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// Direct.cpp : Implementation of DLL Exports.
// To fully complete this project follow these steps
// You will need the new MIDL compiler to build this project. Additionally,
// if you are building the proxy stub DLL, you will need new headers and libs.
// 1) Add a custom build step to Direct.idl
// You can select all of the .IDL files by holding Ctrl and clicking on
// each of them.
//
// Description
// Running MIDL
// Build Command(s)
// midl Direct.idl
// Outputs
// Direct.tlb
// Direct.h
// Direct_i.c
//
// NOTE: You must use the MIDL compiler from NT 4.0,
// preferably 3.00.15 or greater
//
// 2) Add a custom build step to the project to register the DLL
// For this, you can select all projects at once
// Description
// Registering OLE Server...
// Build Command(s)
// regsvr32 /s /c "$(TargetPath)"
// echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
// Outputs
// $(OutDir)\regsvr32.trg
// 3) To add UNICODE support, follow these steps
// Select Build|Configurations...
// Press Add...
// Change the configuration name to Unicode Release
// Change the "Copy Settings From" combo to Direct - Win32 Release
// Press OK
// Press Add...
// Change the configuration name to Unicode Debug
// Change the "Copy Settings From" combo to Direct - Win32 Debug
// Press OK
// Press "Close"
// Select Build|Settings...
// Select the two UNICODE projects and press the C++ tab.
// Select the "General" category
// Add _UNICODE to the Preprocessor definitions
// Select the Unicode Debug project
// Press the "General" tab
// Specify DebugU for the intermediate and output directories
// Select the Unicode Release project
// Press the "General" tab
// Specify ReleaseU for the intermediate and output directories
// 4) Proxy stub DLL
// To build a separate proxy/stub DLL,
// run nmake -f ps.mak in the project directory.
#define DIRECTSOUND_VERSION 0x600
#define DIRECTINPUT_VERSION 0x0500
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "Direct.h"
#include "dms.h"
#include "DxGlob7Obj.h"
#include "dSound.h"
#include "dSoundObj.h"
#include "dSoundBufferObj.h"
#include "dSound3DListener.h"
#include "dSound3DBuffer.h"
#include "dSoundCaptureObj.h"
#include "dSoundCaptureBufferObj.h"
#include "DPAddressObj.h"
#include "DPLConnectionObj.h"
#include "dPlay4Obj.h"
#include "dPlayLobby3Obj.h"
#include "dDraw7obj.h"
#include "ddSurface7obj.h"
#include "ddClipperObj.h"
#include "ddColorControlObj.h"
#include "ddPaletteObj.h"
#include "d3d7Obj.h"
#include "d3dDevice7Obj.h"
#include "d3drmViewport2Obj.h"
#include "d3drmDevice3Obj.h"
#include "d3drmFrame3Obj.h"
#include "d3drm3Obj.h"
#include "d3drmMeshObj.h"
#include "d3drmFace2Obj.h"
#include "d3drmLightObj.h"
#include "d3drmTexture3Obj.h"
#include "d3drmMeshBuilder3Obj.h"
#include "d3drmWrapObj.h"
#include "d3drmMaterial2Obj.h"
#include "d3drmAnimation2Obj.h"
#include "d3drmAnimationSet2Obj.h"
#include "d3drmShadow2Obj.h"
#include "d3drmArrayObj.h"
#include "d3drmDeviceArrayObj.h"
#include "d3drmViewportArrayObj.h"
#include "d3drmFrameArrayObj.h"
#include "d3drmVisualArrayObj.h"
#include "d3drmProgressiveMeshObj.h"
#include "d3drmLightArrayObj.h"
#include "d3drmPickedArrayObj.h"
#include "d3drmPick2ArrayObj.h"
#include "d3drmFaceArrayObj.h"
#include "dInput1Obj.h"
#include "dInputDeviceObj.h"
#include "d3drmLightInterObj.h"
#include "d3drmMaterialInterObj.h"
#include "d3drmMeshInterObj.h"
#include "d3drmTextureInterObj.h"
#include "d3drmViewportInterObj.h"
#include "d3drmFrameInterObj.h"
#define IID_DEFINED
#include "Direct_i.c"
#include "d3drmobj.h"
// When floating-point types are used, the compiler emits a reference to
// _fltused to initialize the CRT's floating-point package. We're not
// using any of that support and the OS is responsible for initializing
// the FPU, so we'll link to the following _fltused instead to avoid CRT
// bloat.
//
// win2k doesnt like this so its been removed
// #ifdef NDEBUG
// extern "C" int _fltused = 0;
// #endif
// ATL COM OBJECT MAP
CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID__dxj_DirectX7, C_dxj_DirectX7Object) END_OBJECT_MAP()
//
// thanks to precompiled headers, we never get this properly!
//
#undef DEFINE_GUID
#define __based(a)
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID CDECL __based(__segname("_CODE")) name \ = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
// LINK LIST OF TEXTURE CALLBACKS
// get cleaned up on DLL exit
extern "C" TextureCallback3 *TextureCallbacks3 = NULL; extern "C" TextureCallback *TextureCallbacks = NULL; extern "C" FrameMoveCallback3 *FrameMoveCallbacks3 = NULL; extern "C" DeviceUpdateCallback3 *DeviceUpdateCallbacks3 = NULL; extern "C" DestroyCallback *DestroyCallbacks = NULL; extern "C" EnumerateObjectsCallback *EnumCallbacks = NULL; extern "C" LoadCallback *LoadCallbacks = NULL;
// MISC GLOBALS
static const char c_szWav[] = "WAVE"; long g_debuglevel=0; extern "C" int nObjects = 0; BOOL is4Bit = FALSE; int g_creationcount=0; CRITICAL_SECTION g_cbCriticalSection; OSVERSIONINFOA sysinfo;
// HANDLES TO DX DLLS
HINSTANCE g_hDDrawHandle=NULL; HINSTANCE g_hDSoundHandle=NULL; HINSTANCE g_hDPlay=NULL; HINSTANCE g_hInstD3DRMDLL=NULL; HINSTANCE g_hInstDINPUTDLL=NULL; HINSTANCE g_hInstD3DXOFDLL=NULL; HINSTANCE g_hInst=NULL;
//LINK LISTS OF AVAILABLE OBJECTS
void *g_dxj_Direct3dRMAnimation2 = 0; void *g_dxj_Direct3dRMAnimationSet2 = 0; void *g_dxj_Direct3dRMAnimationArray = 0; void *g_dxj_Direct3dRMObjectArray = 0; void *g_dxj_Direct3dRMDeviceArray = 0; void *g_dxj_Direct3dRMDevice3 = 0; void *g_dxj_Direct3dRMFaceArray = 0; void *g_dxj_Direct3dRMFace2 = 0; void *g_dxj_Direct3dRMFrameArray = 0; void *g_dxj_Direct3dRMFrame3 = 0; void *g_dxj_Direct3dRMLightArray = 0; void *g_dxj_Direct3dRMLight = 0; void *g_dxj_Direct3dRMMaterial2 = 0; void *g_dxj_Direct3dRMMeshBuilder3 = 0; void *g_dxj_Direct3dRMMesh = 0; void *g_dxj_Direct3dRMProgressiveMesh = 0; void *g_dxj_Direct3dRM3 = 0; void *g_dxj_Direct3dRMObject = 0; void *g_dxj_Direct3dRMPickArray = 0; void *g_dxj_Direct3dRMPick2Array = 0; void *g_dxj_Direct3dRMShadow2 = 0; void *g_dxj_Direct3dRMTexture3 = 0; void *g_dxj_Direct3dRMClippedVisual = 0; void *g_dxj_Direct3dRMViewportArray = 0; void *g_dxj_Direct3dRMViewport2 = 0; void *g_dxj_Direct3dRMVisualArray = 0; void *g_dxj_Direct3dRMVisual = 0; void *g_dxj_Direct3dRMWinDevice = 0; void *g_dxj_Direct3dRMWrap = 0; void *g_dxj_Direct3dRMMeshInterpolator = 0; void *g_dxj_Direct3dRMLightInterpolator = 0; void *g_dxj_Direct3dRMFrameInterpolator = 0; void *g_dxj_Direct3dRMTextureInterpolator = 0; void *g_dxj_Direct3dRMViewportInterpolator = 0; void *g_dxj_Direct3dRMMaterialInterpolator = 0;
void *g_dxj_DirectSound3dListener = 0; void *g_dxj_DirectSoundBuffer = 0; void *g_dxj_DirectSound3dBuffer = 0; void *g_dxj_DirectSound = 0; void *g_dxj_DirectSoundCapture = 0; void *g_dxj_DirectSoundCaptureBuffer = 0;
void *g_dxj_DirectPlay4 = 0; void *g_dxj_DirectPlayLobby3 = 0; void *g_dxj_DPLConnection = 0; void *g_dxj_DPAddress = 0; void *g_dxj_DirectInput = 0; void *g_dxj_DirectInputDevice = 0; void *g_dxj_DirectInputEffect = 0;
void *g_dxj_DirectDraw4 = 0; void *g_dxj_DirectDrawSurface4 = 0; void *g_dxj_DirectDrawClipper = 0; void *g_dxj_DirectDrawPalette = 0; void *g_dxj_DirectDrawColorControl = 0; void *g_dxj_DirectDrawGammaControl = 0; void *g_dxj_DirectDraw7 = 0; void *g_dxj_DirectDrawSurface7 = 0;
void *g_dxj_Direct3dDevice7 = 0; void *g_dxj_Direct3dVertexBuffer7 = 0; void *g_dxj_Direct3d7 = 0;
void *g_dxj_DirectMusicLoader = 0; void *g_dxj_DirectMusicPerformance = 0; void *g_dxj_DirectMusicComposer = 0; void *g_dxj_DirectMusicStyle = 0; void *g_dxj_DirectMusicBand = 0; void *g_dxj_DirectMusicChordMap = 0; void *g_dxj_DirectMusicSegment = 0; void *g_dxj_DirectMusicSegmentState = 0; void *g_dxj_DirectMusicCollection = 0;
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// DLL LOADING
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
HINSTANCE LoadD3DXOFDLL() { char Path[MAX_PATH] = {'\0'}; if (!g_hInstD3DXOFDLL) { GetSystemDirectory( Path, MAX_PATH ); strcat(Path, "\\d3dXOF.dll" ); g_hInstD3DXOFDLL=LoadLibrary(Path); } return g_hInstD3DXOFDLL; }
HINSTANCE LoadDDrawDLL() { char Path[MAX_PATH] = {'\0'}; if (!g_hDDrawHandle) { GetSystemDirectory( Path, MAX_PATH ); strcat(Path, "\\ddraw.dll" ); g_hDDrawHandle=LoadLibrary( Path ); } return g_hDDrawHandle; }
HINSTANCE LoadDSoundDLL() { char Path[MAX_PATH] = {'\0'}; if (!g_hDSoundHandle) { GetSystemDirectory( Path, MAX_PATH ); strcat(Path, "\\dsound.dll" ); g_hDSoundHandle=LoadLibrary( Path ); } return g_hDSoundHandle; }
HINSTANCE LoadDPlayDLL() { char Path[MAX_PATH] = {'\0'}; if (!g_hDPlay) { GetSystemDirectory( Path, MAX_PATH ); strcat(Path, "\\dplayx.dll" ); g_hDPlay=LoadLibrary( Path ); } return g_hDPlay; }
HINSTANCE LoadD3DRMDLL() { char Path[MAX_PATH] = {'\0'}; if (!g_hInstD3DRMDLL) { GetSystemDirectory( Path, MAX_PATH ); strcat(Path, "\\d3drm.dll" ); g_hInstD3DRMDLL=LoadLibrary( Path ); } return g_hInstD3DRMDLL; }
HINSTANCE LoadDINPUTDLL() { if (!g_hInstDINPUTDLL) { char Path[MAX_PATH] = {'\0'}; GetSystemDirectory( Path, MAX_PATH ); strcat(Path, "\\dinput.dll" ); g_hInstDINPUTDLL=LoadLibrary( Path ); } return g_hInstDINPUTDLL; }
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// DLL ENTRY POINTS
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) {
g_hInst=hInstance;
if (dwReason == DLL_PROCESS_ATTACH) { //
// Get the current display pixel depth
// If it is 4-bit we are in trouble.
//
HDC hDisplayIC; BOOL bPalette = FALSE; hDisplayIC = CreateIC("DISPLAY", NULL, NULL, NULL); if (hDisplayIC) { if (GetDeviceCaps(hDisplayIC, BITSPIXEL) < 8) is4Bit = TRUE; DeleteDC(hDisplayIC); }
//
// Get the platform I'm running on. Used for NT or Win32 Checks.
//
GetVersionEx((OSVERSIONINFOA*)&sysinfo);
/* now delay loading dlls
g_hDSoundHandle = LoadDSoundDLL(); g_hDDrawHandle = LoadDDrawDLL(); g_hDPlay = LoadDPlayDLL(); g_hInstD3DRMDLL = LoadD3DRMDLL(); g_hInstSETUPDLL=NULL; g_hInstDINPUTDLL=LoadDINPUTDLL(); g_hInstD3DXOFDLL=LoadD3DXOFDLL(); */
_Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance);
InitializeCriticalSection(&g_cbCriticalSection);
nObjects = 0;
} else if (dwReason == DLL_PROCESS_DETACH) { UINT i; //for easy debugging
//TEAR DOWN CALLBACK LISTS
{ TextureCallback3 *pNext=NULL; for (TextureCallback3 *pCB=TextureCallbacks3; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } } { FrameMoveCallback3 *pNext=NULL; for (FrameMoveCallback3 *pCB=FrameMoveCallbacks3; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } } { DeviceUpdateCallback3 *pNext=NULL; for (DeviceUpdateCallback3 *pCB=DeviceUpdateCallbacks3; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } }
{ TextureCallback *pNext=NULL; for (TextureCallback *pCB=TextureCallbacks; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } }
DPF (1,"Final Destroy Callbacks \n"); { DestroyCallback *pNext=NULL; for (DestroyCallback *pCB=DestroyCallbacks; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } } DPF (1,"Final Destroy Callbacks Exit \n");
{ EnumerateObjectsCallback *pNext=NULL; for (EnumerateObjectsCallback *pCB=EnumCallbacks; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } }
{ LoadCallback *pNext=NULL; for (LoadCallback *pCB=LoadCallbacks; (pCB); pCB=pNext) { if (pCB->c) i=(pCB->c)->Release(); if (pCB->pUser) i=(pCB->pUser)->Release(); if (pCB->pParent) i=(pCB->pParent)->Release(); if (pCB->m_obj) i=(pCB->m_obj)->Release(); pNext=pCB->next; delete pCB; } }
//Andrewke bug30341 06/12/2000
DeleteCriticalSection(&g_cbCriticalSection);
//DEBUG CHECK ON REF COUNT FOR PROBLEMATIC OBJECTS
#ifdef DEBUG
OBJCHECK("Direct3d7 ",_dxj_Direct3d7 ) OBJCHECK("Direct3dDevice7 ",_dxj_Direct3dDevice7 ) OBJCHECK("DirectDrawSurface7 ",_dxj_DirectDrawSurface7 ) OBJCHECK("DirectDraw7 ",_dxj_DirectDraw7 ) DPF(4,"Dx7vb.dll will about to unload dx dlls\n\r"); #endif
//FREE DLLS
if ( g_hDPlay ) FreeLibrary(g_hDPlay); if ( g_hDSoundHandle ) FreeLibrary(g_hDSoundHandle); if ( g_hDDrawHandle ) FreeLibrary(g_hDDrawHandle); if ( g_hInstD3DRMDLL ) FreeLibrary(g_hInstD3DRMDLL); if ( g_hInstDINPUTDLL ) FreeLibrary(g_hInstDINPUTDLL); if (g_hInstD3DXOFDLL) FreeLibrary(g_hInstD3DXOFDLL); _Module.Term();
} return TRUE; }
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { HRESULT hRes = S_OK; // registers object, typelib and all interfaces in typelib
hRes = _Module.RegisterServer(TRUE); if(hRes == S_OK) { //hRes = RegSecurityClass();
}
//now look
HKEY hk=0; char szDocPath[MAX_PATH]; DWORD cb=MAX_PATH; LONG res; DWORD type=REG_SZ;
ZeroMemory(szDocPath,MAX_PATH); res=RegOpenKey(HKEY_LOCAL_MACHINE,"Software\\Microsoft\\Directx",&hk); if ((ERROR_SUCCESS!=res)||(hk==0) ) return hRes;
res=RegQueryValueEx(hk,"DXSDK Doc Path",NULL,&type,(LPBYTE)szDocPath,&cb); RegCloseKey(hk);
if (ERROR_SUCCESS!=res) return hRes;
hk=0;
res=RegOpenKey(HKEY_LOCAL_MACHINE,"Software\\CLASSES\\TypeLib\\{E1211242-8E94-11D1-8808-00C04FC2C602}\\1.0\\HELPDIR",&hk); if (ERROR_SUCCESS!=res) return hRes;
RegSetValueEx(hk,NULL,0,REG_SZ,(LPBYTE)szDocPath,cb); RegCloseKey(hk);
return hRes; }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Adds entries to the system registry
STDAPI DllUnregisterServer(void) { HRESULT hRes = S_OK; hRes = _Module.UnregisterServer(); if(hRes == S_OK) { //hRes = UnRegSecurityClass();
}
return hRes; }
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// GUID CONVERSION FUNCTIONS
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// GUIDS_EQUAL - consider moving to dms.h
#define GUIDS_EQUAL(g,g2) (\
(g.Data1==g2->Data1) && \ (g.Data2==g2->Data2) && \ (g.Data3==g2->Data3) && \ (g.Data4[0]==g2->Data4[0]) && \ (g.Data4[1]==g2->Data4[1]) && \ (g.Data4[2]==g2->Data4[2]) && \ (g.Data4[3]==g2->Data4[3]) && \ (g.Data4[4]==g2->Data4[4]) && \ (g.Data4[5]==g2->Data4[5]) && \ (g.Data4[6]==g2->Data4[6]) && \ (g.Data4[7]==g2->Data4[7]) )
/////////////////////////////////////////////////////////////////////////////
// GUIDtoBSTR - does conversion
BSTR GUIDtoBSTR(LPGUID pGuid){ char szOut[256]; char szTemp[10]; char *pAt=NULL; int i; BSTR bstrOut;
// 00000000001111111111222222222233333333
// 01234567890123456789012345678901234567
// {XXXXXXXX-XXXX-XXXX-X XXX-XXXXXXXXXXXX}
if (pGuid!=NULL){
szOut[0]='{'; wsprintf(&(szOut)[1],"%.8X",pGuid->Data1); szOut[9]='-'; wsprintf(szTemp,"%.4X",pGuid->Data2); memcpy(&(szOut[10]),szTemp,4);
szOut[14]='-';
wsprintf(szTemp,"%.4X",pGuid->Data3); memcpy(&(szOut[15]),szTemp,4);
szOut[19]='-';
for (i=0;i<2;i++){ wsprintf(szTemp,"%.2X",pGuid->Data4[i]); memcpy(&(szOut[20+i*2]),szTemp,2); }
szOut[24]='-';
for (i=2;i<8;i++){ wsprintf(szTemp,"%.2X",pGuid->Data4[i]); memcpy(&(szOut[21+i*2]),szTemp,2); }
szOut[37]='}'; szOut[38]='\0';
USES_CONVERSION; bstrOut = T2BSTR(szOut);
} else { bstrOut = T2BSTR(""); }
return bstrOut; }
//////////////////////////////////////////////////////////////////////////////
// convertChar
// helper for GUIDtoBSTR
HRESULT convertChar(char *szIn,int i,char *valOut){ int val[2]; //using int for easy out of bounds check
char c; int j; for (j=0;j<2;j++){ c= szIn[i+j]; switch (c) { case 'a': case 'A': val[j]=10; break; case 'b': case 'B': val[j]=11; break; case 'c': case 'C': val[j]=12; break; case 'd': case 'D': val[j]=13; break;
case 'e': case 'E': val[j]=14; break; case 'f': case 'F': val[j]=15; break; default: val[j]=c-'0'; if (val[j]<0) return E_INVALIDARG; if (val[j]>15) return E_INVALIDARG; break; } }
*valOut=(char)((val[0]<<4)|val[1]); return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// BSTRtoGUID - does conversion
//
HRESULT BSTRtoGUID(LPGUID pGuid, BSTR bstr){ HRESULT hr; //byte
//
//
//char
// 1111111111222222222233333333
// 01234567890123456789012345678901234567
// {XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}
USES_CONVERSION; if(!pGuid) return E_INVALIDARG; ZeroMemory(pGuid,sizeof(GUID)); if (!bstr) return S_OK; if (bstr[0]==0x00) return S_OK;
LPSTR szGuid=W2T(bstr); //first and last char should be { }
if ((szGuid[0]!='{')||(szGuid[37]!='}')) return E_INVALIDARG; if ((szGuid[9]!='-')||(szGuid[14]!='-')||(szGuid[19]!='-')||(szGuid[24]!='-')) return E_INVALIDARG; char val; char *pData=(char*)pGuid; int j=0; int i; //FIRST DWORD
for ( i=7;i>=1;i=i-2){ hr=convertChar(szGuid,i,&val); if FAILED(hr) return hr; pData[j++]=val; }
//FIRST WORD
for ( i=12;i>=10;i=i-2){ hr=convertChar(szGuid,i,&val); if FAILED(hr) return hr; pData[j++]=val; }
//2nd WORD
for ( i=17;i>=15;i=i-2){ hr=convertChar(szGuid,i,&val); if FAILED(hr) return hr; pData[j++]=val; }
//3rd DWORD - BYTE ARRAY
for ( i=20;i<24;i=i+2){ hr=convertChar(szGuid,i,&val); if FAILED(hr) return hr; pData[j++]=val; }
//BYTE ARRAY
for ( i=25;i<37;i=i+2){ hr=convertChar(szGuid,i,&val); if FAILED(hr) return hr; pData[j++]=val; }
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
//
//
HRESULT BSTRtoPPGUID(LPGUID *ppGuid, BSTR bstr){ if (!ppGuid) return E_INVALIDARG; if ((bstr==NULL)||(bstr[0]=='\0')){ *ppGuid=NULL; return S_OK; } return BSTRtoGUID(*ppGuid,bstr);
}
/////////////////////////////////////////////////////////////////////////////
// D3DBSTRtoGUID - does conversion
//
HRESULT D3DBSTRtoGUID(LPGUID pGuid,BSTR str){ HRESULT hr=S_OK;
if (!pGuid) return E_INVALIDARG;
if (!str) { ZeroMemory(pGuid,sizeof(GUID)); return S_OK; } if( 0==_wcsicmp(str,L"iid_idirect3drgbdevice")){ memcpy(pGuid,&IID_IDirect3DRGBDevice,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"iid_idirect3dhaldevice")){ memcpy(pGuid,&IID_IDirect3DHALDevice,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"iid_idirect3dmmxdevice")){ memcpy(pGuid,&IID_IDirect3DMMXDevice,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"iid_idirect3drefdevice")){ memcpy(pGuid,&IID_IDirect3DRefDevice,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"iid_idirect3dnulldevice")){ memcpy(pGuid,&IID_IDirect3DNullDevice,sizeof(GUID)); } else { hr = BSTRtoGUID(pGuid,str); }
return hr; }
/////////////////////////////////////////////////////////////////////////////
// D3DGUIDtoBSTR - does conversion
//
BSTR D3DGUIDtoBSTR(LPGUID pg){
HRESULT hr=S_OK; WCHAR *pStr=NULL;
if (!pg) return NULL; else if (GUIDS_EQUAL(IID_IDirect3DNullDevice,pg)){ pStr=L"IID_IDirect3DNullDevice"; } else if (GUIDS_EQUAL(IID_IDirect3DRefDevice,pg)){ pStr=L"IID_IDirect3DRefDevice"; } else if (GUIDS_EQUAL(IID_IDirect3DMMXDevice,pg)){ pStr=L"IID_IDirect3DMMXDevice"; } else if (GUIDS_EQUAL(IID_IDirect3DHALDevice,pg)){ pStr=L"IID_IDirect3DHALDevice"; } else if (GUIDS_EQUAL(IID_IDirect3DRGBDevice,pg)){ pStr=L"IID_IDirect3DRGBDevice"; }
if (pStr){ return DXALLOCBSTR(pStr); } else { return GUIDtoBSTR(pg); }
}
/////////////////////////////////////////////////////////////////////////////
// DINPUTGUIDtoBSTR
//
BSTR DINPUTGUIDtoBSTR(LPGUID pg){
HRESULT hr=S_OK; WCHAR *pStr=NULL;
if (!pg) return NULL; else if (GUIDS_EQUAL(GUID_XAxis,pg)){ pStr=L"GUID_XAxis"; } else if (GUIDS_EQUAL(GUID_YAxis,pg)){ pStr=L"GUID_YAxis"; } else if (GUIDS_EQUAL(GUID_ZAxis,pg)){ pStr=L"GUID_ZAxis"; } else if (GUIDS_EQUAL(GUID_RxAxis,pg)){ pStr=L"GUID_RxAxis"; } else if (GUIDS_EQUAL(GUID_RyAxis,pg)){ pStr=L"GUID_RyAxis"; } else if (GUIDS_EQUAL(GUID_RzAxis,pg)){ pStr=L"GUID_RzAxis"; }
else if (GUIDS_EQUAL(GUID_Slider,pg)){ pStr=L"GUID_Slider"; } else if (GUIDS_EQUAL(GUID_Button,pg)){ pStr=L"GUID_Button"; } else if (GUIDS_EQUAL(GUID_Key,pg)){ pStr=L"GUID_Key"; } else if (GUIDS_EQUAL(GUID_POV,pg)){ pStr=L"GUID_POV"; } else if (GUIDS_EQUAL(GUID_Unknown,pg)){ pStr=L"GUID_Unknown"; } else if (GUIDS_EQUAL(GUID_SysMouse,pg)){ pStr=L"GUID_SysMouse"; } else if (GUIDS_EQUAL(GUID_SysKeyboard,pg)){ pStr=L"GUID_SysKeyboard"; }
else if (GUIDS_EQUAL(GUID_ConstantForce,pg)){ pStr=L"GUID_ConstantForce"; } else if (GUIDS_EQUAL(GUID_Square,pg)){ pStr=L"GUID_Square"; } else if (GUIDS_EQUAL(GUID_Sine,pg)){ pStr=L"GUID_Sine"; } else if (GUIDS_EQUAL(GUID_Triangle,pg)){ pStr=L"GUID_Triangle"; } else if (GUIDS_EQUAL(GUID_SawtoothUp,pg)){ pStr=L"GUID_SawtoothUp"; } else if (GUIDS_EQUAL(GUID_SawtoothDown,pg)){ pStr=L"GUID_SawtoothDown"; } else if (GUIDS_EQUAL(GUID_Spring,pg)){ pStr=L"GUID_Spring"; } else if (GUIDS_EQUAL(GUID_Damper,pg)){ pStr=L"GUID_Damper"; } else if (GUIDS_EQUAL(GUID_Inertia,pg)){ pStr=L"GUID_Inertia"; } else if (GUIDS_EQUAL(GUID_Friction,pg)){ pStr=L"GUID_Friction"; } else if (GUIDS_EQUAL(GUID_CustomForce,pg)){ pStr=L"GUID_CustomForce"; } else if (GUIDS_EQUAL(GUID_RampForce,pg)){ pStr=L"GUID_RampForce"; }
//else if (GUIDS_EQUAL(GUID_Joystick,pg)){
// pStr=L"GUID_JoyStick";
//}
if (pStr){ return DXALLOCBSTR(pStr); } else { return GUIDtoBSTR(pg); }
}
/////////////////////////////////////////////////////////////////////////////
// DINPUTBSTRtoGUID
//
HRESULT DINPUTBSTRtoGUID(LPGUID pGuid,BSTR str){ HRESULT hr=S_OK;
if (!pGuid) return E_INVALIDARG;
if (!str) { ZeroMemory(pGuid,sizeof(GUID)); return S_OK; } if( 0==_wcsicmp(str,L"guid_xaxis")){ memcpy(pGuid,&GUID_XAxis,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_yaxis")){ memcpy(pGuid,&GUID_YAxis,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_zaxis")){ memcpy(pGuid,&GUID_ZAxis,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_rxaxis")){ memcpy(pGuid,&GUID_RxAxis,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_ryaxis")){ memcpy(pGuid,&GUID_RyAxis,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_rzaxis")){ memcpy(pGuid,&GUID_RzAxis,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_slider")){ memcpy(pGuid,&GUID_Slider,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_button")){ memcpy(pGuid,&GUID_Button,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_key")){ memcpy(pGuid,&GUID_Key,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_pov")){ memcpy(pGuid,&GUID_POV,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_unknown")){ memcpy(pGuid,&GUID_Unknown,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_sysmouse")){ memcpy(pGuid,&GUID_SysMouse,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_syskeyboard")){ memcpy(pGuid,&GUID_SysKeyboard,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_constantforce")){ memcpy(pGuid,&GUID_ConstantForce,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_square")){ memcpy(pGuid,&GUID_Square,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_sine")){ memcpy(pGuid,&GUID_Sine,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_triangle")){ memcpy(pGuid,&GUID_Triangle,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_sawtoothup")){ memcpy(pGuid,&GUID_SawtoothUp,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_sawtoothdown")){ memcpy(pGuid,&GUID_SawtoothDown,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_spring")){ memcpy(pGuid,&GUID_Spring,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_damper")){ memcpy(pGuid,&GUID_Damper,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_inertia")){ memcpy(pGuid,&GUID_Inertia,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_friction")){ memcpy(pGuid,&GUID_Friction,sizeof(GUID)); } else if( 0==_wcsicmp(str,L"guid_customforce")){ memcpy(pGuid,&GUID_CustomForce,sizeof(GUID)); }
else if( 0==_wcsicmp(str,L"guid_rampforce")){ memcpy(pGuid,&GUID_RampForce,sizeof(GUID)); }
//else if( 0==_wcsicmp(str,L"guid_joystick")){
// memcpy(pGuid,&GUID_Joystick,sizeof(GUID));
//}
else { hr = BSTRtoGUID(pGuid,str); }
return hr; }
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// GENERAL HELPER FUNCTIONS
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CreateCoverObject
//
// NOTE this function call INTERNAL_CREATE_NOADDREF alot
// the only difference from INTERNAL_CREATE is that these objects will not
// have a reference to the object that created them if they are not
// available to the user in an existing user variable.. (not in the ll allready)
//
// The parent pointer is a vestige of DX5 support where we had to
// manage the order of release calls. But that only happens for ddraw api
HRESULT CreateCoverObject(LPDIRECT3DRMOBJECT lpo, I_dxj_Direct3dRMObject **coverObj) { IUnknown *realThing=NULL; IUnknown *coverThing=NULL; IDirect3DRMInterpolator *pInter=NULL;
//See if we where passed an interpolator
if (S_OK==lpo->QueryInterface(IID_IDirect3DRMInterpolator,(void**)&pInter)){ // Figure out what kind
if (S_OK==pInter->QueryInterface(IID_IDirect3DRMFrame3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMFrameInterpolator,(IDirect3DRMInterpolator*)pInter,&coverThing); } else if (S_OK==pInter->QueryInterface(IID_IDirect3DRMMeshBuilder3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMMeshInterpolator,(IDirect3DRMInterpolator*)pInter,&coverThing); } else if (S_OK==pInter->QueryInterface(IID_IDirect3DRMViewport2,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMViewportInterpolator,(IDirect3DRMInterpolator*)pInter,&coverThing); } else if (S_OK==pInter->QueryInterface(IID_IDirect3DRMTexture3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMTextureInterpolator,(IDirect3DRMInterpolator*)pInter,&coverThing); } else if (S_OK==pInter->QueryInterface(IID_IDirect3DRMMaterial2,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMMaterialInterpolator,(IDirect3DRMInterpolator*)pInter,&coverThing); } else if (S_OK==pInter->QueryInterface(IID_IDirect3DRMLight,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMLightInterpolator,(IDirect3DRMInterpolator*)pInter,&coverThing); } else { // release reference from original Interpolator QI and exit
DPF(1,"CreateCoverObject unable to find interpolator\r\n"); pInter->Release(); return E_FAIL; }
//dont need pinter anymore
pInter->Release();
} else { // Not an interpolator.. See what else it could be.
if (S_OK==lpo->QueryInterface(IID_IDirect3DRMMeshBuilder3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMMeshBuilder3,(IDirect3DRMMeshBuilder3*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMAnimation2,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMAnimation2,(IDirect3DRMAnimation2*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMAnimationSet2,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMAnimationSet2,(IDirect3DRMAnimationSet2*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMFrame3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMFrame3,(IDirect3DRMFrame3*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMFace2,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMFace2,(IDirect3DRMFace2*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMDevice3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMDevice3,(IDirect3DRMDevice3*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMTexture3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMTexture3,(IDirect3DRMTexture3*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMLight,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMLight,(IDirect3DRMLight*)realThing,&coverThing); } // no longer support USERVISUALS
// else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMUserVisual,(void**)&realThing)){
// INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMUserVisual,(IDirect3DRMUserVisual*)realThing,&coverThing);
// }
else { DPF(4,"CreateCoverObject didnt recognize guid"); return E_FAIL; } }
if (!coverThing) return E_OUTOFMEMORY;
// All objects should support RMObject so get that interface
if (FAILED(coverThing->QueryInterface(IID_I_dxj_Direct3dRMObject, (void **)coverObj))) { coverThing->Release(); return E_NOINTERFACE; } // Pass back cover object to user - has inc ref count from QI
coverThing->Release();
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// CreateCoverVisual
//
// Similar to CreateCoverObject
//
HRESULT CreateCoverVisual(LPDIRECT3DRMOBJECT lpo, I_dxj_Direct3dRMVisual **ppret) { IUnknown *realThing=NULL; IUnknown *coverThing=NULL; I_dxj_Direct3dRMVisual *pObj=NULL; *ppret=NULL;
//What kind of visual are we
if (S_OK==lpo->QueryInterface(IID_IDirect3DRMMeshBuilder3,(void**)&realThing)) { INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMMeshBuilder3,(IDirect3DRMMeshBuilder3*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMTexture3,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMTexture3,(IDirect3DRMTexture3*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMMesh,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMMesh,(IDirect3DRMMesh*)realThing,&coverThing); } else if (S_OK==lpo->QueryInterface(IID_IDirect3DRMProgressiveMesh,(void**)&realThing)){ INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMProgressiveMesh,(IDirect3DRMProgressiveMesh*)realThing,&coverThing); } else { DPF(4," didnt recognize Visual in CreateCoverVisual"); return E_FAIL; } //release first QI
if (realThing) realThing->Release(); //make sure we have a coverThing.
if (!coverThing) return E_FAIL;
//QI for Visual Base Interface
if (FAILED(coverThing->QueryInterface(IID_I_dxj_Direct3dRMVisual, (void **)ppret))){ DPF(4,"CreateCoverVisual QI for object failed"); coverThing->Release (); return E_FAIL; } //release 2nd QI
coverThing->Release(); return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// _GetName helper function for RM object base class
//
extern "C" HRESULT _GetName(IDirect3DRMObject *iface, BSTR *Name, BOOL bNameNotClassName) { DWORD cnt = 0; LPSTR str ; // ANSI buffer on stack;
if( bNameNotClassName ) { if((iface->GetName(&cnt,(char*)NULL)) != D3DRM_OK) // size
return E_FAIL;
str = (LPSTR)alloca(cnt); // ANSI buffer on stack;
if((iface->GetName(&cnt, str)) != D3DRM_OK) return E_FAIL; } else { if((iface->GetClassName(&cnt,(char*)NULL)) != D3DRM_OK) // size
return E_FAIL;
str = (LPSTR)alloca(cnt); // ANSI buffer on stack;
if((iface->GetClassName(&cnt, str)) != D3DRM_OK) return E_FAIL; }
PassBackUnicode(str, Name, cnt); return D3DRM_OK; }
/////////////////////////////////////////////////////////////////////////////
// Given an ANSI string, pass back a UNICODE string
// SysAllocString is your big friend here.
//
// CONSIDER finding all occerence of use and replacint with the
// T2BSTR macro .. much cleaner
//
extern "C" void PassBackUnicode(LPSTR str, BSTR *Name, DWORD cnt) { //NOTE: length header is required to be filled, but the BSTR pointer
// points to the first character, not the length.
// note, the count can never be too small as we get that from the string
// before we pass it in!
USES_CONVERSION; LPWSTR lpw = (LPWSTR)malloc((cnt+1)*2);
if (!lpw) return; //fix for bug45158 -no way of producing error code. (hmm)
void *l = (void *)lpw; lpw = AtlA2WHelper(lpw, str, cnt); lpw[cnt] = 0; *Name = SysAllocString(lpw); free(l); }
/////////////////////////////////////////////////////////////////////////////
// CopyOutDDSurfaceDesc2 real->cover
//
HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d){ ZeroMemory(dOut, sizeof(DDSurfaceDesc2)); memcpy (dOut,d,sizeof(DDSURFACEDESC2)); dOut->lMipMapCount=d->dwMipMapCount; dOut->lRefreshRate=d->dwRefreshRate; // Get Caps
dOut->ddsCaps.lCaps = d->ddsCaps.dwCaps; dOut->ddsCaps.lCaps2 = d->ddsCaps.dwCaps2; dOut->ddsCaps.lCaps3 = d->ddsCaps.dwCaps3; dOut->ddsCaps.lCaps4 = d->ddsCaps.dwCaps4; CopyOutDDPixelFormat(&(dOut->ddpfPixelFormat) ,&(d->ddpfPixelFormat)); return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// CopyInDDSurfaceDesc2 cover->real
//
HRESULT CopyInDDSurfaceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d){ if(!d) return E_POINTER; else if(!dOut) return E_POINTER; else if ( DDSD_MIPMAPCOUNT & d->lFlags ) d->lZBufferBitDepth = d->lMipMapCount; else if ( DDSD_REFRESHRATE & d->lFlags ) d->lZBufferBitDepth = d->lRefreshRate; memcpy (dOut,d,sizeof(DDSURFACEDESC2));
CopyInDDPixelFormat(&(dOut->ddpfPixelFormat) ,&(d->ddpfPixelFormat));
memcpy (&dOut->ddsCaps,&d->ddsCaps,sizeof(DDSCAPS2)); dOut->dwSize=sizeof(DDSURFACEDESC2);
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// CopyInDDPixelFormat cover->real
//
// note param ordering differnt that DDSURFACEDESC helpers
//
HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *pfOut, DDPixelFormat *pf) {
if (!pf) return E_POINTER; if (!pfOut) return E_POINTER; if ((pf->lFlags & DDPF_RGB)||(pf->lFlags &DDPF_RGBTOYUV)) { pf->internalVal1=pf->lRGBBitCount; pf->internalVal2=pf->lRBitMask; pf->internalVal3=pf->lGBitMask; pf->internalVal4=pf->lBBitMask; if (pf->lFlags & DDPF_ALPHAPIXELS ){ pf->internalVal5=pf->lRGBAlphaBitMask; } else if (pf->lFlags & DDPF_ZPIXELS ){ pf->internalVal5=pf->lRGBZBitMask; }
} else if (pf->lFlags & DDPF_YUV){ pf->internalVal1=pf->lYUVBitCount; pf->internalVal2=pf->lYBitMask; pf->internalVal3=pf->lUBitMask; pf->internalVal4=pf->lVBitMask; if (pf->lFlags & DDPF_ALPHAPIXELS ){ pf->internalVal5=pf->lYUVAlphaBitMask; } else if (pf->lFlags & DDPF_ZPIXELS ){ pf->internalVal5=pf->lYUVZBitMask; } } else if (pf->lFlags & DDPF_BUMPDUDV) { pf->internalVal1=pf->lBumpBitCount; pf->internalVal2=pf->lBumpDuBitMask; pf->internalVal3=pf->lBumpDvBitMask; pf->internalVal4=pf->lBumpLuminanceBitMask; }
//rest of internalVal1
if (pf->lFlags & DDPF_ZBUFFER){ pf->internalVal1=pf->lZBufferBitDepth; } else if (pf->lFlags & DDPF_ALPHA){ pf->internalVal1=pf->lAlphaBitDepth; } else if (pf->lFlags & DDPF_LUMINANCE){ pf->internalVal1=pf->lLuminanceBitCount; }
//rest of internalVal2
if (pf->lFlags & DDPF_STENCILBUFFER) { pf->internalVal2=pf->lStencilBitDepth; } else if ((pf ->lFlags & DDPF_LUMINANCE) || ( pf->lFlags & DDPF_BUMPLUMINANCE)){ pf->internalVal2=pf->lLuminanceBitMask; }
// internalVal3
if ((pf->lFlags & DDPF_ZBUFFER)){ pf->internalVal3=pf->lZBitMask; }
// internalVal4
if (pf->lFlags & DDPF_STENCILBUFFER){ pf->internalVal4=pf->lStencilBitMask; }
// internalVal5
if (pf->lFlags & DDPF_LUMINANCE) { pf->internalVal5=pf->lLuminanceAlphaBitMask; }
/* map to indicate what is valid and when..
long lRGBBitCount; //DDPF_RGB
long lYUVBitCount; //DDPF_YUV
long lZBufferBitDepth; //DDPF_ZBUFFER
long lAlphaBitDepth; //DDPF_ALPHA
long lLuminanceBitCount; //DDPF_LUMINANCE
long lBumpBitCount; //DDPF_BUMPDUDV
// union for internalVal2
long lRBitMask; //DDPF_RGB or DDPF_RGBTOYUV
long lYBitMask; //DDPF_YUV
long lStencilBitMask; //DDPF_STENCILBUFFER
long lLuminanceBitMask; //DDPF_BUMPLUMINANCE or DDPF_LUMINANCE
long lBumpDiBitMask; //DDPF_BUMPDUDV
// union for internalVal3
long lGBitMask; //DDPF_RGB or DDPF_RGBTOYUV
long lUBitMask; //DPDF_YUV
long lZBitMask; //DDPF_STENCILBUFFER ?
long lBumpDvBitMask; //DDPF_BUMPDUDV
// union for internalVal4
long lBBitMask; //DDPF_RGB or DDPF_RGBTOYUV
long lVBitMask; //DDPF_YUV
long lStencilBitMask; //DDPF_STENCILBUFFER
long lBumpLuminanceBitMask; //DDPF_BUMPDUDV
// union for internalVal5
long lRGBAlphaBitMask; //DDPF_RGB and DDPF_ALPHAPIXELS
long lYUVAlphaBitMask; //DDPF_YUV & DDPF_ALPHAPIXELS
long lLuminanceAlphaBitMask; //DDPF_LUMINANCE
long lRGBZBitMask; //DDPF_ZPIXELS & DDPF_RGB
long lYUVZBitMask; //DDPF_ZPIXELS & DDPF_YUV
*/
memcpy(pfOut,pf,sizeof(DDPIXELFORMAT)); pfOut->dwSize=sizeof(DDPIXELFORMAT);
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// CopyOutDDPixelFormat real->cover
//
// note param ordering differnt that DDSURFACEDESC helpers
//
HRESULT CopyOutDDPixelFormat(DDPixelFormat *pfOut, DDPIXELFORMAT *pf) { if (!pf) return E_POINTER; if (!pfOut) return E_POINTER; pfOut->lSize=pf->dwSize; pfOut->lFlags=pf->dwFlags; pfOut->lFourCC=pf->dwFourCC ; pfOut->lRGBBitCount=pf->dwRGBBitCount; //DDPF_RGB
pfOut->lRGBBitCount=pf->dwRGBBitCount; //DDPF_YUV
pfOut->lZBufferBitDepth=pf->dwZBufferBitDepth; //DDPF_ZBUFFER
pfOut->lAlphaBitDepth=pf->dwAlphaBitDepth; //DDPF_ALPHA
pfOut->lLuminanceBitCount=pf->dwLuminanceBitCount; //DDPF_LUMINANCE
pfOut->lBumpBitCount=pf->dwBumpBitCount; //DDPF_BUMPDUDV
// union for internalVal2
pfOut->lRBitMask=pf->dwRBitMask; //DDPF_RGB or DDPF_RGBTOYUV
pfOut->lYBitMask=pf->dwYBitMask; //DDPF_YUV
pfOut->lStencilBitDepth=pf->dwStencilBitDepth; //DDPF_STENCILBUFFER
pfOut->lLuminanceBitMask=pf->dwLuminanceBitMask; //DDPF_BUMPLUMINANCE or DDPF_LUMINANCE
pfOut->lBumpDuBitMask=pf->dwBumpDuBitMask; //DDPF_BUMPDUDV
// union for internalVal3
pfOut->lGBitMask=pf->dwGBitMask; //DDPF_RGB or DDPF_RGBTOYUV
pfOut->lUBitMask=pf->dwUBitMask; //DPDF_YUV
pfOut->lZBitMask=pf->dwZBitMask; //DDPF_STENCILBUFFER ?
pfOut->lBumpDvBitMask=pf->dwBumpDvBitMask; //DDPF_BUMPDUDV
// union for internalVal4
pfOut->lBBitMask=pf->dwBBitMask; //DDPF_RGB or DDPF_RGBTOYUV
pfOut->lVBitMask=pf->dwVBitMask; //DDPF_YUV
pfOut->lStencilBitMask=pf->dwStencilBitMask; //DDPF_STENCILBUFFER
pfOut->lBumpLuminanceBitMask=pf->dwBumpLuminanceBitMask; //DDPF_BUMPDUDV
// union for internalVal5
pfOut->lRGBAlphaBitMask=pf->dwRGBAlphaBitMask; //DDPF_RGB and DDPF_ALPHAPIXELS
pfOut->lYUVAlphaBitMask=pf->dwYUVAlphaBitMask; //DDPF_YUV & DDPF_ALPHAPIXELS
pfOut->lLuminanceAlphaBitMask=pf->dwLuminanceAlphaBitMask; //DDPF_LUMINANCE
pfOut->lRGBZBitMask=pf->dwRGBZBitMask; //DDPF_ZPIXELS & DDPF_RGB
pfOut->lYUVZBitMask=pf->dwYUVZBitMask; //DDPF_ZPIXELS & DDPF_YUV
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// CopyOutDDPixelFormat cover->real
//
//
HRESULT FillRealSessionDesc(DPSESSIONDESC2 *dpSessionDesc,DPSessionDesc2 *sessionDesc){
long l=0; HRESULT hr;
memset(dpSessionDesc,0,sizeof(DPSESSIONDESC2)); dpSessionDesc->dwSize = sizeof(DPSESSIONDESC2); dpSessionDesc->dwFlags = sessionDesc->lFlags;
hr=BSTRtoGUID(&(dpSessionDesc->guidInstance),sessionDesc->strGuidInstance); if FAILED(hr) return hr; hr=BSTRtoGUID(&(dpSessionDesc->guidApplication),sessionDesc->strGuidApplication); if FAILED(hr) return hr; dpSessionDesc->dwMaxPlayers = sessionDesc->lMaxPlayers; dpSessionDesc->dwCurrentPlayers = sessionDesc->lCurrentPlayers;
//using wide strings
dpSessionDesc->lpszSessionName=NULL; if ((sessionDesc->strSessionName)&& (sessionDesc->strSessionName[0]!='\0')){ dpSessionDesc->lpszSessionName=SysAllocString(sessionDesc->strSessionName); } dpSessionDesc->lpszPassword=NULL; if ((sessionDesc->strPassword)&& (sessionDesc->strPassword[0]!='\0')){ dpSessionDesc->lpszPassword=SysAllocString(sessionDesc->strPassword); } dpSessionDesc->dwReserved1 = 0; dpSessionDesc->dwReserved2 = 0; dpSessionDesc->dwUser1 = sessionDesc->lUser1; dpSessionDesc->dwUser2 = sessionDesc->lUser2; dpSessionDesc->dwUser3 = sessionDesc->lUser3; dpSessionDesc->dwUser4 = sessionDesc->lUser4;
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// FillCoverSessionDesc real->cover
//
//
void FillCoverSessionDesc(DPSessionDesc2 *sessionDesc,DPSESSIONDESC2 *dpSessionDesc) { sessionDesc->lFlags = dpSessionDesc->dwFlags; sessionDesc->lMaxPlayers = dpSessionDesc->dwMaxPlayers; sessionDesc->lCurrentPlayers = dpSessionDesc->dwCurrentPlayers; sessionDesc->lUser1 = (long)dpSessionDesc->dwUser1; sessionDesc->lUser2 = (long)dpSessionDesc->dwUser2; sessionDesc->lUser3 = (long)dpSessionDesc->dwUser3; sessionDesc->lUser4 = (long)dpSessionDesc->dwUser4;
// NOTE: if sessiondesc came in as [out] param then
// strGuidInstance -strPassword etc. would all be NULL
// if it pas passed as in out we need to free the existing contents
// before moving. Consulted with Matt curland to verify if ok.
if (sessionDesc->strGuidInstance) SysFreeString(sessionDesc->strGuidInstance); if (sessionDesc->strGuidApplication) SysFreeString(sessionDesc->strGuidApplication); if (sessionDesc->strSessionName) SysFreeString(sessionDesc->strSessionName); if (sessionDesc->strPassword) SysFreeString(sessionDesc->strPassword);
sessionDesc->strGuidInstance=GUIDtoBSTR(&(dpSessionDesc->guidInstance)); sessionDesc->strGuidApplication=GUIDtoBSTR(&(dpSessionDesc->guidApplication)); sessionDesc->strSessionName = SysAllocString(dpSessionDesc->lpszSessionName); sessionDesc->strPassword = SysAllocString(dpSessionDesc->lpszPassword); }
/////////////////////////////////////////////////////////////////////////////
// IsAllZeros
//
BOOL IsAllZeros(void *pStruct,DWORD size){ for (DWORD i=0;i<size;i++){ if (((char*)pStruct)[i]!='\0'){ return FALSE; } } return TRUE; }
/////////////////////////////////////////////////////////////////////////////
// CopyFloats
//
extern "C" void CopyFloats(D3DVALUE *dst, D3DVALUE *src, DWORD count) { D3DVALUE *ptr1 = dst, *ptr2 = src;
if (!count) return;
for (; count; count--) *ptr1++ = *ptr2++; return; }
/////////////////////////////////////////////////////////////////////////////
// IsWin95
//
// no longer needed since we support w95 now
#if 0
BOOL IsWin95(void) { return FALSE;
//We work on win95
OSVERSIONINFO osvi; ZeroMemory(&osvi, sizeof(osvi)); osvi.dwOSVersionInfoSize = sizeof(osvi); if (!GetVersionEx(&osvi)) { DPF(1,"GetVersionEx failed - assuming Win95"); return TRUE; }
if ( VER_PLATFORM_WIN32_WINDOWS == osvi.dwPlatformId ) {
if( ( osvi.dwMajorVersion > 4UL ) || ( ( osvi.dwMajorVersion == 4UL ) && ( osvi.dwMinorVersion >= 10UL ) && ( LOWORD( osvi.dwBuildNumber ) >= 1373 ) ) ) { // is Win98
DPF(2,"Detected Win98"); return FALSE; } else { // is Win95
DPF(2,"Detected Win95"); return TRUE; } } else if ( VER_PLATFORM_WIN32_NT == osvi.dwPlatformId ) { DPF(2,"Detected WinNT"); return FALSE; } DPF(2,"OS Detection failed"); return TRUE;
} #endif
#define DICONDITION_USE_BOTH_AXIS 1
#define DICONDITION_USE_DIRECTION 2
/////////////////////////////////////////////////////////////////////////////
// FixUpRealEffect cover->real
//
HRESULT FixUpRealEffect(GUID g,DIEFFECT *realEffect,DIEffect *cover) { if (!cover) return E_INVALIDARG;
memcpy(realEffect,cover,sizeof(DIEFFECT));
realEffect->dwSize =sizeof(DIEFFECT); realEffect->lpEnvelope =NULL; realEffect->cbTypeSpecificParams =0; realEffect->lpvTypeSpecificParams =NULL; realEffect->cAxes =2; realEffect->dwFlags=realEffect->dwFlags | DIEFF_OBJECTOFFSETS ; realEffect->rglDirection =(long*)&(cover->x); realEffect->rgdwAxes =(DWORD*)&(cover->axisOffsets); if (cover->bUseEnvelope){ realEffect->lpEnvelope=(DIENVELOPE*)&(cover->envelope); ((DIENVELOPE*)&(cover->envelope))->dwSize=sizeof(DIENVELOPE); } if (!cover->lFlags) realEffect->dwFlags= DIEFF_POLAR | DIEFF_OBJECTOFFSETS ; //constant
if (g==GUID_ConstantForce) { realEffect->cbTypeSpecificParams =sizeof (DICONSTANTFORCE); realEffect->lpvTypeSpecificParams =&(cover->constantForce); } //periodic
else if ((g==GUID_Square)||(g==GUID_Triangle)||(g==GUID_SawtoothUp)||(g==GUID_SawtoothDown)||(g==GUID_Sine)) {
realEffect->cbTypeSpecificParams =sizeof (DIPERIODIC); realEffect->lpvTypeSpecificParams =&(cover->periodicForce);
} else if ((g==GUID_Spring)|| (g==GUID_Damper)|| (g==GUID_Inertia)|| (g==GUID_Friction)){
if (cover->conditionFlags==DICONDITION_USE_BOTH_AXIS){ realEffect->cbTypeSpecificParams =sizeof(DICONDITION)*2; realEffect->lpvTypeSpecificParams =&(cover->conditionX); } else{ realEffect->cbTypeSpecificParams =sizeof(DICONDITION); realEffect->lpvTypeSpecificParams =&(cover->conditionX); }
} else if (g==GUID_RampForce){ realEffect->cbTypeSpecificParams =sizeof(DIRAMPFORCE); realEffect->lpvTypeSpecificParams =&(cover->rampForce); }
cover->axisOffsets.x=DIJOFS_X; cover->axisOffsets.y=DIJOFS_Y; realEffect->rgdwAxes=(DWORD*)&(cover->axisOffsets);
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// FixUpCoverEffect real->cover
//
HRESULT FixUpCoverEffect(GUID g, DIEffect *cover,DIEFFECT *realEffect) {
ZeroMemory(cover,sizeof(DIEffect)); memcpy(cover,realEffect,sizeof(DIEFFECT)); if (realEffect->lpEnvelope){ memcpy(&cover->envelope,realEffect->lpEnvelope ,sizeof(DIENVELOPE)); cover->bUseEnvelope=VARIANT_TRUE; }
if (realEffect->rglDirection){ cover->x=realEffect->rglDirection[0]; cover->y=realEffect->rglDirection[1]; }
if (realEffect->lpvTypeSpecificParams){ if (g==GUID_ConstantForce) { memcpy(&(cover->constantForce),realEffect->lpvTypeSpecificParams,sizeof(DICONSTANTFORCE)); } //periodic
else if ((g==GUID_Square)||(g==GUID_Triangle)||(g==GUID_SawtoothUp)||(g==GUID_SawtoothDown)||(g==GUID_Sine)) { memcpy(&(cover->periodicForce),realEffect->lpvTypeSpecificParams,sizeof(DIPERIODIC)); } else if ((g==GUID_Spring)|| (g==GUID_Damper)|| (g==GUID_Inertia)|| (g==GUID_Friction)){ if (realEffect->cbTypeSpecificParams ==sizeof(DICONDITION)*2){ memcpy(&(cover->conditionY),realEffect->lpvTypeSpecificParams,sizeof(DICONDITION)*2); cover->conditionFlags=DICONDITION_USE_BOTH_AXIS; } else{ memcpy(&(cover->conditionX),realEffect->lpvTypeSpecificParams,sizeof(DICONDITION)); cover->conditionFlags=DICONDITION_USE_DIRECTION; }
} else if (g==GUID_RampForce){ memcpy(&(cover->rampForce),realEffect->lpvTypeSpecificParams,sizeof(DIRAMPFORCE)); }
}
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// CALLBACK FUNCTIONS
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// myLoadTextureCallback - rm texture callback
// only userd by pmesh...
//
extern "C" HRESULT __cdecl myLoadTextureCallback(char *tex_name, void *lpArg, LPDIRECT3DRMTEXTURE * lpD3DRMTex) { // user arg will contain our own struct
struct TextureCallback3 *tcb = (struct TextureCallback3 *)lpArg; I_dxj_Direct3dRMTexture3 *iunk = NULL; LPDIRECT3DRMTEXTURE lpTex= NULL;
int i=0; // convert to Unicode
USES_CONVERSION;; BSTR tex=T2BSTR(tex_name);
// user arg is an object -- hang on to it during our callback as a precaution
if (tcb->pUser) tcb->pUser->AddRef();
// call the VB callback..
tcb->c->callbackRMLoadTexture(tex,tcb->pUser , &iunk);
// give up the extra reference
if (tcb->pUser) tcb->pUser->Release();
// free the string allocated by T2BSTR
SysFreeString(tex);
// given the user returned something in iunk..
if ( iunk != NULL ) { // get the real object iunk covers
// note DO_GETOBJECT_NOTNULL does not addref and assumes
// the cover object allready has a reference.
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMTEXTURE3,lp,iunk)
lp->QueryInterface(IID_IDirect3DRMTexture,(void**)&lpTex);
// give it up to rm
*lpD3DRMTex = lpTex;
// we addref the real rm texture (as we are in a callback and
// need to return an object to rm that it will later release)
(*lpD3DRMTex)->AddRef();
// release our reference to the cover object vb gave us
iunk->Release();
} else { //otherwise return null to RM
*lpD3DRMTex = NULL; }
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// myLoadTextureCallback3 - rm texture callback
extern "C" HRESULT __cdecl myLoadTextureCallback3(char *tex_name, void *lpArg, LPDIRECT3DRMTEXTURE3 * lpD3DRMTex) { // user arg will contain our own struct
struct TextureCallback3 *tcb = (struct TextureCallback3 *)lpArg; I_dxj_Direct3dRMTexture3 *iunk = NULL; int i=0; // convert to Unicode
USES_CONVERSION;; BSTR tex=T2BSTR(tex_name);
// user arg is an object -- hang on to it during our callback as a precaution
if (tcb->pUser) tcb->pUser->AddRef();
// call the VB callback..
tcb->c->callbackRMLoadTexture(tex,tcb->pUser , &iunk);
// give up the extra reference
if (tcb->pUser) tcb->pUser->Release();
// free the string allocated by T2BSTR
SysFreeString(tex);
// given the user returned something in iunk..
if ( iunk != NULL ) { // get the real object iunk covers
// note DO_GETOBJECT_NOTNULL does not addref and assumes
// the cover object allready has a reference.
DO_GETOBJECT_NOTNULL(LPDIRECT3DRMTEXTURE3,lp,iunk)
// give it up to rm
*lpD3DRMTex = lp;
// we addref the real rm texture (as we are in a callback and
// need to return an object to rm that it will later release)
(*lpD3DRMTex)->AddRef();
// release our reference to the cover object vb gave us
iunk->Release();
} else { //otherwise return null to RM
*lpD3DRMTex = NULL; }
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// myFrameMoveCallback - rm frame move callback
//
// we use a helper so we can call into INTERNAL_CREATE ..
//
HRESULT myFrameMoveCallbackHelper(LPDIRECT3DRMFRAME lpf1, void *lpArg, D3DVALUE delta) { // get our structure from the user args..
FrameMoveCallback3 *fmcb = (FrameMoveCallback3 *)lpArg; LPDIRECT3DRMFRAME3 lpf=NULL; I_dxj_Direct3dRMFrame3 *frame3=NULL; HRESULT hr;
// if RM gave is a frame (which it always will) then get the
// Frame3 interface as the VB api only has 1 frame type
if (lpf1){ hr=lpf1->QueryInterface(IID_IDirect3DRMFrame3,(void**)&lpf); if FAILED(hr) return hr; }
// Try and find the object in our link list of cover objects
// if its not there then create one.
//
// note: will eat the reference to lpf so dont release
// bug gives us a frame3 with incrermented ref count
INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMFrame3,lpf,&frame3);
// if Out of memory try and exit gracefully
if (!frame3) return E_FAIL;
// make sure we have a reference to any user arg object
if (fmcb->pUser) fmcb->pUser->AddRef();
// make sure our vb callback doesnt go away
fmcb->c->AddRef ();
// call into VB
fmcb->c->callbackRMFrameMove(frame3, fmcb->pUser, delta); // clean up our reference to the vb callback
fmcb->c->Release();
// clean up our reference to the user arg
if (fmcb->pUser) fmcb->pUser->Release();
// clean up of our reference to frame3
frame3->Release();
// clean up our reference created when we QI for Frame3
lpf->Release();
// clean up the variable passed to us..
// lpf1->Release();
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// myFrameMoveCallback - rm frame move callback
//
extern "C" void __cdecl myFrameMoveCallback( LPDIRECT3DRMFRAME lpf1, void *lpArg, D3DVALUE delta) { DPF(4,"Entered myFrameMoveCallback\r\n"); myFrameMoveCallbackHelper(lpf1,lpArg,delta); DPF(4,"Exiting myFrameMoveCallback\r\n"); }
/////////////////////////////////////////////////////////////////////////////
// myAddDestroyCallback
//
extern "C" void __cdecl myAddDestroyCallback(LPDIRECT3DRMOBJECT obj, void *lpArg) {
DPF(4,"Entered myAddDestroyCallback\r\n"); // dont play with obj.... this can get you in a recursive
// situation obj is at refcount zero but calling addref and release
// on it will get you re-entered into this callback..
// I guess in rm folks were expected to not do that but could
// get the name..
// we will just pass pack any user arg
// Get our struct from the user args
d3drmCallback *destroyCb = (d3drmCallback*)lpArg; // make sure we keep are reference to the vb callback
destroyCb->c->AddRef (); DPF(4,"myAddDestroyCallback: completed Addref VBCallback\r\n");
// make sure we have a reference to any user arg object
if (destroyCb->pUser) destroyCb->pUser->AddRef(); DPF(4,"myAddDestroyCallback: completed Addref userargs\r\n");
// call into VB..
// CONSIDER what happens when VB is being shut down.
// if we get a reference to the object does that mean that
// we can still execute the code
destroyCb->c->callbackRMDestroyObject(destroyCb->pUser); DPF(4,"myAddDestroyCallback: call into VB\r\n");
// release reference to user object
if (destroyCb->pUser) destroyCb->pUser->AddRef(); DPF(4,"myAddDestroyCallback: completed release userargs\r\n");
// release our reference to vb callback
destroyCb->c->Release(); DPF(4,"myAddDestroyCallback: completed release VBCallback\r\n");
DPF(4,"Leaving myAddDestroyCallback\r\n"); }
/////////////////////////////////////////////////////////////////////////////
// myAddUpdateCallback3
//
// NOTE: we can only pass the first update rect to VB
//
// note we use a cover function so that we can make calls to INTERNAL_CREATE
//
#define MYVARIANTINIT(inArg,puser) \
VariantInit(puser); \ user.vt=VT_UNKNOWN; \ user.punkVal = inArg; \ user.punkVal->AddRef();
///////////////////////////////////////////////////////////////////////////
// myAddUpdateCallback3Helper - called by Load callback
//
// seperated out only because have multiple load callbacks
//
HRESULT myAddUpdateCallback3Helper ( LPDIRECT3DRMDEVICE3 ref,void *lpArg, int x, LPD3DRECT update) { // Get our struct from the user args
DeviceUpdateCallback3 *updateCb = (DeviceUpdateCallback3*)lpArg; I_dxj_Direct3dRMDevice3 *device3 = NULL; VARIANT user; // Try and find the object in our link list of cover objects
// if its not there then create one.
//
// note: will eat the reference to lpf so dont release
// bug gives us a frame3 with incrermented ref count
INTERNAL_CREATE_NOADDREF(_dxj_Direct3dRMDevice3,ref,&device3);
// for reason unbeknown to me we user a variant here instead
// of an object in our callback
MYVARIANTINIT(updateCb->pUser,&user);
// keep a reference to the callback
updateCb->c->AddRef();
// call the callback
updateCb->c->callbackRMUpdate( device3, NULL, x, (D3dRect*)update); // releae our reference to the callback
updateCb->c->Release();
// clear any refernce to user args
VariantClear(&user);
device3->Release();
return S_OK; }
///////////////////////////////////////////////////////////////////////////
// myLoadCoverFunc - called by Load callback
//
// seperated out only because have multiple load callbacks
//
extern "C" void __cdecl myAddUpdateCallback3 ( LPDIRECT3DRMDEVICE3 ref,void *lpArg, int x, LPD3DRECT update) { DPF(4,"Entered myAddUpdateCallback\r\n"); myAddUpdateCallback3Helper(ref,lpArg,x,update); DPF(4,"Exiting myAddUpdateCallback\r\n");
}
///////////////////////////////////////////////////////////////////////////
// myLoadCoverFunc - called by Load callback
//
// seperated out only because have multiple load callbacks
//
HRESULT myLoadCoverFunc(LPDIRECT3DRMOBJECT lpo, REFIID ObjGuid, LPVOID lpArg){ I_dxj_Direct3dRMObject *pObj=NULL; HRESULT hr; // Get our callback struct from the user args
LoadCallback *loadcb = (LoadCallback*)lpArg;
hr =CreateCoverObject(lpo,&pObj); // If no coverthing exit
if ((pObj==NULL) ||(hr!=S_OK)) { DPF(4,"Load callback - unrecognized type"); return E_FAIL; }
// get a string represenation of whats passed in
BSTR guid=GUIDtoBSTR((LPGUID)&ObjGuid);
// addref the user arg
if (loadcb->pUser) loadcb->pUser->AddRef();
//call into VB
hr=((I_dxj_Direct3dRMLoadCallback*)(loadcb->c))->callbackRMLoad(&pObj,guid,loadcb->pUser); //release the user arg
if (loadcb->pUser) loadcb->pUser->Release();
//free the guid string
SysFreeString(guid); //then release pObj
pObj->Release();
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// myd3drmLoadCallback
//
extern "C" void __cdecl myd3drmLoadCallback(LPDIRECT3DRMOBJECT lpo, REFIID ObjGuid, LPVOID lpArg) { DPF(4,"Entered d3drmLoadCallback \r\n"); myLoadCoverFunc( lpo, ObjGuid, lpArg); DPF(4,"Exited d3drmLoadCallback \r\n"); return; }
/////////////////////////////////////////////////////////////////////////////
// myCoverEnumObjects
//
// NOTE the RM bug this deals with..
//
HRESULT myCoverEnumObjects( LPDIRECT3DRMOBJECT lpo,void *lpArg){ EnumerateObjectsCallback *cb = (EnumerateObjectsCallback*)lpArg; I_dxj_Direct3dRMObject *pObj=NULL; HRESULT hr;
hr=CreateCoverObject(lpo,&pObj);
//RM has a bug in it that gives an extra addreff to lpo
//get rid of it
if (lpo) lpo->Release(); //Make sure things went ok
if FAILED(hr) return hr; if (!pObj ) return E_FAIL;
//addref user args
if (cb->pUser) cb->pUser->AddRef();
//call into VB
cb->c->callbackRMEnumerateObjects(pObj, cb->pUser); //release user args
if (cb->pUser) cb->pUser->Release();
//release pObj
pObj->Release();
return S_OK; }
/////////////////////////////////////////////////////////////////////////////
// myEnumerateObjectsCallback
//
extern "C" void __cdecl myEnumerateObjectsCallback( LPDIRECT3DRMOBJECT lpo,void *lpArg) { DPF(4,"Entered myEnumerateObjectsCallback\r\n"); myCoverEnumObjects(lpo,lpArg); DPF(4,"Exited myEnumerateObjectsCallback\r\n"); return; }
/////////////////////////////////////////////////////////////////////////////
// UndoCallbackLink
//
extern "C" void UndoCallbackLink(GeneralCallback *entry, GeneralCallback **head) { if (entry->next) entry->next->prev = entry->prev; // pick members below us
else *head = entry->prev; // possibly NULL
if (entry->prev) entry->prev->next = entry->next; // link to members above us
if (entry->pUser) entry->pUser->Release();
delete entry; }
/////////////////////////////////////////////////////////////////////////////
// AddCallbackLink
//
// Add another entry in the object link list
extern "C" void* AddCallbackLink(void **ptr2,I_dxj_Direct3dRMCallback *enumC,void *args) { d3drmCallback *enumcb = new d3drmCallback; // new link entry
if ( !enumcb ) {
DPF(4,"Creation using new failed\r\n"); return (d3drmCallback*)NULL; }
enumcb->c = enumC; // user callback
enumcb->pUser = (struct IUnknown *)args; // callback args
enumcb->pParent = NULL; enumcb->prev = (d3drmCallback*)NULL; enumcb->m_stopflag = FALSE; enumcb->m_obj = NULL;
//CONSIDER: locking the linked list here with a semaphore
// to be more multithread friendly..
// shame shame- possible gpf otherwise
enumcb->next = (d3drmCallback*)(*ptr2); // link to other calls
*ptr2 = enumcb; // we are at the top
if (enumcb->pUser) enumcb->pUser->AddRef();
if (enumcb->prev != NULL) // nested callbacks
{ enumcb->prev->next = enumcb; // back link
DPF(4,"Callback nesting encountered\r\n");
}
// Need unlock here.
return enumcb; }
/////////////////////////////////////////////////////////////////////////////
extern "C" HRESULT _AddDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC, IUnknown *args) { return E_NOTIMPL;
#if 0
DestroyCallback *dcb;
// killed by companion DeleteDestroyCallback
dcb = (DestroyCallback*)AddCallbackLink((void**)&DestroyCallbacks, (I_dxj_Direct3dRMCallback*)oC, (void*) args); if (!(dcb)) { DPF(4,"AddDestroyCallback failed!\r\n"); return E_FAIL; }
if (iface->AddDestroyCallback( myAddDestroyCallback, dcb)) return E_FAIL; oC->AddRef(); // callback is persistent so make it so in Java/VB Land
//oC->AddRef(); //? 2 ...
return S_OK; #endif
}
/////////////////////////////////////////////////////////////////////////////
extern "C" HRESULT _DeleteDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC, IUnknown *args) { return E_NOTIMPL;
#if 0
DestroyCallback *dcb = DestroyCallbacks;
// look for our own specific entry
for ( ; dcb; dcb = dcb->next ) {
if( (dcb->c == oC) && (dcb->pUser == args) ) {
//note: assume the callback is not called: only removed from a list.
iface->DeleteDestroyCallback( myAddDestroyCallback, dcb);
// Remove ourselves in a thread-safe manner.
UndoCallbackLink((GeneralCallback*)dcb, (GeneralCallback**)&DestroyCallbacks); iface->Release(); return S_OK; } } iface->Release(); // none found so a release is not needed
return E_FAIL; #endif
}
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