Source code of Windows XP (NT5)
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#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundFXChorusObj.h"
extern void *g_dxj_DirectSoundFXChorus;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXChorusObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"DirectSoundFXChorus [%d] AddRef %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXChorusObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"DirectSoundFXChorus [%d] Release %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundFXChorusObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXChorusObject::C_dxj_DirectSoundFXChorusObject(){ DPF1(1,"Constructor Creation DirectSoundFXChorus Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundFXChorus = NULL; parent = NULL; pinterface = NULL; nextobj = g_dxj_DirectSoundFXChorus; creationid = ++g_creationcount; g_dxj_DirectSoundFXChorus = (void *)this; }
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundFXChorusObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXChorusObject::~C_dxj_DirectSoundFXChorusObject() {
DPF(1,"Entering ~C_dxj_DirectSoundFXChorusObject destructor \n");
C_dxj_DirectSoundFXChorusObject *prev=NULL; for(C_dxj_DirectSoundFXChorusObject *ptr=(C_dxj_DirectSoundFXChorusObject *)g_dxj_DirectSoundFXChorus ; ptr; ptr=(C_dxj_DirectSoundFXChorusObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_DirectSoundFXChorus = (void*)ptr->nextobj; DPF(1,"DirectSoundFXChorusObject found in g_dxj list now removed\n");
break; } prev = ptr; } if(m__dxj_DirectSoundFXChorus){ int count = IUNK(m__dxj_DirectSoundFXChorus)->Release(); #ifdef DEBUG
char buffer[256]; wsprintf(buffer,"DirectX IDirectSoundFXChorus Ref count [%d] \n",count); #endif
if(count==0) m__dxj_DirectSoundFXChorus = NULL; }
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundFXChorusObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_DirectSoundFXChorus; return S_OK; } HRESULT C_dxj_DirectSoundFXChorusObject::InternalSetObject(IUnknown *pUnk){ m__dxj_DirectSoundFXChorus=(LPDIRECTSOUNDFXCHORUS8)pUnk; return S_OK; }
HRESULT C_dxj_DirectSoundFXChorusObject::SetAllParameters(DSFXCHORUS_CDESC *params) { HRESULT hr;
if (FAILED( hr = m__dxj_DirectSoundFXChorus->SetAllParameters((DSFXChorus*) params) )) return hr;
return S_OK; }
HRESULT C_dxj_DirectSoundFXChorusObject::GetAllParameters(DSFXCHORUS_CDESC *params) { HRESULT hr;
if (FAILED( hr = m__dxj_DirectSoundFXChorus->GetAllParameters((DSFXChorus*) params) )) return hr; return S_OK; }
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