Source code of Windows XP (NT5)
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/* _FExp function */ #include "wctype.h"
#include "xmath.h"
_STD_BEGIN
static const float p[] = { /* courtesy Dr. Tim Prince */ 1.0F, 60.09114349F}; static const float q[] = { /* courtesy Dr. Tim Prince */ 12.01517514F, 120.18228722F}; static const double c1 = 22713.0 / 32768.0; static const double c2 = 1.428606820309417232e-6L; static const float hugexp = FHUGE_EXP; static const float invln2 = 1.4426950408889634074F;
_CRTIMP2 short __cdecl _FExp(float *px, float y, short eoff) { /* compute y*e^(*px), (*px) finite, |y| not huge */ if (*px < -hugexp || y == 0) { /* certain underflow */ *px = 0; return (0); } else if (hugexp < *px) { /* certain overflow */ *px = _FInf._F; return (INF); } else { /* xexp won't overflow */ float g = *px * invln2; short xexp = g + (g < 0 ? - 0.5 : + 0.5);
g = xexp; g = (*px - g * c1) - g * c2; if (-_FEps._F < g && g < _FEps._F) *px = y; else { /* g*g worth computing */ const float z = g * g; const float w = q[0] * z + q[1];
g *= z + p[1]; *px = (w + g) / (w - g) * 2 * y; --xexp; } return (_FDscale(px, (long)xexp + eoff)); } } _STD_END
/*
* Copyright (c) 1994 by P.J. Plauger. ALL RIGHTS RESERVED. * Consult your license regarding permissions and restrictions. */
/*
941029 pjp: added _STD machinery */
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