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/******************************Module*Header*******************************\
* Module Name: bltio.c * * Contains the low-level in/out blt functions. * * Hopefully, if you're basing your display driver on this code, to * support all of DrvBitBlt and DrvCopyBits, you'll only have to implement * the following routines. You shouldn't have to modify anything in * 'bitblt.c'. I've tried to make these routines as few, modular, simple, * and efficient as I could, while still accelerating as many calls as * possible that would be cost-effective in terms of performance wins * versus size and effort. * * Note: In the following, 'relative' coordinates refers to coordinates * that haven't yet had the offscreen bitmap (DFB) offset applied. * 'Absolute' coordinates have had the offset applied. For example, * we may be told to blt to (1, 1) of the bitmap, but the bitmap may * be sitting in offscreen memory starting at coordinate (0, 768) -- * (1, 1) would be the 'relative' start coordinate, and (1, 769) * would be the 'absolute' start coordinate'. * * Copyright (c) 1992-1994 Microsoft Corporation * \**************************************************************************/
#include "precomp.h"
#if DBG
// Useful aid for disabling any ATI extensions for debugging purposes:
BOOL gb8514a = FALSE;
#endif // DBG
/******************************Public*Routine******************************\
* VOID vIoFillSolid * * Fills a list of rectangles with a solid colour. * \**************************************************************************/
VOID vIoFillSolid( // Type FNFILL
PDEV* ppdev, LONG c, // Can't be zero
RECTL* prcl, // List of rectangles to be filled, in relative
// coordinates
ULONG ulHwForeMix, // Hardware mix mode
ULONG ulHwBackMix, // Not used
RBRUSH_COLOR rbc, // Drawing colour is rbc.iSolidColor
POINTL* pptlBrush) // Not used
{ ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop");
// It's quite likely that we've just been called from GDI, so it's
// even more likely that the accelerator's graphics engine has been
// sitting around idle. Rather than doing a FIFO_WAIT(3) here and
// then a FIFO_WAIT(5) before outputing the actual rectangle,
// we can avoid an 'in' (which can be quite expensive, depending on
// the card) by doing a single FIFO_WAIT(8) right off the bat:
IO_FIFO_WAIT(ppdev, 8); IO_PIX_CNTL(ppdev, ALL_ONES); IO_FRGD_MIX(ppdev, FOREGROUND_COLOR | ulHwForeMix); IO_FRGD_COLOR(ppdev, rbc.iSolidColor);
while(TRUE) { IO_CUR_X(ppdev, prcl->left); IO_CUR_Y(ppdev, prcl->top); IO_MAJ_AXIS_PCNT(ppdev, prcl->right - prcl->left - 1); IO_MIN_AXIS_PCNT(ppdev, prcl->bottom - prcl->top - 1);
IO_CMD(ppdev, RECTANGLE_FILL | DRAWING_DIR_TBLRXM | DRAW | DIR_TYPE_XY | LAST_PIXEL_ON | MULTIPLE_PIXELS | WRITE);
if (--c == 0) return;
prcl++; IO_FIFO_WAIT(ppdev, 5); } }
/******************************Public*Routine******************************\
* VOID vIoSlowPatRealize * * This routine transfers an 8x8 pattern to off-screen display memory, and * duplicates it to make a 64x64 cached realization which is then used by * vIoFillPatSlow as the basic building block for doing 'slow' pattern output * via repeated screen-to-screen blts. * \**************************************************************************/
VOID vIoSlowPatRealize( PDEV* ppdev, RBRUSH* prb, // Points to brush realization structure
BOOL bTransparent) // FALSE for normal patterns; TRUE for
// patterns with a mask when the background
// mix is LEAVE_ALONE.
{ BRUSHENTRY* pbe; LONG iBrushCache; LONG x; LONG y; BYTE* pjSrc; BYTE* pjDst; BYTE jSrc; LONG i; WORD awBuf[8];
pbe = prb->pbe; if ((pbe == NULL) || (pbe->prbVerify != prb)) { // We have to allocate a new off-screen cache brush entry for
// the brush:
iBrushCache = ppdev->iBrushCache; pbe = &ppdev->abe[iBrushCache];
iBrushCache++; if (iBrushCache >= ppdev->cBrushCache) iBrushCache = 0;
ppdev->iBrushCache = iBrushCache;
// Update our links:
pbe->prbVerify = prb; prb->pbe = pbe; }
// Load some pointer variables onto the stack, so that we don't have
// to keep dereferencing their pointers:
x = pbe->x; y = pbe->y;
prb->bTransparent = bTransparent;
// I considered doing the colour expansion for 1bpp brushes in
// software, but by letting the hardware do it, we don't have
// to do as many OUTs to transfer the pattern.
if (prb->fl & RBRUSH_2COLOR) { // We're going to do a colour-expansion ('across the plane')
// bitblt of the 1bpp 8x8 pattern to the screen.
if (!bTransparent) { IO_FIFO_WAIT(ppdev, 4);
IO_FRGD_MIX(ppdev, FOREGROUND_COLOR | OVERPAINT); IO_BKGD_MIX(ppdev, BACKGROUND_COLOR | OVERPAINT); IO_FRGD_COLOR(ppdev, prb->ulForeColor); IO_BKGD_COLOR(ppdev, prb->ulBackColor);
IO_FIFO_WAIT(ppdev, 5); } else { IO_FIFO_WAIT(ppdev, 7);
IO_FRGD_MIX(ppdev, LOGICAL_1); IO_BKGD_MIX(ppdev, LOGICAL_0); }
IO_PIX_CNTL(ppdev, CPU_DATA); IO_ABS_CUR_X(ppdev, x); IO_ABS_CUR_Y(ppdev, y); IO_MAJ_AXIS_PCNT(ppdev, 7); // Brush is 8 wide
IO_MIN_AXIS_PCNT(ppdev, 7); // Brush is 8 high
IO_GP_WAIT(ppdev);
IO_CMD(ppdev, RECTANGLE_FILL | BUS_SIZE_16 | WAIT | DRAWING_DIR_TBLRXM | DRAW | LAST_PIXEL_ON | MULTIPLE_PIXELS | WRITE | BYTE_SWAP);
CHECK_DATA_READY(ppdev);
pjSrc = (BYTE*) &prb->aulPattern[0]; pjDst = (BYTE*) &awBuf[0];
// Convert in-line to nibble arrangment:
// LATER: This should be done in DrvRealizeBrush!
for (i = 8; i != 0; i--) { jSrc = *pjSrc; pjSrc += 2; // We had an extra byte on every row
*pjDst++ = jSrc >> 3; *pjDst++ = jSrc + jSrc; }
vDataPortOut(ppdev, &awBuf[0], 8); // Each word transferred comprises one row of the
// pattern, and there are 8 rows in the pattern
CHECK_DATA_COMPLETE(ppdev); } else { ASSERTDD(!bTransparent, "Shouldn't have been asked for transparency with a non-1bpp brush");
IO_FIFO_WAIT(ppdev, 6);
IO_PIX_CNTL(ppdev, ALL_ONES); IO_FRGD_MIX(ppdev, SRC_CPU_DATA | OVERPAINT); IO_ABS_CUR_X(ppdev, x); IO_ABS_CUR_Y(ppdev, y); IO_MAJ_AXIS_PCNT(ppdev, 7); // Brush is 8 wide
IO_MIN_AXIS_PCNT(ppdev, 7); // Brush is 8 high
IO_GP_WAIT(ppdev);
IO_CMD(ppdev, RECTANGLE_FILL | BUS_SIZE_16| WAIT | DRAWING_DIR_TBLRXM | DRAW | LAST_PIXEL_ON | SINGLE_PIXEL | WRITE | BYTE_SWAP);
CHECK_DATA_READY(ppdev);
vDataPortOut(ppdev, &prb->aulPattern[0], ((TOTAL_BRUSH_SIZE / 2) << ppdev->cPelSize));
CHECK_DATA_COMPLETE(ppdev); }
// �����������������Ŀ
// �0�2�3 �4 �1� We now have an 8x8 colour-expanded copy of
// �����������������Ĵ the pattern sitting in off-screen memory,
// �5 � represented here by square '0'.
// � �
// � � We're now going to expand the pattern to
// � � 72x72 by repeatedly copying larger rectangles
// � � in the indicated order, and doing a 'rolling'
// � � blt to copy vertically.
// � �
// �������������������
// Copy '1':
IO_FIFO_WAIT(ppdev, 7);
IO_PIX_CNTL(ppdev, ALL_ONES); IO_FRGD_MIX(ppdev, SRC_DISPLAY_MEMORY | OVERPAINT);
// Note that 'maj_axis_pcnt' and 'min_axis_pcnt' are already
// correct.
IO_ABS_CUR_X(ppdev, x); IO_ABS_CUR_Y(ppdev, y); IO_ABS_DEST_X(ppdev, x + 64); IO_ABS_DEST_Y(ppdev, y); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM);
// Copy '2':
IO_FIFO_WAIT(ppdev, 8);
IO_ABS_DEST_X(ppdev, x + 8); IO_ABS_DEST_Y(ppdev, y); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM);
// Copy '3':
IO_ABS_DEST_X(ppdev, x + 16); IO_ABS_DEST_Y(ppdev, y); IO_MAJ_AXIS_PCNT(ppdev, 15); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM); IO_ABS_DEST_X(ppdev, x + 32);
// Copy '4':
IO_FIFO_WAIT(ppdev, 8);
IO_ABS_DEST_Y(ppdev, y); IO_MAJ_AXIS_PCNT(ppdev, 31); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM);
// Copy '5':
IO_ABS_DEST_X(ppdev, x); IO_ABS_DEST_Y(ppdev, y + 8); IO_MAJ_AXIS_PCNT(ppdev, 71); IO_MIN_AXIS_PCNT(ppdev, 63); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM); }
/******************************Public*Routine******************************\
* VOID vIoFillPatSlow * * Uses the screen-to-screen blting ability of the accelerator to fill a * list of rectangles with a specified pattern. This routine is 'slow' * merely in the sense that it doesn't use any built-in hardware pattern * support that may be built into the accelerator. * \**************************************************************************/
VOID vIoFillPatSlow( // Type FNFILL
PDEV* ppdev, LONG c, // Can't be zero
RECTL* prcl, // List of rectangles to be filled, in relative
// coordinates
ULONG ulHwForeMix, // Hardware mix mode (foreground mix mode if
// the brush has a mask)
ULONG ulHwBackMix, // Not used (unless the brush has a mask, in
// which case it's the background mix mode)
RBRUSH_COLOR rbc, // rbc.prb points to brush realization structure
POINTL* pptlBrush) // Pattern alignment
{ BOOL bTransparent; BOOL bExponential; LONG x; LONG y; LONG yTmp; LONG cxToGo; LONG cyToGo; LONG cxThis; LONG cyThis; LONG xOrg; LONG yOrg; LONG xBrush; LONG yBrush; LONG cyOriginal; BRUSHENTRY* pbe; // Pointer to brush entry data, which is used
// for keeping track of the location and status
// of the pattern bits cached in off-screen
// memory
// C'est dommage que je ne connais pas quoi je fais.
ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(rbc.prb->pbe != NULL, "Unexpected Null pbe in vIoSlowPatBlt"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop"); ASSERTDD((ulHwForeMix == ulHwBackMix) || (ulHwBackMix == LEAVE_ALONE), "Only expect transparency from GDI for masked brushes");
bTransparent = (ulHwForeMix != ulHwBackMix);
if ((rbc.prb->pbe->prbVerify != rbc.prb) || (rbc.prb->bTransparent != bTransparent)) { vIoSlowPatRealize(ppdev, rbc.prb, bTransparent); }
ASSERTDD(rbc.prb->bTransparent == bTransparent, "Not realized with correct transparency");
if (!bTransparent) { IO_FIFO_WAIT(ppdev, 2); IO_PIX_CNTL(ppdev, ALL_ONES); IO_FRGD_MIX(ppdev, SRC_DISPLAY_MEMORY | ulHwForeMix);
// We special case OVERPAINT mixes because we can implement
// an exponential fill: every blt will double the size of
// the current rectangle by using the portion of the pattern
// that has already been done for this rectangle as the source.
//
// Note that there's no point in also checking for LOGICAL_0
// or LOGICAL_1 because those will be taken care of by the
// solid fill routines, and I can't be bothered to check for
// NOTNEW:
bExponential = (ulHwForeMix == OVERPAINT); } else { IO_FIFO_WAIT(ppdev, 5);
IO_PIX_CNTL(ppdev, DISPLAY_MEMORY); IO_FRGD_MIX(ppdev, FOREGROUND_COLOR | ulHwForeMix); IO_BKGD_MIX(ppdev, BACKGROUND_COLOR | LEAVE_ALONE); IO_FRGD_COLOR(ppdev, rbc.prb->ulForeColor); IO_RD_MASK(ppdev, 1); // Pick a plane, any plane
bExponential = FALSE; }
// Note that since we do our brush alignment calculations in
// relative coordinates, we should keep the brush origin in
// relative coordinates as well:
xOrg = pptlBrush->x; yOrg = pptlBrush->y;
pbe = rbc.prb->pbe; xBrush = pbe->x; yBrush = pbe->y;
do { x = prcl->left; y = prcl->top;
cxToGo = prcl->right - x; cyToGo = prcl->bottom - y;
if ((cxToGo <= SLOW_BRUSH_DIMENSION) && (cyToGo <= SLOW_BRUSH_DIMENSION)) { IO_FIFO_WAIT(ppdev, 7); IO_ABS_CUR_X(ppdev, ((x - xOrg) & 7) + xBrush); IO_ABS_CUR_Y(ppdev, ((y - yOrg) & 7) + yBrush); IO_DEST_X(ppdev, x); IO_DEST_Y(ppdev, y); IO_MAJ_AXIS_PCNT(ppdev, cxToGo - 1); IO_MIN_AXIS_PCNT(ppdev, cyToGo - 1); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM); }
else if (bExponential) { cyThis = SLOW_BRUSH_DIMENSION; cyToGo -= cyThis; if (cyToGo < 0) cyThis += cyToGo;
cxThis = SLOW_BRUSH_DIMENSION; cxToGo -= cxThis; if (cxToGo < 0) cxThis += cxToGo;
IO_FIFO_WAIT(ppdev, 7); IO_MAJ_AXIS_PCNT(ppdev, cxThis - 1); IO_MIN_AXIS_PCNT(ppdev, cyThis - 1); IO_DEST_X(ppdev, x); IO_DEST_Y(ppdev, y); IO_ABS_CUR_X(ppdev, ((x - xOrg) & 7) + xBrush); IO_ABS_CUR_Y(ppdev, ((y - yOrg) & 7) + yBrush); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM);
IO_FIFO_WAIT(ppdev, 2); IO_CUR_X(ppdev, x); IO_CUR_Y(ppdev, y);
x += cxThis;
while (cxToGo > 0) { // First, expand out to the right, doubling our size
// each time:
cxToGo -= cxThis; if (cxToGo < 0) cxThis += cxToGo;
IO_FIFO_WAIT(ppdev, 4); IO_MAJ_AXIS_PCNT(ppdev, cxThis - 1); IO_DEST_X(ppdev, x); IO_DEST_Y(ppdev, y); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM);
x += cxThis; cxThis *= 2; }
if (cyToGo > 0) { // Now do a 'rolling blt' to pattern the rest vertically:
IO_FIFO_WAIT(ppdev, 5); IO_DEST_X(ppdev, prcl->left); IO_DEST_Y(ppdev, prcl->top + cyThis); IO_MAJ_AXIS_PCNT(ppdev, prcl->right - prcl->left - 1); IO_MIN_AXIS_PCNT(ppdev, cyToGo - 1); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM); } } else { // We handle arbitrary mixes simply by repeatedly tiling
// our cached pattern over the entire rectangle:
IO_FIFO_WAIT(ppdev, 2); IO_ABS_CUR_X(ppdev, ((x - xOrg) & 7) + xBrush); IO_ABS_CUR_Y(ppdev, ((y - yOrg) & 7) + yBrush);
cyOriginal = cyToGo; // Have to remember for later...
do { cxThis = SLOW_BRUSH_DIMENSION; cxToGo -= cxThis; if (cxToGo < 0) cxThis += cxToGo;
IO_FIFO_WAIT(ppdev, 2); IO_MAJ_AXIS_PCNT(ppdev, cxThis - 1); IO_DEST_X(ppdev, x);
x += cxThis; // Get ready for next column
cyToGo = cyOriginal; // Have to reset for each new column
yTmp = y;
do { cyThis = SLOW_BRUSH_DIMENSION; cyToGo -= cyThis; if (cyToGo < 0) cyThis += cyToGo;
IO_FIFO_WAIT(ppdev, 3); IO_DEST_Y(ppdev, yTmp); yTmp += cyThis; IO_MIN_AXIS_PCNT(ppdev, cyThis - 1); IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | MULTIPLE_PIXELS | DRAWING_DIR_TBLRXM);
} while (cyToGo > 0); } while (cxToGo > 0); } prcl++; } while (--c != 0); }
/******************************Public*Routine******************************\
* VOID vIoXfer1bpp * * This routine colours expands a monochrome bitmap, possibly with different * Rop2's for the foreground and background. It will be called in the * following cases: * * 1) To colour-expand the monochrome text buffer for the vFastText routine. * 2) To blt a 1bpp source with a simple Rop2 between the source and * destination. * 3) To blt a true Rop3 when the source is a 1bpp bitmap that expands to * white and black, and the pattern is a solid colour. * 4) To handle a true Rop4 that works out to be Rop2's between the pattern * and destination. * * Needless to say, making this routine fast can leverage a lot of * performance. * \**************************************************************************/
VOID vIoXfer1bpp( // Type FNXFER
PDEV* ppdev, LONG c, // Count of rectangles, can't be zero
RECTL* prcl, // List of destination rectangles, in relative
// coordinates
ULONG ulHwForeMix,// Foreground hardware mix
ULONG ulHwBackMix,// Background hardware mix
SURFOBJ* psoSrc, // Source surface
POINTL* pptlSrc, // Original unclipped source point
RECTL* prclDst, // Original unclipped destination rectangle
XLATEOBJ* pxlo) // Translate that provides colour-expansion information
{ LONG dxSrc; LONG dySrc; LONG cx; LONG cy; LONG lSrcDelta; BYTE* pjSrcScan0; BYTE* pjSrc; LONG cjSrc; LONG xLeft; LONG xRight; LONG yTop; LONG yBottom; LONG xRotateLeft; LONG cBitsNeededForFirstNibblePair;
ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop"); ASSERTDD(ulHwBackMix <= 15, "Weird hardware Rop"); ASSERTDD(pptlSrc != NULL && psoSrc != NULL, "Can't have NULL sources");
IO_FIFO_WAIT(ppdev, 5); IO_PIX_CNTL(ppdev, CPU_DATA); IO_BKGD_MIX(ppdev, BACKGROUND_COLOR | ulHwBackMix); IO_FRGD_MIX(ppdev, FOREGROUND_COLOR | ulHwForeMix); IO_BKGD_COLOR(ppdev, pxlo->pulXlate[0]); IO_FRGD_COLOR(ppdev, pxlo->pulXlate[1]);
dxSrc = pptlSrc->x - prclDst->left; dySrc = pptlSrc->y - prclDst->top; // Add to destination to get source
lSrcDelta = psoSrc->lDelta; pjSrcScan0 = psoSrc->pvScan0;
do { IO_FIFO_WAIT(ppdev, 6);
yBottom = prcl->bottom; yTop = prcl->top; xRight = prcl->right; xLeft = prcl->left;
cBitsNeededForFirstNibblePair = 8 - (xLeft & 7);
IO_SCISSORS_L(ppdev, xLeft); xLeft = (xLeft) & ~7;
IO_SCISSORS_R(ppdev, xRight - 1); xRight = (xRight + 7) & ~7;
IO_CUR_X(ppdev, xLeft); IO_CUR_Y(ppdev, yTop);
cx = xRight - xLeft; cy = yBottom - yTop;
IO_MAJ_AXIS_PCNT(ppdev, cx - 1); IO_MIN_AXIS_PCNT(ppdev, cy - 1);
cjSrc = cx >> 3; // We'll be transferring WORDs,
// but every word accounts for
// 8 pels = 1 byte of the source
pjSrc = pjSrcScan0 + (yTop + dySrc) * lSrcDelta + ((xLeft + dxSrc) >> 3); // Start is byte aligned
xRotateLeft = (dxSrc) & 7; // Amount by which to rotate left
IO_GP_WAIT(ppdev);
IO_CMD(ppdev, RECTANGLE_FILL | BUS_SIZE_16| WAIT | DRAWING_DIR_TBLRXM | DRAW | LAST_PIXEL_ON | MULTIPLE_PIXELS | WRITE | BYTE_SWAP);
CHECK_DATA_READY(ppdev);
_asm {
; eax = scratch ; ebx = count of words output per scan ; ecx = amount to rotate left ; edx = port ; esi = source pointer ; edi = source delta between end of last scan and start of next
mov ecx,xRotateLeft mov edx,PIX_TRANS mov esi,pjSrc mov edi,lSrcDelta sub edi,cjSrc test ecx,ecx jz UnrotatedScanLoop
RotatedScanLoop: mov ebx,cjSrc cmp ecx,cBitsNeededForFirstNibblePair jge RotatedDontNeedFirstByte
RotatedWordLoop: mov ah,[esi] RotatedDontNeedFirstByte: mov al,[esi + 1] shl eax,cl inc esi mov al,ah shr al,3 add ah,ah out dx,ax dec ebx jnz RotatedWordLoop
add esi,edi dec cy jnz RotatedScanLoop jmp AllDone
UnrotatedScanLoop: mov ebx,cjSrc
UnrotatedWordLoop: mov ah,[esi] inc esi mov al,ah shr al,3 add ah,ah out dx,ax dec ebx jnz UnrotatedWordLoop
add esi,edi dec cy jnz UnrotatedScanLoop
AllDone: }
CHECK_DATA_COMPLETE(ppdev);
prcl++; } while (--c != 0);
// We always have to reset the clipping:
IO_FIFO_WAIT(ppdev, 2); IO_ABS_SCISSORS_L(ppdev, 0); IO_ABS_SCISSORS_R(ppdev, ppdev->cxMemory - 1); }
/******************************Public*Routine******************************\
* VOID vIoXfer1bppPacked * * This is the same routine as 'vIoXfer1bpp', except that it takes * advantage of the ATI's packed bit transfers to improve speed. * * Needless to say, this routine can only be called when running * on an ATI adapter. * \**************************************************************************/
VOID vIoXfer1bppPacked( // Type FNXFER
PDEV* ppdev, LONG c, // Count of rectangles, can't be zero
RECTL* prcl, // List of destination rectangles, in relative
// coordinates
ULONG ulHwForeMix,// Foreground hardware mix
ULONG ulHwBackMix,// Background hardware mix
SURFOBJ* psoSrc, // Source surface
POINTL* pptlSrc, // Original unclipped source point
RECTL* prclDst, // Original unclipped destination rectangle
XLATEOBJ* pxlo) // Translate that provides colour-expansion information
{ LONG dxSrc; LONG dySrc; LONG cy; LONG lSrcDelta; LONG lTmpDelta; BYTE* pjSrcScan0; BYTE* pjSrc; LONG cwSrc; LONG xLeft; LONG xRight; LONG yTop; LONG yBottom; LONG xBiasLeft; LONG xBiasRight;
#if DBG
{ if (gb8514a) { vIoXfer1bpp(ppdev, c, prcl, ulHwForeMix, ulHwBackMix, psoSrc, pptlSrc, prclDst, pxlo); return; } } #endif // DBG
ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop"); ASSERTDD(ulHwBackMix <= 15, "Weird hardware Rop"); ASSERTDD(pptlSrc != NULL && psoSrc != NULL, "Can't have NULL sources");
while (INPW(EXT_FIFO_STATUS) & FOURTEEN_WORDS) ;
OUT_WORD(ALU_FG_FN, ulHwForeMix); OUT_WORD(ALU_BG_FN, ulHwBackMix); OUT_WORD(FRGD_COLOR, pxlo->pulXlate[1]); OUT_WORD(BKGD_COLOR, pxlo->pulXlate[0]);
// Add 'dxSrc' and 'dySrc' to a destination coordinate to get source.
// Because we will be explicitly dealing with absolute destination
// coordinates (we're not using the normal accelerator macros), we have
// to explicitly account for the DFB offset:
dxSrc = pptlSrc->x - (prclDst->left + ppdev->xOffset); dySrc = pptlSrc->y - (prclDst->top + ppdev->yOffset);
lSrcDelta = psoSrc->lDelta; pjSrcScan0 = psoSrc->pvScan0;
while (TRUE) { // Since we're not using the normal accelerator register macros,
// we have to explicitly account for the DFB offset:
yBottom = prcl->bottom + ppdev->yOffset; yTop = prcl->top + ppdev->yOffset; xRight = prcl->right + ppdev->xOffset; xLeft = prcl->left + ppdev->xOffset;
// Make sure we're word aligned on the source, because we're
// going to be transferring words and we don't want to risk
// reading past the end of the bitmap:
xBiasLeft = (xLeft + dxSrc) & 15; if (xBiasLeft != 0) { // Rev 3 ATI chips have goofy timing bugs on 66 MHz DX-2
// computers where some extended will not be correctly
// set the first time. The extended scissors registers
// have this problem, but setting them twice seems to work:
OUT_WORD(EXT_SCISSOR_L, xLeft); OUT_WORD(EXT_SCISSOR_L, xLeft); xLeft -= xBiasLeft; }
// The width has to be a word multiple:
xBiasRight = (xRight - xLeft) & 15; if (xBiasRight != 0) { OUT_WORD(EXT_SCISSOR_R, xRight - 1); OUT_WORD(EXT_SCISSOR_R, xRight - 1); xRight += 16 - xBiasRight; }
OUT_WORD(DP_CONFIG, FG_COLOR_SRC_FG | BG_COLOR_SRC_BG | DATA_ORDER | EXT_MONO_SRC_HOST | DRAW | WRITE | DATA_WIDTH);
OUT_WORD(DEST_X_START, xLeft); OUT_WORD(CUR_X, xLeft); OUT_WORD(DEST_X_END, xRight); OUT_WORD(CUR_Y, yTop); OUT_WORD(DEST_Y_END, yBottom);
cwSrc = (xRight - xLeft) / 16; // We'll be transferring WORDs
pjSrc = pjSrcScan0 + (yTop + dySrc) * lSrcDelta + (xLeft + dxSrc) / 8; // Start is byte aligned (note
// that we don't have to add
// xBiasLeft)
cy = yBottom - yTop; lTmpDelta = lSrcDelta - 2 * cwSrc;
// To be safe, we make sure there are always as many free FIFO entries
// as we'll transfer (note that this implementation isn't particularly
// efficient, especially for short scans):
_asm { ; eax = used for IN ; ebx = count of words remaining on current scan ; ecx = used for REP ; edx = used for IN and OUT ; esi = current source pointer ; edi = count of scans
mov esi,pjSrc mov edi,cy
Scan_Loop: mov ebx,cwSrc
Batch_Loop: mov edx,EXT_FIFO_STATUS in ax,dx and eax,SIXTEEN_WORDS jnz short Batch_Loop
mov edx,PIX_TRANS sub ebx,16 jle short Finish_Scan
mov ecx,16 rep outsw jmp short Batch_Loop
Finish_Scan: add ebx,16 mov ecx,ebx rep outsw
add esi,lTmpDelta dec edi jnz Scan_Loop }
if ((xBiasLeft | xBiasRight) != 0) { // Reset the clipping only if we used it:
while (INPW(EXT_FIFO_STATUS) & FOUR_WORDS) ; OUT_WORD(EXT_SCISSOR_L, 0); OUT_WORD(EXT_SCISSOR_R, ppdev->cxMemory - 1); OUT_WORD(EXT_SCISSOR_L, 0); OUT_WORD(EXT_SCISSOR_R, ppdev->cxMemory - 1); }
if (--c == 0) return;
prcl++;
// Do the wait for the next round now:
while (INPW(EXT_FIFO_STATUS) & TEN_WORDS) ; } }
/******************************Public*Routine******************************\
* VOID vIoXfer4bpp * * Does a 4bpp transfer from a bitmap to the screen. * * NOTE: The screen must be 8bpp for this function to be called! * * The reason we implement this is that a lot of resources are kept as 4bpp, * and used to initialize DFBs, some of which we of course keep off-screen. * \**************************************************************************/
// XLATE_BUFFER_SIZE defines the size of the stack-based buffer we use
// for doing the translate. Note that in general stack buffers should
// be kept as small as possible. The OS guarantees us only 8k for stack
// from GDI down to the display driver in low memory situations; if we
// ask for more, we'll access violate. Note also that at any time the
// stack buffer cannot be larger than a page (4k) -- otherwise we may
// miss touching the 'guard page' and access violate then too.
#define XLATE_BUFFER_SIZE 256
VOID vIoXfer4bpp( // Type FNXFER
PDEV* ppdev, LONG c, // Count of rectangles, can't be zero
RECTL* prcl, // List of destination rectangles, in relative
// coordinates
ULONG ulHwForeMix,// Hardware mix
ULONG ulHwBackMix,// Not used
SURFOBJ* psoSrc, // Source surface
POINTL* pptlSrc, // Original unclipped source point
RECTL* prclDst, // Original unclipped destination rectangle
XLATEOBJ* pxlo) // Translate that provides colour-expansion information
{ LONG dx; LONG dy; LONG cx; LONG cy; LONG lSrcDelta; BYTE* pjSrcScan0; BYTE* pjScan; BYTE* pjSrc; BYTE* pjDst; LONG cxThis; LONG cxToGo; LONG xSrc; LONG iLoop; BYTE jSrc; ULONG* pulXlate; BOOL bResetScissors; BYTE ajBuf[XLATE_BUFFER_SIZE];
ASSERTDD(ppdev->iBitmapFormat == BMF_8BPP, "Screen must be 8bpp"); ASSERTDD(psoSrc->iBitmapFormat == BMF_4BPP, "Source must be 4bpp"); ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop");
dx = pptlSrc->x - prclDst->left; dy = pptlSrc->y - prclDst->top; // Add to destination to get source
lSrcDelta = psoSrc->lDelta; pjSrcScan0 = psoSrc->pvScan0;
IO_FIFO_WAIT(ppdev, 7); IO_PIX_CNTL(ppdev, ALL_ONES); IO_FRGD_MIX(ppdev, SRC_CPU_DATA | ulHwForeMix);
while(TRUE) { cy = prcl->bottom - prcl->top; cx = prcl->right - prcl->left;
bResetScissors = FALSE; if (cx & 1) { // When using word transfers, the 8514/A will 'byte wrap'
// transfers of odd byte width, such that end words will
// be split so that on byte is the end of one scan, and the
// other byte is the start of the next scan.
//
// This complicates things too much, so we simply always do
// word transfers of even byte width by making use of the
// clipping register:
bResetScissors = TRUE; IO_SCISSORS_R(ppdev, prcl->right - 1); IO_MAJ_AXIS_PCNT(ppdev, cx); } else { IO_MAJ_AXIS_PCNT(ppdev, cx - 1); }
IO_MIN_AXIS_PCNT(ppdev, cy - 1); IO_CUR_X(ppdev, prcl->left); IO_CUR_Y(ppdev, prcl->top);
pulXlate = pxlo->pulXlate; xSrc = prcl->left + dx; pjScan = pjSrcScan0 + (prcl->top + dy) * lSrcDelta + (xSrc >> 1);
IO_GP_WAIT(ppdev); IO_CMD(ppdev, RECTANGLE_FILL | BUS_SIZE_16| WAIT | DRAWING_DIR_TBLRXM | DRAW | LAST_PIXEL_ON | SINGLE_PIXEL | WRITE | BYTE_SWAP); CHECK_DATA_READY(ppdev);
do { pjSrc = pjScan; cxToGo = cx; // # of pels per scan in 4bpp source
do { cxThis = XLATE_BUFFER_SIZE; // We can handle XLATE_BUFFER_SIZE number
// of pels in this xlate batch
cxToGo -= cxThis; // cxThis will be the actual number of
// pels we'll do in this xlate batch
if (cxToGo < 0) cxThis += cxToGo;
pjDst = ajBuf; // Points to our temporary batch buffer
// We handle alignment ourselves because it's easy to
// do, rather than pay the cost of setting/resetting
// the scissors register:
if (xSrc & 1) { // When unaligned, we have to be careful not to read
// past the end of the 4bpp bitmap (that could
// potentially cause us to access violate):
iLoop = cxThis >> 1; // Each loop handles 2 pels;
// we'll handle odd pel
// separately
jSrc = *pjSrc; while (iLoop-- != 0) { *pjDst++ = (BYTE) pulXlate[jSrc & 0xf]; jSrc = *(++pjSrc); *pjDst++ = (BYTE) pulXlate[jSrc >> 4]; }
if (cxThis & 1) *pjDst = (BYTE) pulXlate[jSrc & 0xf]; } else { iLoop = (cxThis + 1) >> 1; // Each loop handles 2 pels
do { jSrc = *pjSrc++;
*pjDst++ = (BYTE) pulXlate[jSrc >> 4]; *pjDst++ = (BYTE) pulXlate[jSrc & 0xf];
} while (--iLoop != 0); }
// The number of bytes we'll transfer is equal to the number
// of pels we've processed in the batch. Since we're
// transferring words, we have to round up to get the word
// count:
vDataPortOut(ppdev, ajBuf, (cxThis + 1) >> 1);
} while (cxToGo > 0);
pjScan += lSrcDelta; // Advance to next source scan. Note
// that we could have computed the
// value to advance 'pjSrc' directly,
// but this method is less
// error-prone.
} while (--cy != 0);
CHECK_DATA_COMPLETE(ppdev);
// Don't forget to restore the right scissors:
if (bResetScissors) { IO_FIFO_WAIT(ppdev, 1); IO_ABS_SCISSORS_R(ppdev, ppdev->cxMemory - 1); }
if (--c == 0) return;
prcl++; IO_FIFO_WAIT(ppdev, 5); } }
/******************************Public*Routine******************************\
* VOID vIoXferNative * * Transfers a bitmap that is the same colour depth as the display to * the screen via the data transfer register, with no palette translation. * \**************************************************************************/
VOID vIoXferNative( // Type FNXFER
PDEV* ppdev, LONG c, // Count of rectangles, can't be zero
RECTL* prcl, // Array of relative coordinates destination rectangles
ULONG ulHwForeMix,// Hardware mix
ULONG ulHwBackMix,// Not used
SURFOBJ* psoSrc, // Source surface
POINTL* pptlSrc, // Original unclipped source point
RECTL* prclDst, // Original unclipped destination rectangle
XLATEOBJ* pxlo) // Not used
{ LONG dx; LONG dy; LONG cx; LONG cy; LONG lSrcDelta; BYTE* pjSrcScan0; BYTE* pjSrc; LONG cwSrc; BOOL bResetScissors; LONG xLeft; LONG xRight; LONG yTop;
ASSERTDD((pxlo == NULL) || (pxlo->flXlate & XO_TRIVIAL), "Can handle trivial xlate only"); ASSERTDD(psoSrc->iBitmapFormat == ppdev->iBitmapFormat, "Source must be same colour depth as screen"); ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop");
dx = pptlSrc->x - prclDst->left; dy = pptlSrc->y - prclDst->top; // Add to destination to get source
lSrcDelta = psoSrc->lDelta; pjSrcScan0 = psoSrc->pvScan0;
IO_FIFO_WAIT(ppdev, 8); IO_PIX_CNTL(ppdev, ALL_ONES); IO_FRGD_MIX(ppdev, SRC_CPU_DATA | ulHwForeMix);
while(TRUE) { bResetScissors = FALSE;
IO_CUR_Y(ppdev, prcl->top);
yTop = prcl->top; cy = prcl->bottom - prcl->top;
IO_MIN_AXIS_PCNT(ppdev, cy - 1);
xLeft = prcl->left; xRight = prcl->right;
// Make sure we're word aligned on the source, because we're
// going to be transferring words and we don't want to risk
// reading past the end of the bitmap:
if ((xLeft + dx) & 1) { IO_SCISSORS_L(ppdev, xLeft); xLeft--; bResetScissors = TRUE; }
IO_CUR_X(ppdev, xLeft);
cx = xRight - xLeft; if (cx & 1) { IO_SCISSORS_R(ppdev, xRight - 1); cx++; bResetScissors = TRUE; }
IO_MAJ_AXIS_PCNT(ppdev, cx - 1);
cwSrc = ((cx << ppdev->cPelSize) + 1) >> 1; pjSrc = pjSrcScan0 + (yTop + dy) * lSrcDelta + ((xLeft + dx) << ppdev->cPelSize);
IO_GP_WAIT(ppdev); IO_CMD(ppdev, RECTANGLE_FILL | BUS_SIZE_16| WAIT | DRAWING_DIR_TBLRXM | DRAW | LAST_PIXEL_ON | SINGLE_PIXEL | WRITE | BYTE_SWAP); CHECK_DATA_READY(ppdev);
do { vDataPortOut(ppdev, pjSrc, cwSrc); pjSrc += lSrcDelta;
} while (--cy != 0);
CHECK_DATA_COMPLETE(ppdev);
if (bResetScissors) { IO_FIFO_WAIT(ppdev, 2); IO_ABS_SCISSORS_L(ppdev, 0); IO_ABS_SCISSORS_R(ppdev, ppdev->cxMemory - 1); }
if (--c == 0) return;
prcl++; IO_FIFO_WAIT(ppdev, 6); } }
/******************************Public*Routine******************************\
* VOID vIoCopyBlt * * Does a screen-to-screen blt of a list of rectangles. * \**************************************************************************/
VOID vIoCopyBlt( // Type FNCOPY
PDEV* ppdev, LONG c, // Can't be zero
RECTL* prcl, // Array of relative coordinates destination rectangles
ULONG ulHwMix, // Hardware mix
POINTL* pptlSrc, // Original unclipped source point
RECTL* prclDst) // Original unclipped destination rectangle
{ LONG dx; LONG dy; // Add delta to destination to get source
LONG cx; LONG cy; // Size of current rectangle - 1
ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwMix <= 15, "Weird hardware Rop");
IO_FIFO_WAIT(ppdev, 2); IO_FRGD_MIX(ppdev, SRC_DISPLAY_MEMORY | ulHwMix); IO_PIX_CNTL(ppdev, ALL_ONES);
dx = pptlSrc->x - prclDst->left; dy = pptlSrc->y - prclDst->top;
// The accelerator may not be as fast at doing right-to-left copies, so
// only do them when the rectangles truly overlap:
if (!OVERLAP(prclDst, pptlSrc)) goto Top_Down_Left_To_Right;
if (prclDst->top <= pptlSrc->y) { if (prclDst->left <= pptlSrc->x) {
Top_Down_Left_To_Right:
do { IO_FIFO_WAIT(ppdev, 7);
cx = prcl->right - prcl->left - 1; IO_MAJ_AXIS_PCNT(ppdev, cx); IO_DEST_X(ppdev, prcl->left); IO_CUR_X(ppdev, prcl->left + dx);
cy = prcl->bottom - prcl->top - 1; IO_MIN_AXIS_PCNT(ppdev, cy); IO_DEST_Y(ppdev, prcl->top); IO_CUR_Y(ppdev, prcl->top + dy);
IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | DRAWING_DIR_TBLRXM); prcl++;
} while (--c != 0); } else { do { IO_FIFO_WAIT(ppdev, 7);
cx = prcl->right - prcl->left - 1; IO_MAJ_AXIS_PCNT(ppdev, cx); IO_DEST_X(ppdev, prcl->left + cx); IO_CUR_X(ppdev, prcl->left + cx + dx);
cy = prcl->bottom - prcl->top - 1; IO_MIN_AXIS_PCNT(ppdev, cy); IO_DEST_Y(ppdev, prcl->top); IO_CUR_Y(ppdev, prcl->top + dy);
IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | DRAWING_DIR_TBRLXM); prcl++;
} while (--c != 0); } } else { if (prclDst->left <= pptlSrc->x) { do { IO_FIFO_WAIT(ppdev, 7);
cx = prcl->right - prcl->left - 1; IO_MAJ_AXIS_PCNT(ppdev, cx); IO_DEST_X(ppdev, prcl->left); IO_CUR_X(ppdev, prcl->left + dx);
cy = prcl->bottom - prcl->top - 1; IO_MIN_AXIS_PCNT(ppdev, cy); IO_DEST_Y(ppdev, prcl->top + cy); IO_CUR_Y(ppdev, prcl->top + cy + dy);
IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | DRAWING_DIR_BTLRXM); prcl++;
} while (--c != 0); } else { do { IO_FIFO_WAIT(ppdev, 7);
cx = prcl->right - prcl->left - 1; IO_MAJ_AXIS_PCNT(ppdev, cx); IO_DEST_X(ppdev, prcl->left + cx); IO_CUR_X(ppdev, prcl->left + cx + dx);
cy = prcl->bottom - prcl->top - 1; IO_MIN_AXIS_PCNT(ppdev, cy); IO_DEST_Y(ppdev, prcl->top + cy); IO_CUR_Y(ppdev, prcl->top + cy + dy);
IO_CMD(ppdev, BITBLT | DRAW | DIR_TYPE_XY | WRITE | DRAWING_DIR_BTRLXM); prcl++;
} while (--c != 0); } } }
/******************************Public*Routine******************************\
* VOID vIoMaskCopy * * This routine performs a screen-to-screen masked blt. * * NT has a new API called MaskBlt (which has also been added to Win4.0) * which allows an app to specify a monochrome mask on a colour blt. This * API is relatively cool because the programmer no longer has to do two * separate SRCAND and SRCPAINT calls to do transparency. We can accelerate * the call using the hardware, and there is no longer any chance of * 'flashing' occuring on the screen. * * Most often, the colour bitmap for MaskBlt is a compatible-bitmap that * we've already stashed in off-screen memory. We do the maskblt by * transferring the monochrome bitmap via the data transfer register, * and setting the foreground and background mixes to use the on-screen * bitmap as appropriate. * * If you can implement this call and accelerate it using your hardware, * please do. It is really useful for app developers and is a big win. * Plus, you'll have a head-start for Win4.0 (although the Win4.0 version * is simpler because they only allow 0xccaa or 0xaacc rops -- the * foreground and background mixes can only be OVERPAINT or LEAVE_ALONE). * \**************************************************************************/
VOID vIoMaskCopy( // Type FNMASK
PDEV* ppdev, LONG c, // Can't be zero
RECTL* prcl, // Array of relative coordinates destination
// rectangles
ULONG ulHwForeMix, // Foreground mix
ULONG ulHwBackMix, // Background mix
SURFOBJ* psoMsk, // Mask surface
POINTL* pptlMsk, // Original unclipped mask source point
SURFOBJ* psoSrc, // Not used
POINTL* pptlSrc, // Original unclipped source point
RECTL* prclDst, // Original unclipped destination rectangle
ULONG iSolidColor, // Not used
RBRUSH* prb, // Not used
POINTL* pptlBrush, // Not used
XLATEOBJ* pxlo) // Not used
{ LONG dxSrc; LONG dySrc; LONG dxMsk; LONG dyMsk; LONG cy; LONG lMskDelta; LONG lTmpDelta; BYTE* pjMskScan0; BYTE* pjMsk; LONG cwMsk; LONG xLeft; LONG xRight; LONG yTop; LONG yBottom; LONG xBiasLeft; LONG xBiasRight;
ASSERTDD(c > 0, "Can't handle zero rectangles"); ASSERTDD(ulHwForeMix <= 15, "Weird hardware Rop"); ASSERTDD(ulHwBackMix <= 15, "Weird hardware Rop"); ASSERTDD(pptlMsk != NULL && psoMsk != NULL, "Can't have NULL masks"); ASSERTDD(psoMsk->iBitmapFormat == BMF_1BPP, "Mask has to be 1bpp"); ASSERTDD(!OVERLAP(prclDst, pptlSrc), "Source and dest can't overlap!");
while (INPW(EXT_FIFO_STATUS) & TWO_WORDS) ;
OUT_WORD(ALU_FG_FN, ulHwForeMix); OUT_WORD(ALU_BG_FN, ulHwBackMix);
dxSrc = pptlSrc->x - (prclDst->left + ppdev->xOffset); dySrc = pptlSrc->y - (prclDst->top + ppdev->yOffset); // Add to the absolute coordinate destination rectangle to
// get the corresponding absolute coordinate source rectangle
dxMsk = pptlMsk->x - (prclDst->left + ppdev->xOffset); dyMsk = pptlMsk->y - (prclDst->top + ppdev->yOffset); // Add to the absolute coordinate destination rectangle to
// get the corresponding absolute coordinate mask rectangle
lMskDelta = psoMsk->lDelta; pjMskScan0 = psoMsk->pvScan0;
while (TRUE) { while (INPW(EXT_FIFO_STATUS) & FIFTEEN_WORDS) ;
// Since we're not using the normal accelerator register macros,
// we have to explicitly account for the DFB offset:
yBottom = prcl->bottom + ppdev->yOffset; yTop = prcl->top + ppdev->yOffset; xRight = prcl->right + ppdev->xOffset; xLeft = prcl->left + ppdev->xOffset;
// The start has to be word aligned:
xBiasLeft = (xLeft + dxMsk) & 15; if (xBiasLeft != 0) { // Rev 3 ATI chips have goofy timing bugs on 66 MHz DX-2
// computers where some extended will not be correctly
// set the first time. The extended scissors registers
// have this problem, but setting them twice seems to work:
OUT_WORD(EXT_SCISSOR_L, xLeft); OUT_WORD(EXT_SCISSOR_L, xLeft); xLeft -= xBiasLeft; }
// The width has to be a word multiple:
xBiasRight = (xRight - xLeft) & 15; if (xBiasRight != 0) { OUT_WORD(EXT_SCISSOR_R, xRight - 1); OUT_WORD(EXT_SCISSOR_R, xRight - 1); xRight += 16 - xBiasRight; }
OUT_WORD(DP_CONFIG, FG_COLOR_SRC_BLIT | BG_COLOR_SRC_BLIT | DATA_ORDER | EXT_MONO_SRC_HOST | DRAW | WRITE | DATA_WIDTH);
OUT_WORD(SRC_X, xLeft + dxSrc); OUT_WORD(SRC_X_START, xLeft + dxSrc); OUT_WORD(SRC_X_END, xRight + dxSrc); OUT_WORD(SRC_Y, yTop + dySrc); OUT_WORD(SRC_Y_DIR, TOP_TO_BOTTOM);
OUT_WORD(DEST_X_START, xLeft); OUT_WORD(CUR_X, xLeft); OUT_WORD(DEST_X_END, xRight); OUT_WORD(CUR_Y, yTop); OUT_WORD(DEST_Y_END, yBottom);
cwMsk = (xRight - xLeft) / 16; // We'll be transferring WORDs
pjMsk = pjMskScan0 + (yTop + dyMsk) * lMskDelta + (xLeft + dxMsk) / 8; // Start is byte aligned (note
// that we don't have to add
// xBiasLeft)
cy = yBottom - yTop; lTmpDelta = lMskDelta - 2 * cwMsk;
// To be safe, we make sure there are always as many free FIFO entries
// as we'll transfer (note that this implementation isn't particularly
// efficient, especially for short scans):
_asm { ; eax = used for IN ; ebx = count of words remaining on current scan ; ecx = used for REP ; edx = used for IN and OUT ; esi = current source pointer ; edi = count of scans
mov esi,pjMsk mov edi,cy
Scan_Loop: mov ebx,cwMsk
Batch_Loop: mov edx,EXT_FIFO_STATUS in ax,dx and eax,SIXTEEN_WORDS jnz short Batch_Loop
mov edx,PIX_TRANS sub ebx,16 jle short Finish_Scan
mov ecx,16 rep outsw jmp short Batch_Loop
Finish_Scan: add ebx,16 mov ecx,ebx rep outsw
add esi,lTmpDelta dec edi jnz Scan_Loop }
if ((xBiasLeft | xBiasRight) != 0) { // Reset the clipping only if we used it:
while (INPW(EXT_FIFO_STATUS) & FOUR_WORDS) ; OUT_WORD(EXT_SCISSOR_L, 0); OUT_WORD(EXT_SCISSOR_R, ppdev->cxMemory - 1); OUT_WORD(EXT_SCISSOR_L, 0); OUT_WORD(EXT_SCISSOR_R, ppdev->cxMemory - 1); }
if (--c == 0) return;
prcl++; } }
/******************************Public*Routine******************************\
* VOID vPutBits * * Copies the bits from the given surface to the screen, using the memory * aperture. Must be pre-clipped. * * LATER: Do we really need this routine? * \**************************************************************************/
VOID vPutBits( PDEV* ppdev, SURFOBJ* psoSrc, // Source surface
RECTL* prclDst, // Destination rectangle in absolute coordinates!
POINTL* pptlSrc) // Source point
{ LONG xOffset; LONG yOffset;
// This is ugly. Oh well.
xOffset = ppdev->xOffset; yOffset = ppdev->yOffset;
ppdev->xOffset = 0; ppdev->yOffset = 0;
vIoXferNative(ppdev, 1, prclDst, OVERPAINT, OVERPAINT, psoSrc, pptlSrc, prclDst, NULL);
ppdev->xOffset = xOffset; ppdev->yOffset = yOffset; }
/******************************Public*Routine******************************\
* VOID vGetBits * * Copies the bits to the given surface from the screen, using the data * transfer register. Must be pre-clipped. * \**************************************************************************/
VOID vGetBits( PDEV* ppdev, SURFOBJ* psoDst, // Destination surface
RECTL* prclDst, // Destination rectangle
POINTL* pptlSrc) // Source point in absolute coordinates!
{ LONG cx; LONG cy; LONG lDstDelta; BYTE* pjDst; DWORD wOdd; // Think of it as a WORD
ULONG cwDst; ULONG cjEndByte;
IO_FIFO_WAIT(ppdev, 7); IO_PIX_CNTL(ppdev, ALL_ONES); // LATER: Do we have to set FRGD_MIX?
IO_FRGD_MIX(ppdev, SRC_CPU_DATA | OVERPAINT); IO_ABS_CUR_X(ppdev, pptlSrc->x); IO_ABS_CUR_Y(ppdev, pptlSrc->y);
cx = prclDst->right - prclDst->left; cy = prclDst->bottom - prclDst->top;
IO_MAJ_AXIS_PCNT(ppdev, cx - 1); IO_MIN_AXIS_PCNT(ppdev, cy - 1);
IO_CMD(ppdev, RECTANGLE_FILL | BUS_SIZE_16| WAIT | DRAWING_DIR_TBLRXM | DRAW | LAST_PIXEL_ON | READ | BYTE_SWAP);
lDstDelta = psoDst->lDelta; pjDst = (BYTE*) psoDst->pvScan0 + prclDst->top * lDstDelta + prclDst->left; cwDst = (cx >> 1);
WAIT_FOR_DATA_AVAILABLE(ppdev);
if ((cx & 1) == 0) { // Even destination scan length. Life is truly great.
do { vDataPortIn(ppdev, pjDst, cwDst); pjDst += lDstDelta;
} while (--cy != 0); } else { // Odd destination scan length.
//
// We have to be careful of this case because we want to do WORD
// transfers, but we can't overwrite either the beginning or ending
// of the scan. Note that since it's not legal to write a byte past
// the end of the bitmap or a byte before the beginning of the bitmap
// as that may cause an access violation, we cannot temporarily save
// and restore any extra bytes in the destination bitmap.
cjEndByte = cx - 1; // Byte offset from beginning of scan to
// last byte in scan. This is the offset
// to the odd byte that happens because
// we're inputting WORDs but the length
// of the destination scan is not a
// multiple of two.
while (TRUE) { vDataPortIn(ppdev, pjDst, cwDst); IO_PIX_TRANS_IN(ppdev, wOdd); *(pjDst + cjEndByte) = (BYTE) wOdd;
if (--cy == 0) break;
pjDst += lDstDelta; *(pjDst) = (BYTE) (wOdd >> 8);
vDataPortIn(ppdev, pjDst + 1, cwDst); pjDst += lDstDelta;
if (--cy == 0) break; } } }
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