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/******************************************************************************
Copyright (C) Microsoft Corporation 1985-1990. All rights reserved.
Title: mmwnd.c - contains the window procedure for the MMSYSTEM 'global' window
the global window is used by sndPlaySound and MCI for reciving notification messages.
Version: 1.00
Date: 04-Sep-1990
Author: ToddLa
*****************************************************************************/
#include <windows.h>
#include "mmsystem.h"
#include "mmddk.h"
#include "mmsysi.h"
#include "mmsysver.h"
#define CLASS_NAME MAKEINTATOM(42)
/*
SOUND_DELAY is the number of ms to delay before closing the wave device after the buffer is done. */
#define SOUND_DELAY 300
typedef LRESULT (CALLBACK *LPWNDPROC)(HWND, UINT, WPARAM, LPARAM);
// Place the normal code in the _TEXT segment
static LRESULT CALLBACK mmWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
#pragma alloc_text(_TEXT, mmWndProc)
HWND hwndNotify;
/****************************************************************************
strings
****************************************************************************/
SZCODE szStartupSound[] = "SystemStart";
/***************************************************************************/
static BOOL PASCAL FAR CreateMMClass(void) { WNDCLASS cls;
cls.hCursor = NULL; cls.hIcon = NULL; cls.lpszMenuName = NULL; cls.lpszClassName = CLASS_NAME; cls.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); cls.hInstance = ghInst; cls.style = CS_GLOBALCLASS; cls.lpfnWndProc = (WNDPROC)mmWndProc; cls.cbWndExtra = 0; cls.cbClsExtra = 0;
return RegisterClass(&cls); }
/***************************************************************************
* * @doc INTERNAL MMSYSTEM * * @api BOOL | WndInit | called to create the MMSYSTEM global window. * * @comm we need to create this window on be-half of the SHELL task * so it will be around all the time. * ***************************************************************************/
BOOL NEAR PASCAL WndInit(void) { if (hwndNotify) // if we are init'ed already, just get out
return TRUE;
if (!CreateMMClass()) return FALSE;
if (!(hwndNotify = CreateWindowEx(0, CLASS_NAME, NULL, WS_OVERLAPPED, 0, 0, 0, 0, NULL, NULL, ghInst, NULL))) { UnregisterClass(CLASS_NAME, ghInst); return FALSE; }
#ifdef DEBUGX
{ DPRINTF(("MMSYSTEM: Creating Notify Window: htask=%04X hwnd=%04X\r\n", GetCurrentTask(),hwndNotify)); } #endif // DEBUGX
return TRUE; }
/***************************************************************************
* * @doc INTERNAL MMSYSTEM * * @api void | WndTerminate | called when MMSYSTEM is terminating * ***************************************************************************/
void NEAR PASCAL WndTerminate(void) { if (hwndNotify) { SendMessage(hwndNotify, WM_CLOSE, 0, 0L); UnregisterClass(CLASS_NAME, ghInst); } }
/***************************************************************************
* * @doc INTERNAL MMSYSTEM * * @api LRESULT | mmWndProc | The Window procedure for the MMSYSTEM window * * @comm mmWndProc calls DefWindowProc for all messages except: * * MM_MCINOTIFY: calls MciNotify() in MCI.C * MM_WOM_DONE: calls WaveOutNotify() in PLAYWAV.C * * @xref sndPlaySound * ***************************************************************************/
static LRESULT CALLBACK mmWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CREATE: hwndNotify = hwnd; // sndPlaySound(szStartupSound, SND_ASYNC | SND_NODEFAULT);
break;
case WM_TIMER: KillTimer(hwnd, (UINT)wParam); WaveOutNotify(0,0); break;
case MM_MCINOTIFY: MciNotify(wParam, lParam); break;
case MM_WOM_DONE:
/*
The sound started with sndPlaySound has completed so we should call the cleanup routine. We delay this call for several hundred milliseconds because some sound drivers have a nasty characteristic - they will notify before the final DMA transfer is complete because the app. supplied buffer is no longer required. This means that they may have to spin inside a close request until the dma transfer completes. This hangs the system for hundreds of milliseconds.
*/
SetTimer(hwndNotify, 1, SOUND_DELAY, NULL); break;
case MM_SND_PLAY: return (LRESULT)(LONG)sndMessage((LPSTR)lParam, (UINT)wParam);
case MM_MCISYSTEM_STRING: return (LRESULT)mciRelaySystemString ((LPMCI_SYSTEM_MESSAGE)lParam);
default: return DefWindowProc(hwnd, msg, wParam,lParam); }
return (LRESULT)0L; }
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