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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <math.h>
#include <time.h>
#include <sys\types.h>
#include <sys\timeb.h>
#include <stdlib.h>
#include <ddraw.h>
#include "tk.h"
#pragma warning(disable:4244)
GLenum doubleBuffer, directRender;
LPDIRECTDRAWSURFACE pddsTex; DDSURFACEDESC ddsdTex;
#define WWIDTH 300
#define WHEIGHT 300
#define TWIDTH 256
#define THEIGHT 256
#define TRAIL_X 1
#define TRAIL_Y 1
#define TRAIL_WIDTH (TWIDTH-2*TRAIL_X)
#define TRAIL_HEIGHT (THEIGHT-2*TRAIL_Y)
#define TRAIL_SPEED (TRAIL_WIDTH/16)
#define TRAIL_MIN_SPEED 2
#define TRAIL_RAND_SPEED() ((rand() % TRAIL_SPEED)+TRAIL_MIN_SPEED)
#define TRAIL 16
#define NEXT_TRAIL_IDX(idx) (((idx)+1) & (TRAIL-1))
POINT trail[TRAIL][2]; POINT vel[2]; int trail_idx = 0;
double trail_hue = 0.0; #define HUE_STEP 1.0
#define NEXT_TRAIL_HUE(hue) \
((hue) < (360.0-HUE_STEP) ? (hue)+HUE_STEP : (hue)+HUE_STEP-360.0)
float *minFilter, *magFilter, *sWrapMode, *tWrapMode; float decal[] = {GL_DECAL}; float modulate[] = {GL_MODULATE}; float repeat[] = {GL_REPEAT}; float clamp[] = {GL_CLAMP}; float nr[] = {GL_NEAREST}; float ln[] = {GL_LINEAR}; float nr_mipmap_nr[] = {GL_NEAREST_MIPMAP_NEAREST}; float nr_mipmap_ln[] = {GL_NEAREST_MIPMAP_LINEAR}; float ln_mipmap_nr[] = {GL_LINEAR_MIPMAP_NEAREST}; float ln_mipmap_ln[] = {GL_LINEAR_MIPMAP_LINEAR}; GLint sphereMap[] = {GL_SPHERE_MAP};
GLboolean displayFrameRate = GL_FALSE; GLboolean animate = GL_TRUE; GLboolean spin = GL_TRUE; GLboolean showSphere = GL_FALSE; GLint frames, curFrame = 0, nextFrame = 0; GLint frameCount = 0; GLenum doDither = GL_TRUE; GLenum doSphere = GL_FALSE; float xRotation = 0.0, yRotation = 0.0, zTranslate = -3.125;
GLint cube; float c[6][4][3] = { { { 1.0, 1.0, -1.0 }, { -1.0, 1.0, -1.0 }, { -1.0, -1.0, -1.0 }, { 1.0, -1.0, -1.0 } }, { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, -1.0 }, { 1.0, -1.0, -1.0 }, { 1.0, -1.0, 1.0 } }, { { -1.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { -1.0, -1.0, 1.0 } }, { { -1.0, 1.0, -1.0 }, { -1.0, 1.0, 1.0 }, { -1.0, -1.0, 1.0 }, { -1.0, -1.0, -1.0 } }, { { -1.0, 1.0, 1.0 }, { -1.0, 1.0, -1.0 }, { 1.0, 1.0, -1.0 }, { 1.0, 1.0, 1.0 } }, { { -1.0, -1.0, -1.0 }, { -1.0, -1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { 1.0, -1.0, -1.0 } } }; static float n[6][3] = { { 0.0, 0.0, -1.0 }, { 1.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, { -1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, -1.0, 0.0 } }; #if 0
static float t[6][4][2] = { { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { -0.1, 1.1 }, { 1.1, 1.1 }, { 1.1, -0.1 }, { -0.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, }; #else
static float t[6][4][2] = { { { 1.0, 1.0 }, { -0.0, 1.0 }, { -0.0, -0.0 }, { 1.0, -0.0 } }, { { 1.0, 1.0 }, { -0.0, 1.0 }, { -0.0, -0.0 }, { 1.0, -0.0 } }, { { -0.0, 1.0 }, { 1.0, 1.0 }, { 1.0, -0.0 }, { -0.0, -0.0 } }, { { 1.0, 1.0 }, { -0.0, 1.0 }, { -0.0, -0.0 }, { 1.0, -0.0 } }, { { 1.0, 1.0 }, { -0.0, 1.0 }, { -0.0, -0.0 }, { 1.0, -0.0 } }, { { 1.0, 1.0 }, { -0.0, 1.0 }, { -0.0, -0.0 }, { 1.0, -0.0 } }, }; #endif
static void Animate(void);
void SolidSphere (GLdouble radius) { GLUquadricObj *quadObj; static GLuint displayList = 0;
if (displayList == 0) { displayList = glGenLists(1); glNewList(displayList, GL_COMPILE_AND_EXECUTE); quadObj = gluNewQuadric (); gluQuadricDrawStyle (quadObj, GLU_FILL); gluQuadricNormals (quadObj, GLU_SMOOTH); gluQuadricTexture (quadObj, GL_TRUE); gluSphere (quadObj, radius, 16, 16); glEndList(); } else { glCallList(displayList); } }
COLORREF HueToRgb(double hue) { int hex; double frac; BYTE v1, v2, v3; hue /= 60.0; hex = (int)hue; frac = hue-hex; v1 = 0; v2 = (BYTE)((1-frac)*255); v3 = (BYTE)(frac*255); switch(hex) { case 0: return RGB(255, v3, v1); case 1: return RGB(v2, 255, v1); case 2: return RGB(v1, 255, v3); case 3: return RGB(v1, v2, 255); case 4: return RGB(v3, v1, 255); default: return RGB(255, v1, v2); } }
static void BuildCube(void) { GLint i;
glNewList(cube, GL_COMPILE); for (i = 0; i < 6; i++) { glBegin(GL_POLYGON); glNormal3fv(n[i]); glTexCoord2fv(t[i][0]); glVertex3fv(c[i][0]); glNormal3fv(n[i]); glTexCoord2fv(t[i][1]); glVertex3fv(c[i][1]); glNormal3fv(n[i]); glTexCoord2fv(t[i][2]); glVertex3fv(c[i][2]); glNormal3fv(n[i]); glTexCoord2fv(t[i][3]); glVertex3fv(c[i][3]); glEnd(); } glEndList(); }
static void BuildLists(void) {
cube = glGenLists(1); BuildCube(); }
BOOL WINAPI texCallback(LPDDSURFACEDESC pddsd, LPVOID pv) { if (pddsd->ddpfPixelFormat.dwFlags == DDPF_RGB) { ddsdTex = *pddsd; return FALSE; } else { return TRUE; } }
void CreateTex(void) { LPDIRECTDRAW pdd; HDC hdc;
if (!wglEnumTextureFormats(texCallback, NULL)) { printf("wglEnumTextureFormats failed, %d\n", GetLastError()); tkQuit(); }
if (DirectDrawCreate(NULL, &pdd, NULL) != DD_OK) { tkQuit(); } if (pdd->lpVtbl->SetCooperativeLevel(pdd, NULL, DDSCL_NORMAL) != DD_OK) { tkQuit(); }
ddsdTex.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; ddsdTex.dwWidth = TWIDTH; ddsdTex.dwHeight = THEIGHT; ddsdTex.ddsCaps.dwCaps &= ~DDSCAPS_MIPMAP; if (pdd->lpVtbl->CreateSurface(pdd, &ddsdTex, &pddsTex, NULL) != DD_OK) { tkQuit(); }
if (pddsTex->lpVtbl->GetDC(pddsTex, &hdc) != DD_OK) { tkQuit(); }
SelectObject(hdc, GetStockObject(BLACK_BRUSH)); SelectObject(hdc, GetStockObject(WHITE_PEN)); Rectangle(hdc, 0, 0, TWIDTH, THEIGHT);
pddsTex->lpVtbl->ReleaseDC(pddsTex, hdc); }
static void Init(void) { CreateTex();
srand(time(NULL)); trail[0][0].x = (rand() % TRAIL_WIDTH)+TRAIL_X; trail[0][0].y = (rand() % TRAIL_HEIGHT)+TRAIL_Y; trail[0][1].x = (rand() % TRAIL_WIDTH)+TRAIL_X; trail[0][1].y = (rand() % TRAIL_HEIGHT)+TRAIL_Y; vel[0].x = TRAIL_RAND_SPEED(); vel[0].y = TRAIL_RAND_SPEED(); vel[1].x = TRAIL_RAND_SPEED(); vel[1].y = TRAIL_RAND_SPEED(); wglBindDirectDrawTexture(pddsTex); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); glEnable(GL_TEXTURE_2D);
glFrontFace(GL_CCW); glCullFace(GL_FRONT); glEnable(GL_CULL_FACE);
BuildLists();
glClearColor(0.0, 0.0, 0.0, 0.0);
magFilter = nr; minFilter = nr; sWrapMode = repeat; tWrapMode = repeat;
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); }
static void Reshape(int width, int height) {
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, 1.0, 0.01, 1000); glMatrixMode(GL_MODELVIEW); }
static GLenum Key(int key, GLenum mask) {
switch (key) { case TK_ESCAPE: tkQuit();
case TK_SPACE: if (animate) { tkIdleFunc(NULL); } else { tkIdleFunc(Animate); } animate = !animate; break;
case TK_n: spin = !spin; break; case TK_p: showSphere = !showSphere; break; case TK_LEFT: yRotation -= 0.5; break; case TK_RIGHT: yRotation += 0.5; break; case TK_UP: xRotation -= 0.5; break; case TK_DOWN: xRotation += 0.5; break; case TK_f: displayFrameRate = !displayFrameRate; frameCount = 0; break; case TK_d: doDither = !doDither; (doDither) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); break; case TK_T: zTranslate += 0.25; break; case TK_t: zTranslate -= 0.25; break;
case TK_s: doSphere = !doSphere; if (doSphere) { glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap); glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); } else { glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } break;
case TK_0: magFilter = nr; break; case TK_1: magFilter = ln; break; case TK_2: minFilter = nr; break; case TK_3: minFilter = ln; break; case TK_4: minFilter = nr_mipmap_nr; break; case TK_5: minFilter = nr_mipmap_ln; break; case TK_6: minFilter = ln_mipmap_nr; break; case TK_7: minFilter = ln_mipmap_ln; break;
default: return GL_FALSE; } return GL_TRUE; }
static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
glPushMatrix();
glTranslatef(0.0, 0.0, zTranslate); glRotatef(xRotation, 1, 0, 0); glRotatef(yRotation, 0, 1, 0); if (showSphere) { SolidSphere(1); } else { glCallList(cube); }
glPopMatrix();
glFlush();
if (doubleBuffer) { tkSwapBuffers(); } }
static GLenum Args(int argc, char **argv) { GLint i;
doubleBuffer = GL_FALSE; directRender = GL_FALSE;
for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; }
void UpdateTex(void) { HDC hdc; int i; int idx; HPEN hpen; if (pddsTex->lpVtbl->GetDC(pddsTex, &hdc) != DD_OK) { tkQuit(); }
idx = NEXT_TRAIL_IDX(trail_idx); // Erase oldest trail line
SelectObject(hdc, GetStockObject(BLACK_PEN)); MoveToEx(hdc, trail[idx][0].x, trail[idx][0].y, NULL); LineTo(hdc, trail[idx][1].x, trail[idx][1].y);
// Update points
for (i = 0; i < 2; i++) { trail[idx][i].x = trail[trail_idx][i].x+vel[i].x; if (trail[idx][i].x < TRAIL_X) { trail[idx][i].x = TRAIL_X; vel[i].x = TRAIL_RAND_SPEED(); } else if (trail[idx][i].x >= TRAIL_X+TRAIL_WIDTH) { trail[idx][i].x = TRAIL_X+TRAIL_WIDTH-1; vel[i].x = -TRAIL_RAND_SPEED(); } trail[idx][i].y = trail[trail_idx][i].y+vel[i].y; if (trail[idx][i].y < TRAIL_Y) { trail[idx][i].y = TRAIL_Y; vel[i].y = TRAIL_RAND_SPEED(); } else if (trail[idx][i].y >= TRAIL_Y+TRAIL_HEIGHT) { trail[idx][i].y = TRAIL_Y+TRAIL_HEIGHT-1; vel[i].y = -TRAIL_RAND_SPEED(); } }
// Draw newest line
hpen = CreatePen(PS_SOLID, 0, HueToRgb(trail_hue)); SelectObject(hdc, hpen); MoveToEx(hdc, trail[idx][0].x, trail[idx][0].y, NULL); LineTo(hdc, trail[idx][1].x, trail[idx][1].y); SelectObject(hdc, GetStockObject(WHITE_PEN)); DeleteObject(hpen);
trail_idx = idx; trail_hue = NEXT_TRAIL_HUE(trail_hue); pddsTex->lpVtbl->ReleaseDC(pddsTex, hdc); }
static void Animate(void) { static struct _timeb thisTime, baseTime; double elapsed, frameRate, deltat;
if (curFrame++ >= 10) { if( !frameCount ) { _ftime( &baseTime ); } else { if( displayFrameRate ) { _ftime( &thisTime ); elapsed = thisTime.time + thisTime.millitm/1000.0 - (baseTime.time + baseTime.millitm/1000.0); if( elapsed == 0.0 ) printf( "Frame rate = unknown\n" ); else { frameRate = frameCount / elapsed; printf( "Frame rate = %5.2f fps\n", frameRate ); } } } frameCount += 10;
curFrame = 0; }
UpdateTex();
Draw();
if (spin) { xRotation += 10.0; yRotation += 10.0; } }
void __cdecl main(int argc, char **argv) { GLenum type;
if (Args(argc, argv) == GL_FALSE) { tkQuit(); }
tkInitPosition(0, 0, WWIDTH, WHEIGHT);
type = TK_RGB; type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(type);
if (tkInitWindow("Texture Test") == GL_FALSE) { tkQuit(); }
Init();
tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkDisplayFunc(Draw); if (animate) { tkIdleFunc(Animate); } tkExec(); }
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