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/****************************************************************************
Copyright (c) Microsoft Corporation 1997 All rights reserved ***************************************************************************/
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <windows.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <winsock2.h>
#include <ntexapi.h>
#include <devioctl.h>
#include <stdlib.h>
#include "cpuhold.h"
//
// Defines for moving pointers to proper alignment within a buffer
//
#define ALIGN_DOWN_POINTER(address, type) \
((PVOID)((ULONG_PTR)(address) & ~((ULONG_PTR)sizeof(type) - 1)))
#define ALIGN_UP_POINTER(address, type) \
(ALIGN_DOWN_POINTER(((ULONG_PTR)(address) + sizeof(type) - 1), type))
char GlobalBuffer[4096];
#define MEM_ALLOC_SIZE (1024 * 1024)
PVOID AllocatedMemory[10000];
//
// Routines defined below
//
BOOL EnableDebugPriv( VOID );
//
//
// Main routine
//
//
int __cdecl main( int argc, char *argv[] ) { NTSTATUS Status; DWORD Error; DWORD BytesReturned; DWORD ProcessId; DWORD PrintMessage = 0; PPROCESS_PRIORITY_CLASS PriorityClass; char *NewBuffer; DCB Dcb; ULONG AllocsMade; ULONG i; KPRIORITY Priority; DWORD Bytes; UCHAR OutBuffer[512];
//
// Give ourselve God access if possible
//
if (!EnableDebugPriv()) { goto Exit; }
//
// Now try and bump up our priority so that we can lock people out.
//
PriorityClass = (PPROCESS_PRIORITY_CLASS)GlobalBuffer; PriorityClass = (PPROCESS_PRIORITY_CLASS)(ALIGN_UP_POINTER(PriorityClass, PROCESS_PRIORITY_CLASS));
Status = NtQueryInformationProcess(NtCurrentProcess(), ProcessPriorityClass, PriorityClass, sizeof(PROCESS_PRIORITY_CLASS), NULL );
if (!NT_SUCCESS(Status)) { goto Exit; }
PriorityClass->PriorityClass = PROCESS_PRIORITY_CLASS_REALTIME;
Status = NtSetInformationProcess(NtCurrentProcess(), ProcessPriorityClass, PriorityClass, sizeof(PROCESS_PRIORITY_CLASS) );
if (!NT_SUCCESS(Status)) { goto Exit; }
//
// Now try and bump up our priority so that we can lock people out
//
Priority = HIGH_PRIORITY - 1; Status = NtSetInformationThread(NtCurrentThread(), ThreadPriority, &Priority, sizeof(KPRIORITY) );
if (!NT_SUCCESS(Status)) { goto Exit; }
//
// Write the message
//
Bytes = FormatMessageA(FORMAT_MESSAGE_FROM_HMODULE, NULL, MSG_CPUHOLD_START, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), OutBuffer, ARRAYSIZE(OutBuffer), NULL );
ASSERT(Bytes != 0);
OutBuffer[Bytes] = '\0'; printf("%s\n", OutBuffer);
for (; 1;) { }
Exit: return 0; }
BOOL EnableDebugPriv( VOID )
/*++
Routine Description:
Changes the process's privilige so that kill works properly.
Arguments:
Return Value:
TRUE - success FALSE - failure
--*/
{ HANDLE hToken; LUID DebugValue; PTOKEN_PRIVILEGES ptkp;
//
// Retrieve a handle of the access token
//
if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken)) { return FALSE; }
//
// Enable the SE_DEBUG_NAME privilege.
//
if (!LookupPrivilegeValue((LPSTR) NULL, SE_DEBUG_NAME, &DebugValue)) { return FALSE; }
ptkp = (PTOKEN_PRIVILEGES)GlobalBuffer;
ptkp->PrivilegeCount = 4; ptkp->Privileges[0].Luid = DebugValue; ptkp->Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
//
// Enable the INCREASE_BASE_PRIORITY privilege.
//
if (!LookupPrivilegeValue((LPSTR) NULL, SE_INC_BASE_PRIORITY_NAME, &DebugValue)) { return FALSE; }
ptkp->Privileges[1].Luid = DebugValue; ptkp->Privileges[1].Attributes = SE_PRIVILEGE_ENABLED;
//
// Enable the SHUTDOWN privilege.
//
if (!LookupPrivilegeValue((LPSTR) NULL, SE_SHUTDOWN_NAME, &DebugValue)) { return FALSE; }
ptkp->Privileges[2].Luid = DebugValue; ptkp->Privileges[2].Attributes = SE_PRIVILEGE_ENABLED;
//
// Enable the QUOTA privilege.
//
if (!LookupPrivilegeValue((LPSTR) NULL, SE_INCREASE_QUOTA_NAME, &DebugValue)) { return FALSE; }
ptkp->Privileges[3].Luid = DebugValue; ptkp->Privileges[3].Attributes = SE_PRIVILEGE_ENABLED;
if (!AdjustTokenPrivileges(hToken, FALSE, ptkp, sizeof(TOKEN_PRIVILEGES) + (3 * sizeof(LUID_AND_ATTRIBUTES)), (PTOKEN_PRIVILEGES) NULL, (PDWORD) NULL)) { //
// The return value of AdjustTokenPrivileges be texted
//
return FALSE; }
return TRUE; }
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