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// Copyright (c) 1997 Microsoft Corporation. All Rights Reserved.
#include <windows.h>
#include <mmsystem.h>
#include <amstream.h>
#include <stdio.h>
/********************************************************************
Trivial wave player stuff
********************************************************************/
class CWaveBuffer;
class CWaveBuffer { public: CWaveBuffer(); ~CWaveBuffer(); BOOL Init(HWAVEOUT hWave, int Size); void Done(); BOOL Write(PBYTE pData, int nBytes, int& BytesWritten); void Flush();
private: WAVEHDR m_Hdr; HWAVEOUT m_hWave; int m_nBytes; };
class CWaveOut { public: CWaveOut(LPCWAVEFORMATEX Format, int nBuffers, int BufferSize); ~CWaveOut(); void Write(PBYTE Data, int nBytes); void Flush(); void Wait(); void Reset(); private: const HANDLE m_hSem; const int m_nBuffers; int m_CurrentBuffer; BOOL m_NoBuffer; CWaveBuffer *m_Hdrs; HWAVEOUT m_hWave; };
/*
CWaveBuffer */
CWaveBuffer::CWaveBuffer() { }
BOOL CWaveBuffer::Init(HWAVEOUT hWave, int Size) { m_hWave = hWave; m_nBytes = 0;
/* Allocate a buffer and initialize the header */ m_Hdr.lpData = (LPSTR)LocalAlloc(LMEM_FIXED, Size); if (m_Hdr.lpData == NULL) { return FALSE; } m_Hdr.dwBufferLength = Size; m_Hdr.dwBytesRecorded = 0; m_Hdr.dwUser = 0; m_Hdr.dwFlags = 0; m_Hdr.dwLoops = 0; m_Hdr.lpNext = 0; m_Hdr.reserved = 0;
/* Prepare it */ waveOutPrepareHeader(hWave, &m_Hdr, sizeof(WAVEHDR));
return TRUE; }
CWaveBuffer::~CWaveBuffer() { if (m_Hdr.lpData) { waveOutUnprepareHeader(m_hWave, &m_Hdr, sizeof(WAVEHDR)); LocalFree(m_Hdr.lpData); } }
void CWaveBuffer::Flush() { //ASSERT(m_nBytes != 0);
m_nBytes = 0; waveOutWrite(m_hWave, &m_Hdr, sizeof(WAVEHDR)); }
BOOL CWaveBuffer::Write(PBYTE pData, int nBytes, int& BytesWritten) { //ASSERT((DWORD)m_nBytes != m_Hdr.dwBufferLength);
BytesWritten = min((int)m_Hdr.dwBufferLength - m_nBytes, nBytes); CopyMemory((PVOID)(m_Hdr.lpData + m_nBytes), (PVOID)pData, BytesWritten); m_nBytes += BytesWritten; if (m_nBytes == (int)m_Hdr.dwBufferLength) { /* Write it! */ m_nBytes = 0; waveOutWrite(m_hWave, &m_Hdr, sizeof(WAVEHDR)); return TRUE; } return FALSE; }
void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2) { if (uMsg == WOM_DONE) { ReleaseSemaphore((HANDLE)dwUser, 1, NULL); } }
/*
CWaveOut */
CWaveOut::CWaveOut(LPCWAVEFORMATEX Format, int nBuffers, int BufferSize) : m_nBuffers(nBuffers), m_CurrentBuffer(0), m_NoBuffer(TRUE), m_hSem(CreateSemaphore(NULL, nBuffers, nBuffers, NULL)), m_Hdrs(new CWaveBuffer[nBuffers]), m_hWave(NULL) { /* Create wave device */ waveOutOpen(&m_hWave, WAVE_MAPPER, Format, (DWORD)WaveCallback, (DWORD)m_hSem, CALLBACK_FUNCTION);
/* Initialize the wave buffers */ for (int i = 0; i < nBuffers; i++) { m_Hdrs[i].Init(m_hWave, BufferSize); } }
CWaveOut::~CWaveOut() { /* First get our buffers back */ waveOutReset(m_hWave);
/* Free the buffers */ delete [] m_Hdrs;
/* Close the wave device */ waveOutClose(m_hWave);
/* Free our semaphore */ CloseHandle(m_hSem); }
void CWaveOut::Flush() { if (!m_NoBuffer) { m_Hdrs[m_CurrentBuffer].Flush(); m_NoBuffer = TRUE; m_CurrentBuffer = (m_CurrentBuffer + 1) % m_nBuffers; } }
void CWaveOut::Reset() { waveOutReset(m_hWave); }
void CWaveOut::Write(PBYTE pData, int nBytes) { while (nBytes != 0) { /* Get a buffer if necessary */ if (m_NoBuffer) { WaitForSingleObject(m_hSem, INFINITE); m_NoBuffer = FALSE; }
/* Write into a buffer */ int nWritten; if (m_Hdrs[m_CurrentBuffer].Write(pData, nBytes, nWritten)) { m_NoBuffer = TRUE; m_CurrentBuffer = (m_CurrentBuffer + 1) % m_nBuffers; nBytes -= nWritten; pData += nWritten; } else { //ASSERT(nWritten == nBytes);
break; } } }
void CWaveOut::Wait() { /* Send any remaining buffers */ Flush();
/* Wait for our buffers back */ for (int i = 0; i < m_nBuffers; i++) { WaitForSingleObject(m_hSem, INFINITE); } LONG lPrevCount; ReleaseSemaphore(m_hSem, m_nBuffers, &lPrevCount); }
/**************************************************************************
End of wave player stuff
**************************************************************************/
HRESULT RenderStreamToDevice(IMultiMediaStream *pMMStream) { WAVEFORMATEX wfx; #define DATA_SIZE 5000
PBYTE pBuffer = (PBYTE)LocalAlloc(LMEM_FIXED, DATA_SIZE);
IMediaStream *pStream; IAudioStreamSample *pSample; IAudioMediaStream *pAudioStream; IAudioData *pAudioData;
pMMStream->GetMediaStream(MSPID_PrimaryAudio, &pStream); pStream->QueryInterface(IID_IAudioMediaStream, (void **)&pAudioStream); pAudioStream->GetFormat(&wfx); CoCreateInstance(CLSID_AMAudioData, NULL, CLSCTX_INPROC_SERVER, IID_IAudioData, (void **)&pAudioData); pAudioData->SetBuffer(DATA_SIZE, pBuffer, 0); pAudioData->SetFormat(&wfx); pAudioStream->CreateSample(pAudioData, 0, &pSample); HANDLE hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); CWaveOut WaveOut(&wfx, 4, 2048); int iTimes; DWORD dwLength = 0; for (iTimes = 0; iTimes < 3; iTimes++) { for (; ; ) { HRESULT hr = pSample->Update(0, hEvent, NULL, 0); WaitForSingleObject(hEvent, INFINITE); pAudioData->GetInfo(NULL, NULL, &dwLength); printf("%d bytes in buffer\n", dwLength); WaveOut.Write(pBuffer, dwLength); hr = pSample->CompletionStatus(0, 0); if (hr != S_OK) { printf("Completion status %8.8x\n", hr); break; } } HANDLE hComplete; pMMStream->GetEndOfStreamEventHandle(&hComplete); WaitForSingleObject(hComplete, INFINITE); pMMStream->Seek(0); }
pAudioData->Release(); pSample->Release(); pStream->Release(); pAudioStream->Release(); LocalFree((HLOCAL)pBuffer);
return S_OK; }
HRESULT RenderFileToMMStream(WCHAR * pszFileName, IMultiMediaStream **ppMMStream) { IAMMultiMediaStream *pAMStream; CoCreateInstance(CLSID_AMMultiMediaStream, NULL, CLSCTX_INPROC_SERVER, IID_IAMMultiMediaStream, (void **)&pAMStream); pAMStream->Initialize(STREAMTYPE_READ, AMMSF_NOGRAPHTHREAD, NULL); pAMStream->AddMediaStream(NULL, &MSPID_PrimaryAudio, 0, NULL); pAMStream->OpenFile(pszFileName, AMMSF_RUN); *ppMMStream = pAMStream; return S_OK; }
int _CRTAPI1 main(int argc, char *argv[]) { IMultiMediaStream *pMMStream; CoInitialize(NULL); WCHAR wszName[1000]; MultiByteToWideChar(CP_ACP, 0, argv[1], -1, wszName, sizeof(wszName) / sizeof(wszName[0])); RenderFileToMMStream(wszName, &pMMStream); RenderStreamToDevice(pMMStream); pMMStream->Release(); CoUninitialize(); return 0; }
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