Source code of Windows XP (NT5)
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmuservisualobj.h
//
//--------------------------------------------------------------------------
// d3drmUserVisualObj.h : Declaration of the C_dxj_Direct3dRMUserVisualObject
#if 0
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMUserVisual LPDIRECT3DRMUSERVISUAL
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMUserVisualObject : public I_dxj_Direct3dRMUserVisual, public I_dxj_Direct3dRMObject, public I_dxj_Direct3dRMVisual, //public CComCoClass<C_dxj_Direct3dRMUserVisualObject, &CLSID__dxj_Direct3dRMUserVisual>,
public CComObjectRoot { public: C_dxj_Direct3dRMUserVisualObject() ; virtual ~C_dxj_Direct3dRMUserVisualObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMUserVisualObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMUserVisual) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual) END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMUserVisual, "DIRECT.Direct3dRMUserVisual.3", "DIRECT.Direct3dRMUserVisual.3", IDS_D3DRMUSERVISUAL_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMUserVisualObject)
//I_dxj_Direct3dRMUserVisual
public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(clone)(IUnknown **retval); STDMETHOD(setAppData)(long); STDMETHOD(getAppData)(long*); STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(getName)(BSTR *name); STDMETHOD(setName)(BSTR); STDMETHOD(getClassName)(BSTR *name); STDMETHOD(init)(I_dxj_Direct3dRMUserVisualCallback *fn, IUnknown *arg);
////////////////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_Direct3dRMUserVisual); d3drmCallback *m_enumcb;
void cleanup();
private:
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMUserVisual ) };
#endif
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