Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * mcube.c
  39. * Use 3 mouse buttons
  40. */
  41. #include <windows.h>
  42. #include <stdio.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. #define MY_CUBE_LIST 1
  47. GLfloat xAngle = 42.0, yAngle = 82.0, zAngle = 112.0;
  48. static int shoulder = 30, elbow = 0;
  49. void recalcView(void)
  50. {
  51. printf("recalc\n");
  52. /* reset modelview matrix to the identity matrix */
  53. glMatrixMode(GL_MODELVIEW);
  54. glLoadIdentity();
  55. /* move the camera back three units */
  56. glTranslatef(0.0, 0.0, -3.0);
  57. /* Rotate by X, Y, &z angles */
  58. glRotatef(xAngle, 0.1, 0.0, 0.0);
  59. glRotatef(yAngle, 0.0, 0.1, 0.0);
  60. glRotatef(zAngle, 0.0, 0.0, 1.0);
  61. }
  62. void xAdd (void)
  63. {
  64. printf("xadd\n");
  65. xAngle += 10.0F;
  66. recalcView();
  67. }
  68. void yAdd (void)
  69. {
  70. printf("yadd\n");
  71. yAngle += 10.0F;
  72. recalcView();
  73. }
  74. void zAdd (void)
  75. {
  76. printf("zadd\n");
  77. zAngle += 10.0F;
  78. recalcView();
  79. }
  80. void display(void)
  81. {
  82. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  83. glCallList(MY_CUBE_LIST);
  84. glFlush();
  85. }
  86. void myinit (void)
  87. {
  88. glShadeModel (GL_FLAT);
  89. glEnable(GL_DEPTH_TEST);
  90. glDepthFunc(GL_LESS);
  91. glClearDepth(1.0);
  92. glClearColor(0.4, 0.1, 0.0, 1.0);
  93. glMatrixMode(GL_PROJECTION);
  94. glLoadIdentity();
  95. glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10.0);
  96. glNewList(MY_CUBE_LIST, GL_COMPILE);
  97. /* front face */
  98. glBegin(GL_QUADS);
  99. glColor3f(0.0, 0.7, 0.1); /* green */
  100. glVertex3f(-1.0, 1.0, 1.0);
  101. glVertex3f(1.0, 1.0, 1.0);
  102. glVertex3f(1.0, -1.0, 1.0);
  103. glVertex3f(-1.0, -1.0, 1.0);
  104. /* back face */
  105. glColor3f(0.9, 1.0, 0.0); /* yellow */
  106. glVertex3f(-1.0, 1.0, -1.0);
  107. glVertex3f(1.0, 1.0, -1.0);
  108. glVertex3f(1.0, -1.0, -1.0);
  109. glVertex3f(-1.0, -1.0, -1.0);
  110. /* top side face */
  111. glColor3f(0.0, 0.0, 0.8); /* blue */
  112. glVertex3f(-1.0, 1.0, 1.0);
  113. glVertex3f(1.0, 1.0, 1.0);
  114. glVertex3f(1.0, 1.0, -1.0);
  115. glVertex3f(-1.0, 1.0, -1.0);
  116. /* bottom side face */
  117. glColor3f(0.7, 0.0, 0.1); /* red */
  118. glVertex3f(-1.0, -1.0, 1.0);
  119. glVertex3f(1.0, -1.0, 1.0);
  120. glVertex3f(1.0, -1.0, -1.0);
  121. glVertex3f(-1.0, -1.0, -1.0);
  122. glEnd();
  123. glEndList();
  124. }
  125. void myReshape(GLsizei w, GLsizei h)
  126. {
  127. recalcView();
  128. glViewport(0, 0, w, h);
  129. }
  130. /* Main Loop
  131. * Open window with initial window size, title bar,
  132. * RGBA display mode, and handle input events.
  133. */
  134. int main(int argc, char** argv)
  135. {
  136. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  137. auxInitPosition (100, 50, 400, 400);
  138. auxInitWindow ("mcube");
  139. myinit ();
  140. auxKeyFunc (AUX_LEFT, xAdd);
  141. auxKeyFunc (AUX_RIGHT, yAdd);
  142. auxKeyFunc (AUX_DOWN, zAdd);
  143. auxReshapeFunc (myReshape);
  144. auxMainLoop(display);
  145. }