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/*
** Copyright 1995-2095, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
/* GENERATED FILE: DO NOT EDIT */
#include "glslib.h"
void glNewList(GLuint list, GLenum mode) { fprintf(stderr, "stub_glNewList\n"); }
void glEndList(void) { fprintf(stderr, "stub_glEndList\n"); }
void glCallList(GLuint list) { fprintf(stderr, "stub_glCallList\n"); }
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { fprintf(stderr, "stub_glCallLists\n"); }
void glDeleteLists(GLuint list, GLsizei range) { fprintf(stderr, "stub_glDeleteLists\n"); }
GLuint glGenLists(GLsizei range) { fprintf(stderr, "stub_glGenLists\n"); return 0; }
void glListBase(GLuint base) { fprintf(stderr, "stub_glListBase\n"); }
void glBegin(GLenum mode) { fprintf(stderr, "stub_glBegin\n"); }
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { fprintf(stderr, "stub_glBitmap\n"); }
void glColor3b(GLbyte red, GLbyte green, GLbyte blue) { fprintf(stderr, "stub_glColor3b\n"); }
void glColor3bv(const GLbyte *v) { fprintf(stderr, "stub_glColor3bv\n"); }
void glColor3d(GLdouble red, GLdouble green, GLdouble blue) { fprintf(stderr, "stub_glColor3d\n"); }
void glColor3dv(const GLdouble *v) { fprintf(stderr, "stub_glColor3dv\n"); }
void glColor3f(GLfloat red, GLfloat green, GLfloat blue) { fprintf(stderr, "stub_glColor3f\n"); }
void glColor3fv(const GLfloat *v) { fprintf(stderr, "stub_glColor3fv\n"); }
void glColor3i(GLint red, GLint green, GLint blue) { fprintf(stderr, "stub_glColor3i\n"); }
void glColor3iv(const GLint *v) { fprintf(stderr, "stub_glColor3iv\n"); }
void glColor3s(GLshort red, GLshort green, GLshort blue) { fprintf(stderr, "stub_glColor3s\n"); }
void glColor3sv(const GLshort *v) { fprintf(stderr, "stub_glColor3sv\n"); }
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { fprintf(stderr, "stub_glColor3ub\n"); }
void glColor3ubv(const GLubyte *v) { fprintf(stderr, "stub_glColor3ubv\n"); }
void glColor3ui(GLuint red, GLuint green, GLuint blue) { fprintf(stderr, "stub_glColor3ui\n"); }
void glColor3uiv(const GLuint *v) { fprintf(stderr, "stub_glColor3uiv\n"); }
void glColor3us(GLushort red, GLushort green, GLushort blue) { fprintf(stderr, "stub_glColor3us\n"); }
void glColor3usv(const GLushort *v) { fprintf(stderr, "stub_glColor3usv\n"); }
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { fprintf(stderr, "stub_glColor4b\n"); }
void glColor4bv(const GLbyte *v) { fprintf(stderr, "stub_glColor4bv\n"); }
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { fprintf(stderr, "stub_glColor4d\n"); }
void glColor4dv(const GLdouble *v) { fprintf(stderr, "stub_glColor4dv\n"); }
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fprintf(stderr, "stub_glColor4f\n"); }
void glColor4fv(const GLfloat *v) { fprintf(stderr, "stub_glColor4fv\n"); }
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { fprintf(stderr, "stub_glColor4i\n"); }
void glColor4iv(const GLint *v) { fprintf(stderr, "stub_glColor4iv\n"); }
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { fprintf(stderr, "stub_glColor4s\n"); }
void glColor4sv(const GLshort *v) { fprintf(stderr, "stub_glColor4sv\n"); }
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { fprintf(stderr, "stub_glColor4ub\n"); }
void glColor4ubv(const GLubyte *v) { fprintf(stderr, "stub_glColor4ubv\n"); }
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { fprintf(stderr, "stub_glColor4ui\n"); }
void glColor4uiv(const GLuint *v) { fprintf(stderr, "stub_glColor4uiv\n"); }
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { fprintf(stderr, "stub_glColor4us\n"); }
void glColor4usv(const GLushort *v) { fprintf(stderr, "stub_glColor4usv\n"); }
void glEdgeFlag(GLboolean flag) { fprintf(stderr, "stub_glEdgeFlag\n"); }
void glEdgeFlagv(const GLboolean *flag) { fprintf(stderr, "stub_glEdgeFlagv\n"); }
void glEnd(void) { fprintf(stderr, "stub_glEnd\n"); }
void glIndexd(GLdouble c) { fprintf(stderr, "stub_glIndexd\n"); }
void glIndexdv(const GLdouble *c) { fprintf(stderr, "stub_glIndexdv\n"); }
void glIndexf(GLfloat c) { fprintf(stderr, "stub_glIndexf\n"); }
void glIndexfv(const GLfloat *c) { fprintf(stderr, "stub_glIndexfv\n"); }
void glIndexi(GLint c) { fprintf(stderr, "stub_glIndexi\n"); }
void glIndexiv(const GLint *c) { fprintf(stderr, "stub_glIndexiv\n"); }
void glIndexs(GLshort c) { fprintf(stderr, "stub_glIndexs\n"); }
void glIndexsv(const GLshort *c) { fprintf(stderr, "stub_glIndexsv\n"); }
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { fprintf(stderr, "stub_glNormal3b\n"); }
void glNormal3bv(const GLbyte *v) { fprintf(stderr, "stub_glNormal3bv\n"); }
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { fprintf(stderr, "stub_glNormal3d\n"); }
void glNormal3dv(const GLdouble *v) { fprintf(stderr, "stub_glNormal3dv\n"); }
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { fprintf(stderr, "stub_glNormal3f\n"); }
void glNormal3fv(const GLfloat *v) { fprintf(stderr, "stub_glNormal3fv\n"); }
void glNormal3i(GLint nx, GLint ny, GLint nz) { fprintf(stderr, "stub_glNormal3i\n"); }
void glNormal3iv(const GLint *v) { fprintf(stderr, "stub_glNormal3iv\n"); }
void glNormal3s(GLshort nx, GLshort ny, GLshort nz) { fprintf(stderr, "stub_glNormal3s\n"); }
void glNormal3sv(const GLshort *v) { fprintf(stderr, "stub_glNormal3sv\n"); }
void glRasterPos2d(GLdouble x, GLdouble y) { fprintf(stderr, "stub_glRasterPos2d\n"); }
void glRasterPos2dv(const GLdouble *v) { fprintf(stderr, "stub_glRasterPos2dv\n"); }
void glRasterPos2f(GLfloat x, GLfloat y) { fprintf(stderr, "stub_glRasterPos2f\n"); }
void glRasterPos2fv(const GLfloat *v) { fprintf(stderr, "stub_glRasterPos2fv\n"); }
void glRasterPos2i(GLint x, GLint y) { fprintf(stderr, "stub_glRasterPos2i\n"); }
void glRasterPos2iv(const GLint *v) { fprintf(stderr, "stub_glRasterPos2iv\n"); }
void glRasterPos2s(GLshort x, GLshort y) { fprintf(stderr, "stub_glRasterPos2s\n"); }
void glRasterPos2sv(const GLshort *v) { fprintf(stderr, "stub_glRasterPos2sv\n"); }
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { fprintf(stderr, "stub_glRasterPos3d\n"); }
void glRasterPos3dv(const GLdouble *v) { fprintf(stderr, "stub_glRasterPos3dv\n"); }
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { fprintf(stderr, "stub_glRasterPos3f\n"); }
void glRasterPos3fv(const GLfloat *v) { fprintf(stderr, "stub_glRasterPos3fv\n"); }
void glRasterPos3i(GLint x, GLint y, GLint z) { fprintf(stderr, "stub_glRasterPos3i\n"); }
void glRasterPos3iv(const GLint *v) { fprintf(stderr, "stub_glRasterPos3iv\n"); }
void glRasterPos3s(GLshort x, GLshort y, GLshort z) { fprintf(stderr, "stub_glRasterPos3s\n"); }
void glRasterPos3sv(const GLshort *v) { fprintf(stderr, "stub_glRasterPos3sv\n"); }
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fprintf(stderr, "stub_glRasterPos4d\n"); }
void glRasterPos4dv(const GLdouble *v) { fprintf(stderr, "stub_glRasterPos4dv\n"); }
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { fprintf(stderr, "stub_glRasterPos4f\n"); }
void glRasterPos4fv(const GLfloat *v) { fprintf(stderr, "stub_glRasterPos4fv\n"); }
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { fprintf(stderr, "stub_glRasterPos4i\n"); }
void glRasterPos4iv(const GLint *v) { fprintf(stderr, "stub_glRasterPos4iv\n"); }
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { fprintf(stderr, "stub_glRasterPos4s\n"); }
void glRasterPos4sv(const GLshort *v) { fprintf(stderr, "stub_glRasterPos4sv\n"); }
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { fprintf(stderr, "stub_glRectd\n"); }
void glRectdv(const GLdouble *v1, const GLdouble *v2) { fprintf(stderr, "stub_glRectdv\n"); }
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { fprintf(stderr, "stub_glRectf\n"); }
void glRectfv(const GLfloat *v1, const GLfloat *v2) { fprintf(stderr, "stub_glRectfv\n"); }
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { fprintf(stderr, "stub_glRecti\n"); }
void glRectiv(const GLint *v1, const GLint *v2) { fprintf(stderr, "stub_glRectiv\n"); }
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { fprintf(stderr, "stub_glRects\n"); }
void glRectsv(const GLshort *v1, const GLshort *v2) { fprintf(stderr, "stub_glRectsv\n"); }
void glTexCoord1d(GLdouble s) { fprintf(stderr, "stub_glTexCoord1d\n"); }
void glTexCoord1dv(const GLdouble *v) { fprintf(stderr, "stub_glTexCoord1dv\n"); }
void glTexCoord1f(GLfloat s) { fprintf(stderr, "stub_glTexCoord1f\n"); }
void glTexCoord1fv(const GLfloat *v) { fprintf(stderr, "stub_glTexCoord1fv\n"); }
void glTexCoord1i(GLint s) { fprintf(stderr, "stub_glTexCoord1i\n"); }
void glTexCoord1iv(const GLint *v) { fprintf(stderr, "stub_glTexCoord1iv\n"); }
void glTexCoord1s(GLshort s) { fprintf(stderr, "stub_glTexCoord1s\n"); }
void glTexCoord1sv(const GLshort *v) { fprintf(stderr, "stub_glTexCoord1sv\n"); }
void glTexCoord2d(GLdouble s, GLdouble t) { fprintf(stderr, "stub_glTexCoord2d\n"); }
void glTexCoord2dv(const GLdouble *v) { fprintf(stderr, "stub_glTexCoord2dv\n"); }
void glTexCoord2f(GLfloat s, GLfloat t) { fprintf(stderr, "stub_glTexCoord2f\n"); }
void glTexCoord2fv(const GLfloat *v) { fprintf(stderr, "stub_glTexCoord2fv\n"); }
void glTexCoord2i(GLint s, GLint t) { fprintf(stderr, "stub_glTexCoord2i\n"); }
void glTexCoord2iv(const GLint *v) { fprintf(stderr, "stub_glTexCoord2iv\n"); }
void glTexCoord2s(GLshort s, GLshort t) { fprintf(stderr, "stub_glTexCoord2s\n"); }
void glTexCoord2sv(const GLshort *v) { fprintf(stderr, "stub_glTexCoord2sv\n"); }
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { fprintf(stderr, "stub_glTexCoord3d\n"); }
void glTexCoord3dv(const GLdouble *v) { fprintf(stderr, "stub_glTexCoord3dv\n"); }
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { fprintf(stderr, "stub_glTexCoord3f\n"); }
void glTexCoord3fv(const GLfloat *v) { fprintf(stderr, "stub_glTexCoord3fv\n"); }
void glTexCoord3i(GLint s, GLint t, GLint r) { fprintf(stderr, "stub_glTexCoord3i\n"); }
void glTexCoord3iv(const GLint *v) { fprintf(stderr, "stub_glTexCoord3iv\n"); }
void glTexCoord3s(GLshort s, GLshort t, GLshort r) { fprintf(stderr, "stub_glTexCoord3s\n"); }
void glTexCoord3sv(const GLshort *v) { fprintf(stderr, "stub_glTexCoord3sv\n"); }
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { fprintf(stderr, "stub_glTexCoord4d\n"); }
void glTexCoord4dv(const GLdouble *v) { fprintf(stderr, "stub_glTexCoord4dv\n"); }
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { fprintf(stderr, "stub_glTexCoord4f\n"); }
void glTexCoord4fv(const GLfloat *v) { fprintf(stderr, "stub_glTexCoord4fv\n"); }
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { fprintf(stderr, "stub_glTexCoord4i\n"); }
void glTexCoord4iv(const GLint *v) { fprintf(stderr, "stub_glTexCoord4iv\n"); }
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { fprintf(stderr, "stub_glTexCoord4s\n"); }
void glTexCoord4sv(const GLshort *v) { fprintf(stderr, "stub_glTexCoord4sv\n"); }
void glVertex2d(GLdouble x, GLdouble y) { fprintf(stderr, "stub_glVertex2d\n"); }
void glVertex2dv(const GLdouble *v) { fprintf(stderr, "stub_glVertex2dv\n"); }
void glVertex2f(GLfloat x, GLfloat y) { fprintf(stderr, "stub_glVertex2f\n"); }
void glVertex2fv(const GLfloat *v) { fprintf(stderr, "stub_glVertex2fv\n"); }
void glVertex2i(GLint x, GLint y) { fprintf(stderr, "stub_glVertex2i\n"); }
void glVertex2iv(const GLint *v) { fprintf(stderr, "stub_glVertex2iv\n"); }
void glVertex2s(GLshort x, GLshort y) { fprintf(stderr, "stub_glVertex2s\n"); }
void glVertex2sv(const GLshort *v) { fprintf(stderr, "stub_glVertex2sv\n"); }
void glVertex3d(GLdouble x, GLdouble y, GLdouble z) { fprintf(stderr, "stub_glVertex3d\n"); }
void glVertex3dv(const GLdouble *v) { fprintf(stderr, "stub_glVertex3dv\n"); }
void glVertex3f(GLfloat x, GLfloat y, GLfloat z) { fprintf(stderr, "stub_glVertex3f\n"); }
void glVertex3fv(const GLfloat *v) { fprintf(stderr, "stub_glVertex3fv\n"); }
void glVertex3i(GLint x, GLint y, GLint z) { fprintf(stderr, "stub_glVertex3i\n"); }
void glVertex3iv(const GLint *v) { fprintf(stderr, "stub_glVertex3iv\n"); }
void glVertex3s(GLshort x, GLshort y, GLshort z) { fprintf(stderr, "stub_glVertex3s\n"); }
void glVertex3sv(const GLshort *v) { fprintf(stderr, "stub_glVertex3sv\n"); }
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fprintf(stderr, "stub_glVertex4d\n"); }
void glVertex4dv(const GLdouble *v) { fprintf(stderr, "stub_glVertex4dv\n"); }
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { fprintf(stderr, "stub_glVertex4f\n"); }
void glVertex4fv(const GLfloat *v) { fprintf(stderr, "stub_glVertex4fv\n"); }
void glVertex4i(GLint x, GLint y, GLint z, GLint w) { fprintf(stderr, "stub_glVertex4i\n"); }
void glVertex4iv(const GLint *v) { fprintf(stderr, "stub_glVertex4iv\n"); }
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { fprintf(stderr, "stub_glVertex4s\n"); }
void glVertex4sv(const GLshort *v) { fprintf(stderr, "stub_glVertex4sv\n"); }
void glClipPlane(GLenum plane, const GLdouble *equation) { fprintf(stderr, "stub_glClipPlane\n"); }
void glColorMaterial(GLenum face, GLenum mode) { fprintf(stderr, "stub_glColorMaterial\n"); }
void glCullFace(GLenum mode) { fprintf(stderr, "stub_glCullFace\n"); }
void glFogf(GLenum pname, GLfloat param) { fprintf(stderr, "stub_glFogf\n"); }
void glFogfv(GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glFogfv\n"); }
void glFogi(GLenum pname, GLint param) { fprintf(stderr, "stub_glFogi\n"); }
void glFogiv(GLenum pname, const GLint *params) { fprintf(stderr, "stub_glFogiv\n"); }
void glFrontFace(GLenum mode) { fprintf(stderr, "stub_glFrontFace\n"); }
void glHint(GLenum target, GLenum mode) { fprintf(stderr, "stub_glHint\n"); }
void glLightf(GLenum light, GLenum pname, GLfloat param) { fprintf(stderr, "stub_glLightf\n"); }
void glLightfv(GLenum light, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glLightfv\n"); }
void glLighti(GLenum light, GLenum pname, GLint param) { fprintf(stderr, "stub_glLighti\n"); }
void glLightiv(GLenum light, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glLightiv\n"); }
void glLightModelf(GLenum pname, GLfloat param) { fprintf(stderr, "stub_glLightModelf\n"); }
void glLightModelfv(GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glLightModelfv\n"); }
void glLightModeli(GLenum pname, GLint param) { fprintf(stderr, "stub_glLightModeli\n"); }
void glLightModeliv(GLenum pname, const GLint *params) { fprintf(stderr, "stub_glLightModeliv\n"); }
void glLineStipple(GLint factor, GLushort pattern) { fprintf(stderr, "stub_glLineStipple\n"); }
void glLineWidth(GLfloat width) { fprintf(stderr, "stub_glLineWidth\n"); }
void glMaterialf(GLenum face, GLenum pname, GLfloat param) { fprintf(stderr, "stub_glMaterialf\n"); }
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glMaterialfv\n"); }
void glMateriali(GLenum face, GLenum pname, GLint param) { fprintf(stderr, "stub_glMateriali\n"); }
void glMaterialiv(GLenum face, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glMaterialiv\n"); }
void glPointSize(GLfloat size) { fprintf(stderr, "stub_glPointSize\n"); }
void glPolygonMode(GLenum face, GLenum mode) { fprintf(stderr, "stub_glPolygonMode\n"); }
void glPolygonStipple(const GLubyte *mask) { fprintf(stderr, "stub_glPolygonStipple\n"); }
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { fprintf(stderr, "stub_glScissor\n"); }
void glShadeModel(GLenum mode) { fprintf(stderr, "stub_glShadeModel\n"); }
void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { fprintf(stderr, "stub_glTexParameterf\n"); }
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glTexParameterfv\n"); }
void glTexParameteri(GLenum target, GLenum pname, GLint param) { fprintf(stderr, "stub_glTexParameteri\n"); }
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glTexParameteriv\n"); }
void glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexImage1D\n"); }
void glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexImage2D\n"); }
void glTexEnvf(GLenum target, GLenum pname, GLfloat param) { fprintf(stderr, "stub_glTexEnvf\n"); }
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glTexEnvfv\n"); }
void glTexEnvi(GLenum target, GLenum pname, GLint param) { fprintf(stderr, "stub_glTexEnvi\n"); }
void glTexEnviv(GLenum target, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glTexEnviv\n"); }
void glTexGend(GLenum coord, GLenum pname, GLdouble param) { fprintf(stderr, "stub_glTexGend\n"); }
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { fprintf(stderr, "stub_glTexGendv\n"); }
void glTexGenf(GLenum coord, GLenum pname, GLfloat param) { fprintf(stderr, "stub_glTexGenf\n"); }
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glTexGenfv\n"); }
void glTexGeni(GLenum coord, GLenum pname, GLint param) { fprintf(stderr, "stub_glTexGeni\n"); }
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glTexGeniv\n"); }
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { fprintf(stderr, "stub_glFeedbackBuffer\n"); }
void glSelectBuffer(GLsizei size, GLuint *buffer) { fprintf(stderr, "stub_glSelectBuffer\n"); }
GLint glRenderMode(GLenum mode) { fprintf(stderr, "stub_glRenderMode\n"); return 0; }
void glInitNames(void) { fprintf(stderr, "stub_glInitNames\n"); }
void glLoadName(GLuint name) { fprintf(stderr, "stub_glLoadName\n"); }
void glPassThrough(GLfloat token) { fprintf(stderr, "stub_glPassThrough\n"); }
void glPopName(void) { fprintf(stderr, "stub_glPopName\n"); }
void glPushName(GLuint name) { fprintf(stderr, "stub_glPushName\n"); }
void glDrawBuffer(GLenum mode) { fprintf(stderr, "stub_glDrawBuffer\n"); }
void glClear(GLbitfield mask) { fprintf(stderr, "stub_glClear\n"); }
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fprintf(stderr, "stub_glClearAccum\n"); }
void glClearIndex(GLfloat c) { fprintf(stderr, "stub_glClearIndex\n"); }
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { fprintf(stderr, "stub_glClearColor\n"); }
void glClearStencil(GLint s) { fprintf(stderr, "stub_glClearStencil\n"); }
void glClearDepth(GLclampd depth) { fprintf(stderr, "stub_glClearDepth\n"); }
void glStencilMask(GLuint mask) { fprintf(stderr, "stub_glStencilMask\n"); }
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { fprintf(stderr, "stub_glColorMask\n"); }
void glDepthMask(GLboolean flag) { fprintf(stderr, "stub_glDepthMask\n"); }
void glIndexMask(GLuint mask) { fprintf(stderr, "stub_glIndexMask\n"); }
void glAccum(GLenum op, GLfloat value) { fprintf(stderr, "stub_glAccum\n"); }
void glDisable(GLenum cap) { fprintf(stderr, "stub_glDisable\n"); }
void glEnable(GLenum cap) { fprintf(stderr, "stub_glEnable\n"); }
void glFinish(void) { fprintf(stderr, "stub_glFinish\n"); }
void glFlush(void) { fprintf(stderr, "stub_glFlush\n"); }
void glPopAttrib(void) { fprintf(stderr, "stub_glPopAttrib\n"); }
void glPushAttrib(GLbitfield mask) { fprintf(stderr, "stub_glPushAttrib\n"); }
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { fprintf(stderr, "stub_glMap1d\n"); }
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { fprintf(stderr, "stub_glMap1f\n"); }
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { fprintf(stderr, "stub_glMap2d\n"); }
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { fprintf(stderr, "stub_glMap2f\n"); }
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { fprintf(stderr, "stub_glMapGrid1d\n"); }
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { fprintf(stderr, "stub_glMapGrid1f\n"); }
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { fprintf(stderr, "stub_glMapGrid2d\n"); }
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { fprintf(stderr, "stub_glMapGrid2f\n"); }
void glEvalCoord1d(GLdouble u) { fprintf(stderr, "stub_glEvalCoord1d\n"); }
void glEvalCoord1dv(const GLdouble *u) { fprintf(stderr, "stub_glEvalCoord1dv\n"); }
void glEvalCoord1f(GLfloat u) { fprintf(stderr, "stub_glEvalCoord1f\n"); }
void glEvalCoord1fv(const GLfloat *u) { fprintf(stderr, "stub_glEvalCoord1fv\n"); }
void glEvalCoord2d(GLdouble u, GLdouble v) { fprintf(stderr, "stub_glEvalCoord2d\n"); }
void glEvalCoord2dv(const GLdouble *u) { fprintf(stderr, "stub_glEvalCoord2dv\n"); }
void glEvalCoord2f(GLfloat u, GLfloat v) { fprintf(stderr, "stub_glEvalCoord2f\n"); }
void glEvalCoord2fv(const GLfloat *u) { fprintf(stderr, "stub_glEvalCoord2fv\n"); }
void glEvalMesh1(GLenum mode, GLint i1, GLint i2) { fprintf(stderr, "stub_glEvalMesh1\n"); }
void glEvalPoint1(GLint i) { fprintf(stderr, "stub_glEvalPoint1\n"); }
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { fprintf(stderr, "stub_glEvalMesh2\n"); }
void glEvalPoint2(GLint i, GLint j) { fprintf(stderr, "stub_glEvalPoint2\n"); }
void glAlphaFunc(GLenum func, GLclampf ref) { fprintf(stderr, "stub_glAlphaFunc\n"); }
void glBlendFunc(GLenum sfactor, GLenum dfactor) { fprintf(stderr, "stub_glBlendFunc\n"); }
void glLogicOp(GLenum opcode) { fprintf(stderr, "stub_glLogicOp\n"); }
void glStencilFunc(GLenum func, GLint ref, GLuint mask) { fprintf(stderr, "stub_glStencilFunc\n"); }
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { fprintf(stderr, "stub_glStencilOp\n"); }
void glDepthFunc(GLenum func) { fprintf(stderr, "stub_glDepthFunc\n"); }
void glPixelZoom(GLfloat xfactor, GLfloat yfactor) { fprintf(stderr, "stub_glPixelZoom\n"); }
void glPixelTransferf(GLenum pname, GLfloat param) { fprintf(stderr, "stub_glPixelTransferf\n"); }
void glPixelTransferi(GLenum pname, GLint param) { fprintf(stderr, "stub_glPixelTransferi\n"); }
void glPixelStoref(GLenum pname, GLfloat param) { fprintf(stderr, "stub_glPixelStoref\n"); }
void glPixelStorei(GLenum pname, GLint param) { fprintf(stderr, "stub_glPixelStorei\n"); }
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) { fprintf(stderr, "stub_glPixelMapfv\n"); }
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) { fprintf(stderr, "stub_glPixelMapuiv\n"); }
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) { fprintf(stderr, "stub_glPixelMapusv\n"); }
void glReadBuffer(GLenum mode) { fprintf(stderr, "stub_glReadBuffer\n"); }
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { fprintf(stderr, "stub_glCopyPixels\n"); }
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { fprintf(stderr, "stub_glReadPixels\n"); }
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glDrawPixels\n"); }
void glGetBooleanv(GLenum pname, GLboolean *params) { fprintf(stderr, "stub_glGetBooleanv\n"); }
void glGetClipPlane(GLenum plane, GLdouble *equation) { fprintf(stderr, "stub_glGetClipPlane\n"); }
void glGetDoublev(GLenum pname, GLdouble *params) { fprintf(stderr, "stub_glGetDoublev\n"); }
GLenum glGetError(void) { fprintf(stderr, "stub_glGetError\n"); return 0; }
void glGetFloatv(GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetFloatv\n"); }
void glGetIntegerv(GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetIntegerv\n"); }
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetLightfv\n"); }
void glGetLightiv(GLenum light, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetLightiv\n"); }
void glGetMapdv(GLenum target, GLenum query, GLdouble *v) { fprintf(stderr, "stub_glGetMapdv\n"); }
void glGetMapfv(GLenum target, GLenum query, GLfloat *v) { fprintf(stderr, "stub_glGetMapfv\n"); }
void glGetMapiv(GLenum target, GLenum query, GLint *v) { fprintf(stderr, "stub_glGetMapiv\n"); }
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetMaterialfv\n"); }
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetMaterialiv\n"); }
void glGetPixelMapfv(GLenum map, GLfloat *values) { fprintf(stderr, "stub_glGetPixelMapfv\n"); }
void glGetPixelMapuiv(GLenum map, GLuint *values) { fprintf(stderr, "stub_glGetPixelMapuiv\n"); }
void glGetPixelMapusv(GLenum map, GLushort *values) { fprintf(stderr, "stub_glGetPixelMapusv\n"); }
void glGetPolygonStipple(GLubyte *mask) { fprintf(stderr, "stub_glGetPolygonStipple\n"); }
const GLubyte * glGetString(GLenum name) { fprintf(stderr, "stub_glGetString\n"); return 0; }
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetTexEnvfv\n"); }
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetTexEnviv\n"); }
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { fprintf(stderr, "stub_glGetTexGendv\n"); }
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetTexGenfv\n"); }
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetTexGeniv\n"); }
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { fprintf(stderr, "stub_glGetTexImage\n"); }
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetTexParameterfv\n"); }
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetTexParameteriv\n"); }
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetTexLevelParameterfv\n"); }
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetTexLevelParameteriv\n"); }
GLboolean glIsEnabled(GLenum cap) { fprintf(stderr, "stub_glIsEnabled\n"); return 0; }
GLboolean glIsList(GLuint list) { fprintf(stderr, "stub_glIsList\n"); return 0; }
void glDepthRange(GLclampd zNear, GLclampd zFar) { fprintf(stderr, "stub_glDepthRange\n"); }
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { fprintf(stderr, "stub_glFrustum\n"); }
void glLoadIdentity(void) { fprintf(stderr, "stub_glLoadIdentity\n"); }
void glLoadMatrixf(const GLfloat *m) { fprintf(stderr, "stub_glLoadMatrixf\n"); }
void glLoadMatrixd(const GLdouble *m) { fprintf(stderr, "stub_glLoadMatrixd\n"); }
void glMatrixMode(GLenum mode) { fprintf(stderr, "stub_glMatrixMode\n"); }
void glMultMatrixf(const GLfloat *m) { fprintf(stderr, "stub_glMultMatrixf\n"); }
void glMultMatrixd(const GLdouble *m) { fprintf(stderr, "stub_glMultMatrixd\n"); }
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { fprintf(stderr, "stub_glOrtho\n"); }
void glPopMatrix(void) { fprintf(stderr, "stub_glPopMatrix\n"); }
void glPushMatrix(void) { fprintf(stderr, "stub_glPushMatrix\n"); }
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { fprintf(stderr, "stub_glRotated\n"); }
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { fprintf(stderr, "stub_glRotatef\n"); }
void glScaled(GLdouble x, GLdouble y, GLdouble z) { fprintf(stderr, "stub_glScaled\n"); }
void glScalef(GLfloat x, GLfloat y, GLfloat z) { fprintf(stderr, "stub_glScalef\n"); }
void glTranslated(GLdouble x, GLdouble y, GLdouble z) { fprintf(stderr, "stub_glTranslated\n"); }
void glTranslatef(GLfloat x, GLfloat y, GLfloat z) { fprintf(stderr, "stub_glTranslatef\n"); }
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { fprintf(stderr, "stub_glViewport\n"); }
void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { fprintf(stderr, "stub_glBlendColorEXT\n"); }
void glBlendEquationEXT(GLenum mode) { fprintf(stderr, "stub_glBlendEquationEXT\n"); }
void glPolygonOffsetEXT(GLfloat factor, GLfloat bias) { fprintf(stderr, "stub_glPolygonOffsetEXT\n"); }
void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexSubImage1DEXT\n"); }
void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexSubImage2DEXT\n"); }
void glSampleMaskSGIS(GLclampf value, GLboolean invert) { fprintf(stderr, "stub_glSampleMaskSGIS\n"); }
void glSamplePatternSGIS(GLenum pattern) { fprintf(stderr, "stub_glSamplePatternSGIS\n"); }
void glTagSampleBufferSGIX(void) { fprintf(stderr, "stub_glTagSampleBufferSGIX\n"); }
void glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { fprintf(stderr, "stub_glConvolutionFilter1DEXT\n"); }
void glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { fprintf(stderr, "stub_glConvolutionFilter2DEXT\n"); }
void glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) { fprintf(stderr, "stub_glConvolutionParameterfEXT\n"); }
void glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glConvolutionParameterfvEXT\n"); }
void glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) { fprintf(stderr, "stub_glConvolutionParameteriEXT\n"); }
void glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glConvolutionParameterivEXT\n"); }
void glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { fprintf(stderr, "stub_glCopyConvolutionFilter1DEXT\n"); }
void glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { fprintf(stderr, "stub_glCopyConvolutionFilter2DEXT\n"); }
void glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image) { fprintf(stderr, "stub_glGetConvolutionFilterEXT\n"); }
void glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetConvolutionParameterfvEXT\n"); }
void glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetConvolutionParameterivEXT\n"); }
void glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { fprintf(stderr, "stub_glGetSeparableFilterEXT\n"); }
void glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { fprintf(stderr, "stub_glSeparableFilter2DEXT\n"); }
void glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { fprintf(stderr, "stub_glGetHistogramEXT\n"); }
void glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetHistogramParameterfvEXT\n"); }
void glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetHistogramParameterivEXT\n"); }
void glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { fprintf(stderr, "stub_glGetMinmaxEXT\n"); }
void glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetMinmaxParameterfvEXT\n"); }
void glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetMinmaxParameterivEXT\n"); }
void glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { fprintf(stderr, "stub_glHistogramEXT\n"); }
void glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) { fprintf(stderr, "stub_glMinmaxEXT\n"); }
void glResetHistogramEXT(GLenum target) { fprintf(stderr, "stub_glResetHistogramEXT\n"); }
void glResetMinmaxEXT(GLenum target) { fprintf(stderr, "stub_glResetMinmaxEXT\n"); }
void glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexImage3DEXT\n"); }
void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexSubImage3DEXT\n"); }
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) { fprintf(stderr, "stub_glDetailTexFuncSGIS\n"); }
void glGetDetailTexFuncSGIS(GLenum target, GLfloat *points) { fprintf(stderr, "stub_glGetDetailTexFuncSGIS\n"); }
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) { fprintf(stderr, "stub_glSharpenTexFuncSGIS\n"); }
void glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points) { fprintf(stderr, "stub_glGetSharpenTexFuncSGIS\n"); }
void glArrayElementEXT(GLint i) { fprintf(stderr, "stub_glArrayElementEXT\n"); }
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) { fprintf(stderr, "stub_glColorPointerEXT\n"); }
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) { fprintf(stderr, "stub_glDrawArraysEXT\n"); }
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) { fprintf(stderr, "stub_glEdgeFlagPointerEXT\n"); }
void glGetPointervEXT(GLenum pname, GLvoid* *params) { fprintf(stderr, "stub_glGetPointervEXT\n"); }
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) { fprintf(stderr, "stub_glIndexPointerEXT\n"); }
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) { fprintf(stderr, "stub_glNormalPointerEXT\n"); }
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) { fprintf(stderr, "stub_glTexCoordPointerEXT\n"); }
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) { fprintf(stderr, "stub_glVertexPointerEXT\n"); }
GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) { fprintf(stderr, "stub_glAreTexturesResidentEXT\n"); return 0; }
void glBindTextureEXT(GLenum target, GLuint texture) { fprintf(stderr, "stub_glBindTextureEXT\n"); }
void glDeleteTexturesEXT(GLsizei n, const GLuint *textures) { fprintf(stderr, "stub_glDeleteTexturesEXT\n"); }
void glGenTexturesEXT(GLsizei n, GLuint *textures) { fprintf(stderr, "stub_glGenTexturesEXT\n"); }
GLboolean glIsTextureEXT(GLuint texture) { fprintf(stderr, "stub_glIsTextureEXT\n"); return 0; }
void glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) { fprintf(stderr, "stub_glPrioritizeTexturesEXT\n"); }
void glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { fprintf(stderr, "stub_glColorTableSGI\n"); }
void glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glColorTableParameterfvSGI\n"); }
void glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glColorTableParameterivSGI\n"); }
void glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { fprintf(stderr, "stub_glCopyColorTableSGI\n"); }
void glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table) { fprintf(stderr, "stub_glGetColorTableSGI\n"); }
void glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetColorTableParameterfvSGI\n"); }
void glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetColorTableParameterivSGI\n"); }
void glGetTexColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) { fprintf(stderr, "stub_glGetTexColorTableParameterfvSGI\n"); }
void glGetTexColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) { fprintf(stderr, "stub_glGetTexColorTableParameterivSGI\n"); }
void glTexColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) { fprintf(stderr, "stub_glTexColorTableParameterfvSGI\n"); }
void glTexColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) { fprintf(stderr, "stub_glTexColorTableParameterivSGI\n"); }
void glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { fprintf(stderr, "stub_glCopyTexImage1DEXT\n"); }
void glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { fprintf(stderr, "stub_glCopyTexImage2DEXT\n"); }
void glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { fprintf(stderr, "stub_glCopyTexSubImage1DEXT\n"); }
void glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fprintf(stderr, "stub_glCopyTexSubImage2DEXT\n"); }
void glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fprintf(stderr, "stub_glCopyTexSubImage3DEXT\n"); }
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexImage4DSGIS\n"); }
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels) { fprintf(stderr, "stub_glTexSubImage4DSGIS\n"); }
void glPixelTexGenSGIX(GLenum mode) { fprintf(stderr, "stub_glPixelTexGenSGIX\n"); }
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