Source code of Windows XP (NT5)
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#include "resource.h" // main symbols
#include "dsound.h"
#define typedef__dxj_DirectSoundWave LPDIRECTSOUNDWAVE
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectSoundWaveObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectSoundWave, &IID_I_dxj_DirectSoundWave, &LIBID_DIRECTLib>, public ISupportErrorInfo, #else
public I_dxj_DirectSoundWave, #endif
public CComObjectRoot {
public: C_dxj_DirectSoundWaveObject() ; virtual ~C_dxj_DirectSoundWaveObject() ;
BEGIN_COM_MAP(C_dxj_DirectSoundWaveObject) COM_INTERFACE_ENTRY(I_dxj_DirectSoundWave) #ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) #endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectSoundWaveObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); #endif
// I_dxj_DirectSoundWave
public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE GetWaveArticulation(DMUS_WAVEART_CDESC *Articulation); HRESULT STDMETHODCALLTYPE CreateSource(WAVEFORMATEX_CDESC format, long lFlags, I_dxj_DirectSoundSource **Source); HRESULT STDMETHODCALLTYPE GetFormat(WAVEFORMATEX_CDESC *format, long lFlags);
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectSoundWave);
private:
public:
DX3J_GLOBAL_LINKS(_dxj_DirectSoundWave);
DWORD InternalAddRef(); DWORD InternalRelease(); };
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