Source code of Windows XP (NT5)
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/*++
Copyright (c) 1990 Microsoft Corporation
Module Name:
csrdll.h
Abstract:
Main include file for Client side of the Client Server Runtime (CSR)
Author:
Steve Wood (stevewo) 8-Oct-1990
Revision History:
--*/
//
// Include definitions common between the Client and Server portions.
//
#include "csr.h"
//
// Include definitions specific to the Client portion.
//
#include "ntcsrdll.h"
#include "ntcsrsrv.h"
#if DBG
#define CSR_DEBUG_INIT 0x00000001
#define CSR_DEBUG_LPC 0x00000002
#define CSR_DEBUG_FLAG3 0x00000004
#define CSR_DEBUG_FLAG4 0x00000008
#define CSR_DEBUG_FLAG5 0x00000010
#define CSR_DEBUG_FLAG6 0x00000020
#define CSR_DEBUG_FLAG7 0x00000040
#define CSR_DEBUG_FLAG8 0x00000080
#define CSR_DEBUG_FLAG9 0x00000100
#define CSR_DEBUG_FLAG10 0x00000200
#define CSR_DEBUG_FLAG11 0x00000400
#define CSR_DEBUG_FLAG12 0x00000800
#define CSR_DEBUG_FLAG13 0x00001000
#define CSR_DEBUG_FLAG14 0x00002000
#define CSR_DEBUG_FLAG15 0x00004000
#define CSR_DEBUG_FLAG16 0x00008000
#define CSR_DEBUG_FLAG17 0x00010000
#define CSR_DEBUG_FLAG18 0x00020000
#define CSR_DEBUG_FLAG19 0x00040000
#define CSR_DEBUG_FLAG20 0x00080000
#define CSR_DEBUG_FLAG21 0x00100000
#define CSR_DEBUG_FLAG22 0x00200000
#define CSR_DEBUG_FLAG23 0x00400000
#define CSR_DEBUG_FLAG24 0x00800000
#define CSR_DEBUG_FLAG25 0x01000000
#define CSR_DEBUG_FLAG26 0x02000000
#define CSR_DEBUG_FLAG27 0x04000000
#define CSR_DEBUG_FLAG28 0x08000000
#define CSR_DEBUG_FLAG29 0x10000000
#define CSR_DEBUG_FLAG30 0x20000000
#define CSR_DEBUG_FLAG31 0x40000000
#define CSR_DEBUG_FLAG32 0x80000000
ULONG CsrDebug; #define IF_CSR_DEBUG( ComponentFlag ) \
if (CsrDebug & (CSR_DEBUG_ ## ComponentFlag))
#else
#define IF_CSR_DEBUG( ComponentFlag ) if (FALSE)
#endif
//
// Common Types and Definitions
//
//
// CSR_HEAP_MEMORY_SIZE defines how much address space should be
// reserved for the Client heap. This heap is used to store all
// data structures maintained by the Client DLL.
//
#define CSR_HEAP_MEMORY_SIZE (64*1024)
//
// CSR_PORT_MEMORY_SIZE defines how much address space should be
// reserved for passing data to the Server. The memory is visible
// to both the client and server processes.
//
#define CSR_PORT_MEMORY_SIZE 0x10000
//
// Global data accessed by Client DLL
//
BOOLEAN CsrInitOnceDone;
//
// This boolean is TRUE if the dll is attached to a server process.
//
BOOLEAN CsrServerProcess;
//
// This points to the server routine that dispatches APIs, if the dll is
// being called by a server process.
//
NTSTATUS (*CsrServerApiRoutine)(PCSR_API_MSG,PCSR_API_MSG);
//
// The CsrNtSysInfo global variable contains NT specific constants of
// interest, such as page size, allocation granularity, etc. It is filled
// in once during process initialization.
//
SYSTEM_BASIC_INFORMATION CsrNtSysInfo;
#define ROUND_UP_TO_PAGES(SIZE) (((ULONG)(SIZE) + CsrNtSysInfo.PageSize - 1) & ~(CsrNtSysInfo.PageSize - 1))
#define ROUND_DOWN_TO_PAGES(SIZE) (((ULONG)(SIZE)) & ~(CsrNtSysInfo.PageSize - 1))
//
// The CsrDebugFlag is non-zero if the Client Application was
// invoked with the Debug option.
//
ULONG CsrDebugFlag;
//
// The CsrHeap global variable describes a single heap used by the Client
// DLL for process wide storage management. Process private data maintained
// by the Client DLL is allocated out of this heap.
//
PVOID CsrHeap;
//
// The connection to the Server is described by the CsrPortHandle global
// variable. The connection is established when the CsrConnectToServer
// function is called.
//
UNICODE_STRING CsrPortName; HANDLE CsrPortHandle; HANDLE CsrProcessId;
//
// In order to pass large arguments to the Server (e.g. path name
// arguments) the CsrPortHeap global variable describes a heap that
// is visible to both the Windows Client process and the Server
// process.
//
PVOID CsrPortHeap; ULONG_PTR CsrPortMemoryRemoteDelta;
ULONG CsrPortBaseTag;
#define MAKE_CSRPORT_TAG( t ) (RTL_HEAP_MAKE_TAG( CsrPortBaseTag, t ))
#define CAPTURE_TAG 0
//
// The CsrDllHandle global variable contains the DLL handle for the WINDLL
// client stubs executable.
//
HANDLE CsrDllHandle;
//
// The CsrObjectDirecotory global variable contains the handle to the
// object directory that is the name of the server.
//
HANDLE CsrObjectDirectory;
//
// Routines defined in dllinit.c
//
BOOLEAN CsrDllInitialize( IN PVOID DllHandle, IN ULONG Reason, IN PCONTEXT Context OPTIONAL );
NTSTATUS CsrpConnectToServer( IN PWSTR ObjectDirectory );
//
// Routines defined in dllutil.c
//
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