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#include <stdio.h>
#include <windows.h>
#include <gl\gl.h>
#include "skeltest.h"
#include "small1.h"
SmallTriangle::SmallTriangle() { td.swapbuffers = FALSE; td.iDuration = 10000; td.iX = 0; td.iY = 0; td.iW = 640; td.iH = 480; sprintf(td.acName, "Small Triangle (demo only)"); bd.cColorBits = 8; bd.cDepthBits = 16; bFlip = FALSE; }
void SmallTriangle::INITFUNCTION() { if (h == 0) h = 1; td.iW = w; td.iH = h; glViewport(0,0,w,h); glLoadIdentity(); glOrtho(0.0f, w, 0.0f, h, 1.0f, -1.0f); }
void SmallTriangle::IDLEFUNCTION() { bFlip = !bFlip; }
void SmallTriangle::RENDFUNCTION() { int xa,xb,ya,yb; // glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// glClear(GL_COLOR_BUFFER_BIT);
if (bFlip) glColor3f(1.0f, 0.0f, 0.0f); else glColor3f(0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); for(ya = 0, yb = 10 ; yb <= td.iH ; ya += 10, yb += 10) for(xa = 0, xb = 10 ; xb <= td.iW ; xa += 10, xb += 10) { if (bFlip) { glVertex2i(xa, ya); glVertex2i(xa, yb); glVertex2i(xb, yb); } else { glVertex2i(xa, ya); glVertex2i(xb, yb); glVertex2i(xb, ya); } } glEnd(); glFlush(); }
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