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/*
** Copyright 1991,1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** */ #include "precomp.h"
#pragma hdrstop
#include <glmath.h>
#include <devlock.h>
static __GLtexture *CheckTexImageArgs(__GLcontext *gc, GLenum target, GLint lod, GLint components, GLint border, GLenum format, GLenum type, GLint dim) { __GLtexture *tex = __glLookUpTexture(gc, target);
if (!tex || (tex->dim != dim)) { bad_enum: __glSetError(GL_INVALID_ENUM); return 0; }
switch (type) { case GL_BITMAP: if (format != GL_COLOR_INDEX) goto bad_enum; case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: break; default: goto bad_enum; }
switch (format) { case GL_COLOR_INDEX: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_RGBA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: #ifdef GL_EXT_bgra
case GL_BGRA_EXT: case GL_BGR_EXT: #endif
break; default: goto bad_enum; }
if ((lod < 0) || (lod >= gc->constants.maxMipMapLevel)) { __glSetError(GL_INVALID_VALUE); return 0; }
switch (components) { case GL_LUMINANCE: case 1: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: break; case GL_LUMINANCE_ALPHA: case 2: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: break; case GL_RGB: case 3: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: break; case GL_RGBA: case 4: case GL_RGBA2: case GL_RGBA4: case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: case GL_RGB5_A1: case GL_RGB10_A2: break; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: break; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: break; #ifdef GL_EXT_paletted_texture
case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: if (format != GL_COLOR_INDEX) { __glSetError(GL_INVALID_OPERATION); return NULL; } break; #endif
default: goto bad_enum; }
if ((border < 0) || (border > 1)) { #ifdef NT
__glSetError(GL_INVALID_VALUE); return 0; #else
goto bad_enum; #endif
}
return tex; }
#ifdef GL_EXT_paletted_texture
// Attempt to set the extraction function. If no palette is set,
// this can't be done
void __glSetPaletteLevelExtract8(__GLtexture *tex, __GLmipMapLevel *lp, GLint border) { if (tex->paletteBaseFormat == GL_RGB) { if (border) { lp->extract = __glExtractTexelPI8BGR_B; } else { lp->extract = __glExtractTexelPI8BGR; } } else if (tex->paletteBaseFormat == GL_RGBA) { if (border) { lp->extract = __glExtractTexelPI8BGRA_B; } else { lp->extract = __glExtractTexelPI8BGRA; } } #if DBG
else { ASSERTOPENGL(tex->paletteBaseFormat == GL_NONE, "Unexpected paletteBaseFormat\n"); } #endif
}
void __glSetPaletteLevelExtract16(__GLtexture *tex, __GLmipMapLevel *lp, GLint border) { if (tex->paletteBaseFormat == GL_RGB) { if (border) { lp->extract = __glExtractTexelPI16BGR_B; } else { lp->extract = __glExtractTexelPI16BGR; } } else if (tex->paletteBaseFormat == GL_RGBA) { if (border) { lp->extract = __glExtractTexelPI16BGRA_B; } else { lp->extract = __glExtractTexelPI16BGRA; } } #if DBG
else { ASSERTOPENGL(tex->paletteBaseFormat == GL_NONE, "Unexpected paletteBaseFormat\n"); } #endif
} #endif // GL_EXT_paletted_texture
static GLint ComputeTexLevelSize(__GLcontext *gc, __GLtexture *tex, __GLmipMapLevel *lp, GLint lod, GLint components, GLsizei w, GLsizei h, GLint border, GLint dim) { GLint texelStorageSize;
if ((w - border*2) > gc->constants.maxTextureSize || (h - border*2) > gc->constants.maxTextureSize) { return -1; }
lp->requestedFormat = (GLenum) components; lp->redSize = 0; lp->greenSize = 0; lp->blueSize = 0; lp->alphaSize = 0; lp->luminanceSize = 0; lp->intensitySize = 0;
switch (lp->requestedFormat) { case GL_LUMINANCE: case 1: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: lp->baseFormat = GL_LUMINANCE; lp->internalFormat = GL_LUMINANCE; lp->luminanceSize = 24; texelStorageSize = 1 * sizeof(__GLfloat); if (border) { lp->extract = __glExtractTexelL_B; } else { lp->extract = __glExtractTexelL; } break; case GL_LUMINANCE_ALPHA: case 2: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: lp->baseFormat = GL_LUMINANCE_ALPHA; lp->internalFormat = GL_LUMINANCE_ALPHA; lp->luminanceSize = 24; lp->alphaSize = 24; texelStorageSize = 2 * sizeof(__GLfloat); if (border) { lp->extract = __glExtractTexelLA_B; } else { lp->extract = __glExtractTexelLA; } break; case GL_RGB: case 3: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: lp->baseFormat = GL_RGB; lp->internalFormat = GL_BGR_EXT; lp->redSize = 8; lp->greenSize = 8; lp->blueSize = 8; // Kept as 32-bit quantities for alignment
texelStorageSize = 4 * sizeof(GLubyte); if (border) { lp->extract = __glExtractTexelBGR8_B; } else { lp->extract = __glExtractTexelBGR8; } break; case GL_RGB10: case GL_RGB12: case GL_RGB16: lp->baseFormat = GL_RGB; lp->internalFormat = GL_RGB; lp->redSize = 24; lp->greenSize = 24; lp->blueSize = 24; texelStorageSize = 3 * sizeof(__GLfloat); if (border) { lp->extract = __glExtractTexelRGB_B; } else { lp->extract = __glExtractTexelRGB; } break; case GL_RGBA: case 4: case GL_RGBA2: case GL_RGBA4: case GL_RGBA8: case GL_RGB5_A1: lp->baseFormat = GL_RGBA; lp->internalFormat = GL_BGRA_EXT; lp->redSize = 8; lp->greenSize = 8; lp->blueSize = 8; lp->alphaSize = 8; texelStorageSize = 4 * sizeof(GLubyte); if (border) { lp->extract = __glExtractTexelBGRA8_B; } else { lp->extract = __glExtractTexelBGRA8; } break; case GL_RGBA12: case GL_RGBA16: case GL_RGB10_A2: lp->baseFormat = GL_RGBA; lp->internalFormat = GL_RGBA; lp->redSize = 24; lp->greenSize = 24; lp->blueSize = 24; lp->alphaSize = 24; texelStorageSize = 4 * sizeof(__GLfloat); if (border) { lp->extract = __glExtractTexelRGBA_B; } else { lp->extract = __glExtractTexelRGBA; } break; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: lp->baseFormat = GL_ALPHA; lp->internalFormat = GL_ALPHA; lp->alphaSize = 24; texelStorageSize = 1 * sizeof(__GLfloat); if (border) { lp->extract = __glExtractTexelA_B; } else { lp->extract = __glExtractTexelA; } break; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: lp->baseFormat = GL_INTENSITY; lp->internalFormat = GL_INTENSITY; lp->intensitySize = 24; texelStorageSize = 1 * sizeof(__GLfloat); if (border) { lp->extract = __glExtractTexelI_B; } else { lp->extract = __glExtractTexelI; } break; #ifdef GL_EXT_paletted_texture
case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: // Inherit the current palette data type
lp->baseFormat = tex->paletteBaseFormat; lp->internalFormat = GL_COLOR_INDEX8_EXT; texelStorageSize = sizeof(GLubyte); __glSetPaletteLevelExtract8(tex, lp, border); break; case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: // Inherit the current palette data type
lp->baseFormat = tex->paletteBaseFormat; lp->internalFormat = GL_COLOR_INDEX16_EXT; texelStorageSize = sizeof(GLushort); __glSetPaletteLevelExtract16(tex, lp, border); break; #endif
default: break; }
return (w * h * texelStorageSize); }
__GLtextureBuffer *FASTCALL __glCreateProxyLevel(__GLcontext *gc, __GLtexture *tex, GLint lod, GLint components, GLsizei w, GLsizei h, GLint border, GLint dim) { __GLmipMapLevel templ, *lp = &tex->level[lod]; GLint size;
size = ComputeTexLevelSize(gc, tex, &templ, lod, components, w, h, border, dim);
if (size < 0) { /* Proxy allocation failed */ lp->width = 0; lp->height = 0; lp->border = 0; lp->requestedFormat = 0; lp->baseFormat = 0; lp->internalFormat = 0; lp->redSize = 0; lp->greenSize = 0; lp->blueSize = 0; lp->alphaSize = 0; lp->luminanceSize = 0; lp->intensitySize = 0; lp->extract = __glNopExtract; } else { /* Proxy allocation succeeded */ lp->width = w; lp->height = h; lp->border = border; lp->requestedFormat = templ.requestedFormat; lp->baseFormat = templ.baseFormat; lp->internalFormat = templ.internalFormat; lp->redSize = templ.redSize; lp->greenSize = templ.greenSize; lp->blueSize = templ.blueSize; lp->alphaSize = templ.alphaSize; lp->luminanceSize = templ.luminanceSize; lp->intensitySize = templ.intensitySize; lp->extract = templ.extract; } return 0; }
__GLtextureBuffer *FASTCALL __glCreateLevel(__GLcontext *gc, __GLtexture *tex, GLint lod, GLint components, GLsizei w, GLsizei h, GLint border, GLint dim) { __GLmipMapLevel templ, *lp = &tex->level[lod]; GLint size; #ifdef NT
__GLtextureBuffer* pbuffer; #endif
size = ComputeTexLevelSize(gc, tex, &templ, lod, components, w, h, border, dim);
if (size < 0) { __glSetError(GL_INVALID_VALUE); return 0; }
pbuffer = (__GLtextureBuffer*) GCREALLOC(gc, lp->buffer, (size_t)size); if (!pbuffer && size != 0) GCFREE(gc, lp->buffer); lp->buffer = pbuffer;
if (lp->buffer) { /* Fill in new level info */ lp->width = w; lp->height = h; lp->width2 = w - border*2; lp->widthLog2 = __glIntLog2(lp->width2); lp->height2 = h - border*2; lp->heightLog2 = __glIntLog2(lp->height2); lp->width2f = lp->width2; lp->height2f = lp->height2; lp->border = border; lp->requestedFormat = templ.requestedFormat; lp->baseFormat = templ.baseFormat; lp->internalFormat = templ.internalFormat; lp->redSize = templ.redSize; lp->greenSize = templ.greenSize; lp->blueSize = templ.blueSize; lp->alphaSize = templ.alphaSize; lp->luminanceSize = templ.luminanceSize; lp->intensitySize = templ.intensitySize; lp->extract = templ.extract; } else { /* Out of memory or the texture level is being freed */ lp->width = 0; lp->height = 0; lp->width2 = 0; lp->height2 = 0; lp->widthLog2 = 0; lp->heightLog2 = 0; lp->border = 0; lp->requestedFormat = 0; lp->baseFormat = 0; lp->internalFormat = 0; lp->redSize = 0; lp->greenSize = 0; lp->blueSize = 0; lp->alphaSize = 0; lp->luminanceSize = 0; lp->intensitySize = 0; lp->extract = __glNopExtract; }
if (lod == 0) { tex->p = lp->heightLog2; if (lp->widthLog2 > lp->heightLog2) { tex->p = lp->widthLog2; } } return lp->buffer; }
void FASTCALL __glInitTextureStore(__GLcontext *gc, __GLpixelSpanInfo *spanInfo, GLenum internalFormat) { spanInfo->dstSkipPixels = 0; spanInfo->dstSkipLines = 0; spanInfo->dstSwapBytes = GL_FALSE; spanInfo->dstLsbFirst = GL_TRUE; spanInfo->dstLineLength = spanInfo->width;
switch(internalFormat) { case GL_LUMINANCE: spanInfo->dstFormat = GL_RED; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_LUMINANCE_ALPHA: spanInfo->dstFormat = __GL_RED_ALPHA; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_RGB: spanInfo->dstFormat = GL_RGB; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_RGBA: spanInfo->dstFormat = GL_RGBA; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_ALPHA: spanInfo->dstFormat = GL_ALPHA; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_INTENSITY: spanInfo->dstFormat = GL_RED; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_BGR_EXT: // Be a little tricky here to pad the data out
// to 32 bits
spanInfo->dstFormat = GL_BGRA_EXT; spanInfo->dstType = GL_UNSIGNED_BYTE; spanInfo->dstAlignment = 4; break; case GL_BGRA_EXT: spanInfo->dstFormat = GL_BGRA_EXT; spanInfo->dstType = GL_UNSIGNED_BYTE; spanInfo->dstAlignment = 4; break; #ifdef GL_EXT_paletted_texture
case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX16_EXT: spanInfo->dstFormat = GL_COLOR_INDEX; spanInfo->dstType = internalFormat == GL_COLOR_INDEX8_EXT ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; spanInfo->dstAlignment = 1; break; #endif
} }
/*
** Used for extraction from textures. "packed" is set to GL_TRUE if this ** image is being pulled out of a display list, and GL_FALSE if it is ** being pulled directly out of an application. */ void FASTCALL __glInitTextureUnpack(__GLcontext *gc, __GLpixelSpanInfo *spanInfo, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *buf, GLenum internalFormat, GLboolean packed) { spanInfo->x = 0; spanInfo->zoomx = __glOne; spanInfo->realWidth = spanInfo->width = width; spanInfo->height = height; spanInfo->srcFormat = format; spanInfo->srcType = type; spanInfo->srcImage = buf; __glInitTextureStore(gc, spanInfo, internalFormat); __glLoadUnpackModes(gc, spanInfo, packed); }
/*
** Return GL_TRUE if the given range (length or width/height) is a legal ** power of 2, taking into account the border. The range is not allowed ** to be negative either. */ static GLboolean FASTCALL IsLegalRange(__GLcontext *gc, GLsizei r, GLint border) { #ifdef __GL_LINT
gc = gc; #endif
r -= border * 2; if ((r < 0) || (r & (r - 1))) { __glSetError(GL_INVALID_VALUE); return GL_FALSE; } return GL_TRUE; }
__GLtexture *FASTCALL __glCheckTexImage1DArgs(__GLcontext *gc, GLenum target, GLint lod, GLint components, GLsizei length, GLint border, GLenum format, GLenum type) { __GLtexture *tex;
/* Check arguments and get the right texture being changed */ tex = CheckTexImageArgs(gc, target, lod, components, border, format, type, 1); if (!tex) { return 0; } if (!IsLegalRange(gc, length, border)) { return 0; } return tex; }
__GLtexture *FASTCALL __glCheckTexImage2DArgs(__GLcontext *gc, GLenum target, GLint lod, GLint components, GLsizei w, GLsizei h, GLint border, GLenum format, GLenum type) { __GLtexture *tex;
/* Check arguments and get the right texture being changed */ tex = CheckTexImageArgs(gc, target, lod, components, border, format, type, 2); if (!tex) { return 0; } if (!IsLegalRange(gc, w, border)) { return 0; } if (!IsLegalRange(gc, h, border)) { return 0; } return tex; }
#ifdef NT
void APIPRIVATE __glim_TexImage1D(GLenum target, GLint lod, GLint components, GLsizei length, GLint border, GLenum format, GLenum type, const GLvoid *buf, GLboolean _IsDlist) #else
void APIPRIVATE __glim_TexImage1D(GLenum target, GLint lod, GLint components, GLsizei length, GLint border, GLenum format, GLenum type, const GLvoid *buf) #endif
{ __GLtexture *tex; __GLtextureBuffer *dest; __GLpixelSpanInfo spanInfo; /*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ __GL_SETUP_NOT_IN_BEGIN_VALIDATE();
/* Check arguments and get the right texture being changed */ tex = __glCheckTexImage1DArgs(gc, target, lod, components, length, border, format, type); if (!tex) { return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Allocate memory for the level data */ dest = (*tex->createLevel)(gc, tex, lod, components, length, 1+border*2, border, 1);
/* Copy image data */ if (buf && dest) { spanInfo.dstImage = dest; #ifdef NT
__glInitTextureUnpack(gc, &spanInfo, length, 1, format, type, buf, tex->level[lod].internalFormat, (GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE)); #else
__glInitTextureUnpack(gc, &spanInfo, length, 1, format, type, buf, tex->level[lod].internalFormat, GL_FALSE); #endif
spanInfo.dstSkipLines += border; __glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadImage(gc, GL_TEXTURE_1D); #endif
}
/* Might have just disabled texturing... */ __GL_DELAY_VALIDATE(gc); }
#ifndef NT
void __gllei_TexImage1D(__GLcontext *gc, GLenum target, GLint lod, GLint components, GLsizei length, GLint border, GLenum format, GLenum type, const GLubyte *image) { __GLtexture *tex; __GLtextureBuffer *dest; __GLpixelSpanInfo spanInfo; GLuint beginMode;
/*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ beginMode = gc->beginMode; if (beginMode != __GL_NOT_IN_BEGIN) { if (beginMode == __GL_NEED_VALIDATE) { (*gc->procs.validate)(gc); gc->beginMode = __GL_NOT_IN_BEGIN; } else { __glSetError(GL_INVALID_OPERATION); return; } }
/* Check arguments and get the right texture being changed */ tex = __glCheckTexImage1DArgs(gc, target, lod, components, length, border, format, type); if (!tex) { return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Allocate memory for the level data */ dest = (*tex->createLevel)(gc, tex, lod, components, length, 1+border*2, border, 1);
/* Copy image data */ if (image && dest) { spanInfo.dstImage = dest; __glInitTextureUnpack(gc, &spanInfo, length, 1, format, type, image, tex->level[lod].internalFormat, GL_TRUE); spanInfo.dstSkipLines += border; __glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadImage(gc, GL_TEXTURE_1D); #endif
}
/* Might have just disabled texturing... */ __GL_DELAY_VALIDATE(gc); } #endif // !NT
/************************************************************************/
void APIPRIVATE __glim_TexImage2D(GLenum target, GLint lod, GLint components, GLsizei w, GLsizei h, GLint border, GLenum format, GLenum type, const GLvoid *buf, GLboolean _IsDlist) { __GLtexture *tex; __GLtextureBuffer *dest; __GLpixelSpanInfo spanInfo; /*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ __GL_SETUP_NOT_IN_BEGIN_VALIDATE();
/* Check arguments and get the right texture being changed */ tex = __glCheckTexImage2DArgs(gc, target, lod, components, w, h, border, format, type); if (!tex) { return; }
// Check for a DirectDraw texture
if (target == GL_TEXTURE_2D && gc->texture.ddtex.levels > 0) { __glSetError(GL_INVALID_OPERATION); return; } // If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Allocate memory for the level data */ dest = (*tex->createLevel)(gc, tex, lod, components, w, h, border, 2);
/* Copy image data */ if (buf && dest) { spanInfo.dstImage = dest; #ifdef NT
__glInitTextureUnpack(gc, &spanInfo, w, h, format, type, buf, (GLenum) tex->level[lod].internalFormat, (GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE)); #else
__glInitTextureUnpack(gc, &spanInfo, w, h, format, type, buf, tex->level[lod].internalFormat, GL_FALSE); #endif
__glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadImage(gc, GL_TEXTURE_2D); #endif
}
/* Might have just disabled texturing... */ __GL_DELAY_VALIDATE(gc); }
#ifndef NT
void __gllei_TexImage2D(__GLcontext *gc, GLenum target, GLint lod, GLint components, GLsizei w, GLsizei h, GLint border, GLenum format, GLenum type, const GLubyte *image) { __GLtexture *tex; __GLtextureBuffer *dest; __GLpixelSpanInfo spanInfo; GLuint beginMode;
/*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ beginMode = gc->beginMode; if (beginMode != __GL_NOT_IN_BEGIN) { if (beginMode == __GL_NEED_VALIDATE) { (*gc->procs.validate)(gc); gc->beginMode = __GL_NOT_IN_BEGIN; } else { __glSetError(GL_INVALID_OPERATION); return; } }
/* Check arguments and get the right texture being changed */ tex = __glCheckTexImage2DArgs(gc, target, lod, components, w, h, border, format, type); if (!tex) { return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Allocate memory for the level data */ dest = (*tex->createLevel)(gc, tex, lod, components, w, h, border, 2);
/* Copy image data */ if (image && dest) { spanInfo.dstImage = dest; __glInitTextureUnpack(gc, &spanInfo, w, h, format, type, image, tex->level[lod].internalFormat, GL_TRUE); __glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadImage(gc, GL_TEXTURE_2D); #endif
}
/* Might have just disabled texturing... */ __GL_DELAY_VALIDATE(gc); } #endif // !NT
/***********************************************************************/
static __GLtexture *CheckTexSubImageArgs(__GLcontext *gc, GLenum target, GLint lod, GLenum format, GLenum type, GLint dim) { __GLtexture *tex = __glLookUpTexture(gc, target); __GLmipMapLevel *lp;
if (!tex || (target == GL_PROXY_TEXTURE_1D) || (target == GL_PROXY_TEXTURE_2D)) { bad_enum: __glSetError(GL_INVALID_ENUM); return 0; }
if (tex->dim != dim) { goto bad_enum; }
switch (type) { case GL_BITMAP: if (format != GL_COLOR_INDEX) goto bad_enum; case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: break; default: goto bad_enum; }
switch (format) { case GL_COLOR_INDEX: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_RGBA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: #ifdef GL_EXT_bgra
case GL_BGRA_EXT: case GL_BGR_EXT: #endif
break; default: goto bad_enum; }
if ((lod < 0) || (lod >= gc->constants.maxMipMapLevel)) { __glSetError(GL_INVALID_VALUE); return 0; }
#ifdef GL_EXT_paletted_texture
lp = &tex->level[lod]; if ((lp->internalFormat == GL_COLOR_INDEX8_EXT || lp->internalFormat == GL_COLOR_INDEX16_EXT) && format != GL_COLOR_INDEX) { goto bad_enum; } #endif
return tex; }
/*
** Used for extraction from textures. "packed" is set to GL_TRUE if this ** image is being pulled out of a display list, and GL_FALSE if it is ** being pulled directly out of an application. */ void __glInitTexSubImageUnpack(__GLcontext *gc, __GLpixelSpanInfo *spanInfo, __GLmipMapLevel *lp, GLsizei xoffset, GLsizei yoffset, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *buf, GLboolean packed) { spanInfo->x = 0; spanInfo->zoomx = __glOne; spanInfo->realWidth = spanInfo->width = width; spanInfo->height = height; spanInfo->srcFormat = format; spanInfo->srcType = type; spanInfo->srcImage = buf;
__glLoadUnpackModes(gc, spanInfo, packed);
spanInfo->dstImage = lp->buffer; spanInfo->dstSkipPixels = xoffset + lp->border; spanInfo->dstSkipLines = yoffset + lp->border; spanInfo->dstSwapBytes = GL_FALSE; spanInfo->dstLsbFirst = GL_TRUE; spanInfo->dstLineLength = lp->width;
switch(lp->internalFormat) { case GL_LUMINANCE: spanInfo->dstFormat = GL_RED; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_LUMINANCE_ALPHA: spanInfo->dstFormat = __GL_RED_ALPHA; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_RGB: spanInfo->dstFormat = GL_RGB; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_RGBA: spanInfo->dstFormat = GL_RGBA; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_ALPHA: spanInfo->dstFormat = GL_ALPHA; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_INTENSITY: spanInfo->dstFormat = GL_RED; spanInfo->dstType = GL_FLOAT; spanInfo->dstAlignment = 4; break; case GL_BGR_EXT: // Be a little tricky here to pad the data out to 32 bits
spanInfo->dstFormat = GL_BGRA_EXT; spanInfo->dstType = GL_UNSIGNED_BYTE; spanInfo->dstAlignment = 4; break; case GL_BGRA_EXT: spanInfo->dstFormat = GL_BGRA_EXT; spanInfo->dstType = GL_UNSIGNED_BYTE; spanInfo->dstAlignment = 4; break; #ifdef GL_EXT_paletted_texture
case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX16_EXT: spanInfo->dstFormat = GL_COLOR_INDEX; spanInfo->dstType = lp->internalFormat == GL_COLOR_INDEX8_EXT ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; spanInfo->dstAlignment = 1; break; #endif
} }
static GLboolean CheckTexSubImageRange(__GLcontext *gc, __GLmipMapLevel *lp, GLint xoffset, GLint yoffset, GLsizei w, GLsizei h) { #ifdef __GL_LINT
gc = gc; #endif
if ((w < 0) || (h < 0) || (xoffset < -lp->border) || (xoffset+w > lp->width-lp->border) || (yoffset < -lp->border) || (yoffset+h > lp->height-lp->border)) { __glSetError(GL_INVALID_VALUE); return GL_FALSE; } return GL_TRUE; }
__GLtexture *__glCheckTexSubImage1DArgs(__GLcontext *gc, GLenum target, GLint lod, GLint xoffset, GLint length, GLenum format, GLenum type) { __GLtexture *tex; __GLmipMapLevel *lp;
/* Check arguments and get the right texture being changed */ tex = CheckTexSubImageArgs(gc, target, lod, format, type, 1); if (!tex) { return 0; } lp = &tex->level[lod]; if (!CheckTexSubImageRange(gc, lp, xoffset, 0, length, 1)) { return 0; } return tex; }
__GLtexture *__glCheckTexSubImage2DArgs(__GLcontext *gc, GLenum target, GLint lod, GLint xoffset, GLint yoffset, GLsizei w, GLsizei h, GLenum format, GLenum type) { __GLtexture *tex; __GLmipMapLevel *lp;
/* Check arguments and get the right texture being changed */ tex = CheckTexSubImageArgs(gc, target, lod, format, type, 2); if (!tex) { return 0; } lp = &tex->level[lod]; if (!CheckTexSubImageRange(gc, lp, xoffset, yoffset, w, h)) { return 0; } return tex; }
#ifdef NT
void APIPRIVATE __glim_TexSubImage1D(GLenum target, GLint lod, GLint xoffset, GLint length, GLenum format, GLenum type, const GLvoid *buf, GLboolean _IsDlist) #else
void APIPRIVATE __glim_TexSubImage1D(GLenum target, GLint lod, GLint xoffset, GLint length, GLenum format, GLenum type, const GLvoid *buf) #endif
{ __GLtexture *tex; __GLmipMapLevel *lp; __GLpixelSpanInfo spanInfo; /*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ __GL_SETUP_NOT_IN_BEGIN_VALIDATE();
/* Check arguments and get the right texture level being changed */ tex = __glCheckTexSubImage1DArgs(gc, target, lod, xoffset, length, format, type); if (!tex) { return; }
lp = &tex->level[lod]; if (lp->buffer == NULL) { __glSetError(GL_INVALID_OPERATION); return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Copy sub-image data */ #ifdef NT
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, 0, length, 1, format, type, buf, (GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE)); #else
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, 0, length, 1, format, type, buf, GL_FALSE); #endif
spanInfo.dstSkipLines += lp->border; __glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadSubImage(gc, GL_TEXTURE_1D, lod, xoffset, 0, length, 1); #endif
}
#ifndef NT
void __gllei_TexSubImage1D(__GLcontext *gc, GLenum target, GLint lod, GLint xoffset, GLint length, GLenum format, GLenum type, const GLubyte *image) { __GLtexture *tex; __GLmipMapLevel *lp; __GLpixelSpanInfo spanInfo; GLuint beginMode;
/*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ beginMode = gc->beginMode; if (beginMode != __GL_NOT_IN_BEGIN) { if (beginMode == __GL_NEED_VALIDATE) { (*gc->procs.validate)(gc); gc->beginMode = __GL_NOT_IN_BEGIN; } else { __glSetError(GL_INVALID_OPERATION); return; } }
/* Check arguments and get the right texture level being changed */ tex = __glCheckTexSubImage1DArgs(gc, target, lod, xoffset, length, format, type); if (!tex) { return; }
lp = &tex->level[lod]; if (lp->buffer == NULL) { __glSetError(GL_INVALID_OPERATION); return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Copy sub-image data */ __glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, 0, length, 1, format, type, image, GL_TRUE); spanInfo.dstSkipLines += lp->border; __glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadSubImage(gc, GL_TEXTURE_1D, lod, xoffset, 0, length, 1); #endif
} #endif // !NT
#ifdef NT
void APIPRIVATE __glim_TexSubImage2D(GLenum target, GLint lod, GLint xoffset, GLint yoffset, GLsizei w, GLsizei h, GLenum format, GLenum type, const GLvoid *buf, GLboolean _IsDlist) #else
void APIPRIVATE __glim_TexSubImage2D(GLenum target, GLint lod, GLint xoffset, GLint yoffset, GLsizei w, GLsizei h, GLenum format, GLenum type, const GLvoid *buf) #endif
{ __GLtexture *tex; __GLmipMapLevel *lp; __GLpixelSpanInfo spanInfo; /*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ __GL_SETUP_NOT_IN_BEGIN_VALIDATE();
/* Check arguments and get the right texture level being changed */ tex = __glCheckTexSubImage2DArgs(gc, target, lod, xoffset, yoffset, w, h, format, type); if (!tex) { return; }
lp = &tex->level[lod]; if (lp->buffer == NULL) { __glSetError(GL_INVALID_OPERATION); return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Copy sub-image data */ #ifdef NT
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, yoffset, w, h, format, type, buf, (GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE)); #else
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, yoffset, w, h, format, type, buf, GL_FALSE); #endif
__glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadSubImage(gc, GL_TEXTURE_2D, lod, xoffset, yoffset, w, h); #endif
}
#ifndef NT
void __gllei_TexSubImage2D(__GLcontext *gc, GLenum target, GLint lod, GLint xoffset, GLint yoffset, GLsizei w, GLsizei h, GLenum format, GLenum type, const GLubyte *image) { __GLtexture *tex; __GLmipMapLevel *lp; __GLpixelSpanInfo spanInfo; GLuint beginMode;
/*
** Validate because we use the copyImage proc which may be affected ** by the pickers. */ beginMode = gc->beginMode; if (beginMode != __GL_NOT_IN_BEGIN) { if (beginMode == __GL_NEED_VALIDATE) { (*gc->procs.validate)(gc); gc->beginMode = __GL_NOT_IN_BEGIN; } else { __glSetError(GL_INVALID_OPERATION); return; } }
/* Check arguments and get the right texture level being changed */ tex = __glCheckTexSubImage2DArgs(gc, target, lod, xoffset, yoffset, w, h, format, type); if (!tex) { return; }
lp = &tex->level[lod]; if (lp->buffer == NULL) { __glSetError(GL_INVALID_OPERATION); return; }
// If we don't currently have the texture lock, take it.
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS)) { return; } /* Copy sub-image data */ __glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, yoffset, w, h, format, type, image, GL_TRUE); __glInitUnpacker(gc, &spanInfo); __glInitPacker(gc, &spanInfo); (*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE); #ifdef NT
__glTexPriListLoadSubImage(gc, GL_TEXTURE_2D, lod, xoffset, yoffset, w, h); #endif
} #endif // !NT
/************************************************************************/
// Routine to set up all the correct pixel modes for a straight data
// copy. Preserves state for later shutoff
typedef struct _StraightCopyStorage { __GLpixelPackMode pack; __GLpixelUnpackMode unpack; __GLpixelTransferMode transfer; } StraightCopyStorage;
void StartStraightCopy(__GLcontext *gc, StraightCopyStorage *state) { state->pack = gc->state.pixel.packModes; state->unpack = gc->state.pixel.unpackModes; state->transfer = gc->state.pixel.transferMode;
gc->state.pixel.packModes.swapEndian = GL_FALSE; gc->state.pixel.packModes.lsbFirst = GL_FALSE; gc->state.pixel.packModes.lineLength = 0; gc->state.pixel.packModes.skipLines = 0; gc->state.pixel.packModes.skipPixels = 0; gc->state.pixel.packModes.alignment = 4; gc->state.pixel.unpackModes.swapEndian = GL_FALSE; gc->state.pixel.unpackModes.lsbFirst = GL_FALSE; gc->state.pixel.unpackModes.lineLength = 0; gc->state.pixel.unpackModes.skipLines = 0; gc->state.pixel.unpackModes.skipPixels = 0; gc->state.pixel.unpackModes.alignment = 4; gc->state.pixel.transferMode.r_scale = 1.0f; gc->state.pixel.transferMode.g_scale = 1.0f; gc->state.pixel.transferMode.b_scale = 1.0f; gc->state.pixel.transferMode.a_scale = 1.0f; gc->state.pixel.transferMode.d_scale = 1.0f; gc->state.pixel.transferMode.r_bias = 0.0f; gc->state.pixel.transferMode.g_bias = 0.0f; gc->state.pixel.transferMode.b_bias = 0.0f; gc->state.pixel.transferMode.a_bias = 0.0f; gc->state.pixel.transferMode.d_bias = 0.0f; gc->state.pixel.transferMode.zoomX = 1.0f; gc->state.pixel.transferMode.zoomY = 1.0f; gc->state.pixel.transferMode.indexShift = 0; gc->state.pixel.transferMode.indexOffset = 0; gc->state.pixel.transferMode.mapColor = GL_FALSE; gc->state.pixel.transferMode.mapStencil = GL_FALSE;
// Many states have changed so force a repick
__GL_DELAY_VALIDATE(gc); }
void EndStraightCopy(__GLcontext *gc, StraightCopyStorage *state) { gc->state.pixel.packModes = state->pack; gc->state.pixel.unpackModes = state->unpack; gc->state.pixel.transferMode = state->transfer;
// Many states have changed so force a repick
__GL_DELAY_VALIDATE(gc); }
void APIPRIVATE __glim_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { GLubyte *pixels; GLenum format, type; StraightCopyStorage state;
__GL_SETUP(); if (target != GL_TEXTURE_1D || (internalformat >= 1 && internalformat <= 4)) { __glSetError(GL_INVALID_ENUM); return; }
// Use BGRA format because that matches our internal texture format
format = GL_BGRA_EXT; type = GL_UNSIGNED_BYTE; // Allocate space for pixel data, read pixels into it from the
// frame buffer and then do a TexImage
pixels = (GLubyte *)GCALLOC(gc, width*4); if (pixels == NULL) { return; }
StartStraightCopy(gc, &state);
// __glim_ReadPixels will take the texture lock.
__glim_ReadPixels(x, y, width, 1, format, type, pixels); __glim_TexImage1D(target, level, internalformat, width, border, format, type, pixels, GL_FALSE);
EndStraightCopy(gc, &state); GCFREE(gc, pixels); }
void APIPRIVATE __glim_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GLubyte *pixels; GLenum format, type; StraightCopyStorage state;
__GL_SETUP(); if (target != GL_TEXTURE_2D || (internalformat >= 1 && internalformat <= 4)) { __glSetError(GL_INVALID_ENUM); return; }
// Check for a DirectDraw texture
if (target == GL_TEXTURE_2D && gc->texture.ddtex.levels > 0) { __glSetError(GL_INVALID_OPERATION); return; } // Use BGRA format because that matches our internal texture format
format = GL_BGRA_EXT; type = GL_UNSIGNED_BYTE; // Allocate space for pixel data, read pixels into it from the
// frame buffer and then do a TexImage
pixels = (GLubyte *)GCALLOC(gc, width*height*4); if (pixels == NULL) { return; }
StartStraightCopy(gc, &state); // __glim_ReadPixels will take the texture lock.
__glim_ReadPixels(x, y, width, height, format, type, pixels); __glim_TexImage2D(target, level, internalformat, width, height, border, format, type, pixels, GL_FALSE);
EndStraightCopy(gc, &state); GCFREE(gc, pixels); }
void APIPRIVATE __glim_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { GLubyte *pixels; GLenum format, type; StraightCopyStorage state;
__GL_SETUP(); if (target != GL_TEXTURE_1D) { __glSetError(GL_INVALID_ENUM); return; }
// Use BGRA format because that matches our internal texture format
format = GL_BGRA_EXT; type = GL_UNSIGNED_BYTE; // Allocate space for pixel data, read pixels into it from the
// frame buffer and then do a TexImage
pixels = (GLubyte *)GCALLOC(gc, width*4); if (pixels == NULL) { return; }
StartStraightCopy(gc, &state); // __glim_ReadPixels will take the texture lock.
__glim_ReadPixels(x, y, width, 1, format, type, pixels); __glim_TexSubImage1D(target, level, xoffset, width, format, type, pixels, GL_FALSE);
EndStraightCopy(gc, &state); GCFREE(gc, pixels); }
void APIPRIVATE __glim_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { GLubyte *pixels; GLenum format, type; StraightCopyStorage state;
__GL_SETUP(); if (target != GL_TEXTURE_2D) { __glSetError(GL_INVALID_ENUM); return; }
// Use BGRA format because that matches our internal texture format
format = GL_BGRA_EXT; type = GL_UNSIGNED_BYTE; // Allocate space for pixel data, read pixels into it from the
// frame buffer and then do a TexImage
pixels = (GLubyte *)GCALLOC(gc, width*height*4); if (pixels == NULL) { return; }
StartStraightCopy(gc, &state); // __glim_ReadPixels will take the texture lock.
__glim_ReadPixels(x, y, width, height, format, type, pixels); __glim_TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, GL_FALSE);
EndStraightCopy(gc, &state); GCFREE(gc, pixels); }
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