Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

266 lines
7.8 KiB

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. /////////////////////////////////////////////////////////////////////////////
  10. #undef APSTUDIO_READONLY_SYMBOLS
  11. /////////////////////////////////////////////////////////////////////////////
  12. // English (U.S.) resources
  13. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  14. #ifdef _WIN32
  15. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  16. #pragma code_page(1252)
  17. #endif //_WIN32
  18. /////////////////////////////////////////////////////////////////////////////
  19. //
  20. // Icon
  21. //
  22. // Icon with lowest ID value placed first to ensure application icon
  23. // remains consistent on all systems.
  24. /////////////////////////////////////////////////////////////////////////////
  25. //
  26. // Dialog
  27. //
  28. DLG_SCRNSAVECONFIGURE DIALOG DISCARDABLE 0, 0, 237, 167
  29. STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  30. CAPTION "Maze Setup"
  31. FONT 8, "MS Shell Dlg"
  32. BEGIN
  33. DEFPUSHBUTTON "OK",1,180,10,50,14
  34. PUSHBUTTON "Cancel",2,180,27,50,14
  35. GROUPBOX "Textures",IDC_STATIC,5,5,140,110,BS_CENTER
  36. PUSHBUTTON "&Walls...",DLG_BUTTON_WALLS_TEX,15,25,45,14
  37. CONTROL "Spin1",DLG_SPIN_WALLS,"msctls_updown32",UDS_WRAP |
  38. UDS_AUTOBUDDY | UDS_ARROWKEYS | WS_TABSTOP,125,20,11,25
  39. PUSHBUTTON "&Floor...",DLG_BUTTON_FLOOR_TEX,15,55,45,14
  40. CONTROL "Spin2",DLG_SPIN_FLOOR,"msctls_updown32",UDS_WRAP |
  41. UDS_AUTOBUDDY | UDS_ARROWKEYS | WS_TABSTOP,125,50,11,25
  42. PUSHBUTTON "&Ceiling...",DLG_BUTTON_CEILING_TEX,15,85,45,14
  43. CONTROL "Spin3",DLG_SPIN_CEILING,"msctls_updown32",UDS_WRAP |
  44. UDS_AUTOBUDDY | UDS_ARROWKEYS | WS_TABSTOP,125,80,11,25
  45. GROUPBOX "",IDC_STATIC,150,45,80,35
  46. CONTROL "Maze &Overlay",DLG_CHECK_OVERLAY,"Button",
  47. BS_AUTOCHECKBOX | WS_TABSTOP,160,60,59,10
  48. GROUPBOX "",IDC_STATIC,150,80,80,35
  49. CONTROL "F&ull Screen",DLG_CHECK_TURBOMODE,"Button",
  50. BS_AUTOCHECKBOX | WS_TABSTOP,160,95,60,10
  51. GROUPBOX "&Size",IDC_STATIC_SIZE,5,120,140,40,BS_CENTER
  52. LTEXT "Min",IDC_STATIC_MIN,15,130,12,8
  53. RTEXT "Max",IDC_STATIC_MAX,115,130,20,8
  54. CONTROL "Slider1",DLG_SLIDER_SIZE,"msctls_trackbar32",
  55. TBS_NOTICKS | WS_GROUP | WS_TABSTOP,15,140,120,15
  56. GROUPBOX "Image &Quality",IDC_STATIC_IMAGEQUAL,150,120,80,40,
  57. BS_CENTER
  58. COMBOBOX DLG_COMBO_IMAGEQUAL,156,135,65,45,CBS_DROPDOWNLIST |
  59. CBS_SORT | WS_VSCROLL | WS_GROUP | WS_TABSTOP
  60. CONTROL "",DLG_PREVIEW_WALLS,"Static",SS_OWNERDRAW | WS_BORDER |
  61. WS_GROUP,70,20,50,25
  62. CONTROL "",DLG_PREVIEW_FLOOR,"Static",SS_OWNERDRAW | WS_BORDER |
  63. WS_GROUP,70,50,50,25
  64. CONTROL "",DLG_PREVIEW_CEILING,"Static",SS_OWNERDRAW | WS_BORDER |
  65. WS_GROUP,70,80,50,25
  66. END
  67. DLG_TEXTURE_CONFIGURE DIALOG DISCARDABLE 0, 0, 182, 61
  68. STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
  69. CAPTION "Configure Texture"
  70. FONT 8, "MS Shell Dlg"
  71. BEGIN
  72. DEFPUSHBUTTON "OK",IDOK,125,10,50,14
  73. PUSHBUTTON "Cancel",IDCANCEL,125,27,50,14
  74. GROUPBOX "Texture",IDC_STATIC,5,5,110,50,BS_CENTER
  75. CONTROL "&Default",IDC_RADIO_TEX_DEFAULT,"Button",
  76. BS_AUTORADIOBUTTON | BS_LEFT | WS_GROUP | WS_TABSTOP,11,
  77. 15,39,10
  78. CONTROL "&User",IDC_RADIO_TEX_CHOOSE,"Button",BS_AUTORADIOBUTTON |
  79. WS_GROUP | WS_TABSTOP,11,35,35,8
  80. PUSHBUTTON "&Choose...",DLG_BUTTON_TEX_CHOOSE,55,30,50,19,WS_GROUP
  81. END
  82. /////////////////////////////////////////////////////////////////////////////
  83. //
  84. // 100
  85. //
  86. IDB_BRICK 100 DISCARDABLE "brick.bmp"
  87. IDB_WOOD 100 DISCARDABLE "wood24.bmp"
  88. IDB_CASTLE 100 DISCARDABLE "castle.bmp"
  89. IDB_COVER 100 DISCARDABLE "cover8.bmp"
  90. /////////////////////////////////////////////////////////////////////////////
  91. //
  92. // 101
  93. //
  94. IDB_START 101 DISCARDABLE "start.a8"
  95. // Attention localizers ! start.a8 is an image that contains hardcoded the
  96. // word "START". For non English locales, replace start.a8 with logo.a8
  97. //IDB_START 101 DISCARDABLE "logo.a8"
  98. IDB_END 101 DISCARDABLE "happy.a8"
  99. IDB_RAT 101 DISCARDABLE "rat.a8"
  100. IDB_AD 101 DISCARDABLE "letters.a8"
  101. IDB_CURL4 101 DISCARDABLE "curl4.a8"
  102. IDB_BHOLE4 101 DISCARDABLE "bhole.a8"
  103. IDB_SNOWFLAK 101 DISCARDABLE "snowflak.a8"
  104. IDB_SWIRLX4 101 DISCARDABLE "swirlx4.a8"
  105. /////////////////////////////////////////////////////////////////////////////
  106. //
  107. // DESIGNINFO
  108. //
  109. #ifdef APSTUDIO_INVOKED
  110. GUIDELINES DESIGNINFO DISCARDABLE
  111. BEGIN
  112. DLG_SCRNSAVECONFIGURE, DIALOG
  113. BEGIN
  114. LEFTMARGIN, 7
  115. RIGHTMARGIN, 230
  116. TOPMARGIN, 7
  117. BOTTOMMARGIN, 160
  118. END
  119. DLG_TEXTURE_CONFIGURE, DIALOG
  120. BEGIN
  121. LEFTMARGIN, 7
  122. RIGHTMARGIN, 175
  123. TOPMARGIN, 7
  124. BOTTOMMARGIN, 54
  125. END
  126. END
  127. #endif // APSTUDIO_INVOKED
  128. #ifdef APSTUDIO_INVOKED
  129. /////////////////////////////////////////////////////////////////////////////
  130. //
  131. // TEXTINCLUDE
  132. //
  133. 1 TEXTINCLUDE DISCARDABLE
  134. BEGIN
  135. "resource.h\0"
  136. END
  137. 2 TEXTINCLUDE DISCARDABLE
  138. BEGIN
  139. "#include ""afxres.h""\r\n"
  140. "\0"
  141. END
  142. 3 TEXTINCLUDE DISCARDABLE
  143. BEGIN
  144. "\r\n"
  145. "\0"
  146. END
  147. #endif // APSTUDIO_INVOKED
  148. #ifndef _MAC
  149. /////////////////////////////////////////////////////////////////////////////
  150. //
  151. // Version
  152. //
  153. #include <ntverp.h>
  154. #define VER_FILETYPE VFT_APP
  155. #define VER_FILESUBTYPE VFT2_UNKNOWN
  156. #define VER_FILEDESCRIPTION_STR "OpenGL 3D Maze Screen Saver"
  157. #define VER_INTERNALNAME_STR "ssmaze\0"
  158. #include "common.ver"
  159. #endif // !_MAC
  160. /////////////////////////////////////////////////////////////////////////////
  161. //
  162. // String Table
  163. //
  164. STRINGTABLE PRELOAD DISCARDABLE
  165. BEGIN
  166. IDS_DESCRIPTION "3D Maze"
  167. END
  168. STRINGTABLE PRELOAD DISCARDABLE
  169. BEGIN
  170. IDS_TEXTURE_ENABLE "TextureEnable"
  171. IDS_DEFAULT_TEXTURE_ENABLE "DefaultTextureEnable"
  172. END
  173. STRINGTABLE PRELOAD DISCARDABLE
  174. BEGIN
  175. IDS_WALL_TEXTURE_OFFSET "WallTextureOffset"
  176. IDS_FLOOR_TEXTURE_OFFSET "FloorTextureOffset"
  177. IDS_CEILING_TEXTURE_OFFSET "CeilingTextureOffset"
  178. IDS_DEF_WALL_TEXTURE "DefWallTexture"
  179. IDS_DEF_FLOOR_TEXTURE "DefFloorTexture"
  180. IDS_DEF_CEILING_TEXTURE "DefCeilingTexture"
  181. END
  182. STRINGTABLE PRELOAD DISCARDABLE
  183. BEGIN
  184. IDS_WALL_TEXTURE_FILE "WallTextureFile"
  185. IDS_FLOOR_TEXTURE_FILE "FloorTextureFile"
  186. IDS_CEILING_TEXTURE_FILE "CeilingTextureFile"
  187. END
  188. STRINGTABLE PRELOAD DISCARDABLE
  189. BEGIN
  190. IDS_IMAGEQUAL "ImageQuality"
  191. IDS_IMAGEQUAL_DEFAULT "Default"
  192. IDS_IMAGEQUAL_HIGH "High"
  193. END
  194. STRINGTABLE PRELOAD DISCARDABLE
  195. BEGIN
  196. IDS_OVERLAY "Overlay"
  197. END
  198. STRINGTABLE PRELOAD DISCARDABLE
  199. BEGIN
  200. IDS_TURBOMODE "TurboMode"
  201. END
  202. STRINGTABLE PRELOAD DISCARDABLE
  203. BEGIN
  204. IDS_NRATS "RatCount"
  205. END
  206. STRINGTABLE PRELOAD DISCARDABLE
  207. BEGIN
  208. IDS_SAVERNAME "Screen Saver.3DMaze"
  209. END
  210. #endif // English (U.S.) resources
  211. /////////////////////////////////////////////////////////////////////////////
  212. #ifndef APSTUDIO_INVOKED
  213. /////////////////////////////////////////////////////////////////////////////
  214. //
  215. // Generated from the TEXTINCLUDE 3 resource.
  216. //
  217. /////////////////////////////////////////////////////////////////////////////
  218. #endif // not APSTUDIO_INVOKED