.h"
#define PI 3.141592657
enum { NORMAL = 0, WEIRD = 1 };
enum { STREAK = 0, CIRCLE = 1 };
#define MAXSTARS 400
#define MAXPOS 10000
#define MAXWARP 10
#define MAXANGLES 6000
typedef struct _starRec { GLint type; float x[2], y[2], z[2]; float offsetX, offsetY, offsetR, rotation; } starRec;
GLenum doubleBuffer, directRender; GLint windW, windH;
GLenum flag = NORMAL; GLint starCount = MAXSTARS / 2; float speed = 1.0; GLint nitro = 0; starRec stars[MAXSTARS]; float sinTable[MAXANGLES];
float Sin(float angle) {
return (sinTable[(GLint)angle]); }
float Cos(float angle) {
return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]); }
void NewStar(GLint n, GLint d) {
if (rand()%4 == 0) { stars[n].type = CIRCLE; } else { stars[n].type = STREAK; } stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2); stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2); stars[n].z[0] = (float)(rand() % MAXPOS + d); if (rand()%4 == 0 && flag == WEIRD) { stars[n].offsetX = (float)(rand() % 100 - 100 / 2); stars[n].offsetY = (float)(rand() % 100 - 100 / 2); stars[n].offsetR = (float)(rand() % 25 - 25 / 2); } else { stars[n].offsetX = 0.0; stars[n].offsetY = 0.0; stars[n].offsetR = 0.0; } }
void RotatePoint(float *x, float *y, float rotation) { float tmpX, tmpY;
tmpX = *x * Cos(rotation) - *y * Sin(rotation); tmpY = *y * Cos(rotation) + *x * Sin(rotation); *x = tmpX; *y = tmpY; }
void MoveStars(void) { float offset; GLint n;
offset = speed * 60.0;
for (n = 0; n < starCount; n++) { stars[n].x[1] = stars[n].x[0]; stars[n].y[1] = stars[n].y[0]; stars[n].z[1] = stars[n].z[0]; stars[n].x[0] += stars[n].offsetX; stars[n].y[0] += stars[n].offsetY; stars[n].z[0] -= offset; stars[n].rotation += stars[n].offsetR; if (stars[n].rotation > MAXANGLES) { stars[n].rotation = 0.0; } } }
GLenum StarPoint(GLint n) { float x0, y0, x1, y1, width; GLint i;
x0 = stars[n].x[0] * windW / stars[n].z[0]; y0 = stars[n].y[0] * windH / stars[n].z[0]; RotatePoint(&x0, &y0, stars[n].rotation); x0 += windW / 2.0; y0 += windH / 2.0;
if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) { if (stars[n].type == STREAK) { x1 = stars[n].x[1] * windW / stars[n].z[1]; y1 = stars[n].y[1] * windH / stars[n].z[1]; RotatePoint(&x1, &y1, stars[n].rotation); x1 += windW / 2.0; y1 += windH / 2.0;
glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0); glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP); if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) { glBegin(GL_POINTS); glVertex2f(x0, y0); glEnd(); } else { glBegin(GL_LINES); glVertex2f(x0, y0); glVertex2f(x1, y1); glEnd(); } } else { width = MAXPOS / 10.0 / stars[n].z[0] + 1.0; glColor3f(1.0, 0.0, 0.0); glBegin(GL_POLYGON); for (i = 0; i < 8; i++) { float x = x0 + width * Cos((float)i*MAXANGLES/8.0); float y = y0 + width * Sin((float)i*MAXANGLES/8.0); glVertex2f(x, y); }; glEnd(); } return GL_TRUE; } else { return GL_FALSE; } }
void ShowStars(void) { GLint n;
glClear(GL_COLOR_BUFFER_BIT);
for (n = 0; n < starCount; n++) { if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) { if (StarPoint(n) == GL_FALSE) { NewStar(n, MAXPOS); } } else { NewStar(n, MAXPOS); } } }
static void Init(void) { float angle; GLint n;
srand((unsigned int)time(NULL));
for (n = 0; n < MAXSTARS; n++) { NewStar(n, 100); }
angle = 0.0; for (n = 0; n < MAXANGLES ; n++) { sinTable[n] = sin(angle); angle += PI / (MAXANGLES / 2.0); }
glClearColor(0.0, 0.0, 0.0, 0.0);
glDisable(GL_DITHER); }
void Reshape(int width, int height) {
windW = (GLint)width; windH = (GLint)height;
glViewport(0, 0, windW, windH);
glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5); glMatrixMode(GL_MODELVIEW); }
static GLenum Key(int key, GLenum mask) {
switch (key) { case TK_ESCAPE: tkQuit(); case TK_SPACE: flag = (flag == NORMAL) ? WEIRD : NORMAL; break; case TK_t: nitro = 1; break; default: return GL_FALSE; } return GL_TRUE; }
void Idle(void) {
MoveStars(); ShowStars(); if (nitro > 0) { speed = (float)(nitro / 10) + 1.0; if (speed > MAXWARP) { speed = MAXWARP; } if (++nitro > MAXWARP*10) { nitro = -nitro; } } else if (nitro < 0) { nitro++; speed = (float)(-nitro / 10) + 1.0; if (speed > MAXWARP) { speed = MAXWARP; } }
glFlush(); if (doubleBuffer) { tkSwapBuffers(); } }
static GLenum Args(int argc, char **argv) { GLint i;
doubleBuffer = GL_FALSE; directRender = GL_FALSE;
for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } } return GL_TRUE; }
void main(int argc, char **argv) { GLenum type;
if (Args(argc, argv) == GL_FALSE) { tkQuit(); }
windW = 300; windH = 300; tkInitPosition(0, 0, 300, 300);
type = TK_RGB; type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(type);
if (tkInitWindow("Stars") == GL_FALSE) { tkQuit(); }
Init();
tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkIdleFunc(Idle); tkExec(); }
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