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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <windows.h>
#include <GL/gl.h>
#include <math.h>
#include <stdio.h>
#ifdef WIN32
#include "stonehen.h"
#endif
#define POINT_EXTERN
#include "Point.h"
Point Point::rotate_abouty(GLfloat c, GLfloat s) { val.pt[0] = c*pt[0] + s*pt[2]; val.pt[1] = pt[1]; val.pt[2] = -s*pt[0] + c*pt[2]; return val; }
Point Point::rotate_aboutz(GLfloat c, GLfloat s) { val.pt[0] = c*pt[0] - s*pt[1]; val.pt[1] = s*pt[0] + c*pt[1]; val.pt[2] = pt[2]; return val; }
void Point::refract_self(Point light, Point N, GLfloat I) { GLfloat t; Point dlight;
dlight = refract_direction(light, N, I); t = -pt[2] / dlight.pt[2]; pt[0] = pt[0] + dlight.pt[0]*t; pt[1] = pt[1] + dlight.pt[1]*t; pt[2] = 0; }
Point Point::refract_direction(Point light, Point N, GLfloat I) { GLfloat cos1, sin1, cos2, sin2, m; GLfloat dlight[3], dN[3], axis[3]; /* dlight = (light - *this).unit() * -1.0; */ dlight[0] = pt[0] - light.pt[0]; dlight[1] = pt[1] - light.pt[1]; dlight[2] = pt[2] - light.pt[2]; m = sqrt(dlight[0]*dlight[0] + dlight[1]*dlight[1] + dlight[2]*dlight[2]); dlight[0] /= m; dlight[1] /= m; dlight[2] /= m; // dN = N * -1.0;
dN[0] = -N.pt[0]; dN[1] = -N.pt[1]; dN[2] = -N.pt[2]; // cos1 = dN.dot(dlight);
cos1 = dN[0]*dlight[0] + dN[1]*dlight[1] + dN[2]*dlight[2]; if (1.0 - cos1*cos1 < point_fudge) { val = dN; return val; } // axis = ((dN * dlight) * dN).unit();
val.pt[0] = dN[1]*dlight[2] - dlight[1]*dN[2]; val.pt[1] = dN[2]*dlight[0] - dlight[2]*dN[0]; val.pt[2] = dN[0]*dlight[1] - dN[1]*dlight[0]; axis[0] = val.pt[1]*dN[2] - dN[1]*val.pt[2]; axis[1] = val.pt[2]*dN[0] - dN[2]*val.pt[0]; axis[2] = val.pt[0]*dN[1] - val.pt[1]*dN[0]; m = sqrt(axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]); axis[0] /= m; axis[1] /= m; axis[2] /= m; if (axis[0]*axis[0] > point_fudge) sin1 = (dlight[0] - dN[0] * cos1) / axis[0]; else if (axis[1]*axis[1] > point_fudge) sin1 = (dlight[1] - dN[1] * cos1) / axis[1]; else sin1 = dlight[2] - dN[2] * cos1; sin2 = sin1 / I; cos2 = (sin1*sin1 < 1.0) ? sqrt(1.0 - sin2*sin2) : 0; dlight[0] = dN[0]*cos2 + axis[0]*sin2; dlight[1] = dN[1]*cos2 + axis[1]*sin2; dlight[2] = dN[2]*cos2 + axis[2]*sin2; /* I'm not sure this is quite legal */ if (dlight[2] > 0.0) dlight[2] = -dlight[2]; val = dlight;
return val; }
void Point::print() { print("%f %f %f\n"); }
void Point::print(const char *format) { printf(format, this->pt[0], this->pt[1], this->pt[2], 1.0); }
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