Source code of Windows XP (NT5)
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// clustest.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "clustest.h"
#include "clusDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CClustestApp
BEGIN_MESSAGE_MAP(CClustestApp, CWinApp) //{{AFX_MSG_MAP(CClustestApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClustestApp construction
CClustestApp::CClustestApp() { // TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CClustestApp object
CClustestApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CClustestApp initialization
BOOL CClustestApp::InitInstance() { // Initialize OLE libraries
if (!AfxOleInit()) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; }
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated()) { // Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
// Application was run with /Embedding or /Automation. Don't show the
// main window in this case.
return TRUE; }
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
COleObjectFactory::UpdateRegistryAll();
CClustestDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is
// dismissed with OK
} else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE; }
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