|
|
/*++
Copyright (C) Microsoft Corporation, 1990 - 1999
Module Name:
memory.cxx
Abstract:
This file contains the new and delete routines for memory management in the RPC runtime. Rather than using the memory management provided by the C++ system we'll use the system allocator.
Revision History:
mikemon ??-??-?? Beginning of time (at least for this file). mikemon 12-31-90 Upgraded the comments. mariogo 04-24-96 Rewrite to unify platforms, behavior and performance.
--*/
#include <precomp.hxx>
#include <ntlsa.h> // definitions for LSA allocation routines
HANDLE hRpcHeap = 0; unsigned int DebugFlags = 0; #define RPC_FAIL_ALLOCATIONS 0x00000001
#define NO_HEAP_SLOWDOWN
PLSA_ALLOCATE_PRIVATE_HEAP LsaAlloc = NULL; PLSA_FREE_PRIVATE_HEAP LsaFree = NULL;
inline void *AllocWrapper(size_t size) { void *pobj;
if( !LsaAlloc ) { pobj = HeapAlloc(hRpcHeap, 0, size); } else { pobj = LsaAlloc( size ); } LogEvent(SU_HEAP, EV_CREATE, pobj, hRpcHeap, size, TRUE, 3);
return pobj; }
inline void FreeWrapper(void *pobj) { LogEvent(SU_HEAP, EV_DELETE, pobj, hRpcHeap, 0, TRUE, 3);
if( !LsaFree ) { HeapFree(hRpcHeap, 0, pobj); } else { LsaFree( pobj ); } }
int fHeapInitialized = 0; int fBufferCacheInitialized = 0;
BOOL fMaybeLsa = FALSE;
#ifndef DEBUGRPC
void * __cdecl operator new ( IN size_t size ) { return(AllocWrapper(size)); }
void __cdecl operator delete ( IN void * obj ) { FreeWrapper(obj); }
int InitializeRpcAllocator(void) { HMODULE hLsa;
if (0 == fHeapInitialized) { if (RpcpStringCompare(FastGetImageBaseName(), L"lsass.exe") == 0) { fMaybeLsa = TRUE; if (gfServerPlatform) { // if this looks like lsa on a server box
hLsa = GetModuleHandle(L"lsasrv.dll"); if (hLsa) {
//
// use LSA for FRE build (per KamenM request).
//
LsaAlloc = (PLSA_ALLOCATE_PRIVATE_HEAP)GetProcAddress(hLsa, "LsaIAllocateHeap"); LsaFree = (PLSA_FREE_PRIVATE_HEAP)GetProcAddress(hLsa, "LsaIFreeHeap");
if( LsaAlloc == NULL || LsaFree == NULL ) { LsaAlloc = NULL; LsaFree = NULL; } } } }
if (hRpcHeap == 0) hRpcHeap = RtlProcessHeap();
fHeapInitialized = 1; }
if (0 == fBufferCacheInitialized) { RPC_STATUS status = RPC_S_OK; gBufferCache = new BCACHE(status);
if ( 0 == gBufferCache || status != RPC_S_OK ) { return(RPC_S_OUT_OF_MEMORY); } fBufferCacheInitialized = TRUE; }
return(RPC_S_OK); }
int RpcpCheckHeap ( void ) // Allow some checked compenents to be linked into a free memory.cxx.
{ return 0; }
#else // ******************** DEBUG ********************
#ifdef NO_HEAP_SLOWDOWN
int fMemoryCheck = 0; #else
int fMemoryCheck = 1; #endif
CRITICAL_SECTION RpcHeapLock;
int InitializeRpcAllocator(void) /*++
Routine Description:
Called during RPC initialization. This function must can by one thread at a time. Sets the heap handle for debugging.
Maybe called more then once if this (or a later step) of RPC initialization fails.
--*/ { if (0 == fHeapInitialized) { if (RpcpStringCompare(FastGetImageBaseName(), L"lsass.exe") == 0) { fMaybeLsa = TRUE; }
if (0 == hRpcHeap) { hRpcHeap = RtlCreateHeap( HEAP_GROWABLE | HEAP_TAIL_CHECKING_ENABLED | HEAP_FREE_CHECKING_ENABLED | HEAP_CLASS_1, 0, 16 * 1024 - 512, 0, 0, 0 ); }
if (hRpcHeap) { if (0 == RtlInitializeCriticalSectionAndSpinCount(&RpcHeapLock, PREALLOCATE_EVENT_MASK)) { fHeapInitialized = 1; } }
if (0 == fHeapInitialized ) { return(RPC_S_OUT_OF_MEMORY); } }
if (0 == fBufferCacheInitialized) { RPC_STATUS status = RPC_S_OK; gBufferCache = new BCACHE(status);
if ( 0 == gBufferCache || status != RPC_S_OK ) { return(RPC_S_OUT_OF_MEMORY); } fBufferCacheInitialized = TRUE; }
return(RPC_S_OK); }
#define RPC_GUARD 0xA1
typedef struct _RPC_MEMORY_BLOCK { // First,forward and backward links to other RPC heap allocations.
// These are first allow easy debugging with the dl command
struct _RPC_MEMORY_BLOCK *next; struct _RPC_MEMORY_BLOCK *previous;
// Specifies the size of the block of memory in bytes.
unsigned long size;
// Thread id of allocator
unsigned long tid;
void * AllocStackTrace[4];
// (Pad to make header 0 mod 8) 0 when allocated, 0xF0F0F0F0 when freed.
unsigned long free;
// Reserve an extra 4 bytes as the front guard of each block.
unsigned char frontguard[4];
// Data will appear here. Note that the header must be 0 mod 8.
// Reserve an extra 4 bytes as the rear guard of each block.
unsigned char rearguard[4];
} RPC_MEMORY_BLOCK;
//
// Compile-time test to ensure that RPC_MEMORY_BLOCK.rearguard is aligned on
// natural boundary.
//
#if defined(_WIN64)
C_ASSERT( (FIELD_OFFSET( RPC_MEMORY_BLOCK, rearguard ) % 16) == 0 ); #else
C_ASSERT( (FIELD_OFFSET( RPC_MEMORY_BLOCK, rearguard ) % 8) == 0 ); #endif
RPC_MEMORY_BLOCK * AllocatedBlocks = 0; unsigned long BlockCount = 0;
int CheckMemoryBlock ( RPC_MEMORY_BLOCK * block ) { if ( block->frontguard[0] != RPC_GUARD || block->frontguard[1] != RPC_GUARD || block->frontguard[2] != RPC_GUARD || block->frontguard[3] != RPC_GUARD ) { PrintToDebugger("RPC : BAD BLOCK (front) @ %p\n", block); ASSERT(0); return(1); }
if ( block->rearguard[block->size] != RPC_GUARD || block->rearguard[block->size+1] != RPC_GUARD || block->rearguard[block->size+2] != RPC_GUARD || block->rearguard[block->size+3] != RPC_GUARD ) { PrintToDebugger("RPC : BAD BLOCK (rear) @ %p (%p)\n",block, &block->rearguard[block->size]); ASSERT(0); return(1); }
ASSERT(block->free == 0);
if ( block->next != 0) { ASSERT(block->next->previous == block); }
if ( block->previous != 0) { ASSERT(block->previous->next == block); }
return(0); }
int RpcValidateHeapList( void ) // Called with RpcHeapLock held.
{ RPC_MEMORY_BLOCK * block; unsigned Blocks = 0;
// Under stress this check causes performance to drop too much.
// Compile with -DNO_HEAP_SLOWDOWN or ed the flag in memory
// to speed things up.
if (fMemoryCheck == 0) { return(0); }
block = AllocatedBlocks;
while (block != 0) { if (CheckMemoryBlock(block)) { return(1); } block = block->next; Blocks++; }
ASSERT(Blocks == BlockCount);
return(0); }
int RpcpCheckHeap ( void ) // Returns 0 if the heap appears to be okay.
{ if (fMemoryCheck == 0) { return(0); }
EnterCriticalSection(&RpcHeapLock);
int ret = RpcValidateHeapList();
LeaveCriticalSection(&RpcHeapLock);
return(ret); }
void * __cdecl operator new( size_t size ) { RPC_MEMORY_BLOCK * block;
EnterCriticalSection(&RpcHeapLock);
ASSERT( ("You allocated a negative amount", size < (size + sizeof(RPC_MEMORY_BLOCK))) );
RpcValidateHeapList(); if (DebugFlags & RPC_FAIL_ALLOCATIONS) { if ((GetTickCount() % 13) == 0) { LeaveCriticalSection(&RpcHeapLock);
PrintToDebugger("RPC: Purposely failed an allocation\n") ; return 0; } }
block = (RPC_MEMORY_BLOCK *)AllocWrapper(size + sizeof(RPC_MEMORY_BLOCK));
if ( block == 0 ) { LeaveCriticalSection(&RpcHeapLock); return(0); }
block->size = size; block->tid = GetCurrentThreadId(); block->free = 0;
if (AllocatedBlocks != 0) AllocatedBlocks->previous = block;
block->next = AllocatedBlocks; block->previous = 0; AllocatedBlocks = block; BlockCount++;
block->frontguard[0] = RPC_GUARD; block->frontguard[1] = RPC_GUARD; block->frontguard[2] = RPC_GUARD; block->frontguard[3] = RPC_GUARD;
#if i386
ULONG ignore;
RtlCaptureStackBackTrace( 2, 4, (void **) &block->AllocStackTrace, &ignore); #endif
block->rearguard[size] = RPC_GUARD; block->rearguard[size+1] = RPC_GUARD; block->rearguard[size+2] = RPC_GUARD; block->rearguard[size+3] = RPC_GUARD;
LeaveCriticalSection(&RpcHeapLock);
return(&(block->rearguard[0])); }
void __cdecl operator delete ( IN void * obj ) { RPC_MEMORY_BLOCK * block;
if (obj == 0) return;
EnterCriticalSection(&RpcHeapLock);
block = (RPC_MEMORY_BLOCK *) (((unsigned char *) obj) - FIELD_OFFSET(RPC_MEMORY_BLOCK, rearguard));
// Validate block being freed.
CheckMemoryBlock(block);
if (block->next != 0) { CheckMemoryBlock(block->next); }
if (block->previous != 0) { CheckMemoryBlock(block->previous); }
// Remove the block from the list
if (block == AllocatedBlocks) AllocatedBlocks = block->next;
if (block->next != 0) block->next->previous = block->previous;
if (block->previous != 0) block->previous->next = block->next;
// Mark this block as free
block->free = 0xF0F0F0F0;
// Validate other RPC allocations.
BlockCount-- ; RpcValidateHeapList();
LeaveCriticalSection(&RpcHeapLock);
FreeWrapper(block); }
#endif // DEBUGRPC
|