Source code of Windows XP (NT5)
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#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundWaveObj.h"
#include "dmdls.h"
extern void *g_dxj_DirectSoundWave;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundWaveObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"DirectSoundWave [%d] AddRef %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundWaveObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"DirectSoundWave [%d] Release %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundWaveObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundWaveObject::C_dxj_DirectSoundWaveObject(){ DPF1(1,"Constructor Creation DirectSoundWave Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundWave = NULL; parent = NULL; pinterface = NULL; nextobj = g_dxj_DirectSoundWave; creationid = ++g_creationcount; g_dxj_DirectSoundWave = (void *)this; }
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundWaveObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundWaveObject::~C_dxj_DirectSoundWaveObject() {
DPF(1,"Entering ~C_dxj_DirectSoundWaveObject destructor \n");
C_dxj_DirectSoundWaveObject *prev=NULL; for(C_dxj_DirectSoundWaveObject *ptr=(C_dxj_DirectSoundWaveObject*)g_dxj_DirectSoundWave ; ptr; ptr=(C_dxj_DirectSoundWaveObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_DirectSoundWave = (void*)ptr->nextobj; DPF(1,"DirectSoundWave found in g_dxj list now removed\n");
break; } prev = ptr; } if(m__dxj_DirectSoundWave){ int count = IUNK(m__dxj_DirectSoundWave)->Release(); #ifdef DEBUG
char buffer[256]; wsprintf(buffer,"DirectX IDirectSoundWave Ref count [%d] \n",count); #endif
if(count==0) m__dxj_DirectSoundWave = NULL; }
if(parent) IUNK(parent)->Release(); }
HRESULT C_dxj_DirectSoundWaveObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_DirectSoundWave; return S_OK; } HRESULT C_dxj_DirectSoundWaveObject::InternalSetObject(IUnknown *pUnk){ m__dxj_DirectSoundWave=(LPDIRECTSOUNDWAVE)pUnk; return S_OK; }
HRESULT C_dxj_DirectSoundWaveObject::GetWaveArticulation(DMUS_WAVEART_CDESC *Articulation) { HRESULT hr;
DMUS_WAVEART *wavart = NULL;
wavart = (DMUS_WAVEART*)malloc(sizeof(DMUS_WAVEART)); ZeroMemory(wavart, sizeof(DMUS_WAVEART));
if (FAILED (hr = m__dxj_DirectSoundWave->GetWaveArticulation(wavart) ) ) return hr; Articulation = (DMUS_WAVEART_CDESC*)wavart; return S_OK; } HRESULT C_dxj_DirectSoundWaveObject::CreateSource(WAVEFORMATEX_CDESC format, long lFlags, I_dxj_DirectSoundSource **Source) { HRESULT hr;
return S_OK; } HRESULT C_dxj_DirectSoundWaveObject::GetFormat(WAVEFORMATEX_CDESC *format, long lFlags) { HRESULT hr;
return S_OK; }
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