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#include <windows.h>
#define MMNOTIMER
#define MMNOSEQ
#define MMNOJOY
#define MMNOMIDI
#define MMNOMCI
#include "mmsystem.h"
#include "mmsysi.h" // to get DOUT() and _hread()
#include "playwav.h"
//
// These globals are used to keep track of the currently playing sound, and
// the handle to the wave device. only 1 sound can be playing at a time.
//
static HWAVEOUT hWaveOut; // handle to open wave device
LPWAVEHDR lpWavHdr; // current wave file playing
/* flags for _lseek */ #define SEEK_CUR 1
#define SEEK_END 2
#define SEEK_SET 0
#define FMEM (GMEM_MOVEABLE|GMEM_SHARE)
BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPCSTR lpMem, DWORD dwLen); BOOL NEAR PASCAL soundOpen(HGLOBAL hSound, UINT wFlags); BOOL NEAR PASCAL soundClose(void); void NEAR PASCAL soundWait(void);
/*****************************************************************************
* @doc INTERNAL * * @api void | WaveOutNotify | called by mmWndProc when it recives a * MM_WOM_DONE message * @rdesc None. * ****************************************************************************/
void FAR PASCAL WaveOutNotify(WPARAM wParam, LPARAM lParam) { if (hWaveOut && !(lpWavHdr->dwFlags & WHDR_DONE)) return; // wave is not done! get out
//
// wave file is done! release the device
//
DOUT("MMSYSTEM: ASYNC sound done, closing wave device\r\n");
soundClose(); }
/*****************************************************************************
* @doc INTERNAL * * @api BOOL | soundPlay | Pretty much speaks for itself! * * @parm HGLOBAL | hSound | The sound resource to play. * * @parm wFlags | UINT | flags controlling sync/async etc. * * @flag SND_SYNC | play synchronously (default) * @flag SND_ASYNC | play asynchronously * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ BOOL NEAR PASCAL soundPlay(HGLOBAL hSound, UINT wFlags) { //
// Before playing a sound release it
//
soundClose();
//
// open the sound device and write the sound to it.
//
if (!soundOpen(hSound, wFlags)) return FALSE;
if (!(wFlags & SND_ASYNC)) { soundWait(); soundClose(); } return TRUE; }
/*****************************************************************************
* @doc INTERNAL * * @api BOOL | soundOpen | Open the wave device and write a sound to it. * * @parm HGLOBAL | hSound | The sound resource to play. * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ BOOL NEAR PASCAL soundOpen(HGLOBAL hSound, UINT wFlags) { UINT wErr;
if (!hSound || !hwndNotify) return FALSE;
if (hWaveOut) { DOUT("MMSYSTEM: soundOpen() wave device is currently open.\r\n"); return FALSE; }
lpWavHdr = (LPWAVEHDR)GlobalLock(hSound);
if (!lpWavHdr) { #ifdef DEBUG
if ((GlobalFlags(hSound) & GMEM_DISCARDED)) DOUT("MMSYSTEM: sound was discarded before play could begin.\r\n"); #endif
return FALSE; }
//
// open the wave device, open any wave device that supports the
// format
//
wErr = waveOutOpen(&hWaveOut, // returns handle to device
(UINT)WAVE_MAPPER, // device id (any device)
(LPWAVEFORMAT)lpWavHdr->dwUser, // wave format
(DWORD)(UINT)hwndNotify, // callback function
0L, // callback instance data
WAVE_ALLOWSYNC | CALLBACK_WINDOW); // flags
if (wErr != 0) { DOUT("MMSYSTEM: soundOpen() unable to open wave device\r\n"); GlobalUnlock(hSound); lpWavHdr = NULL; hWaveOut = NULL; return FALSE; }
wErr = waveOutPrepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0) { DOUT("MMSYSTEM: soundOpen() waveOutPrepare failed\r\n"); soundClose(); return FALSE; }
//
// Only allow sound looping if playing ASYNC sounds
//
if ((wFlags & SND_ASYNC) && (wFlags & SND_LOOP)) { lpWavHdr->dwLoops = 0xFFFFFFFF; // infinite loop
lpWavHdr->dwFlags |= WHDR_BEGINLOOP|WHDR_ENDLOOP; } else { lpWavHdr->dwLoops = 0; lpWavHdr->dwFlags &=~(WHDR_BEGINLOOP|WHDR_ENDLOOP); }
lpWavHdr->dwFlags &= ~WHDR_DONE; // mark as not done!
wErr = waveOutWrite(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0) { DOUT("MMSYSTEM: soundOpen() waveOutWrite failed\r\n"); soundClose(); return FALSE; }
return TRUE; }
/*****************************************************************************
* @doc INTERNAL * * @func BOOL | soundClose | This function closes the sound device * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ BOOL NEAR PASCAL soundClose(void) { UINT wErr;
//
// Do we have the sound device open?
//
if (!lpWavHdr || !hWaveOut) return TRUE;
//
// if the block is still playing, stop it!
//
if (!(lpWavHdr->dwFlags & WHDR_DONE)) waveOutReset(hWaveOut);
#ifdef DEBUG
if (!(lpWavHdr->dwFlags & WHDR_DONE)) { DOUT("MMSYSTEM: soundClose() data is not DONE!???\r\n"); lpWavHdr->dwFlags |= WHDR_DONE; }
if (!(lpWavHdr->dwFlags & WHDR_PREPARED)) { DOUT("MMSYSTEM: soundClose() data not prepared???\r\n"); } #endif
//
// unprepare the data anyway!
//
wErr = waveOutUnprepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0) { DOUT("MMSYSTEM: soundClose() waveOutUnprepare failed?\r\n"); }
//
// finaly actually close the device, and unlock the data
//
waveOutClose(hWaveOut); GlobalUnlock((HGLOBAL)HIWORD(lpWavHdr));
//
// update globals, claiming the device is closed.
//
hWaveOut = NULL; lpWavHdr = NULL; return TRUE; }
/*****************************************************************************
* @doc INTERNAL * * @api void | soundWait | wait for the sound device to complete * * @rdesc none ****************************************************************************/ void NEAR PASCAL soundWait(void) { if (lpWavHdr) while (!(lpWavHdr->dwFlags & WHDR_DONE)) ; }
/*****************************************************************************
* @doc INTERNAL * * @api void | soundFree | This function frees a sound resource created * with soundLoadFile or soundLoadMemory * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ void NEAR PASCAL soundFree(HGLOBAL hSound) { if (!hSound) return;
// !!! we should only close the sound device iff this hSound is playing!
//
soundClose(); GlobalFree(hSound); }
/*****************************************************************************
* @doc INTERNAL * * @api HGLOBAL | soundLoadFile | Loads a specified sound resource from a * file into a global, discardable object. * * @parm LPCSTR | lpszFile | The file from which to load the sound resource. * * @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success ****************************************************************************/ HGLOBAL NEAR PASCAL soundLoadFile(LPCSTR szFileName) { HFILE fh; OFSTRUCT of; DWORD dwSize; LPSTR lpData; HGLOBAL h; UINT wNameLen;
// open the file
fh = OpenFile(szFileName, &of, OF_READ | OF_SHARE_DENY_NONE); if (fh == HFILE_ERROR) return NULL;
wNameLen = lstrlen(szFileName) + 1; dwSize = _llseek(fh, 0l, SEEK_END); // get the size of file
_llseek(fh, 0l, SEEK_SET); // seek back to the start
// allocate some discardable memory for a wave hdr, name and the file data.
h = GlobalAlloc(FMEM+GMEM_DISCARDABLE, sizeof(WAVEHDR) + wNameLen + dwSize); if (!h) goto error1;
// lock it down
lpData = GlobalLock(h);
// read the file into the memory block
if (_hread(fh,lpData+sizeof(WAVEHDR)+wNameLen,(LONG)dwSize) != (LONG)dwSize) goto error3;
// do the rest of it from the memory image
if (!soundInitWavHdr((LPWAVEHDR)lpData, lpData+sizeof(WAVEHDR)+wNameLen, dwSize)) goto error3;
_lclose(fh);
lstrcpy(lpData+sizeof(WAVEHDR), szFileName); GlobalUnlock(h); return h;
error3: GlobalUnlock(h); GlobalFree(h); error1: _lclose(fh); return NULL; }
/*****************************************************************************
* @doc INTERNAL * * @api HGLOBAL | soundLoadMemory | Loads a user specified sound resource from a * a memory block supplied by the caller. * * @parm LPCSTR | lpMem | Pointer to a memory image of the file * * @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success ****************************************************************************/ HGLOBAL NEAR PASCAL soundLoadMemory(LPCSTR lpMem) { HGLOBAL h; LPSTR lp;
// allocate some memory, for a wave hdr
h = GlobalAlloc(FMEM, (LONG)sizeof(WAVEHDR)+1); if (!h) goto error1;
// lock it down
lp = GlobalLock(h);
//
// we must assume the memory pointer is correct! (hence the -1l)
//
if (!soundInitWavHdr((LPWAVEHDR)lp, lpMem, (DWORD)-1l)) goto error3;
lp[sizeof(WAVEHDR)] = (char)0; // No file name for memory file
GlobalUnlock(h); return h;
error3: GlobalUnlock(h); GlobalFree(h); error1: return NULL; }
/*****************************************************************************
* @doc INTERNAL * * @api BOOL | soundInitWavHdr | Initializes a WAVEHDR data structure from a * pointer to a memory image of a RIFF WAV file. * * @parm LPWAVHDR | lpwh | Pointer to a WAVEHDR * * @parm LPCSTR | lpMem | Pointer to a memory image of a RIFF WAV file * * @rdesc Returns FALSE on failure, TRUE on success. * * @comm the dwUser field of the WAVEHDR structure is initialized to point * to the WAVEFORMAT structure that is inside the RIFF data * ****************************************************************************/ BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPCSTR lpMem, DWORD dwLen) { FPFileHeader fpHead; LPWAVEFORMAT lpFmt; LPCSTR lpData; DWORD dwFileSize,dwCurPos; DWORD dwSize;
if (dwLen < sizeof(FileHeader)) return FALSE;
// assume the first few bytes are the file header
fpHead = (FPFileHeader) lpMem;
// check that it's a valid RIFF file and a valid WAVE form.
if (fpHead->dwRiff != RIFF_FILE || fpHead->dwWave != RIFF_WAVE ) { return FALSE; }
dwFileSize = fpHead->dwSize; dwCurPos = sizeof(FileHeader); lpData = lpMem + sizeof(FileHeader);
if (dwLen < dwFileSize) // RIFF header
return FALSE;
// scan until we find the 'fmt' chunk
while( 1 ) { if( ((FPChunkHeader)lpData)->dwCKID == RIFF_FORMAT ) break; // from the while loop that's looking for it
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); if( dwCurPos >= dwFileSize ) return FALSE; lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); }
// now we're at the beginning of the 'fmt' chunk data
lpFmt = (LPWAVEFORMAT) (lpData + sizeof(ChunkHeader));
// scan until we find the 'data' chunk
lpData = lpData + ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); while( 1 ) { if( ((FPChunkHeader)lpData)->dwCKID == RIFF_CHANNEL) break; // from the while loop that's looking for it
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); if( dwCurPos >= dwFileSize ) return NULL; lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); }
// now we're at the beginning of the 'data' chunk data
dwSize = ((FPChunkHeader)lpData)->dwSize; lpData = lpData + sizeof(ChunkHeader);
// initialize the WAVEHDR
lpwh->lpData = (LPSTR)lpData; // pointer to locked data buffer
lpwh->dwBufferLength = dwSize; // length of data buffer
lpwh->dwUser = (DWORD)lpFmt; // for client's use
lpwh->dwFlags = WHDR_DONE; // assorted flags (see defines)
lpwh->dwLoops = 0;
return TRUE; }
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