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/******************************Module*Header*******************************\
* Module Name: bank.c * * Contains all the banking code for the display driver. * * It's helpful not to have to implement all the DDI drawing functionality * in a driver (who wants to write the code to support true ROP4's with * arbitrary sized patterns?). Fortunately, we can punt to GDI for any * drawing we don't want to do. And if GDI can write directly on the frame * buffer bits, performance won't even be toooo bad. * * NT's GDI can draw on any standard format frame buffer. When the entire * frame buffer can be mapped into main memory, it's very simple to set up: * the display driver tells GDI the frame buffer format and location, and * GDI can then just draw directly. * * When only one bank of the frame buffer can be mapped into main memory * at one time (e.g., there is a moveable 64k aperture) things are not * nearly so easy. For every bank spanned by a drawing operation, we have * to set the hardware to the bank, and call back to GDI. We tell GDI * to draw only on the mapped-in bank by mucking with the drawing call's * CLIPOBJ. * * This module contains the code for doing all banking support. * * This code supports 8, 16 and 32bpp colour depths, arbitrary bank * sizes, and handles 'broken rasters' (which happens when the bank size * is not a multiple of the scan length; some scans will end up being * split over two separate banks). * * Note: If you mess with this code and break it, you can expect to get * random access violations on call-backs in internal GDI routines * that are very hard to debug. * * Copyright (c) 1993-1995 Microsoft Corporation \**************************************************************************/
#include "precomp.h"
////////////////////////////////////////////////////////////////////////////
VOID vI32BankSelectMode( // Note: If this function changes, must
PDEV* ppdev, // change Asm routines!
BANKDATA* pbd, BANK_MODE bankm) { BYTE* pjIoBase;
if (bankm == BANK_ON) { // Make sure the processor's graphics engine is idle before we
// start drawing. See wait_for_idle_M8.
pjIoBase = ppdev->pjIoBase;
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 16);
do {} while (I32_IW(pjIoBase, EXT_GE_STATUS) & GE_ACTIVE); } }
VOID vI32BankMap( PDEV* ppdev, BANKDATA* pbd, LONG iBank) { I32_OW_DIRECT(ppdev->pjIoBase, 0x01CE, ((iBank & 0x0f) << 9) | 0xb2); I32_OW_DIRECT(ppdev->pjIoBase, 0x01CE, ((iBank & 0x30) << 4) | 0xae); }
VOID vI32BankInitialize( PDEV* ppdev, BANKDATA* pbd) { }
////////////////////////////////////////////////////////////////////////////
VOID vM64BankSelectMode( // Note: If this function changes, must
PDEV* ppdev, // change Asm routines!
BANKDATA* pbd, BANK_MODE bankm) { BYTE* pjMmBase;
if (bankm == BANK_ON) { // Make sure the processor's graphics engine is idle before we
// start drawing. See wait_for_idle_M64.
pjMmBase = ppdev->pjMmBase;
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 16);
do {} while (M64_ID(pjMmBase, GUI_STAT) & 1); } }
VOID vM64BankMap( PDEV* ppdev, BANKDATA* pbd, LONG iBank) { M64_OD_DIRECT(ppdev->pjMmBase, MEM_VGA_WP_SEL, (iBank*2) | ((iBank*2 + 1) << 16));
M64_OD_DIRECT(ppdev->pjMmBase, MEM_VGA_RP_SEL, (iBank*2) | ((iBank*2 + 1) << 16)); }
VOID vM64BankInitialize( PDEV* ppdev, BANKDATA* pbd) { }
/******************************Public*Routine******************************\
* BOOL bEnableBanking * \**************************************************************************/
BOOL bEnableBanking( PDEV* ppdev) { CLIPOBJ* pcoBank; SURFOBJ* psoBank; SIZEL sizl; HSURF hsurf; FNBANKINITIALIZE* pfnBankInitialize; LONG lDelta; LONG cjBank; LONG cPower2;
// Create a temporary clip object that we'll use for the bank
// when we're given a Null or DC_TRIVIAL clip object:
pcoBank = EngCreateClip(); if (pcoBank == NULL) goto ReturnFalse;
// We break every per-bank GDI call-back into simple rectangles:
pcoBank->iDComplexity = DC_RECT; pcoBank->fjOptions = OC_BANK_CLIP;
// Create a GDI surface that we'll wrap around our bank in
// call-backs:
sizl.cx = ppdev->cxMemory; sizl.cy = ppdev->cyMemory;
hsurf = (HSURF) EngCreateBitmap(sizl, ppdev->lDelta, ppdev->iBitmapFormat, BMF_TOPDOWN, ppdev->pjScreen);
// Note that we hook zero calls -- after all, the entire point
// of all this is to have GDI do all the drawing on the bank.
// Once we're done the association, we can leave the surface
// permanently locked:
if ((hsurf == 0) || (!EngAssociateSurface(hsurf, ppdev->hdevEng, 0)) || (!(psoBank = EngLockSurface(hsurf)))) { DISPDBG((0, "Failed wrapper surface creation"));
EngDeleteSurface(hsurf); EngDeleteClip(pcoBank);
goto ReturnFalse; }
ppdev->hsurfPunt = hsurf; // Just for 24bpp mach32 with linear aperture
ppdev->pcoBank = pcoBank; ppdev->psoBank = psoBank; ppdev->pvBankData = &ppdev->aulBankData[0];
if ((ppdev->iMachType == MACH_MM_32) || (ppdev->iMachType == MACH_IO_32)) { ppdev->bankmOnOverlapped = BANK_ON; ppdev->pfnBankMap = vI32BankMap; ppdev->pfnBankSelectMode = vI32BankSelectMode; pfnBankInitialize = vI32BankInitialize; } else { ppdev->bankmOnOverlapped = BANK_ON; ppdev->pfnBankMap = vM64BankMap; ppdev->pfnBankSelectMode = vM64BankSelectMode; pfnBankInitialize = vM64BankInitialize; }
#if !defined(ALPHA)
// For mach8, we only need the psoBank and function pointers
// initialized. Because cjBank will be zero, if we continue
// we will be in trouble.
if (ppdev->iAperture == APERTURE_NONE) return TRUE; #endif
lDelta = ppdev->lDelta; cjBank = ppdev->cjBank;
ASSERTDD(lDelta > 0, "Bad things happen with negative lDeltas"); ASSERTDD(cjBank > lDelta, "Worse things happen with bad bank sizes");
if (((lDelta & (lDelta - 1)) != 0) || ((cjBank & (cjBank - 1)) != 0)) { // When either the screen stride or the bank size is not a power
// of two, we have to use the slower 'bBankComputeNonPower2'
// function for bank calculations, 'cause there can be broken
// rasters and stuff:
ppdev->pfnBankCompute = bBankComputeNonPower2; } else { // We can use the super duper fast bank calculator. Yippie,
// yahoo! (I am easily amused.)
cPower2 = 0; while (cjBank != lDelta) { cjBank >>= 1; cPower2++; }
// We've just calculated that cjBank / lDelta = 2 ^ cPower2:
ppdev->cPower2ScansPerBank = cPower2;
while (cjBank != 1) { cjBank >>= 1; cPower2++; }
// Continuing on, we've calculated that cjBank = 2 ^ cPower2:
ppdev->cPower2BankSizeInBytes = cPower2;
ppdev->pfnBankCompute = bBankComputePower2; }
// Warm up the hardware:
pfnBankInitialize(ppdev, ppdev->pvBankData); ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_ENABLE);
DISPDBG((5, "Passed bEnableBanking"));
return(TRUE);
ReturnFalse:
DISPDBG((0, "Failed bEnableBanking!"));
return(FALSE); }
/******************************Public*Routine******************************\
* VOID vDisableBanking * \**************************************************************************/
VOID vDisableBanking(PDEV* ppdev) { HSURF hsurf;
if (ppdev->psoBank != NULL) { hsurf = ppdev->psoBank->hsurf; EngUnlockSurface(ppdev->psoBank); EngDeleteSurface(hsurf); }
if (ppdev->pcoBank != NULL) EngDeleteClip(ppdev->pcoBank); }
/******************************Public*Routine******************************\
* VOID vAssertModeBanking * \**************************************************************************/
VOID vAssertModeBanking( PDEV* ppdev, BOOL bEnable) { // Inform the miniport bank code about the change in state:
ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, bEnable ? BANK_ENABLE : BANK_DISABLE); }
/******************************Public*Routine******************************\
* BOOL bBankComputeNonPower2 * * Given the bounds of the drawing operation described by 'prclDraw', * computes the bank number and rectangle bounds for the first engine * call back. * * Returns the bank number, 'prclBank' is the bounds for the first * call-back, and 'pcjOffset' is the adjustment for 'pvScan0'. * * This routine does a couple of divides for the bank calculation. We * don't use a look-up table for banks because it's not straight forward * to use with broken rasters, and with large amounts of video memory * and small banks, the tables could get large. We'd probably use it * infrequently enough that the memory manager would be swapping it * in and out whenever we touched it. * * Returns TRUE if prclDraw is entirely contained in one bank; FALSE if * prclDraw spans multiple banks. * \**************************************************************************/
BOOL bBankComputeNonPower2( // Type FNBANKCOMPUTE
PDEV* ppdev, RECTL* prclDraw, // Extents of drawing operation, in absolute
// coordinates
RECTL* prclBank, // Returns bounds of drawing operation for this
// bank, in absolute coordinates
LONG* pcjOffset, // Returns the byte offset for this bank
LONG* piBank) // Returns the bank number
{ LONG cjBufferOffset; LONG iBank; LONG cjBank; LONG cjBankOffset; LONG cjBankRemainder; LONG cjScan; LONG cScansInBank; LONG cjScanRemainder; LONG lDelta; BOOL bOneBank;
bOneBank = FALSE; lDelta = ppdev->lDelta;
cjBufferOffset = prclDraw->top * lDelta + (prclDraw->left * ppdev->cjPelSize);
cjBank = ppdev->cjBank;
// iBank = cjBufferOffset / cjBank;
// cjBankOffset = cjBufferOffset % cjBank;
QUOTIENT_REMAINDER(cjBufferOffset, cjBank, iBank, cjBankOffset);
*piBank = iBank; *pcjOffset = iBank * cjBank; cjBankRemainder = cjBank - cjBankOffset; cjScan = (prclDraw->right - prclDraw->left) * ppdev->cjPelSize;
if (cjBankRemainder < cjScan) { // Oh no, we've got a broken raster!
prclBank->left = prclDraw->left; prclBank->right = prclDraw->left + (cjBankRemainder / ppdev->cjPelSize); prclBank->top = prclDraw->top; prclBank->bottom = prclDraw->top + 1; } else { // cScansInBank = cjBankRemainder / lDelta;
// cjScanRemainder = cjBankRemainder % lDelta;
ASSERTDD(lDelta > 0, "We assume positive lDelta here");
QUOTIENT_REMAINDER(cjBankRemainder, lDelta, cScansInBank, cjScanRemainder);
if (cjScanRemainder >= cjScan) { // The bottom scan of the bank may be broken, but it breaks after
// any drawing we'll be doing on that scan. So we can simply
// add the scan to this bank:
cScansInBank++; }
prclBank->left = prclDraw->left; prclBank->right = prclDraw->right; prclBank->top = prclDraw->top; prclBank->bottom = prclDraw->top + cScansInBank;
if (prclBank->bottom >= prclDraw->bottom) { prclBank->bottom = prclDraw->bottom; bOneBank = TRUE; } }
return(bOneBank); }
/******************************Public*Routine******************************\
* BOOL bBankComputePower2 * * Functions the same as 'bBankComputeNonPower2', except that it is * an accelerated special case for when both the screen stride and bank * size are powers of 2. * \**************************************************************************/
BOOL bBankComputePower2( // Type FNBANKCOMPUTE
PDEV* ppdev, RECTL* prclDraw, // Extents of drawing operation, in absolute
// coordinates
RECTL* prclBank, // Returns bounds of drawing operation for this
// bank, in absolute coordinates
LONG* pcjOffset, // Returns the byte offset for this bank
LONG* piBank) // Returns the bank number
{ LONG iBank; LONG yTopNextBank; BOOL bOneBank;
iBank = prclDraw->top >> ppdev->cPower2ScansPerBank; yTopNextBank = (iBank + 1) << ppdev->cPower2ScansPerBank; *piBank = iBank; *pcjOffset = iBank << ppdev->cPower2BankSizeInBytes;
prclBank->left = prclDraw->left; prclBank->right = prclDraw->right; prclBank->top = prclDraw->top; prclBank->bottom = yTopNextBank;
bOneBank = FALSE; if (prclBank->bottom >= prclDraw->bottom) { prclBank->bottom = prclDraw->bottom; bOneBank = TRUE; }
return(bOneBank); }
/******************************Public*Routine******************************\
* VOID vBankStart * * Given the bounds of the drawing operation described by 'prclDraw' and * the original clip object, maps in the first bank and returns in * 'pbnk->pco' and 'pbnk->pso' the CLIPOBJ and SURFOBJ to be passed to the * engine for the first banked call-back. * * Note: This routine only supports the screen being the destination, and * not the source. We have a separate, faster routine for doing * SRCCOPY reads from the screen, so it isn't worth the extra code * size to implement. * \**************************************************************************/
VOID vBankStart( PDEV* ppdev, // Physical device information.
RECTL* prclDraw, // Rectangle bounding the draw area, in relative
// coordinates. Note that 'left' and 'right'
// should be set for correct handling with broken
// rasters.
CLIPOBJ* pco, // Original drawing clip object (may be modified).
BANK* pbnk) // Resulting bank information.
{ LONG cjOffset; LONG xOffset; LONG yOffset;
xOffset = ppdev->xOffset; yOffset = ppdev->yOffset;
if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL)) { pco = ppdev->pcoBank;
// Reset the clipping flag to trivial because we may have left
// it as rectangular in a previous call:
pco->iDComplexity = DC_TRIVIAL;
// At the same time we convert to absolute coordinates, make sure
// we won't try to enumerate past the bounds of the screen:
pbnk->rclDraw.left = prclDraw->left + xOffset; pbnk->rclDraw.right = prclDraw->right + xOffset;
pbnk->rclDraw.top = max(0, prclDraw->top + yOffset); pbnk->rclDraw.bottom = min(ppdev->cyMemory, prclDraw->bottom + yOffset); } else { pbnk->rclSaveBounds = pco->rclBounds; pbnk->iSaveDComplexity = pco->iDComplexity; pbnk->fjSaveOptions = pco->fjOptions;
// Let GDI know that it has to pay attention to the clip object:
pco->fjOptions |= OC_BANK_CLIP;
// We have to honour the original clip object's rclBounds, so
// intersect the drawing region with it, then convert to absolute
// coordinates:
pbnk->rclDraw.left = max(prclDraw->left, pco->rclBounds.left) + xOffset; pbnk->rclDraw.right = min(prclDraw->right, pco->rclBounds.right) + xOffset; pbnk->rclDraw.top = max(prclDraw->top, pco->rclBounds.top) + yOffset; pbnk->rclDraw.bottom = min(prclDraw->bottom, pco->rclBounds.bottom) + yOffset; }
if ((pbnk->rclDraw.left > pbnk->rclDraw.right) || (pbnk->rclDraw.top > pbnk->rclDraw.bottom)) { // It's conceivable that we could get a situation where we have
// an empty draw rectangle. Make sure we won't puke on our shoes:
pbnk->rclDraw.left = 0; pbnk->rclDraw.right = 0; pbnk->rclDraw.top = 0; pbnk->rclDraw.bottom = 0; }
if (!ppdev->pfnBankCompute(ppdev, &pbnk->rclDraw, &pco->rclBounds, &cjOffset, &pbnk->iBank)) { // The drawing operation spans multiple banks. If the original
// clip object was marked as trivial, we have to make sure to
// change it to rectangular so that GDI knows to pay attention
// to the bounds of the bank:
if (pco->iDComplexity == DC_TRIVIAL) pco->iDComplexity = DC_RECT; }
pbnk->ppdev = ppdev; pbnk->pco = pco; pbnk->pso = ppdev->psoBank;
// Convert rclBounds and pvScan0 from absolute coordinates back to
// relative. When GDI calculates where to start drawing, it computes
// pjDst = pso->pvScan0 + y * pso->lDelta + (x * cjPelSize), where 'x'
// and 'y' are relative coordinates. We'll muck with pvScan0 to get
// it pointing to the correct spot in the bank:
pbnk->pso->pvScan0 = ppdev->pjScreen - cjOffset + yOffset * ppdev->lDelta + (xOffset * ppdev->cjPelSize);
pbnk->pso->lDelta = ppdev->lDelta; // Other functions muck with this value
ASSERTDD((((ULONG_PTR) pbnk->pso->pvScan0) & 3) == 0, "Off-screen bitmaps must be dword aligned");
pco->rclBounds.left -= xOffset; pco->rclBounds.right -= xOffset; pco->rclBounds.top -= yOffset; pco->rclBounds.bottom -= yOffset;
// Enable banking and map in bank iBank:
ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_ON); ppdev->pfnBankMap(ppdev, ppdev->pvBankData, pbnk->iBank); }
/******************************Public*Routine******************************\
* BOOL bBankEnum * * If there is another bank to be drawn on, maps in the bank and returns * TRUE and the CLIPOBJ and SURFOBJ to be passed in the banked call-back. * * If there were no more banks to be drawn, returns FALSE. * \**************************************************************************/
BOOL bBankEnum( BANK* pbnk) { LONG iBank; LONG cjOffset; PDEV* ppdev; CLIPOBJ* pco; LONG xOffset; LONG yOffset;
ppdev = pbnk->ppdev; pco = pbnk->pco; xOffset = ppdev->xOffset; yOffset = ppdev->yOffset;
// We check here to see if we have to handle the second part of
// a broken raster. Recall that pbnk->rclDraw is in absolute
// coordinates, but pco->rclBounds is in relative coordinates:
if (pbnk->rclDraw.right - xOffset != pco->rclBounds.right) { // The clip object's 'top' and 'bottom' are already correct:
pco->rclBounds.left = pco->rclBounds.right; pco->rclBounds.right = pbnk->rclDraw.right - xOffset;
pbnk->pso->pvScan0 = (BYTE*) pbnk->pso->pvScan0 - ppdev->cjBank; pbnk->iBank++;
ppdev->pfnBankMap(ppdev, ppdev->pvBankData, pbnk->iBank);
return(TRUE); }
if (pbnk->rclDraw.bottom > pco->rclBounds.bottom + yOffset) { // Advance the drawing area 'top' to account for the bank we've
// just finished, and map in the new bank:
pbnk->rclDraw.top = pco->rclBounds.bottom + yOffset;
ppdev->pfnBankCompute(ppdev, &pbnk->rclDraw, &pco->rclBounds, &cjOffset, &iBank);
// Convert rclBounds back from absolute to relative coordinates:
pco->rclBounds.left -= xOffset; pco->rclBounds.right -= xOffset; pco->rclBounds.top -= yOffset; pco->rclBounds.bottom -= yOffset;
// If we just finished handling a broken raster, we've already
// got the bank mapped in:
if (iBank != pbnk->iBank) { pbnk->iBank = iBank; pbnk->pso->pvScan0 = (BYTE*) pbnk->pso->pvScan0 - ppdev->cjBank;
ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank); }
return(TRUE); }
// We're done! Turn off banking and reset the clip object if necessary:
ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_OFF);
if (pco != ppdev->pcoBank) { pco->rclBounds = pbnk->rclSaveBounds; pco->iDComplexity = pbnk->iSaveDComplexity; pco->fjOptions = pbnk->fjSaveOptions; }
return(FALSE); }
/******************************Public*Routine******************************\
* VOID vAlignedCopy * * Copies the given portion of a bitmap, using dword alignment for the * screen. Note that this routine has no notion of banking. * * Updates ppjDst and ppjSrc to point to the beginning of the next scan. * \**************************************************************************/
VOID vAlignedCopy( PDEV* ppdev, BYTE** ppjDst, LONG lDstDelta, BYTE** ppjSrc, LONG lSrcDelta, LONG cjScan, LONG cyScan, BOOL bDstIsScreen) { BYTE* pjDst; BYTE* pjSrc; LONG cjMiddle; LONG culMiddle; LONG cjStartPhase; LONG cjEndPhase;
pjSrc = *ppjSrc; pjDst = *ppjDst;
cjStartPhase = (LONG)(0 - ((bDstIsScreen) ? (ULONG_PTR) pjDst : (ULONG_PTR) pjSrc)) & 3; cjMiddle = cjScan - cjStartPhase;
if (cjMiddle < 0) { cjStartPhase = 0; cjMiddle = cjScan; }
lSrcDelta -= cjScan; lDstDelta -= cjScan; // Account for middle
cjEndPhase = cjMiddle & 3; culMiddle = cjMiddle >> 2;
if (DIRECT_ACCESS(ppdev)) { LONG i;
///////////////////////////////////////////////////////////////////
// Portable bus-aligned copy
//
// 'memcpy' usually aligns to the destination, so we could call
// it for that case, but unfortunately we can't be sure. We
// always want to align to the frame buffer:
CP_MEMORY_BARRIER();
if (bDstIsScreen) { // Align to the destination (implying that the source may be
// unaligned):
for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst++ = *pjSrc++; }
for (i = culMiddle; i > 0; i--) { *((ULONG*) pjDst) = *((ULONG UNALIGNED *) pjSrc); pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); }
for (i = cjEndPhase; i > 0; i--) { *pjDst++ = *pjSrc++; }
pjSrc += lSrcDelta; pjDst += lDstDelta; } } else { // Align to the source (implying that the destination may be
// unaligned):
for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst++ = *pjSrc++; }
for (i = culMiddle; i > 0; i--) { *((ULONG UNALIGNED *) pjDst) = *((ULONG*) (pjSrc));
pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); }
for (i = cjEndPhase; i > 0; i--) { *pjDst++ = *pjSrc++; }
pjSrc += lSrcDelta; pjDst += lDstDelta; } }
*ppjSrc = pjSrc; // Save the updated pointers
*ppjDst = pjDst; } else { LONG i;
///////////////////////////////////////////////////////////////////
// No direct dword reads bus-aligned copy
//
// Because we support the ATI on ancient Jensen Alpha's, we also
// have to support a sparse view of the frame buffer -- which
// means using the 'ioaccess.h' macros.
//
// We also go through this code path if doing dword reads would
// crash a non-x86 system.
MEMORY_BARRIER();
if (bDstIsScreen) { // Align to the destination (implying that the source may be
// unaligned):
for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { WRITE_REGISTER_UCHAR(pjDst, *pjSrc); pjSrc++; pjDst++; }
for (i = culMiddle; i > 0; i--) { WRITE_REGISTER_ULONG(pjDst, *((ULONG UNALIGNED *) pjSrc)); pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); }
for (i = cjEndPhase; i > 0; i--) { WRITE_REGISTER_UCHAR(pjDst, *pjSrc); pjSrc++; pjDst++; }
pjSrc += lSrcDelta; pjDst += lDstDelta; } } else { // Align to the source (implying that the destination may be
// unaligned):
for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst = READ_REGISTER_UCHAR(pjSrc); pjSrc++; pjDst++; }
for (i = culMiddle; i > 0; i--) { // There are some board 864/964 boards where we can't
// do dword reads from the frame buffer without
// crashing the system.
*((ULONG UNALIGNED *) pjDst) = ((ULONG) READ_REGISTER_UCHAR(pjSrc + 3) << 24) | ((ULONG) READ_REGISTER_UCHAR(pjSrc + 2) << 16) | ((ULONG) READ_REGISTER_UCHAR(pjSrc + 1) << 8) | ((ULONG) READ_REGISTER_UCHAR(pjSrc));
pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); }
for (i = cjEndPhase; i > 0; i--) { *pjDst = READ_REGISTER_UCHAR(pjSrc); pjSrc++; pjDst++; }
pjSrc += lSrcDelta; pjDst += lDstDelta; } }
*ppjSrc = pjSrc; // Save the updated pointers
*ppjDst = pjDst; } }
/******************************Public*Routine******************************\
* VOID vPutBits * * Copies the bits from the given surface to the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/
VOID vPutBits( PDEV* ppdev, SURFOBJ* psoSrc, RECTL* prclDst, // Absolute coordinates!
POINTL* pptlSrc) // Absolute coordinates!
{ RECTL rclDraw; RECTL rclBank; LONG iBank; LONG cjOffset; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; LONG iNewBank; LONG cjRemainder;
// We need a local copy of 'rclDraw' because we'll be iteratively
// modifying 'top' and passing the modified rectangle back into
// bBankComputeNonPower2:
rclDraw = *prclDst;
ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "Rectangle wasn't fully clipped");
// Compute the first bank, enable banking, then map in iBank:
ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iBank); ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_ON); ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank);
// Calculate the pointer to the upper-left corner of both rectangles:
lDstDelta = ppdev->lDelta; pjDst = ppdev->pjScreen + rclDraw.top * lDstDelta + (rclDraw.left * ppdev->cjPelSize) - cjOffset;
lSrcDelta = psoSrc->lDelta; pjSrc = (BYTE*) psoSrc->pvScan0 + pptlSrc->y * lSrcDelta + (pptlSrc->x * ppdev->cjPelSize);
while (TRUE) { cjScan = (rclBank.right - rclBank.left) * ppdev->cjPelSize; cyScan = (rclBank.bottom - rclBank.top);
vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, TRUE); // Screen is the destination
if (rclDraw.right != rclBank.right) { // Handle the second part of the broken raster:
iBank++;
ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank);
// Number of bytes we've yet to do on the broken scan:
cjRemainder = (rclDraw.right - rclBank.right) * ppdev->cjPelSize;
// Account for the fact that we're now one bank lower in the
// destination:
pjDst -= ppdev->cjBank;
// Implicitly back up the source and destination pointers to the
// unfinished portion of the scan:
if (DIRECT_ACCESS(ppdev)) { memcpy(pjDst + (cjScan - lDstDelta), pjSrc + (cjScan - lSrcDelta), cjRemainder); } else { BYTE* pjTmpDst = pjDst + (cjScan - lDstDelta); BYTE* pjTmpSrc = pjSrc + (cjScan - lSrcDelta);
vAlignedCopy(ppdev, &pjTmpDst, 0, &pjTmpSrc, 0, cjRemainder, 1, TRUE); // Screen is the destination
} }
if (rclDraw.bottom > rclBank.bottom) { rclDraw.top = rclBank.bottom; ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iNewBank);
// If we just handled the second part of a broken raster,
// then we've already got the bank correctly mapped in:
if (iNewBank != iBank) { pjDst -= ppdev->cjBank; iBank = iNewBank;
ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank); } } else { // We're done! Turn off banking and leave:
ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_OFF);
return; } } }
/******************************Public*Routine******************************\
* VOID vGetBits * * Copies the bits to the given surface from the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/
VOID vGetBits( PDEV* ppdev, SURFOBJ* psoDst, RECTL* prclDst, // Absolute coordinates!
POINTL* pptlSrc) // Absolute coordinates!
{ RECTL rclDraw; RECTL rclBank; LONG iBank; LONG cjOffset; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; LONG iNewBank; LONG cjRemainder;
rclDraw.left = pptlSrc->x; rclDraw.top = pptlSrc->y; rclDraw.right = rclDraw.left + (prclDst->right - prclDst->left); rclDraw.bottom = rclDraw.top + (prclDst->bottom - prclDst->top);
ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "Rectangle wasn't fully clipped");
// Compute the first bank, enable banking, then map in iBank.
ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iBank); ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_ON); ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank);
// Calculate the pointer to the upper-left corner of both rectangles:
lSrcDelta = ppdev->lDelta; pjSrc = ppdev->pjScreen + rclDraw.top * lSrcDelta + (rclDraw.left * ppdev->cjPelSize) - cjOffset;
lDstDelta = psoDst->lDelta; pjDst = (BYTE*) psoDst->pvScan0 + prclDst->top * lDstDelta + (prclDst->left * ppdev->cjPelSize);
while (TRUE) { cjScan = (rclBank.right - rclBank.left) * ppdev->cjPelSize; cyScan = (rclBank.bottom - rclBank.top);
vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, FALSE); // Screen is the source
if (rclDraw.right != rclBank.right) { // Handle the second part of the broken raster:
iBank++;
ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank);
// Number of bytes we've yet to do on the broken scan:
cjRemainder = (rclDraw.right - rclBank.right) * ppdev->cjPelSize;
// Account for the fact that we're now one bank lower in the
// source:
pjSrc -= ppdev->cjBank;
// Implicitly back up the source and destination pointers to the
// unfinished portion of the scan. Note that we don't have to
// advance the pointers because they're already pointing to the
// beginning of the next scan:
if (DIRECT_ACCESS(ppdev)) { memcpy(pjDst + (cjScan - lDstDelta), pjSrc + (cjScan - lSrcDelta), cjRemainder); } else { BYTE* pjTmpDst = pjDst + (cjScan - lDstDelta); BYTE* pjTmpSrc = pjSrc + (cjScan - lSrcDelta);
vAlignedCopy(ppdev, &pjTmpDst, 0, &pjTmpSrc, 0, cjRemainder, 1, FALSE); // Screen is the source
} }
if (rclDraw.bottom > rclBank.bottom) { rclDraw.top = rclBank.bottom; ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iNewBank);
// If we just handled the second part of a broken raster,
// then we've already got the bank correctly mapped in:
if (iNewBank != iBank) { pjSrc -= ppdev->cjBank; iBank = iNewBank;
ppdev->pfnBankMap(ppdev, ppdev->pvBankData, iBank); } } else { // We're done! Turn off banking and leave:
ppdev->pfnBankSelectMode(ppdev, ppdev->pvBankData, BANK_OFF);
return; } } }
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