Source code of Windows XP (NT5)
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  1. /*++
  2. Copyright (c) 1995 Nec Software Ltd., Tokyo. Japan.
  3. Module Name:
  4. disp98.h
  5. Abstract:
  6. Private header file for display routines of PC98.
  7. Author:
  8. Hideaki Shono 19-Sep-1995
  9. Revision History:
  10. --*/
  11. //
  12. // structures
  13. //
  14. static UCHAR EmulColor[8][8]={
  15. {0x01,0x21,0x81,0xA1,0x41,0x61,0xC1,0xE1}, //black
  16. {0xE1,0xE1,0xE1,0xE1,0xE1,0xE1,0xE1,0xE1}, //white character on black background
  17. // {0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5}, //blue
  18. {0x85,0x85,0x85,0x85,0x85,0x85,0x85,0x85}, //green
  19. {0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5,0xA5}, //cyan
  20. {0x45,0x45,0x45,0x45,0x45,0x45,0x45,0x45}, //red
  21. {0x65,0x65,0x65,0x65,0x65,0x65,0x65,0x65}, //magenta
  22. {0xC5,0xC5,0xC5,0xC5,0xC5,0xC5,0xC5,0xC5}, //yellow
  23. {0xE5,0xE5,0xE5,0xE5,0xE5,0xE5,0xE5,0xE5} //white
  24. };
  25. //
  26. // Code Page 932's code set to PC-98 VRAM code set. (graphics only)
  27. //
  28. static UCHAR Convert932GrphChrSet[0x20] =
  29. { 0x20, 0x98, 0x99, 0x9A, 0x9B, 0x96, 0x95, 0x0F, // 0x00 - 0x07
  30. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x08 - 0x0F
  31. 0x8F, 0x20, 0x20, 0x20, 0x87, 0x90, 0x91, 0x92, // 0x10 - 0x17
  32. 0x20, 0x93, 0x20, 0x20, 0x1E, 0x20, 0x1C, 0x1D }; // 0x18 - 0x1F
  33. //
  34. // From IBM ASCII char set (0xB0-0xDF) to NEC char set
  35. //
  36. static UCHAR ConvertToNECGrphChrSet[0x40] =
  37. { 0x8A, 0x8B, 0x8C, 0x96, 0x92, 0x92, 0x92, 0x99, // 0xB0 - 0xB7
  38. 0x99, 0x92, 0x96, 0x99, 0x9B, 0x9B, 0x9B, 0x99, // 0xB8 - 0xBF
  39. 0x9A, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x93, 0x93, // 0xC0 - 0xC7
  40. 0x9A, 0x98, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x90, // 0xC8 - 0xCF
  41. 0x90, 0x91, 0x91, 0x9A, 0x9A, 0x98, 0x98, 0x8F, // 0xD0 - 0xD7
  42. 0x8F, 0x9B, 0x98, 0x87, 0x83, 0x8A, 0x97, 0x94 }; // 0xD8 - 0xDF
  43. //
  44. // Code Page 437's code set to PC-98 VRAM code set.
  45. //
  46. /*
  47. static UCHAR Convert437GrphChrSet[0x100] = {
  48. 0x20, 0x20, 0x20, 0xE9, 0xEA, 0xEB, 0xE8, 0x20, // 0x00 - 0x07
  49. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x08 - 0x0F
  50. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x10 - 0x17
  51. 0x1E, 0x1F, 0x1C, 0x1D, 0x20, 0x20, 0x20, 0x20, // 0x18 - 0x1F
  52. 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, // 0x20 - 0x27
  53. 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, // 0x28 - 0x2F
  54. 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, // 0x30 - 0x37
  55. 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, // 0x38 - 0x3F
  56. 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, // 0x40 - 0x47
  57. 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, // 0x48 - 0x4F
  58. 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, // 0x50 - 0x57
  59. 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, // 0x58 - 0x5F
  60. 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, // 0x60 - 0x67
  61. 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, // 0x68 - 0x6F
  62. 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, // 0x70 - 0x77
  63. 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, // 0x78 - 0x7F
  64. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x80 - 0x87
  65. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x88 - 0x8F
  66. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x90 - 0x97
  67. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0x98 - 0x9F
  68. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xA0 - 0xA7
  69. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xA8 - 0xAF
  70. 0x20, 0x20, 0x20, 0x96, 0x92, 0x92, 0x92, 0x99, // 0xB0 - 0xB7
  71. 0x99, 0x92, 0x96, 0x99, 0x9B, 0x9B, 0x9B, 0x99, // 0xB8 - 0xBF
  72. 0x9A, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x93, 0x93, // 0xC0 - 0xC7
  73. 0x9A, 0x98, 0x90, 0x91, 0x93, 0x95, 0x8F, 0x90, // 0xC8 - 0xCF
  74. 0x90, 0x91, 0x91, 0x9A, 0x9A, 0x98, 0x98, 0x8F, // 0xD0 - 0xD7
  75. 0x8F, 0x9B, 0x98, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xD8 - 0xDF
  76. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xE0 - 0xE7
  77. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xE8 - 0xEF
  78. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, // 0xF0 - 0xF7
  79. 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20 }; // 0xF8 - 0xFF
  80. */
  81. //
  82. // define
  83. //
  84. #define ATTROFFSET98 0x2000
  85. #define IsANK(c) (!((c >= (UCHAR)0x81 && c <= (UCHAR)0x9f) || (c >= (UCHAR)0xe0 && c <= (UCHAR)0xfe)))
  86. //
  87. // Globals
  88. //
  89. static BOOLEAN IsKanji2nd = FALSE;
  90. static UCHAR Kanji1st;
  91. // extern BOOLEAN bInGraphicsMode;
  92. //
  93. // These should be set by an call to a initialization routine.
  94. //
  95. USHORT RowsPerScreen = 25;