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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmlightinterobj.cpp
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.cpp : Implementation of CDirectApp and DLL registration.
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3drmLightInterObj.h"
#include "d3drmObjectArrayObj.h"
extern void *g_dxj_Direct3dRMLightInterpolator;
C_dxj_Direct3dRMLightInterpolatorObject::C_dxj_Direct3dRMLightInterpolatorObject(){ m__dxj_Direct3dRMLightInterpolator=NULL; m__dxj_Direct3dRMLight=NULL; parent=NULL; pinterface=NULL; creationid = ++g_creationcount;
DPF1(1,"Constructor Creation Direct3dRMLightInterpolator[%d] \n",g_creationcount); nextobj = g_dxj_Direct3dRMLightInterpolator; g_dxj_Direct3dRMLightInterpolator = (void *)this; }
C_dxj_Direct3dRMLightInterpolatorObject::~C_dxj_Direct3dRMLightInterpolatorObject(){
DPF1(1,"Destructor Direct3dRMLightInterpolator [%d] \n",creationid); C_dxj_Direct3dRMLightInterpolatorObject *prev=NULL;
for(C_dxj_Direct3dRMLightInterpolatorObject *ptr=(C_dxj_Direct3dRMLightInterpolatorObject *)g_dxj_Direct3dRMLightInterpolator; ptr; ptr=(C_dxj_Direct3dRMLightInterpolatorObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_Direct3dRMLightInterpolator = (void*)ptr->nextobj; break; } prev = ptr; } if(m__dxj_Direct3dRMLightInterpolator){ int count = IUNK(m__dxj_Direct3dRMLightInterpolator)->Release(); DPF1(1,"DirectX real IDirect3dRMLightInterpolator Ref count [%d] \n",count); if(count==0){ m__dxj_Direct3dRMLightInterpolator = NULL; } } if (parent) IUNK(parent)->Release(); if (m__dxj_Direct3dRMLight) m__dxj_Direct3dRMLight->Release();
}
DWORD C_dxj_Direct3dRMLightInterpolatorObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"Direct3dRMLightInterpolator[%d] AddRef %d \n",creationid,i); return i; }
DWORD C_dxj_Direct3dRMLightInterpolatorObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"Direct3dRMLightInterpolator [%d] Release %d \n",creationid,i); return i; }
HRESULT C_dxj_Direct3dRMLightInterpolatorObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_Direct3dRMLightInterpolator; return S_OK; } HRESULT C_dxj_Direct3dRMLightInterpolatorObject::InternalSetObject(IUnknown *pUnk){ HRESULT hr; m__dxj_Direct3dRMLightInterpolator=(LPDIRECT3DRMINTERPOLATOR)pUnk; hr=pUnk->QueryInterface(IID_IDirect3DRMLight,(void**)&m__dxj_Direct3dRMLight); return hr; }
HRESULT C_dxj_Direct3dRMLightInterpolatorObject::attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){ HRESULT hr; if (!rmObject) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); LPDIRECT3DRMOBJECT pObj=NULL; hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMLightInterpolator->AttachObject(pObj); if (pObj) pObj->Release(); return hr; }
HRESULT C_dxj_Direct3dRMLightInterpolatorObject::detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject){ HRESULT hr;
if (!rmObject) return E_INVALIDARG; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject); LPDIRECT3DRMOBJECT pObj=NULL; hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr;
hr=m__dxj_Direct3dRMLightInterpolator->DetachObject(pObj); if (pObj) pObj->Release();
return hr; }
HRESULT C_dxj_Direct3dRMLightInterpolatorObject::getAttachedObjects( I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray) { HRESULT hr; IDirect3DRMObjectArray *pArray=NULL; hr=m__dxj_Direct3dRMLightInterpolator->GetAttachedObjects(&pArray); if FAILED(hr) return hr;
INTERNAL_CREATE(_dxj_Direct3dRMObjectArray,pArray,rmArray); return S_OK; }
HRESULT C_dxj_Direct3dRMLightInterpolatorObject::setIndex( /* [in] */ float val){ return m__dxj_Direct3dRMLightInterpolator->SetIndex(val);
}
HRESULT C_dxj_Direct3dRMLightInterpolatorObject::getIndex( float *val){ if (!val) return E_INVALIDARG; *val=m__dxj_Direct3dRMLightInterpolator->GetIndex(); return S_OK; } HRESULT C_dxj_Direct3dRMLightInterpolatorObject::interpolate( float val, I_dxj_Direct3dRMObject __RPC_FAR *rmObject, long options){ HRESULT hr; LPDIRECT3DRMOBJECT pObj=NULL; DO_GETOBJECT_NOTNULL(LPUNKNOWN,pUnk,rmObject);
//we need to validate some options here or rm goes bezerk with invalid values
//note valid flags are
// one of
// D3DRMINTERPOLATION_CLOSED
// D3DRMINTERPOLATION_OPEN -default
// one of
// D3DRMINTERPOLATION_NEAREST
// D3DRMINTERPOLATION_SPLINE
// D3DRMINTERPOLATION_LINEAR -default
// D3DRMINTERPOLATION_VERTEXCOLOR - only on MeshInterpolator
// D3DRMINTERPOLATION_SLERPNORMALS - not implemented
// VALIDATE FLAGS
DWORD opt2=0; UINT i4; if (options & D3DRMINTERPOLATION_CLOSED) opt2=D3DRMINTERPOLATION_CLOSED; else opt2=D3DRMINTERPOLATION_OPEN;
if (options & D3DRMINTERPOLATION_NEAREST) opt2=opt2 | D3DRMINTERPOLATION_NEAREST; else if (options & D3DRMINTERPOLATION_SPLINE) opt2=opt2 | D3DRMINTERPOLATION_SPLINE; else opt2=opt2 | D3DRMINTERPOLATION_LINEAR;
if (pUnk){ hr=pUnk->QueryInterface(IID_IDirect3DRMObject, (void**)&pObj); if FAILED(hr) return hr; }
hr= m__dxj_Direct3dRMLightInterpolator->Interpolate(val,pObj,(DWORD)opt2); if (pObj) i4=pObj->Release();
return hr; } /////////////////////////////////////////////////////////////////////////////
//STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setType( long t)
//{
// return m__dxj_Direct3dRMLight->SetType((D3DRMLIGHTTYPE)t);
//}
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setColor( long c) { return m__dxj_Direct3dRMLight->SetColor((DWORD)c); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setColorRGB( float r, float g, float b) { return m__dxj_Direct3dRMLight->SetColorRGB(r,g,b); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setRange(float r) { return m__dxj_Direct3dRMLight->SetRange(r); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setUmbra(float u) { return m__dxj_Direct3dRMLight->SetUmbra(u); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setPenumbra(float u) { return m__dxj_Direct3dRMLight->SetPenumbra(u); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setConstantAttenuation(float u) { return m__dxj_Direct3dRMLight->SetConstantAttenuation(u); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setLinearAttenuation(float u) { return m__dxj_Direct3dRMLight->SetLinearAttenuation(u); }
/////////////////////////////////////////////////////////////////////////////
STDMETHODIMP C_dxj_Direct3dRMLightInterpolatorObject::setQuadraticAttenuation(float u) { return m__dxj_Direct3dRMLight->SetQuadraticAttenuation(u); }
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