Source code of Windows XP (NT5)
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#include "resource.h" // main symbols
#include "dplobby8.h"
#define typedef__dxj_DirectPlayLobbyClient IDirectPlay8LobbyClient*
/////////////////////////////////////////////////////////////////////////////
// Direct Net Peer
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectPlayLobbyClientObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectPlayLobbyClient, &IID_I_dxj_DirectPlayLobbyClient, &LIBID_DIRECTLib>, public ISupportErrorInfo, #else
public I_dxj_DirectPlayLobbyClient, #endif
public CComObjectRoot { public: C_dxj_DirectPlayLobbyClientObject() ; virtual ~C_dxj_DirectPlayLobbyClientObject() ;
BEGIN_COM_MAP(C_dxj_DirectPlayLobbyClientObject) COM_INTERFACE_ENTRY(I_dxj_DirectPlayLobbyClient) #ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) #endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectPlayLobbyClientObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); #endif
// I_dxj_DirectPlayLobbyClient
public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayLobbyEvent *lobbyEvent); HRESULT STDMETHODCALLTYPE GetCountLocalPrograms(BSTR GuidApplication,long *lCount); HRESULT STDMETHODCALLTYPE GetLocalProgram(long lProgID, DPL_APPLICATION_INFO_CDESC *app); HRESULT STDMETHODCALLTYPE ConnectApplication(DPL_CONNECT_INFO_CDESC *ConnectionInfo,long lTimeOut,long lFlags, long *hApplication); HRESULT STDMETHODCALLTYPE Send(long Target,SAFEARRAY **Buffer,long lBufferSize,long lFlags); HRESULT STDMETHODCALLTYPE ReleaseApplication(long Application); HRESULT STDMETHODCALLTYPE Close(); HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler(); HRESULT STDMETHODCALLTYPE GetConnectionSettings(long hLobbyClient, long lFlags, DPL_CONNECTION_SETTINGS_CDESC *ConnectionSettings); HRESULT STDMETHODCALLTYPE SetConnectionSettings(long hTarget, long lFlags, DPL_CONNECTION_SETTINGS_CDESC *ConnectionSettings, I_dxj_DirectPlayAddress *HostAddress, I_dxj_DirectPlayAddress *Device); HRESULT STDMETHODCALLTYPE GetVBConnSettings(DPL_CONNECTION_SETTINGS *OldCon, DPL_CONNECTION_SETTINGS_CDESC *NewCon);
////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectPlayLobbyClient);
private: DPL_APPLICATION_INFO *m_ProgInfo; DWORD m_dwAppCount; BOOL m_fInit;
HRESULT STDMETHODCALLTYPE GetProgs(GUID *guidApp);
public:
DX3J_GLOBAL_LINKS(_dxj_DirectPlayLobbyClient);
DWORD InternalAddRef(); DWORD InternalRelease();
// We need these for our user data vars
void *m_pUserData; DWORD m_dwUserDataSize;
BOOL m_fHandleEvents; IStream *m_pEventStream;
};
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