Source code of Windows XP (NT5)
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  1. /*
  2. ** Copyright 1995-2095, Silicon Graphics, Inc.
  3. ** All Rights Reserved.
  4. **
  5. ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
  6. ** the contents of this file may not be disclosed to third parties, copied or
  7. ** duplicated in any form, in whole or in part, without the prior written
  8. ** permission of Silicon Graphics, Inc.
  9. **
  10. ** RESTRICTED RIGHTS LEGEND:
  11. ** Use, duplication or disclosure by the Government is subject to restrictions
  12. ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
  13. ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
  14. ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
  15. ** rights reserved under the Copyright Laws of the United States.
  16. */
  17. /* GENERATED FILE: DO NOT EDIT */
  18. #include "glslib.h"
  19. void glNewList(GLuint list, GLenum mode) {
  20. fprintf(stderr, "stub_glNewList\n");
  21. }
  22. void glEndList(void) {
  23. fprintf(stderr, "stub_glEndList\n");
  24. }
  25. void glCallList(GLuint list) {
  26. fprintf(stderr, "stub_glCallList\n");
  27. }
  28. void glCallLists(GLsizei n, GLenum type, const GLvoid *lists) {
  29. fprintf(stderr, "stub_glCallLists\n");
  30. }
  31. void glDeleteLists(GLuint list, GLsizei range) {
  32. fprintf(stderr, "stub_glDeleteLists\n");
  33. }
  34. GLuint glGenLists(GLsizei range) {
  35. fprintf(stderr, "stub_glGenLists\n");
  36. return 0;
  37. }
  38. void glListBase(GLuint base) {
  39. fprintf(stderr, "stub_glListBase\n");
  40. }
  41. void glBegin(GLenum mode) {
  42. fprintf(stderr, "stub_glBegin\n");
  43. }
  44. void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) {
  45. fprintf(stderr, "stub_glBitmap\n");
  46. }
  47. void glColor3b(GLbyte red, GLbyte green, GLbyte blue) {
  48. fprintf(stderr, "stub_glColor3b\n");
  49. }
  50. void glColor3bv(const GLbyte *v) {
  51. fprintf(stderr, "stub_glColor3bv\n");
  52. }
  53. void glColor3d(GLdouble red, GLdouble green, GLdouble blue) {
  54. fprintf(stderr, "stub_glColor3d\n");
  55. }
  56. void glColor3dv(const GLdouble *v) {
  57. fprintf(stderr, "stub_glColor3dv\n");
  58. }
  59. void glColor3f(GLfloat red, GLfloat green, GLfloat blue) {
  60. fprintf(stderr, "stub_glColor3f\n");
  61. }
  62. void glColor3fv(const GLfloat *v) {
  63. fprintf(stderr, "stub_glColor3fv\n");
  64. }
  65. void glColor3i(GLint red, GLint green, GLint blue) {
  66. fprintf(stderr, "stub_glColor3i\n");
  67. }
  68. void glColor3iv(const GLint *v) {
  69. fprintf(stderr, "stub_glColor3iv\n");
  70. }
  71. void glColor3s(GLshort red, GLshort green, GLshort blue) {
  72. fprintf(stderr, "stub_glColor3s\n");
  73. }
  74. void glColor3sv(const GLshort *v) {
  75. fprintf(stderr, "stub_glColor3sv\n");
  76. }
  77. void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
  78. fprintf(stderr, "stub_glColor3ub\n");
  79. }
  80. void glColor3ubv(const GLubyte *v) {
  81. fprintf(stderr, "stub_glColor3ubv\n");
  82. }
  83. void glColor3ui(GLuint red, GLuint green, GLuint blue) {
  84. fprintf(stderr, "stub_glColor3ui\n");
  85. }
  86. void glColor3uiv(const GLuint *v) {
  87. fprintf(stderr, "stub_glColor3uiv\n");
  88. }
  89. void glColor3us(GLushort red, GLushort green, GLushort blue) {
  90. fprintf(stderr, "stub_glColor3us\n");
  91. }
  92. void glColor3usv(const GLushort *v) {
  93. fprintf(stderr, "stub_glColor3usv\n");
  94. }
  95. void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {
  96. fprintf(stderr, "stub_glColor4b\n");
  97. }
  98. void glColor4bv(const GLbyte *v) {
  99. fprintf(stderr, "stub_glColor4bv\n");
  100. }
  101. void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
  102. fprintf(stderr, "stub_glColor4d\n");
  103. }
  104. void glColor4dv(const GLdouble *v) {
  105. fprintf(stderr, "stub_glColor4dv\n");
  106. }
  107. void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  108. fprintf(stderr, "stub_glColor4f\n");
  109. }
  110. void glColor4fv(const GLfloat *v) {
  111. fprintf(stderr, "stub_glColor4fv\n");
  112. }
  113. void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) {
  114. fprintf(stderr, "stub_glColor4i\n");
  115. }
  116. void glColor4iv(const GLint *v) {
  117. fprintf(stderr, "stub_glColor4iv\n");
  118. }
  119. void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) {
  120. fprintf(stderr, "stub_glColor4s\n");
  121. }
  122. void glColor4sv(const GLshort *v) {
  123. fprintf(stderr, "stub_glColor4sv\n");
  124. }
  125. void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
  126. fprintf(stderr, "stub_glColor4ub\n");
  127. }
  128. void glColor4ubv(const GLubyte *v) {
  129. fprintf(stderr, "stub_glColor4ubv\n");
  130. }
  131. void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) {
  132. fprintf(stderr, "stub_glColor4ui\n");
  133. }
  134. void glColor4uiv(const GLuint *v) {
  135. fprintf(stderr, "stub_glColor4uiv\n");
  136. }
  137. void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) {
  138. fprintf(stderr, "stub_glColor4us\n");
  139. }
  140. void glColor4usv(const GLushort *v) {
  141. fprintf(stderr, "stub_glColor4usv\n");
  142. }
  143. void glEdgeFlag(GLboolean flag) {
  144. fprintf(stderr, "stub_glEdgeFlag\n");
  145. }
  146. void glEdgeFlagv(const GLboolean *flag) {
  147. fprintf(stderr, "stub_glEdgeFlagv\n");
  148. }
  149. void glEnd(void) {
  150. fprintf(stderr, "stub_glEnd\n");
  151. }
  152. void glIndexd(GLdouble c) {
  153. fprintf(stderr, "stub_glIndexd\n");
  154. }
  155. void glIndexdv(const GLdouble *c) {
  156. fprintf(stderr, "stub_glIndexdv\n");
  157. }
  158. void glIndexf(GLfloat c) {
  159. fprintf(stderr, "stub_glIndexf\n");
  160. }
  161. void glIndexfv(const GLfloat *c) {
  162. fprintf(stderr, "stub_glIndexfv\n");
  163. }
  164. void glIndexi(GLint c) {
  165. fprintf(stderr, "stub_glIndexi\n");
  166. }
  167. void glIndexiv(const GLint *c) {
  168. fprintf(stderr, "stub_glIndexiv\n");
  169. }
  170. void glIndexs(GLshort c) {
  171. fprintf(stderr, "stub_glIndexs\n");
  172. }
  173. void glIndexsv(const GLshort *c) {
  174. fprintf(stderr, "stub_glIndexsv\n");
  175. }
  176. void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) {
  177. fprintf(stderr, "stub_glNormal3b\n");
  178. }
  179. void glNormal3bv(const GLbyte *v) {
  180. fprintf(stderr, "stub_glNormal3bv\n");
  181. }
  182. void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) {
  183. fprintf(stderr, "stub_glNormal3d\n");
  184. }
  185. void glNormal3dv(const GLdouble *v) {
  186. fprintf(stderr, "stub_glNormal3dv\n");
  187. }
  188. void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {
  189. fprintf(stderr, "stub_glNormal3f\n");
  190. }
  191. void glNormal3fv(const GLfloat *v) {
  192. fprintf(stderr, "stub_glNormal3fv\n");
  193. }
  194. void glNormal3i(GLint nx, GLint ny, GLint nz) {
  195. fprintf(stderr, "stub_glNormal3i\n");
  196. }
  197. void glNormal3iv(const GLint *v) {
  198. fprintf(stderr, "stub_glNormal3iv\n");
  199. }
  200. void glNormal3s(GLshort nx, GLshort ny, GLshort nz) {
  201. fprintf(stderr, "stub_glNormal3s\n");
  202. }
  203. void glNormal3sv(const GLshort *v) {
  204. fprintf(stderr, "stub_glNormal3sv\n");
  205. }
  206. void glRasterPos2d(GLdouble x, GLdouble y) {
  207. fprintf(stderr, "stub_glRasterPos2d\n");
  208. }
  209. void glRasterPos2dv(const GLdouble *v) {
  210. fprintf(stderr, "stub_glRasterPos2dv\n");
  211. }
  212. void glRasterPos2f(GLfloat x, GLfloat y) {
  213. fprintf(stderr, "stub_glRasterPos2f\n");
  214. }
  215. void glRasterPos2fv(const GLfloat *v) {
  216. fprintf(stderr, "stub_glRasterPos2fv\n");
  217. }
  218. void glRasterPos2i(GLint x, GLint y) {
  219. fprintf(stderr, "stub_glRasterPos2i\n");
  220. }
  221. void glRasterPos2iv(const GLint *v) {
  222. fprintf(stderr, "stub_glRasterPos2iv\n");
  223. }
  224. void glRasterPos2s(GLshort x, GLshort y) {
  225. fprintf(stderr, "stub_glRasterPos2s\n");
  226. }
  227. void glRasterPos2sv(const GLshort *v) {
  228. fprintf(stderr, "stub_glRasterPos2sv\n");
  229. }
  230. void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) {
  231. fprintf(stderr, "stub_glRasterPos3d\n");
  232. }
  233. void glRasterPos3dv(const GLdouble *v) {
  234. fprintf(stderr, "stub_glRasterPos3dv\n");
  235. }
  236. void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) {
  237. fprintf(stderr, "stub_glRasterPos3f\n");
  238. }
  239. void glRasterPos3fv(const GLfloat *v) {
  240. fprintf(stderr, "stub_glRasterPos3fv\n");
  241. }
  242. void glRasterPos3i(GLint x, GLint y, GLint z) {
  243. fprintf(stderr, "stub_glRasterPos3i\n");
  244. }
  245. void glRasterPos3iv(const GLint *v) {
  246. fprintf(stderr, "stub_glRasterPos3iv\n");
  247. }
  248. void glRasterPos3s(GLshort x, GLshort y, GLshort z) {
  249. fprintf(stderr, "stub_glRasterPos3s\n");
  250. }
  251. void glRasterPos3sv(const GLshort *v) {
  252. fprintf(stderr, "stub_glRasterPos3sv\n");
  253. }
  254. void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
  255. fprintf(stderr, "stub_glRasterPos4d\n");
  256. }
  257. void glRasterPos4dv(const GLdouble *v) {
  258. fprintf(stderr, "stub_glRasterPos4dv\n");
  259. }
  260. void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  261. fprintf(stderr, "stub_glRasterPos4f\n");
  262. }
  263. void glRasterPos4fv(const GLfloat *v) {
  264. fprintf(stderr, "stub_glRasterPos4fv\n");
  265. }
  266. void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) {
  267. fprintf(stderr, "stub_glRasterPos4i\n");
  268. }
  269. void glRasterPos4iv(const GLint *v) {
  270. fprintf(stderr, "stub_glRasterPos4iv\n");
  271. }
  272. void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) {
  273. fprintf(stderr, "stub_glRasterPos4s\n");
  274. }
  275. void glRasterPos4sv(const GLshort *v) {
  276. fprintf(stderr, "stub_glRasterPos4sv\n");
  277. }
  278. void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {
  279. fprintf(stderr, "stub_glRectd\n");
  280. }
  281. void glRectdv(const GLdouble *v1, const GLdouble *v2) {
  282. fprintf(stderr, "stub_glRectdv\n");
  283. }
  284. void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
  285. fprintf(stderr, "stub_glRectf\n");
  286. }
  287. void glRectfv(const GLfloat *v1, const GLfloat *v2) {
  288. fprintf(stderr, "stub_glRectfv\n");
  289. }
  290. void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {
  291. fprintf(stderr, "stub_glRecti\n");
  292. }
  293. void glRectiv(const GLint *v1, const GLint *v2) {
  294. fprintf(stderr, "stub_glRectiv\n");
  295. }
  296. void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {
  297. fprintf(stderr, "stub_glRects\n");
  298. }
  299. void glRectsv(const GLshort *v1, const GLshort *v2) {
  300. fprintf(stderr, "stub_glRectsv\n");
  301. }
  302. void glTexCoord1d(GLdouble s) {
  303. fprintf(stderr, "stub_glTexCoord1d\n");
  304. }
  305. void glTexCoord1dv(const GLdouble *v) {
  306. fprintf(stderr, "stub_glTexCoord1dv\n");
  307. }
  308. void glTexCoord1f(GLfloat s) {
  309. fprintf(stderr, "stub_glTexCoord1f\n");
  310. }
  311. void glTexCoord1fv(const GLfloat *v) {
  312. fprintf(stderr, "stub_glTexCoord1fv\n");
  313. }
  314. void glTexCoord1i(GLint s) {
  315. fprintf(stderr, "stub_glTexCoord1i\n");
  316. }
  317. void glTexCoord1iv(const GLint *v) {
  318. fprintf(stderr, "stub_glTexCoord1iv\n");
  319. }
  320. void glTexCoord1s(GLshort s) {
  321. fprintf(stderr, "stub_glTexCoord1s\n");
  322. }
  323. void glTexCoord1sv(const GLshort *v) {
  324. fprintf(stderr, "stub_glTexCoord1sv\n");
  325. }
  326. void glTexCoord2d(GLdouble s, GLdouble t) {
  327. fprintf(stderr, "stub_glTexCoord2d\n");
  328. }
  329. void glTexCoord2dv(const GLdouble *v) {
  330. fprintf(stderr, "stub_glTexCoord2dv\n");
  331. }
  332. void glTexCoord2f(GLfloat s, GLfloat t) {
  333. fprintf(stderr, "stub_glTexCoord2f\n");
  334. }
  335. void glTexCoord2fv(const GLfloat *v) {
  336. fprintf(stderr, "stub_glTexCoord2fv\n");
  337. }
  338. void glTexCoord2i(GLint s, GLint t) {
  339. fprintf(stderr, "stub_glTexCoord2i\n");
  340. }
  341. void glTexCoord2iv(const GLint *v) {
  342. fprintf(stderr, "stub_glTexCoord2iv\n");
  343. }
  344. void glTexCoord2s(GLshort s, GLshort t) {
  345. fprintf(stderr, "stub_glTexCoord2s\n");
  346. }
  347. void glTexCoord2sv(const GLshort *v) {
  348. fprintf(stderr, "stub_glTexCoord2sv\n");
  349. }
  350. void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) {
  351. fprintf(stderr, "stub_glTexCoord3d\n");
  352. }
  353. void glTexCoord3dv(const GLdouble *v) {
  354. fprintf(stderr, "stub_glTexCoord3dv\n");
  355. }
  356. void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {
  357. fprintf(stderr, "stub_glTexCoord3f\n");
  358. }
  359. void glTexCoord3fv(const GLfloat *v) {
  360. fprintf(stderr, "stub_glTexCoord3fv\n");
  361. }
  362. void glTexCoord3i(GLint s, GLint t, GLint r) {
  363. fprintf(stderr, "stub_glTexCoord3i\n");
  364. }
  365. void glTexCoord3iv(const GLint *v) {
  366. fprintf(stderr, "stub_glTexCoord3iv\n");
  367. }
  368. void glTexCoord3s(GLshort s, GLshort t, GLshort r) {
  369. fprintf(stderr, "stub_glTexCoord3s\n");
  370. }
  371. void glTexCoord3sv(const GLshort *v) {
  372. fprintf(stderr, "stub_glTexCoord3sv\n");
  373. }
  374. void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
  375. fprintf(stderr, "stub_glTexCoord4d\n");
  376. }
  377. void glTexCoord4dv(const GLdouble *v) {
  378. fprintf(stderr, "stub_glTexCoord4dv\n");
  379. }
  380. void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
  381. fprintf(stderr, "stub_glTexCoord4f\n");
  382. }
  383. void glTexCoord4fv(const GLfloat *v) {
  384. fprintf(stderr, "stub_glTexCoord4fv\n");
  385. }
  386. void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) {
  387. fprintf(stderr, "stub_glTexCoord4i\n");
  388. }
  389. void glTexCoord4iv(const GLint *v) {
  390. fprintf(stderr, "stub_glTexCoord4iv\n");
  391. }
  392. void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) {
  393. fprintf(stderr, "stub_glTexCoord4s\n");
  394. }
  395. void glTexCoord4sv(const GLshort *v) {
  396. fprintf(stderr, "stub_glTexCoord4sv\n");
  397. }
  398. void glVertex2d(GLdouble x, GLdouble y) {
  399. fprintf(stderr, "stub_glVertex2d\n");
  400. }
  401. void glVertex2dv(const GLdouble *v) {
  402. fprintf(stderr, "stub_glVertex2dv\n");
  403. }
  404. void glVertex2f(GLfloat x, GLfloat y) {
  405. fprintf(stderr, "stub_glVertex2f\n");
  406. }
  407. void glVertex2fv(const GLfloat *v) {
  408. fprintf(stderr, "stub_glVertex2fv\n");
  409. }
  410. void glVertex2i(GLint x, GLint y) {
  411. fprintf(stderr, "stub_glVertex2i\n");
  412. }
  413. void glVertex2iv(const GLint *v) {
  414. fprintf(stderr, "stub_glVertex2iv\n");
  415. }
  416. void glVertex2s(GLshort x, GLshort y) {
  417. fprintf(stderr, "stub_glVertex2s\n");
  418. }
  419. void glVertex2sv(const GLshort *v) {
  420. fprintf(stderr, "stub_glVertex2sv\n");
  421. }
  422. void glVertex3d(GLdouble x, GLdouble y, GLdouble z) {
  423. fprintf(stderr, "stub_glVertex3d\n");
  424. }
  425. void glVertex3dv(const GLdouble *v) {
  426. fprintf(stderr, "stub_glVertex3dv\n");
  427. }
  428. void glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
  429. fprintf(stderr, "stub_glVertex3f\n");
  430. }
  431. void glVertex3fv(const GLfloat *v) {
  432. fprintf(stderr, "stub_glVertex3fv\n");
  433. }
  434. void glVertex3i(GLint x, GLint y, GLint z) {
  435. fprintf(stderr, "stub_glVertex3i\n");
  436. }
  437. void glVertex3iv(const GLint *v) {
  438. fprintf(stderr, "stub_glVertex3iv\n");
  439. }
  440. void glVertex3s(GLshort x, GLshort y, GLshort z) {
  441. fprintf(stderr, "stub_glVertex3s\n");
  442. }
  443. void glVertex3sv(const GLshort *v) {
  444. fprintf(stderr, "stub_glVertex3sv\n");
  445. }
  446. void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
  447. fprintf(stderr, "stub_glVertex4d\n");
  448. }
  449. void glVertex4dv(const GLdouble *v) {
  450. fprintf(stderr, "stub_glVertex4dv\n");
  451. }
  452. void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  453. fprintf(stderr, "stub_glVertex4f\n");
  454. }
  455. void glVertex4fv(const GLfloat *v) {
  456. fprintf(stderr, "stub_glVertex4fv\n");
  457. }
  458. void glVertex4i(GLint x, GLint y, GLint z, GLint w) {
  459. fprintf(stderr, "stub_glVertex4i\n");
  460. }
  461. void glVertex4iv(const GLint *v) {
  462. fprintf(stderr, "stub_glVertex4iv\n");
  463. }
  464. void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) {
  465. fprintf(stderr, "stub_glVertex4s\n");
  466. }
  467. void glVertex4sv(const GLshort *v) {
  468. fprintf(stderr, "stub_glVertex4sv\n");
  469. }
  470. void glClipPlane(GLenum plane, const GLdouble *equation) {
  471. fprintf(stderr, "stub_glClipPlane\n");
  472. }
  473. void glColorMaterial(GLenum face, GLenum mode) {
  474. fprintf(stderr, "stub_glColorMaterial\n");
  475. }
  476. void glCullFace(GLenum mode) {
  477. fprintf(stderr, "stub_glCullFace\n");
  478. }
  479. void glFogf(GLenum pname, GLfloat param) {
  480. fprintf(stderr, "stub_glFogf\n");
  481. }
  482. void glFogfv(GLenum pname, const GLfloat *params) {
  483. fprintf(stderr, "stub_glFogfv\n");
  484. }
  485. void glFogi(GLenum pname, GLint param) {
  486. fprintf(stderr, "stub_glFogi\n");
  487. }
  488. void glFogiv(GLenum pname, const GLint *params) {
  489. fprintf(stderr, "stub_glFogiv\n");
  490. }
  491. void glFrontFace(GLenum mode) {
  492. fprintf(stderr, "stub_glFrontFace\n");
  493. }
  494. void glHint(GLenum target, GLenum mode) {
  495. fprintf(stderr, "stub_glHint\n");
  496. }
  497. void glLightf(GLenum light, GLenum pname, GLfloat param) {
  498. fprintf(stderr, "stub_glLightf\n");
  499. }
  500. void glLightfv(GLenum light, GLenum pname, const GLfloat *params) {
  501. fprintf(stderr, "stub_glLightfv\n");
  502. }
  503. void glLighti(GLenum light, GLenum pname, GLint param) {
  504. fprintf(stderr, "stub_glLighti\n");
  505. }
  506. void glLightiv(GLenum light, GLenum pname, const GLint *params) {
  507. fprintf(stderr, "stub_glLightiv\n");
  508. }
  509. void glLightModelf(GLenum pname, GLfloat param) {
  510. fprintf(stderr, "stub_glLightModelf\n");
  511. }
  512. void glLightModelfv(GLenum pname, const GLfloat *params) {
  513. fprintf(stderr, "stub_glLightModelfv\n");
  514. }
  515. void glLightModeli(GLenum pname, GLint param) {
  516. fprintf(stderr, "stub_glLightModeli\n");
  517. }
  518. void glLightModeliv(GLenum pname, const GLint *params) {
  519. fprintf(stderr, "stub_glLightModeliv\n");
  520. }
  521. void glLineStipple(GLint factor, GLushort pattern) {
  522. fprintf(stderr, "stub_glLineStipple\n");
  523. }
  524. void glLineWidth(GLfloat width) {
  525. fprintf(stderr, "stub_glLineWidth\n");
  526. }
  527. void glMaterialf(GLenum face, GLenum pname, GLfloat param) {
  528. fprintf(stderr, "stub_glMaterialf\n");
  529. }
  530. void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) {
  531. fprintf(stderr, "stub_glMaterialfv\n");
  532. }
  533. void glMateriali(GLenum face, GLenum pname, GLint param) {
  534. fprintf(stderr, "stub_glMateriali\n");
  535. }
  536. void glMaterialiv(GLenum face, GLenum pname, const GLint *params) {
  537. fprintf(stderr, "stub_glMaterialiv\n");
  538. }
  539. void glPointSize(GLfloat size) {
  540. fprintf(stderr, "stub_glPointSize\n");
  541. }
  542. void glPolygonMode(GLenum face, GLenum mode) {
  543. fprintf(stderr, "stub_glPolygonMode\n");
  544. }
  545. void glPolygonStipple(const GLubyte *mask) {
  546. fprintf(stderr, "stub_glPolygonStipple\n");
  547. }
  548. void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
  549. fprintf(stderr, "stub_glScissor\n");
  550. }
  551. void glShadeModel(GLenum mode) {
  552. fprintf(stderr, "stub_glShadeModel\n");
  553. }
  554. void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
  555. fprintf(stderr, "stub_glTexParameterf\n");
  556. }
  557. void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
  558. fprintf(stderr, "stub_glTexParameterfv\n");
  559. }
  560. void glTexParameteri(GLenum target, GLenum pname, GLint param) {
  561. fprintf(stderr, "stub_glTexParameteri\n");
  562. }
  563. void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {
  564. fprintf(stderr, "stub_glTexParameteriv\n");
  565. }
  566. void glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
  567. fprintf(stderr, "stub_glTexImage1D\n");
  568. }
  569. void glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
  570. fprintf(stderr, "stub_glTexImage2D\n");
  571. }
  572. void glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
  573. fprintf(stderr, "stub_glTexEnvf\n");
  574. }
  575. void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {
  576. fprintf(stderr, "stub_glTexEnvfv\n");
  577. }
  578. void glTexEnvi(GLenum target, GLenum pname, GLint param) {
  579. fprintf(stderr, "stub_glTexEnvi\n");
  580. }
  581. void glTexEnviv(GLenum target, GLenum pname, const GLint *params) {
  582. fprintf(stderr, "stub_glTexEnviv\n");
  583. }
  584. void glTexGend(GLenum coord, GLenum pname, GLdouble param) {
  585. fprintf(stderr, "stub_glTexGend\n");
  586. }
  587. void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) {
  588. fprintf(stderr, "stub_glTexGendv\n");
  589. }
  590. void glTexGenf(GLenum coord, GLenum pname, GLfloat param) {
  591. fprintf(stderr, "stub_glTexGenf\n");
  592. }
  593. void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) {
  594. fprintf(stderr, "stub_glTexGenfv\n");
  595. }
  596. void glTexGeni(GLenum coord, GLenum pname, GLint param) {
  597. fprintf(stderr, "stub_glTexGeni\n");
  598. }
  599. void glTexGeniv(GLenum coord, GLenum pname, const GLint *params) {
  600. fprintf(stderr, "stub_glTexGeniv\n");
  601. }
  602. void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) {
  603. fprintf(stderr, "stub_glFeedbackBuffer\n");
  604. }
  605. void glSelectBuffer(GLsizei size, GLuint *buffer) {
  606. fprintf(stderr, "stub_glSelectBuffer\n");
  607. }
  608. GLint glRenderMode(GLenum mode) {
  609. fprintf(stderr, "stub_glRenderMode\n");
  610. return 0;
  611. }
  612. void glInitNames(void) {
  613. fprintf(stderr, "stub_glInitNames\n");
  614. }
  615. void glLoadName(GLuint name) {
  616. fprintf(stderr, "stub_glLoadName\n");
  617. }
  618. void glPassThrough(GLfloat token) {
  619. fprintf(stderr, "stub_glPassThrough\n");
  620. }
  621. void glPopName(void) {
  622. fprintf(stderr, "stub_glPopName\n");
  623. }
  624. void glPushName(GLuint name) {
  625. fprintf(stderr, "stub_glPushName\n");
  626. }
  627. void glDrawBuffer(GLenum mode) {
  628. fprintf(stderr, "stub_glDrawBuffer\n");
  629. }
  630. void glClear(GLbitfield mask) {
  631. fprintf(stderr, "stub_glClear\n");
  632. }
  633. void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  634. fprintf(stderr, "stub_glClearAccum\n");
  635. }
  636. void glClearIndex(GLfloat c) {
  637. fprintf(stderr, "stub_glClearIndex\n");
  638. }
  639. void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
  640. fprintf(stderr, "stub_glClearColor\n");
  641. }
  642. void glClearStencil(GLint s) {
  643. fprintf(stderr, "stub_glClearStencil\n");
  644. }
  645. void glClearDepth(GLclampd depth) {
  646. fprintf(stderr, "stub_glClearDepth\n");
  647. }
  648. void glStencilMask(GLuint mask) {
  649. fprintf(stderr, "stub_glStencilMask\n");
  650. }
  651. void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
  652. fprintf(stderr, "stub_glColorMask\n");
  653. }
  654. void glDepthMask(GLboolean flag) {
  655. fprintf(stderr, "stub_glDepthMask\n");
  656. }
  657. void glIndexMask(GLuint mask) {
  658. fprintf(stderr, "stub_glIndexMask\n");
  659. }
  660. void glAccum(GLenum op, GLfloat value) {
  661. fprintf(stderr, "stub_glAccum\n");
  662. }
  663. void glDisable(GLenum cap) {
  664. fprintf(stderr, "stub_glDisable\n");
  665. }
  666. void glEnable(GLenum cap) {
  667. fprintf(stderr, "stub_glEnable\n");
  668. }
  669. void glFinish(void) {
  670. fprintf(stderr, "stub_glFinish\n");
  671. }
  672. void glFlush(void) {
  673. fprintf(stderr, "stub_glFlush\n");
  674. }
  675. void glPopAttrib(void) {
  676. fprintf(stderr, "stub_glPopAttrib\n");
  677. }
  678. void glPushAttrib(GLbitfield mask) {
  679. fprintf(stderr, "stub_glPushAttrib\n");
  680. }
  681. void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) {
  682. fprintf(stderr, "stub_glMap1d\n");
  683. }
  684. void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) {
  685. fprintf(stderr, "stub_glMap1f\n");
  686. }
  687. void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) {
  688. fprintf(stderr, "stub_glMap2d\n");
  689. }
  690. void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) {
  691. fprintf(stderr, "stub_glMap2f\n");
  692. }
  693. void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) {
  694. fprintf(stderr, "stub_glMapGrid1d\n");
  695. }
  696. void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) {
  697. fprintf(stderr, "stub_glMapGrid1f\n");
  698. }
  699. void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) {
  700. fprintf(stderr, "stub_glMapGrid2d\n");
  701. }
  702. void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) {
  703. fprintf(stderr, "stub_glMapGrid2f\n");
  704. }
  705. void glEvalCoord1d(GLdouble u) {
  706. fprintf(stderr, "stub_glEvalCoord1d\n");
  707. }
  708. void glEvalCoord1dv(const GLdouble *u) {
  709. fprintf(stderr, "stub_glEvalCoord1dv\n");
  710. }
  711. void glEvalCoord1f(GLfloat u) {
  712. fprintf(stderr, "stub_glEvalCoord1f\n");
  713. }
  714. void glEvalCoord1fv(const GLfloat *u) {
  715. fprintf(stderr, "stub_glEvalCoord1fv\n");
  716. }
  717. void glEvalCoord2d(GLdouble u, GLdouble v) {
  718. fprintf(stderr, "stub_glEvalCoord2d\n");
  719. }
  720. void glEvalCoord2dv(const GLdouble *u) {
  721. fprintf(stderr, "stub_glEvalCoord2dv\n");
  722. }
  723. void glEvalCoord2f(GLfloat u, GLfloat v) {
  724. fprintf(stderr, "stub_glEvalCoord2f\n");
  725. }
  726. void glEvalCoord2fv(const GLfloat *u) {
  727. fprintf(stderr, "stub_glEvalCoord2fv\n");
  728. }
  729. void glEvalMesh1(GLenum mode, GLint i1, GLint i2) {
  730. fprintf(stderr, "stub_glEvalMesh1\n");
  731. }
  732. void glEvalPoint1(GLint i) {
  733. fprintf(stderr, "stub_glEvalPoint1\n");
  734. }
  735. void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {
  736. fprintf(stderr, "stub_glEvalMesh2\n");
  737. }
  738. void glEvalPoint2(GLint i, GLint j) {
  739. fprintf(stderr, "stub_glEvalPoint2\n");
  740. }
  741. void glAlphaFunc(GLenum func, GLclampf ref) {
  742. fprintf(stderr, "stub_glAlphaFunc\n");
  743. }
  744. void glBlendFunc(GLenum sfactor, GLenum dfactor) {
  745. fprintf(stderr, "stub_glBlendFunc\n");
  746. }
  747. void glLogicOp(GLenum opcode) {
  748. fprintf(stderr, "stub_glLogicOp\n");
  749. }
  750. void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
  751. fprintf(stderr, "stub_glStencilFunc\n");
  752. }
  753. void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
  754. fprintf(stderr, "stub_glStencilOp\n");
  755. }
  756. void glDepthFunc(GLenum func) {
  757. fprintf(stderr, "stub_glDepthFunc\n");
  758. }
  759. void glPixelZoom(GLfloat xfactor, GLfloat yfactor) {
  760. fprintf(stderr, "stub_glPixelZoom\n");
  761. }
  762. void glPixelTransferf(GLenum pname, GLfloat param) {
  763. fprintf(stderr, "stub_glPixelTransferf\n");
  764. }
  765. void glPixelTransferi(GLenum pname, GLint param) {
  766. fprintf(stderr, "stub_glPixelTransferi\n");
  767. }
  768. void glPixelStoref(GLenum pname, GLfloat param) {
  769. fprintf(stderr, "stub_glPixelStoref\n");
  770. }
  771. void glPixelStorei(GLenum pname, GLint param) {
  772. fprintf(stderr, "stub_glPixelStorei\n");
  773. }
  774. void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) {
  775. fprintf(stderr, "stub_glPixelMapfv\n");
  776. }
  777. void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) {
  778. fprintf(stderr, "stub_glPixelMapuiv\n");
  779. }
  780. void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) {
  781. fprintf(stderr, "stub_glPixelMapusv\n");
  782. }
  783. void glReadBuffer(GLenum mode) {
  784. fprintf(stderr, "stub_glReadBuffer\n");
  785. }
  786. void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) {
  787. fprintf(stderr, "stub_glCopyPixels\n");
  788. }
  789. void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
  790. fprintf(stderr, "stub_glReadPixels\n");
  791. }
  792. void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
  793. fprintf(stderr, "stub_glDrawPixels\n");
  794. }
  795. void glGetBooleanv(GLenum pname, GLboolean *params) {
  796. fprintf(stderr, "stub_glGetBooleanv\n");
  797. }
  798. void glGetClipPlane(GLenum plane, GLdouble *equation) {
  799. fprintf(stderr, "stub_glGetClipPlane\n");
  800. }
  801. void glGetDoublev(GLenum pname, GLdouble *params) {
  802. fprintf(stderr, "stub_glGetDoublev\n");
  803. }
  804. GLenum glGetError(void) {
  805. fprintf(stderr, "stub_glGetError\n");
  806. return 0;
  807. }
  808. void glGetFloatv(GLenum pname, GLfloat *params) {
  809. fprintf(stderr, "stub_glGetFloatv\n");
  810. }
  811. void glGetIntegerv(GLenum pname, GLint *params) {
  812. fprintf(stderr, "stub_glGetIntegerv\n");
  813. }
  814. void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) {
  815. fprintf(stderr, "stub_glGetLightfv\n");
  816. }
  817. void glGetLightiv(GLenum light, GLenum pname, GLint *params) {
  818. fprintf(stderr, "stub_glGetLightiv\n");
  819. }
  820. void glGetMapdv(GLenum target, GLenum query, GLdouble *v) {
  821. fprintf(stderr, "stub_glGetMapdv\n");
  822. }
  823. void glGetMapfv(GLenum target, GLenum query, GLfloat *v) {
  824. fprintf(stderr, "stub_glGetMapfv\n");
  825. }
  826. void glGetMapiv(GLenum target, GLenum query, GLint *v) {
  827. fprintf(stderr, "stub_glGetMapiv\n");
  828. }
  829. void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) {
  830. fprintf(stderr, "stub_glGetMaterialfv\n");
  831. }
  832. void glGetMaterialiv(GLenum face, GLenum pname, GLint *params) {
  833. fprintf(stderr, "stub_glGetMaterialiv\n");
  834. }
  835. void glGetPixelMapfv(GLenum map, GLfloat *values) {
  836. fprintf(stderr, "stub_glGetPixelMapfv\n");
  837. }
  838. void glGetPixelMapuiv(GLenum map, GLuint *values) {
  839. fprintf(stderr, "stub_glGetPixelMapuiv\n");
  840. }
  841. void glGetPixelMapusv(GLenum map, GLushort *values) {
  842. fprintf(stderr, "stub_glGetPixelMapusv\n");
  843. }
  844. void glGetPolygonStipple(GLubyte *mask) {
  845. fprintf(stderr, "stub_glGetPolygonStipple\n");
  846. }
  847. const GLubyte * glGetString(GLenum name) {
  848. fprintf(stderr, "stub_glGetString\n");
  849. return 0;
  850. }
  851. void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) {
  852. fprintf(stderr, "stub_glGetTexEnvfv\n");
  853. }
  854. void glGetTexEnviv(GLenum target, GLenum pname, GLint *params) {
  855. fprintf(stderr, "stub_glGetTexEnviv\n");
  856. }
  857. void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) {
  858. fprintf(stderr, "stub_glGetTexGendv\n");
  859. }
  860. void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) {
  861. fprintf(stderr, "stub_glGetTexGenfv\n");
  862. }
  863. void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) {
  864. fprintf(stderr, "stub_glGetTexGeniv\n");
  865. }
  866. void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {
  867. fprintf(stderr, "stub_glGetTexImage\n");
  868. }
  869. void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
  870. fprintf(stderr, "stub_glGetTexParameterfv\n");
  871. }
  872. void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {
  873. fprintf(stderr, "stub_glGetTexParameteriv\n");
  874. }
  875. void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {
  876. fprintf(stderr, "stub_glGetTexLevelParameterfv\n");
  877. }
  878. void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
  879. fprintf(stderr, "stub_glGetTexLevelParameteriv\n");
  880. }
  881. GLboolean glIsEnabled(GLenum cap) {
  882. fprintf(stderr, "stub_glIsEnabled\n");
  883. return 0;
  884. }
  885. GLboolean glIsList(GLuint list) {
  886. fprintf(stderr, "stub_glIsList\n");
  887. return 0;
  888. }
  889. void glDepthRange(GLclampd zNear, GLclampd zFar) {
  890. fprintf(stderr, "stub_glDepthRange\n");
  891. }
  892. void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
  893. fprintf(stderr, "stub_glFrustum\n");
  894. }
  895. void glLoadIdentity(void) {
  896. fprintf(stderr, "stub_glLoadIdentity\n");
  897. }
  898. void glLoadMatrixf(const GLfloat *m) {
  899. fprintf(stderr, "stub_glLoadMatrixf\n");
  900. }
  901. void glLoadMatrixd(const GLdouble *m) {
  902. fprintf(stderr, "stub_glLoadMatrixd\n");
  903. }
  904. void glMatrixMode(GLenum mode) {
  905. fprintf(stderr, "stub_glMatrixMode\n");
  906. }
  907. void glMultMatrixf(const GLfloat *m) {
  908. fprintf(stderr, "stub_glMultMatrixf\n");
  909. }
  910. void glMultMatrixd(const GLdouble *m) {
  911. fprintf(stderr, "stub_glMultMatrixd\n");
  912. }
  913. void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
  914. fprintf(stderr, "stub_glOrtho\n");
  915. }
  916. void glPopMatrix(void) {
  917. fprintf(stderr, "stub_glPopMatrix\n");
  918. }
  919. void glPushMatrix(void) {
  920. fprintf(stderr, "stub_glPushMatrix\n");
  921. }
  922. void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
  923. fprintf(stderr, "stub_glRotated\n");
  924. }
  925. void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
  926. fprintf(stderr, "stub_glRotatef\n");
  927. }
  928. void glScaled(GLdouble x, GLdouble y, GLdouble z) {
  929. fprintf(stderr, "stub_glScaled\n");
  930. }
  931. void glScalef(GLfloat x, GLfloat y, GLfloat z) {
  932. fprintf(stderr, "stub_glScalef\n");
  933. }
  934. void glTranslated(GLdouble x, GLdouble y, GLdouble z) {
  935. fprintf(stderr, "stub_glTranslated\n");
  936. }
  937. void glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
  938. fprintf(stderr, "stub_glTranslatef\n");
  939. }
  940. void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
  941. fprintf(stderr, "stub_glViewport\n");
  942. }
  943. void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
  944. fprintf(stderr, "stub_glBlendColorEXT\n");
  945. }
  946. void glBlendEquationEXT(GLenum mode) {
  947. fprintf(stderr, "stub_glBlendEquationEXT\n");
  948. }
  949. void glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {
  950. fprintf(stderr, "stub_glPolygonOffsetEXT\n");
  951. }
  952. void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) {
  953. fprintf(stderr, "stub_glTexSubImage1DEXT\n");
  954. }
  955. void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
  956. fprintf(stderr, "stub_glTexSubImage2DEXT\n");
  957. }
  958. void glSampleMaskSGIS(GLclampf value, GLboolean invert) {
  959. fprintf(stderr, "stub_glSampleMaskSGIS\n");
  960. }
  961. void glSamplePatternSGIS(GLenum pattern) {
  962. fprintf(stderr, "stub_glSamplePatternSGIS\n");
  963. }
  964. void glTagSampleBufferSGIX(void) {
  965. fprintf(stderr, "stub_glTagSampleBufferSGIX\n");
  966. }
  967. void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) {
  968. fprintf(stderr, "stub_glConvolutionFilter1DEXT\n");
  969. }
  970. void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) {
  971. fprintf(stderr, "stub_glConvolutionFilter2DEXT\n");
  972. }
  973. void glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {
  974. fprintf(stderr, "stub_glConvolutionParameterfEXT\n");
  975. }
  976. void glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params) {
  977. fprintf(stderr, "stub_glConvolutionParameterfvEXT\n");
  978. }
  979. void glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {
  980. fprintf(stderr, "stub_glConvolutionParameteriEXT\n");
  981. }
  982. void glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params) {
  983. fprintf(stderr, "stub_glConvolutionParameterivEXT\n");
  984. }
  985. void glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {
  986. fprintf(stderr, "stub_glCopyConvolutionFilter1DEXT\n");
  987. }
  988. void glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {
  989. fprintf(stderr, "stub_glCopyConvolutionFilter2DEXT\n");
  990. }
  991. void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image) {
  992. fprintf(stderr, "stub_glGetConvolutionFilterEXT\n");
  993. }
  994. void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {
  995. fprintf(stderr, "stub_glGetConvolutionParameterfvEXT\n");
  996. }
  997. void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params) {
  998. fprintf(stderr, "stub_glGetConvolutionParameterivEXT\n");
  999. }
  1000. void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) {
  1001. fprintf(stderr, "stub_glGetSeparableFilterEXT\n");
  1002. }
  1003. void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) {
  1004. fprintf(stderr, "stub_glSeparableFilter2DEXT\n");
  1005. }
  1006. void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) {
  1007. fprintf(stderr, "stub_glGetHistogramEXT\n");
  1008. }
  1009. void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {
  1010. fprintf(stderr, "stub_glGetHistogramParameterfvEXT\n");
  1011. }
  1012. void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params) {
  1013. fprintf(stderr, "stub_glGetHistogramParameterivEXT\n");
  1014. }
  1015. void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) {
  1016. fprintf(stderr, "stub_glGetMinmaxEXT\n");
  1017. }
  1018. void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {
  1019. fprintf(stderr, "stub_glGetMinmaxParameterfvEXT\n");
  1020. }
  1021. void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params) {
  1022. fprintf(stderr, "stub_glGetMinmaxParameterivEXT\n");
  1023. }
  1024. void glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {
  1025. fprintf(stderr, "stub_glHistogramEXT\n");
  1026. }
  1027. void glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {
  1028. fprintf(stderr, "stub_glMinmaxEXT\n");
  1029. }
  1030. void glResetHistogramEXT(GLenum target) {
  1031. fprintf(stderr, "stub_glResetHistogramEXT\n");
  1032. }
  1033. void glResetMinmaxEXT(GLenum target) {
  1034. fprintf(stderr, "stub_glResetMinmaxEXT\n");
  1035. }
  1036. void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
  1037. fprintf(stderr, "stub_glTexImage3DEXT\n");
  1038. }
  1039. void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {
  1040. fprintf(stderr, "stub_glTexSubImage3DEXT\n");
  1041. }
  1042. void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) {
  1043. fprintf(stderr, "stub_glDetailTexFuncSGIS\n");
  1044. }
  1045. void glGetDetailTexFuncSGIS(GLenum target, GLfloat *points) {
  1046. fprintf(stderr, "stub_glGetDetailTexFuncSGIS\n");
  1047. }
  1048. void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) {
  1049. fprintf(stderr, "stub_glSharpenTexFuncSGIS\n");
  1050. }
  1051. void glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points) {
  1052. fprintf(stderr, "stub_glGetSharpenTexFuncSGIS\n");
  1053. }
  1054. void glArrayElementEXT(GLint i) {
  1055. fprintf(stderr, "stub_glArrayElementEXT\n");
  1056. }
  1057. void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {
  1058. fprintf(stderr, "stub_glColorPointerEXT\n");
  1059. }
  1060. void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {
  1061. fprintf(stderr, "stub_glDrawArraysEXT\n");
  1062. }
  1063. void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) {
  1064. fprintf(stderr, "stub_glEdgeFlagPointerEXT\n");
  1065. }
  1066. void glGetPointervEXT(GLenum pname, GLvoid* *params) {
  1067. fprintf(stderr, "stub_glGetPointervEXT\n");
  1068. }
  1069. void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {
  1070. fprintf(stderr, "stub_glIndexPointerEXT\n");
  1071. }
  1072. void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {
  1073. fprintf(stderr, "stub_glNormalPointerEXT\n");
  1074. }
  1075. void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {
  1076. fprintf(stderr, "stub_glTexCoordPointerEXT\n");
  1077. }
  1078. void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {
  1079. fprintf(stderr, "stub_glVertexPointerEXT\n");
  1080. }
  1081. GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) {
  1082. fprintf(stderr, "stub_glAreTexturesResidentEXT\n");
  1083. return 0;
  1084. }
  1085. void glBindTextureEXT(GLenum target, GLuint texture) {
  1086. fprintf(stderr, "stub_glBindTextureEXT\n");
  1087. }
  1088. void glDeleteTexturesEXT(GLsizei n, const GLuint *textures) {
  1089. fprintf(stderr, "stub_glDeleteTexturesEXT\n");
  1090. }
  1091. void glGenTexturesEXT(GLsizei n, GLuint *textures) {
  1092. fprintf(stderr, "stub_glGenTexturesEXT\n");
  1093. }
  1094. GLboolean glIsTextureEXT(GLuint texture) {
  1095. fprintf(stderr, "stub_glIsTextureEXT\n");
  1096. return 0;
  1097. }
  1098. void glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) {
  1099. fprintf(stderr, "stub_glPrioritizeTexturesEXT\n");
  1100. }
  1101. void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) {
  1102. fprintf(stderr, "stub_glColorTableSGI\n");
  1103. }
  1104. void glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) {
  1105. fprintf(stderr, "stub_glColorTableParameterfvSGI\n");
  1106. }
  1107. void glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) {
  1108. fprintf(stderr, "stub_glColorTableParameterivSGI\n");
  1109. }
  1110. void glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {
  1111. fprintf(stderr, "stub_glCopyColorTableSGI\n");
  1112. }
  1113. void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table) {
  1114. fprintf(stderr, "stub_glGetColorTableSGI\n");
  1115. }
  1116. void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) {
  1117. fprintf(stderr, "stub_glGetColorTableParameterfvSGI\n");
  1118. }
  1119. void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) {
  1120. fprintf(stderr, "stub_glGetColorTableParameterivSGI\n");
  1121. }
  1122. void glGetTexColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) {
  1123. fprintf(stderr, "stub_glGetTexColorTableParameterfvSGI\n");
  1124. }
  1125. void glGetTexColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) {
  1126. fprintf(stderr, "stub_glGetTexColorTableParameterivSGI\n");
  1127. }
  1128. void glTexColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) {
  1129. fprintf(stderr, "stub_glTexColorTableParameterfvSGI\n");
  1130. }
  1131. void glTexColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) {
  1132. fprintf(stderr, "stub_glTexColorTableParameterivSGI\n");
  1133. }
  1134. void glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
  1135. fprintf(stderr, "stub_glCopyTexImage1DEXT\n");
  1136. }
  1137. void glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
  1138. fprintf(stderr, "stub_glCopyTexImage2DEXT\n");
  1139. }
  1140. void glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
  1141. fprintf(stderr, "stub_glCopyTexSubImage1DEXT\n");
  1142. }
  1143. void glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1144. fprintf(stderr, "stub_glCopyTexSubImage2DEXT\n");
  1145. }
  1146. void glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1147. fprintf(stderr, "stub_glCopyTexSubImage3DEXT\n");
  1148. }
  1149. void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
  1150. fprintf(stderr, "stub_glTexImage4DSGIS\n");
  1151. }
  1152. void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels) {
  1153. fprintf(stderr, "stub_glTexSubImage4DSGIS\n");
  1154. }
  1155. void glPixelTexGenSGIX(GLenum mode) {
  1156. fprintf(stderr, "stub_glPixelTexGenSGIX\n");
  1157. }