Source code of Windows XP (NT5)
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/*++
Copyright (c) 1996 Microsoft Corporation
Module Name:
evtview.cpp
Abstract: Defines the class behaviors for the application.
Author:
Sivaprasad Padisetty (sivapad) 6/25/97
Revision History:
--*/
#include "stdafx.h"
#include "evtview.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "Doc.h"
#include "ListView.h"
#include "globals.h"
#include "getevent.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CEvtviewApp
BEGIN_MESSAGE_MAP(CEvtviewApp, CWinApp) //{{AFX_MSG_MAP(CEvtviewApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEvtviewApp construction
CEvtviewApp::CEvtviewApp() { // TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CEvtviewApp object
CEvtviewApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CEvtviewApp initialization
BOOL CEvtviewApp::InitInstance() { // Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_EVTVIETYPE, RUNTIME_CLASS(CEvtviewDoc), RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CEventListView)); AddDocTemplate(pDocTemplate);
// c`reate main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo);
/*
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo)) return FALSE; */ // The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow();
ScheduleInit () ; EventInit () ;
return TRUE; }
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog { public: CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: //{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CEvtviewApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); }
/////////////////////////////////////////////////////////////////////////////
// CEvtviewApp commands
int CEvtviewApp::ExitInstance() { ScheduleDeInit() ; EventDeInit () ;
return CWinApp::ExitInstance(); }
BOOL CEvtviewApp::OnIdle(LONG lCount) { return CWinApp::OnIdle(lCount); }
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