Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* accum.c
  38. */
  39. #include <windows.h>
  40. #include <stdio.h>
  41. #include <GL/gl.h>
  42. #include <GL/glu.h>
  43. #include "glaux.h"
  44. GLsizei width, height;
  45. void myinit(void)
  46. {
  47. GLfloat ambient[] = { 0.4, 0.4, 0.4, 1.0 };
  48. GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  49. GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 };
  50. GLfloat position[] = { 0.0, 2.0, 2.0, 0.0 };
  51. GLfloat mat_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  52. GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
  53. GLfloat mat_specular[] = { 0.9, 0.9, 0.9, 1.0 };
  54. GLfloat mat_shininess[] = { 50.0 };
  55. GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  56. glEnable(GL_DEPTH_TEST);
  57. glDepthFunc(GL_LESS);
  58. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  59. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  60. glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
  61. glLightfv(GL_LIGHT0, GL_POSITION, position);
  62. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  63. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
  64. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  65. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  66. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  67. glEnable(GL_LIGHTING);
  68. glEnable(GL_LIGHT0);
  69. glEnable(GL_AUTO_NORMAL);
  70. glEnable(GL_NORMALIZE);
  71. glEnable(GL_CULL_FACE);
  72. glCullFace(GL_FRONT);
  73. glClearAccum(0.0, 0.0, 0.0, 0.0);
  74. }
  75. #define ACSIZE 16
  76. GLfloat dx[ACSIZE], dy[ACSIZE];
  77. GLfloat jitter3[3][2] = {
  78. {0.5, 0.5},
  79. {1.35899e-05, 0.230369},
  80. {0.000189185, 0.766878},
  81. };
  82. GLfloat jitter11[11][2] = {
  83. {0.5, 0.5}, {0.406537, 0.135858},
  84. {0.860325, 0.968558}, {0.680141, 0.232877},
  85. {0.775694, 0.584871}, {0.963354, 0.309056},
  86. {0.593493, 0.864072}, {0.224334, 0.415055},
  87. {0.0366643, 0.690884}, {0.139685, 0.0313988},
  88. {0.319861, 0.767097},
  89. };
  90. GLfloat jitter16[16][2] = {
  91. {0.4375, 0.4375}, {0.1875, 0.5625},
  92. {0.9375, 1.1875}, {0.4375, 0.9375-1},
  93. {0.6875, 0.5625}, {0.1875, 0.0625},
  94. {0.6875, 0.3125}, {0.1875, 0.3125},
  95. {0.4375, 0.1875}, {0.9375-1, 0.4375},
  96. {0.6875, 0.8125}, {0.4375, 0.6875},
  97. {0.6875, 0.0625}, {0.9375, 0.9375},
  98. {1.1875, 0.8125}, {0.9375, 0.6875},
  99. };
  100. GLfloat jitter29[29][2] = {
  101. {0.5, 0.5}, {0.498126, 0.141363},
  102. {0.217276, 0.651732}, {0.439503, 0.954859},
  103. {0.734171, 0.836294}, {0.912454, 0.79952},
  104. {0.406153, 0.671156}, {0.0163892, 0.631994},
  105. {0.298064, 0.843476}, {0.312025, 0.0990405},
  106. {0.98135, 0.965697}, {0.841999, 0.272378},
  107. {0.559348, 0.32727}, {0.809331, 0.638901},
  108. {0.632583, 0.994471}, {0.00588314, 0.146344},
  109. {0.713365, 0.437896}, {0.185173, 0.246584},
  110. {0.901735, 0.474544}, {0.366423, 0.296698},
  111. {0.687032, 0.188184}, {0.313256, 0.472999},
  112. {0.543195, 0.800044}, {0.629329, 0.631599},
  113. {0.818263, 0.0439354}, {0.163978, 0.00621497},
  114. {0.109533, 0.812811}, {0.131325, 0.471624},
  115. {0.0196755, 0.331813},
  116. };
  117. GLfloat jitter90[90][2] = {
  118. {0.5, 0.5}, {0.784289, 0.417355},
  119. {0.608691, 0.678948}, {0.546538, 0.976002},
  120. {0.972245, 0.270498}, {0.765121, 0.189392},
  121. {0.513193, 0.743827}, {0.123709, 0.874866},
  122. {0.991334, 0.745136}, {0.56342, 0.0925047},
  123. {0.662226, 0.143317}, {0.444563, 0.928535},
  124. {0.248017, 0.981655}, {0.100115, 0.771923},
  125. {0.593937, 0.559383}, {0.392095, 0.225932},
  126. {0.428776, 0.812094}, {0.510615, 0.633584},
  127. {0.836431, 0.00343328}, {0.494037, 0.391771},
  128. {0.617448, 0.792324}, {0.688599, 0.48914},
  129. {0.530421, 0.859206}, {0.0742278, 0.665344},
  130. {0.979388, 0.626835}, {0.183806, 0.479216},
  131. {0.151222, 0.0803998}, {0.476489, 0.157863},
  132. {0.792675, 0.653531}, {0.0990416, 0.267284},
  133. {0.776667, 0.303894}, {0.312904, 0.296018},
  134. {0.288777, 0.691008}, {0.460097, 0.0436075},
  135. {0.594323, 0.440751}, {0.876296, 0.472043},
  136. {0.0442623, 0.0693901}, {0.355476, 0.00442787},
  137. {0.391763, 0.361327}, {0.406994, 0.696053},
  138. {0.708393, 0.724992}, {0.925807, 0.933103},
  139. {0.850618, 0.11774}, {0.867486, 0.233677},
  140. {0.208805, 0.285484}, {0.572129, 0.211505},
  141. {0.172931, 0.180455}, {0.327574, 0.598031},
  142. {0.685187, 0.372379}, {0.23375, 0.878555},
  143. {0.960657, 0.409561}, {0.371005, 0.113866},
  144. {0.29471, 0.496941}, {0.748611, 0.0735321},
  145. {0.878643, 0.34504}, {0.210987, 0.778228},
  146. {0.692961, 0.606194}, {0.82152, 0.8893},
  147. {0.0982095, 0.563104}, {0.214514, 0.581197},
  148. {0.734262, 0.956545}, {0.881377, 0.583548},
  149. {0.0560485, 0.174277}, {0.0729515, 0.458003},
  150. {0.719604, 0.840564}, {0.325388, 0.7883},
  151. {0.26136, 0.0848927}, {0.393754, 0.467505},
  152. {0.425361, 0.577672}, {0.648594, 0.0248658},
  153. {0.983843, 0.521048}, {0.272936, 0.395127},
  154. {0.177695, 0.675733}, {0.89175, 0.700901},
  155. {0.632301, 0.908259}, {0.782859, 0.53611},
  156. {0.0141421, 0.855548}, {0.0437116, 0.351866},
  157. {0.939604, 0.0450863}, {0.0320883, 0.962943},
  158. {0.341155, 0.895317}, {0.952087, 0.158387},
  159. {0.908415, 0.820054}, {0.481435, 0.281195},
  160. {0.675525, 0.25699}, {0.585273, 0.324454},
  161. {0.156488, 0.376783}, {0.140434, 0.977416},
  162. {0.808155, 0.77305}, {0.282973, 0.188937},
  163. };
  164. void loaddxdy(void)
  165. {
  166. long i;
  167. for (i = 0; i < ACSIZE; i++) {
  168. dx[i] = jitter16[i][0]*10/width;
  169. dy[i] = jitter16[i][1]*10/height;
  170. }
  171. }
  172. void display(void)
  173. {
  174. int i;
  175. glClear(GL_ACCUM_BUFFER_BIT);
  176. loaddxdy();
  177. for (i = 0; i < (ACSIZE); i++) {
  178. printf("Pass %d\n", i);
  179. glPushMatrix();
  180. glTranslatef(dx[i], dy[i], 0.0);
  181. glRotatef(45.0, 1.0, 1.0, 1.0);
  182. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  183. auxSolidTeapot(1.0);
  184. glPopMatrix();
  185. glAccum(GL_ACCUM, 1.0/(ACSIZE));
  186. glFlush();
  187. auxSwapBuffers();
  188. }
  189. printf("final job\n");
  190. glAccum(GL_RETURN, 1.0);
  191. printf("done\n");
  192. glFlush();
  193. auxSwapBuffers();
  194. }
  195. void myReshape(GLsizei w, GLsizei h)
  196. {
  197. width = w; height = h;
  198. glViewport(0, 0, w, h);
  199. glMatrixMode(GL_PROJECTION);
  200. glLoadIdentity();
  201. if (w <= h)
  202. glOrtho(-3.0, 3.0, -3.0*(GLfloat) h/(GLfloat) w,
  203. 3.0*(GLfloat) h/(GLfloat) w, -15.0, 15.0);
  204. else
  205. glOrtho(-3.0*(GLfloat) w/(GLfloat) h,
  206. 3.0*(GLfloat) w/(GLfloat) h, -3.0, 3.0, -15.0, 15.0);
  207. glMatrixMode(GL_MODELVIEW);
  208. glLoadIdentity();
  209. }
  210. int main(int argc, char** argv)
  211. {
  212. auxInitDisplayMode (AUX_DOUBLE | AUX_RGB
  213. | AUX_ACCUM | AUX_DEPTH16);
  214. auxInitPosition (0, 0, 300, 300);
  215. auxInitWindow (argv[0]);
  216. myinit();
  217. auxReshapeFunc (myReshape);
  218. auxMainLoop(display);
  219. }