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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmframeinterobj.cpp
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmFrameInterObj.h"
#include "d3drmObjectArrayObj.h"
extern void *g_dxj_Direct3dRMFrameInterpolator;
//CONSTRUCTOR(_dxj_Direct3dRMViewport2, {});
//DESTRUCTOR(_dxj_Direct3dRMViewport2, {});
C_dxj_Direct3dRMFrameInterpolatorObject::C_dxj_Direct3dRMFrameInterpolatorObject(){ m__dxj_Direct3dRMFrameInterpolator=NULL; m__dxj_Direct3dRMFrame3=NULL; parent=NULL; pinterface=NULL; creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRMFrameInterpolator[%d] \n",g_creationcount); nextobj = g_dxj_Direct3dRMFrameInterpolator; g_dxj_Direct3dRMFrameInterpolator = (void *)this; }
C_dxj_Direct3dRMFrameInterpolatorObject::~C_dxj_Direct3dRMFrameInterpolatorObject(){
DPF1(1,"Destructor Direct3dRMFrameInterpolator [%d] \n",creationid); C_dxj_Direct3dRMFrameInterpolatorObject *prev=NULL;
for(C_dxj_Direct3dRMFrameInterpolatorObject *ptr=(C_dxj_Direct3dRMFrameInterpolatorObject *)g_dxj_Direct3dRMFrameInterpolator; ptr; ptr=(C_dxj_Direct3dRMFrameInterpolatorObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_Direct3dRMFrameInterpolator = (void*)ptr->nextobj; break; } prev = ptr; } if(m__dxj_Direct3dRMFrameInterpolator){ int count = IUNK(m__dxj_Direct3dRMFrameInterpolator)->Release(); DPF1(1,"DirectX real IDirect3dRMFrameInterpolator Ref count [%d] \n",count); if(count==0){ m__dxj_Direct3dRMFrameInterpolator = NULL; } } if (parent) IUNK(parent)->Release(); if (m__dxj_Direct3dRMFrame3) m__dxj_Direct3dRMFrame3->Release();
}
DWORD C_dxj_Direct3dRMFrameInterpolatorObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"Direct3dRMFrameInterpolator[%d] AddRef %d \n",creationid,i); return i; }
DWORD C_dxj_Direct3dRMFrameInterpolatorObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"Direct3dRMFrameInterpolator [%d] Release %d \n",creationid,i); return i; }
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_Direct3dRMFrameInterpolator; return S_OK; } HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::InternalSetObject(IUnknown *pUnk){ HRESULT hr; m__dxj_Direct3dRMFrameInterpolator=(LPDIRECT3DRMINTERPOLATOR)pUnk; hr=pUnk->QueryInterface(IID_IDirect3DRMFrame3,(void**)&m__dxj_Direct3dRMFrame3); return hr; }
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){ HRESULT hr; if (!rmObject) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); LPDIRECT3DRMOBJECT pObj=NULL; hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMFrameInterpolator->AttachObject(pObj); if (pObj) pObj->Release(); return hr; }
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){ HRESULT hr;
if (!rmObject) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); LPDIRECT3DRMOBJECT pObj=NULL; hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMFrameInterpolator->DetachObject(pObj); if (pObj) pObj->Release();
return hr; }
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::getAttachedObjects( /* [retval][out] */ I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray) { HRESULT hr; IDirect3DRMObjectArray *pArray=NULL; hr=m__dxj_Direct3dRMFrameInterpolator->GetAttachedObjects(&pArray); if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMObjectArray,pArray,rmArray); return S_OK; }
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::setIndex( /* [in] */ float val){ return m__dxj_Direct3dRMFrameInterpolator->SetIndex(val);
}
HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::getIndex( float *val){ if (!val) return E_INVALIDARG; *val=m__dxj_Direct3dRMFrameInterpolator->GetIndex(); return S_OK; } HRESULT C_dxj_Direct3dRMFrameInterpolatorObject::interpolate( float val, I_dxj_Direct3dRMObject __RPC_FAR *rmObject, long options){ HRESULT hr; LPDIRECT3DRMOBJECT pObj=NULL; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); //we need to validate some options here or rm goes bezerk with invalid values
//note valid flags are
// one of
// D3DRMINTERPOLATION_CLOSED
// D3DRMINTERPOLATION_OPEN -default
// one of
// D3DRMINTERPOLATION_NEAREST
// D3DRMINTERPOLATION_SPLINE
// D3DRMINTERPOLATION_LINEAR -default
// D3DRMINTERPOLATION_VERTEXCOLOR - only on MeshInterpolator
// D3DRMINTERPOLATION_SLERPNORMALS - not implemented
// VALIDATE FLAGS
DWORD opt2=0; UINT i4; if (options & D3DRMINTERPOLATION_CLOSED) opt2=D3DRMINTERPOLATION_CLOSED; else opt2=D3DRMINTERPOLATION_OPEN;
if (options & D3DRMINTERPOLATION_NEAREST) opt2=opt2 | D3DRMINTERPOLATION_NEAREST; else if (options & D3DRMINTERPOLATION_SPLINE) opt2=opt2 | D3DRMINTERPOLATION_SPLINE; else opt2=opt2 | D3DRMINTERPOLATION_LINEAR;
if (pUnk){ hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr; }
hr= m__dxj_Direct3dRMFrameInterpolator->Interpolate(val,pObj,(DWORD)opt2); if (pObj) i4=pObj->Release();
return hr; } /////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setVelocity( I_dxj_Direct3dRMFrame3 *reference, d3dvalue x, d3dvalue y, d3dvalue z, long with_rotation) { DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, lpf, reference);
m__dxj_Direct3dRMFrame3->SetVelocity((LPDIRECT3DRMFRAME3)lpf, x, y, z, with_rotation); return S_OK; }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setOrientation( I_dxj_Direct3dRMFrame3 *reference, d3dvalue dx,d3dvalue dy,d3dvalue dz, d3dvalue ux,d3dvalue uy,d3dvalue uz) { DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference); return m__dxj_Direct3dRMFrame3->SetOrientation((LPDIRECT3DRMFRAME3)f, dx, dy, dz, ux, uy, uz); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setPosition(I_dxj_Direct3dRMFrame3 *reference,d3dvalue x,d3dvalue y,d3dvalue z) { DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference); return m__dxj_Direct3dRMFrame3->SetPosition((LPDIRECT3DRMFRAME3)f, x, y, z); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setRotation(I_dxj_Direct3dRMFrame3 *reference,d3dvalue x,d3dvalue y, d3dvalue z,d3dvalue theta) { DO_GETOBJECT_NOTNULL( LPDIRECT3DRMFRAME3, f, reference); return m__dxj_Direct3dRMFrame3->SetRotation((LPDIRECT3DRMFRAME3)f, x, y, z, theta); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setQuaternion(I_dxj_Direct3dRMFrame3 *refer,D3dRMQuaternion *quat) { DO_GETOBJECT_NOTNULL(IDirect3DRMFrame3*, f, refer); HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetQuaternion(f,(D3DRMQUATERNION*)quat); return hr;
}
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setColor(long color) { HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetColor((D3DCOLOR)color); return hr; }
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setColorRGB(float r, float g, float b) { HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetColorRGB(r,g,b); return hr; }
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneBackground(long color) { HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetSceneBackground((D3DCOLOR)color); return hr; }
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneBackgroundRGB(float r, float g, float b) { HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetSceneBackgroundRGB(r,g,b); return hr; }
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneFogColor(long color) { HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetSceneFogColor((D3DCOLOR)color); return hr; }
STDMETHODIMP C_dxj_Direct3dRMFrameInterpolatorObject::setSceneFogParams(float start, float end, float density) { HRESULT hr; hr= m__dxj_Direct3dRMFrame3->SetSceneFogParams(start,end,density); return hr; }
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