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/******************************Module*Header*******************************\
* Module Name: palette.c * * Palette support. * * Copyright (c) 1992-1994 Microsoft Corporation \**************************************************************************/
#include "precomp.h"
// Global Table defining the 20 Window default colours. For 256 colour
// palettes the first 10 must be put at the beginning of the palette
// and the last 10 at the end of the palette.
PALETTEENTRY gapalBase[20] = { { 0, 0, 0, 0 }, // 0
{ 0x80,0, 0, 0 }, // 1
{ 0, 0x80,0, 0 }, // 2
{ 0x80,0x80,0, 0 }, // 3
{ 0, 0, 0x80,0 }, // 4
{ 0x80,0, 0x80,0 }, // 5
{ 0, 0x80,0x80,0 }, // 6
{ 0xC0,0xC0,0xC0,0 }, // 7
{ 192, 220, 192, 0 }, // 8
{ 166, 202, 240, 0 }, // 9
{ 255, 251, 240, 0 }, // 10
{ 160, 160, 164, 0 }, // 11
{ 0x80,0x80,0x80,0 }, // 12
{ 0xFF,0, 0 ,0 }, // 13
{ 0, 0xFF,0 ,0 }, // 14
{ 0xFF,0xFF,0 ,0 }, // 15
{ 0 ,0, 0xFF,0 }, // 16
{ 0xFF,0, 0xFF,0 }, // 17
{ 0, 0xFF,0xFF,0 }, // 18
{ 0xFF,0xFF,0xFF,0 }, // 19
};
/******************************Public*Routine******************************\
* BOOL bInitializePalette * * Initializes default palette for PDEV. * \**************************************************************************/
BOOL bInitializePalette( PDEV* ppdev, DEVINFO* pdi) { PALETTEENTRY* ppal; PALETTEENTRY* ppalTmp; ULONG ulLoop; BYTE jRed; BYTE jGre; BYTE jBlu; HPALETTE hpal;
if (ppdev->iBitmapFormat == BMF_8BPP) { // Allocate our palette:
ppal = (PALETTEENTRY*)EngAllocMem(FL_ZERO_MEMORY, (sizeof(PALETTEENTRY) * 256), ALLOC_TAG); if (ppal == NULL) goto ReturnFalse;
ppdev->pPal = ppal;
// Generate 256 (8*4*4) RGB combinations to fill the palette
jRed = 0; jGre = 0; jBlu = 0;
ppalTmp = ppal;
for (ulLoop = 256; ulLoop != 0; ulLoop--) { ppalTmp->peRed = jRed; ppalTmp->peGreen = jGre; ppalTmp->peBlue = jBlu; ppalTmp->peFlags = 0;
ppalTmp++;
if (!(jRed += 32)) if (!(jGre += 32)) jBlu += 64; }
// Fill in Windows reserved colours from the WIN 3.0 DDK
// The Window Manager reserved the first and last 10 colours for
// painting windows borders and for non-palette managed applications.
for (ulLoop = 0; ulLoop < 10; ulLoop++) { // First 10
ppal[ulLoop] = gapalBase[ulLoop];
// Last 10
ppal[246 + ulLoop] = gapalBase[ulLoop+10]; }
// Create handle for palette.
hpal = EngCreatePalette(PAL_INDEXED, 256, (ULONG*) ppal, 0, 0, 0); } else { ASSERTDD((ppdev->iBitmapFormat == BMF_16BPP) || (ppdev->iBitmapFormat == BMF_32BPP), "This case handles only 16 or 32bpp");
hpal = EngCreatePalette(PAL_BITFIELDS, 0, NULL, ppdev->flRed, ppdev->flGreen, ppdev->flBlue); }
ppdev->hpalDefault = hpal; pdi->hpalDefault = hpal;
if (hpal == 0) goto ReturnFalse;
return(TRUE);
ReturnFalse:
DISPDBG((0, "Failed bInitializePalette")); return(FALSE); }
/******************************Public*Routine******************************\
* VOID vUninitializePalette * * Frees resources allocated by bInitializePalette. * * Note: In an error case, this may be called before bInitializePalette. * \**************************************************************************/
VOID vUninitializePalette(PDEV* ppdev) { // Delete the default palette if we created one:
if (ppdev->hpalDefault != 0) EngDeletePalette(ppdev->hpalDefault);
if (ppdev->pPal != (PALETTEENTRY*) NULL) EngFreeMem(ppdev->pPal); }
/******************************Public*Routine******************************\
* BOOL bEnablePalette * * Initialize the hardware's 8bpp palette registers. * \**************************************************************************/
BOOL bEnablePalette(PDEV* ppdev) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; ULONG ulReturnedDataLength; ULONG cColors; PVIDEO_CLUTDATA pScreenClutData;
if (ppdev->iBitmapFormat == BMF_8BPP) { // Fill in pScreenClut header info:
pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = 256; pScreenClut->FirstEntry = 0;
// Copy colours in:
cColors = 256; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0]));
while(cColors--) { pScreenClutData[cColors].Red = ppdev->pPal[cColors].peRed >> ppdev->cPaletteShift; pScreenClutData[cColors].Green = ppdev->pPal[cColors].peGreen >> ppdev->cPaletteShift; pScreenClutData[cColors].Blue = ppdev->pPal[cColors].peBlue >> ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; }
// Set palette registers:
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &ulReturnedDataLength)) { DISPDBG((0, "Failed bEnablePalette")); return(FALSE); } }
DISPDBG((5, "Passed bEnablePalette"));
return(TRUE); }
/******************************Public*Routine******************************\
* VOID vDisablePalette * * Undoes anything done in bEnablePalette. * \**************************************************************************/
VOID vDisablePalette( PDEV* ppdev) { // Nothin' to do
}
/******************************Public*Routine******************************\
* VOID vAssertModePalette * * Sets/resets the palette in preparation for full-screen/graphics mode. * \**************************************************************************/
VOID vAssertModePalette( PDEV* ppdev, BOOL bEnable) { // USER immediately calls DrvSetPalette after switching out of
// full-screen, so we don't have to worry about resetting the
// palette here.
}
/******************************Public*Routine******************************\
* BOOL DrvSetPalette * * DDI entry point for manipulating the palette. * \**************************************************************************/
BOOL DrvSetPalette( DHPDEV dhpdev, PALOBJ* ppalo, FLONG fl, ULONG iStart, ULONG cColors) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; PVIDEO_CLUTDATA pScreenClutData; PDEV* ppdev;
UNREFERENCED_PARAMETER(fl);
ppdev = (PDEV*) dhpdev;
// Fill in pScreenClut header info:
pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = (USHORT) cColors; pScreenClut->FirstEntry = (USHORT) iStart;
pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0]));
if (cColors != PALOBJ_cGetColors(ppalo, iStart, cColors, (ULONG*) pScreenClutData)) { DISPDBG((0, "DrvSetPalette failed PALOBJ_cGetColors")); return (FALSE); }
// Set the high reserved byte in each palette entry to 0.
// Do the appropriate palette shifting to fit in the DAC.
if (ppdev->cPaletteShift) { while(cColors--) { pScreenClutData[cColors].Red >>= ppdev->cPaletteShift; pScreenClutData[cColors].Green >>= ppdev->cPaletteShift; pScreenClutData[cColors].Blue >>= ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } } else { while(cColors--) { pScreenClutData[cColors].Unused = 0; } }
// Set palette registers
if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &cColors)) { DISPDBG((0, "DrvSetPalette failed EngDeviceIoControl")); return (FALSE); }
return(TRUE);
}
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