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// File Name: pc2unix.c
// Owner: Tetsuhide Akaishi
// Revision: 1.00 02/21/'93 Tetsuhide Akaishi
//
#include "win32.h"
#include "fechrcnv.h"
int PC_to_JPNUNIX ( int CodeSet, UCHAR *pPCChar, int PCChar_len, UCHAR *pUNIXChar, int UNIXChar_len ) // The PC_to_JPNUNIX function convert a character string as PC code
// set string to a Japanese UNIX code set string.
//
//
// int CodeSet Code Set Type.
// There are three Japanese Code set in UNIX world.
// These code sets are JIS, EUC and Shift JIS.
// When CodePage is Japanese, the following Code set
// constants are defined:
//
// Value Meaning
// CODE_JPN_JIS JIS Code Set. The function convert
// pPCChar string
// to a JIS code set string.
// CODE_JPN_EUC EUC Code Set. The function convert
// pPCChar string
// to a EUC code set string.
// CODE_JPN_SJIS Shift JIS Code Set.
//
// UCHAR *pPCChar Points to the character string to be converted.
//
// int PCChar_len Specifies the size in bytes of the string pointed
// to by the pPCChar parameter. If this value is -1,
// the string is assumed to be NULL terminated and the
// length is calculated automatically.
//
//
// UCHAR *pUNIXChar Points to a buffer that receives the convert string
// from PC Code to UNIX Code.
//
// int UNIXChar_len Specifies the size, in UNIX characters of the buffer
// pointed to by the pUNIXChar parameter. If the value is
// zero, the function returns the number of UNIX characters
// required for the buffer, and makes no use of the
// pUNIXChar buffer.
//
// Return Value
// If the function succeeds, and UNIXChar_len is nonzero, the return value is
// the number of UNIX characters written to the buffer pointed to by pUNIXChar.
//
// If the function succeeds, and UNIXChar_len is zero, the return value is the
// required size, in UNIX characters, for a buffer that can receive the
// converted string.
//
// If the function fails, the return value is -1. The error mean pUNIXChar
// buffer is small for setting converted strings.
//
//@
{ int re;
switch ( CodeSet ) { default: case CODE_JPN_JIS: // Japanese JIS Code
// Convert from Shift JIS to JIS
re = ShiftJIS_to_JIS ( pPCChar, PCChar_len, pUNIXChar, UNIXChar_len ); break; case CODE_JPN_EUC: // Japanese EUC Code
// Convert from Shift JIS to EUC
re = ShiftJIS_to_EUC ( pPCChar, PCChar_len, pUNIXChar, UNIXChar_len ); break; case CODE_JPN_SJIS: // Japanese Shift JIS Code
// Convert from Shift JIS to Shift JIS
if ( PCChar_len == -1 ) { PCChar_len = strlen ( pPCChar ) + 1; } if ( UNIXChar_len != 0 ) { if ( PCChar_len > UNIXChar_len ) { // Is the buffer small?
return ( -1 ); } // Copy from pPCChar to pUNIXChar
memmove ( pUNIXChar, pPCChar, PCChar_len ); } re = PCChar_len; break; } return ( re ); }
int WINAPI PC_to_UNIX ( int CodePage, int CodeSet, UCHAR *pPCChar, int PCChar_len, UCHAR *pUNIXChar, int UNIXChar_len )
// The PC_to_UNIX function convert a character string as PC code
// set string to a UNIX code set string.
//
// int CodePage Country Code Page.
// If this value is -1, the function use OS CodePage from
// Operating System automatically.
//
// Value Meaning
// -1 Auto Detect Mode.
// 932 Japan.
// ??? Taiwan.
// ??? Korea.
// ??? PRC(Chaina)?
//
// int CodeSet Code Set Type.
// There are three Japanese Code set in UNIX world.
// These code sets are JIS, EUC and Shift JIS.
// When CodePage is Japanese, the following Code set
// constants are defined:
//
// Value Meaning
// CODE_JPN_JIS JIS Code Set. The function convert
// pPCChar string
// to a JIS code set string.
// CODE_JPN_EUC EUC Code Set. The function convert
// pPCChar string
// to a EUC code set string.
// CODE_JPN_SJIS Shift JIS Code Set.
//
// UCHAR *pPCChar Points to the character string to be converted.
//
// int PCChar_len Specifies the size in bytes of the string pointed
// to by the pPCChar parameter. If this value is -1,
// the string is assumed to be NULL terminated and the
// length is calculated automatically.
//
//
// UCHAR *pUNIXChar Points to a buffer that receives the convert string
// from PC Code to UNIX Code.
//
// int UNIXChar_len Specifies the size, in UNIX characters of the buffer
// pointed to by the pUNIXChar parameter. If the value is
// zero, the function returns the number of UNIX characters
// required for the buffer, and makes no use of the
// pUNIXChar buffer.
//
// Return Value
// If the function succeeds, and UNIXChar_len is nonzero, the return value is
// the number of UNIX characters written to the buffer pointed to by pUNIXChar.
//
// If the function succeeds, and UNIXChar_len is zero, the return value is the
// required size, in UNIX characters, for a buffer that can receive the
// converted string.
//
// If the function fails, the return value is -1. The error mean pUNIXChar
// buffer is small for setting converted strings.
//
//@
{ int re;
if ( CodePage == -1 ) { CodePage = (int)GetOEMCP(); } switch ( CodePage ) { case 932: // Japanese Code Page
re = PC_to_JPNUNIX ( CodeSet, pPCChar, PCChar_len, pUNIXChar, UNIXChar_len ); break; // case ???: // Taiwan Code Page
// re = PC_to_TAIWANUNIX (,,,,,,);
// break;
// case ???: // Korea Code Page
// re = PC_to_KOREAUNIX (,,,,,,);
// break;
// case ???: // PRC Code Page
// re = PC_to_PRCUNIX (,,,,,,);
// break;
default: // Start Only Copy Process
if ( PCChar_len == -1 ) { PCChar_len = strlen ( pPCChar ) + 1; } if ( UNIXChar_len != 0 ) { if ( PCChar_len > UNIXChar_len ) { // Is the buffer small?
return ( -1 ); } memmove ( pUNIXChar, pPCChar, PCChar_len ); } re = PCChar_len; break; } return ( re ); }
#if 1//#ifdef INETSERVER
UCHAR SJISCheckLastChar( UCHAR *pShiftJIS, int len ) /*
It check the last character of strings whether it is Shift-JIS 1st byte or not.
UCHAR *pShiftJIS Shift-JIS strings to check int len byte size of ShiftJIS strings
Return value 0 last character is not a Shift-JIS 1st byte last character(Shift-JIS 1st byte) */ { int ch;
while ( len-- ) { ch = *pShiftJIS++; if ( SJISISKANJI(ch) ) if ( 0 == len ) return (UCHAR)ch; else { --len; ++pShiftJIS; } }
return 0; } #endif // INETSERVER
BOOL WINAPI DLLEntry( HINSTANCE hDll, DWORD dwReason, LPVOID lpvReserved ) { BOOL fReturn = TRUE;
switch ( dwReason ) { case DLL_PROCESS_ATTACH:
case DLL_PROCESS_DETACH:
case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: default: break ; }
return ( fReturn);
}
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