|
|
#include "resource.h" // main symbols
#include "dplay8.h"
#define typedef__dxj_DirectPlayClient IDirectPlay8Client*
//Forward declare the class
class C_dxj_DirectPlayClientObject;
/////////////////////////////////////////////////////////////////////////////
// Direct Net Peer
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectPlayClientObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectPlayClient, &IID_I_dxj_DirectPlayClient, &LIBID_DIRECTLib>, public ISupportErrorInfo, #else
public I_dxj_DirectPlayClient, #endif
public CComObjectRoot { public: C_dxj_DirectPlayClientObject() ; virtual ~C_dxj_DirectPlayClientObject() ;
BEGIN_COM_MAP(C_dxj_DirectPlayClientObject) COM_INTERFACE_ENTRY(I_dxj_DirectPlayClient) #ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) #endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectPlayClientObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); #endif
// I_dxj_DirectPlayClient
public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayEvent *event); HRESULT STDMETHODCALLTYPE EnumHosts(DPN_APPLICATION_DESC_CDESC *ApplicationDesc,I_dxj_DirectPlayAddress *AddrHost,I_dxj_DirectPlayAddress *DeviceInfo,long lRetryCount, long lRetryInterval, long lTimeOut,long lFlags, void *UserData, long UserDataSize, long *lAsync); HRESULT STDMETHODCALLTYPE GetCountServiceProviders(long lFlags, long *ret); HRESULT STDMETHODCALLTYPE GetServiceProvider(long lIndex, DPN_SERVICE_PROVIDER_INFO_CDESC *ret); HRESULT STDMETHODCALLTYPE CancelAsyncOperation(long lAsyncHandle, long lFlags); HRESULT STDMETHODCALLTYPE Connect(DPN_APPLICATION_DESC_CDESC *AppDesc,I_dxj_DirectPlayAddress *Address,I_dxj_DirectPlayAddress *DeviceInfo, long lFlags, void *UserData, long UserDataSize, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE Send(SAFEARRAY **Buffer, long lTimeOut,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE GetSendQueueInfo(long *lNumMsgs, long *lNumBytes, long lFlags); HRESULT STDMETHODCALLTYPE GetApplicationDesc(long lFlags, DPN_APPLICATION_DESC_CDESC *ret); HRESULT STDMETHODCALLTYPE SetClientInfo(DPN_PLAYER_INFO_CDESC *PlayerInfo,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE GetServerInfo(long lFlags, DPN_PLAYER_INFO_CDESC *layerInfo); HRESULT STDMETHODCALLTYPE Close(long lFlags); HRESULT STDMETHODCALLTYPE ReturnBuffer(long lBufferHandle); HRESULT STDMETHODCALLTYPE GetCaps(long lFlags, DPNCAPS_CDESC *ret); HRESULT STDMETHODCALLTYPE SetCaps(DPNCAPS_CDESC *Caps, long lFlags); HRESULT STDMETHODCALLTYPE RegisterLobby(long dpnHandle, I_dxj_DirectPlayLobbiedApplication *LobbyApp, long lFlags); HRESULT STDMETHODCALLTYPE GetConnectionInfo(long lFlags, DPN_CONNECTION_INFO_CDESC *pdpConnectionInfo);
HRESULT STDMETHODCALLTYPE GetServerAddress(long lFlags, I_dxj_DirectPlayAddress **pAddress); HRESULT STDMETHODCALLTYPE SetSPCaps(BSTR guidSP, DPN_SP_CAPS_CDESC *spCaps, long lFlags); HRESULT STDMETHODCALLTYPE GetSPCaps(BSTR guidSP, long lFlags, DPN_SP_CAPS_CDESC *spCaps); HRESULT STDMETHODCALLTYPE GetUserData(void *UserData, long *UserDataSize); HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler(); ////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectPlayClient);
private: DPN_SERVICE_PROVIDER_INFO *m_SPInfo; DWORD m_dwSPCount; BOOL m_fInit;
HRESULT STDMETHODCALLTYPE GetSP(long lFlags); HRESULT STDMETHODCALLTYPE FlushBuffer(LONG dwNumMessagesLeft);
public:
DX3J_GLOBAL_LINKS(_dxj_DirectPlayClient);
DWORD InternalAddRef(); DWORD InternalRelease();
// We need these for our user data vars
void *m_pUserData; DWORD m_dwUserDataSize; // For our reply data
void *m_pReplyData; DWORD m_dwReplyDataSize;
BOOL m_fHandleEvents; IStream *m_pEventStream;
//We need to keep a count of the messages
LONG m_dwMsgCount; };
|