Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * pickline.c
  39. * Picking is demonstrated here. Press the left mouse button
  40. * is enter picking mode. You get two hits if you press the
  41. * mouse, while the cursor is where the lines intersect.
  42. */
  43. #include <windows.h>
  44. #include <stdio.h>
  45. #include <GL/gl.h>
  46. #include <GL/glu.h>
  47. #include "glaux.h"
  48. void drawLine(GLenum mode)
  49. {
  50. if (mode == GL_SELECT)
  51. glLoadName (1);
  52. glBegin (GL_LINES);
  53. glColor3f (1.0, 1.0, 1.0);
  54. glVertex3f (30.0, 30.0, 0.0);
  55. glVertex3f (50.0, 60.0, 0.0);
  56. glEnd ();
  57. if (mode == GL_SELECT)
  58. glLoadName (2);
  59. glBegin (GL_LINES);
  60. glColor3f (1.0, 1.0, 1.0);
  61. glVertex3f (50.0, 60.0, 0.0);
  62. glVertex3f (70.0, 40.0, 0.0);
  63. glEnd ();
  64. }
  65. /* pickline() is called when the mouse is pressed.
  66. * The projection matrix is reloaded to include the
  67. * picking matrix. The line is "redrawn" during
  68. * selection mode, and names are sent to the buffer.
  69. */
  70. #define BUFSIZE 512
  71. void pickLine(AUX_EVENTREC *event)
  72. {
  73. GLuint selectBuf[BUFSIZE];
  74. GLint hits;
  75. GLint viewport[4];
  76. int x, y;
  77. x = event->data[AUX_MOUSEX];
  78. y = event->data[AUX_MOUSEY];
  79. glGetIntegerv (GL_VIEWPORT, viewport);
  80. glSelectBuffer (BUFSIZE, selectBuf);
  81. (void) glRenderMode (GL_SELECT);
  82. glInitNames();
  83. glPushName(-1);
  84. glMatrixMode (GL_PROJECTION);
  85. glPushMatrix ();
  86. glLoadIdentity ();
  87. gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y),
  88. 5.0, 5.0, viewport);
  89. gluOrtho2D (0.0, (GLdouble) viewport[2],
  90. 0.0, (GLdouble) viewport[3]);
  91. drawLine (GL_SELECT);
  92. glPopMatrix ();
  93. glFlush ();
  94. hits = glRenderMode (GL_RENDER);
  95. printf ("hits is %d\n", hits);
  96. }
  97. void myinit (void)
  98. {
  99. glShadeModel (GL_FLAT);
  100. glClearColor (0.0, 0.0, 0.0, 0.0);
  101. }
  102. void display(void)
  103. {
  104. glClear(GL_COLOR_BUFFER_BIT);
  105. drawLine (GL_RENDER);
  106. glFlush();
  107. }
  108. void myReshape(GLsizei w, GLsizei h)
  109. {
  110. glViewport(0, 0, w, h);
  111. glMatrixMode(GL_PROJECTION);
  112. glLoadIdentity();
  113. gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
  114. glMatrixMode(GL_MODELVIEW);
  115. glLoadIdentity();
  116. }
  117. /* Main Loop
  118. * Open window with initial window size, title bar,
  119. * RGBA display mode, and handle input events.
  120. */
  121. int main(int argc, char** argv)
  122. {
  123. auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
  124. auxInitPosition (0, 0, 100, 100);
  125. auxInitWindow (argv[0]);
  126. myinit ();
  127. auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, pickLine);
  128. auxReshapeFunc (myReshape);
  129. auxMainLoop(display);
  130. }