Source code of Windows XP (NT5)
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#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dsoundsourceobj.h"
extern void *g_dxj_DirectSoundSource;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundSource::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"DirectSoundSource [%d] AddRef %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundSource::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"DirectSoundSource [%d] Release %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundSource
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundSource::C_dxj_DirectSoundSource(){ DPF1(1,"Constructor Creation DirectSoundSource Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundSource = NULL; parent = NULL; pinterface = NULL; nextobj = g_dxj_DirectSoundSource; creationid = ++g_creationcount; g_dxj_DirectSoundSource = (void *)this; }
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundSource
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundSource::~C_dxj_DirectSoundSource() {
DPF(1,"Entering ~C_dxj_DirectSoundSource destructor \n");
C_dxj_DirectSoundSource *prev=NULL; for(C_dxj_DirectSoundSource *ptr=(C_dxj_DirectSoundSource*)g_dxj_DirectSoundSource ; ptr; ptr=(C_dxj_DirectSoundSource *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_DirectSoundSource = (void*)ptr->nextobj; DPF(1,"DirectSoundSource found in g_dxj list now removed\n");
break; } prev = ptr; } if(m__dxj_DirectSoundSource){ int count = IUNK(m__dxj_DirectSoundSource)->Release(); #ifdef DEBUG
char buffer[256]; wsprintf(buffer,"DirectX IDirectSoundSource Ref count [%d] \n",count); #endif
if(count==0) m__dxj_DirectSoundSource = NULL; }
if(parent) IUNK(parent)->Release(); }
HRESULT C_dxj_DirectSoundSource::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_DirectSoundSource; return S_OK; } HRESULT C_dxj_DirectSoundSource::InternalSetObject(IUnknown *pUnk){ m__dxj_DirectSoundSource=(LPDIRECTSOUNDSOURCE)pUnk; return S_OK; }
HRESULT C_dxj_DirectSoundSource::GetFormat(WAVEFORMATEX_CDESC *WaveFormatEx) {
HRESULT hr; DWORD dwSize;
WAVEFORMATEX *fxFormat = (WAVEFORMATEX*)WaveFormatEx;
fxFormat->cbSize = sizeof(WAVEFORMATEX);
dwSize = sizeof(WAVEFORMATEX);
if ( FAILED ( hr = m__dxj_DirectSoundSource->GetFormat(fxFormat, &dwSize) ) ) return hr;
//WaveFormatEx = (WAVEFORMATEX_CDESC)*fxFormat;
return S_OK; }
HRESULT C_dxj_DirectSoundSource::SetSink(I_dxj_DirectSoundSink *SoundSink) { HRESULT hr;
DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDSINK8, lpDSoundSink, SoundSink);
if ( FAILED ( hr = m__dxj_DirectSoundSource->SetSink(lpDSoundSink) ) ) return hr; return S_OK; }
HRESULT C_dxj_DirectSoundSource::Seek(long lPosition) { HRESULT hr;
if ( FAILED ( hr = m__dxj_DirectSoundSource->Seek(lPosition) ) ) return hr; return S_OK; }
HRESULT C_dxj_DirectSoundSource::Read(I_dxj_DirectSoundBuffer *Buffers[], long *busIDs, long lBusCount) { HRESULT hr;
return S_OK; }
HRESULT C_dxj_DirectSoundSource::GetSize(long *ret) { HRESULT hr;
if ( FAILED ( hr = m__dxj_DirectSoundSource->GetSize((ULONGLONG*)ret) ) ) return hr; return S_OK; }
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