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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <stdio.h>
#include <string.h>
#include <math.h>
#include <sys/types.h>
#ifdef __unix
#include <sys/time.h>
#else
#include <stdlib.h>
#include <time.h>
#endif
#include "tk.h"
#ifdef __unix
extern double drand48(void); extern void srand48(long seedval); #endif
#define XSIZE 100
#define YSIZE 75
#define RINGS 5
#define BLUERING 0
#define BLACKRING 1
#define REDRING 2
#define YELLOWRING 3
#define GREENRING 4
#define BACKGROUND 8
enum { BLACK = 0, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE };
typedef short Point[2];
GLenum rgb, doubleBuffer, directRender;
unsigned char rgb_colors[RINGS][3]; int mapped_colors[RINGS]; float dests[RINGS][3]; float offsets[RINGS][3]; float angs[RINGS]; float rotAxis[RINGS][3]; int iters[RINGS]; GLuint theTorus;
void FillTorus(float rc, int numc, float rt, int numt) { int i, j, k; double s, t; double x, y, z; double pi, twopi;
pi = 3.14159265358979323846; twopi = 2 * pi; for (i = 0; i < numc; i++) { glBegin(GL_QUAD_STRIP); for (j = 0; j <= numt; j++) { for (k = 1; k >= 0; k--) { s = (i + k) % numc + 0.5; t = j % numt;
x = cos(t*twopi/numt) * cos(s*twopi/numc); y = sin(t*twopi/numt) * cos(s*twopi/numc); z = sin(s*twopi/numc); glNormal3f(x, y, z);
x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt); y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt); z = rc * sin(s*twopi/numc); glVertex3f(x, y, z); } } glEnd(); } }
float Clamp(int iters_left, float t) {
if (iters_left < 3) { return 0.0; } return (iters_left-2)*t/iters_left; }
void DrawScene(void) { int i, j;
for (i = 0; i < RINGS; i++) { if (iters[i]) { for (j = 0; j < 3; j++) { offsets[i][j] = Clamp(iters[i], offsets[i][j]); } angs[i] = Clamp(iters[i], angs[i]); iters[i]--; } }
glPushMatrix(); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); gluLookAt(0,0,10, 0,0,0, 0,1,0);
for (i = 0; i < RINGS; i++) { if (rgb) { glColor3ubv(rgb_colors[i]); } else { glIndexi(mapped_colors[i]); } glPushMatrix(); glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1], dests[i][2]+offsets[i][2]); glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]); glCallList(theTorus); glPopMatrix(); }
glPopMatrix();
glFlush();
if (doubleBuffer) { tkSwapBuffers(); } }
float MyRand(void) { #ifdef __unix
return 10.0 * (drand48() - 0.5); #else
return 10.0 * ( ((float) rand())/((float) RAND_MAX) - 0.5); #endif
}
void ReInit(void) { int i; float deviation;
deviation = MyRand() / 2; deviation = deviation * deviation; for (i = 0; i < RINGS; i++) { offsets[i][0] = MyRand(); offsets[i][1] = MyRand(); offsets[i][2] = MyRand(); angs[i] = 260.0 * MyRand(); rotAxis[i][0] = MyRand(); rotAxis[i][1] = MyRand(); rotAxis[i][2] = MyRand(); iters[i] = (deviation * MyRand() + 60.0); } }
void Init(void) { int gid; float base, height; float aspect, x, y; int i; #ifdef __unix
struct timeval t; struct timezone tz; #else
time_t timer, timerr; #endif
float sc = 10; float top_y = 1.0; float bottom_y = 0.0; float top_z = 0.15; float bottom_z = 0.69; float spacing = 2.5; static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0}; static float lmodel_twoside[] = {GL_FALSE}; static float lmodel_local[] = {GL_FALSE}; static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0}; static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0}; static float light0_position[] = {0.8660254, 0.5, 1, 0}; static float light0_specular[] = {1.0, 1.0, 1.0, 0.0}; static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0}; static float bevel_mat_shininess[] = {40.0}; static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0}; static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
#ifdef __unix
gettimeofday(&t, &tz); srand48(t.tv_usec); #else
time( &timer ); srand( timer ); #endif
ReInit(); for (i = 0; i < RINGS; i++) { rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0; } rgb_colors[BLUERING][2] = 255; rgb_colors[REDRING][0] = 255; rgb_colors[GREENRING][1] = 255; rgb_colors[YELLOWRING][0] = 255; rgb_colors[YELLOWRING][1] = 255; mapped_colors[BLUERING] = BLUE; mapped_colors[REDRING] = RED; mapped_colors[GREENRING] = GREEN; mapped_colors[YELLOWRING] = YELLOW; mapped_colors[BLACKRING] = BLACK;
dests[BLUERING][0] = -spacing; dests[BLUERING][1] = top_y; dests[BLUERING][2] = top_z;
dests[BLACKRING][0] = 0.0; dests[BLACKRING][1] = top_y; dests[BLACKRING][2] = top_z;
dests[REDRING][0] = spacing; dests[REDRING][1] = top_y; dests[REDRING][2] = top_z;
dests[YELLOWRING][0] = -spacing / 2.0; dests[YELLOWRING][1] = bottom_y; dests[YELLOWRING][2] = bottom_z;
dests[GREENRING][0] = spacing / 2.0; dests[GREENRING][1] = bottom_y; dests[GREENRING][2] = bottom_z;
base = 2.0; height = 2.0; theTorus = glGenLists(1); glNewList(theTorus, GL_COMPILE); FillTorus(0.1, 8, 1.0, 25); glEndList();
x = (float)XSIZE; y = (float)YSIZE; aspect = x / y; glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glClearDepth(1.0);
if (rgb) { glClearColor(0.5, 0.5, 0.5, 0.0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); glLightfv(GL_LIGHT0, GL_POSITION, light0_position); glEnable(GL_LIGHT0);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local); glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glEnable(GL_LIGHTING);
glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient); glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess); glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular); glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glEnable(GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); } else { glClearIndex(BACKGROUND); glShadeModel(GL_FLAT); }
glMatrixMode(GL_PROJECTION); gluPerspective(45, 1.33, 0.1, 100.0); glMatrixMode(GL_MODELVIEW); }
void Reshape(int width, int height) {
glViewport(0, 0, width, height); }
GLenum Key(int key, GLenum mask) {
switch (key) { case TK_ESCAPE: tkQuit(); case TK_SPACE: ReInit(); break; default: return GL_FALSE; } return GL_TRUE; }
GLenum Args(int argc, char **argv) { GLint i;
rgb = GL_TRUE; doubleBuffer = GL_TRUE; directRender = GL_FALSE;
for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-ci") == 0) { rgb = GL_FALSE; } else if (strcmp(argv[i], "-rgb") == 0) { rgb = GL_TRUE; } else if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; }
void main(int argc, char **argv) { GLenum type;
if (Args(argc, argv) == GL_FALSE) { tkQuit(); }
tkInitPosition(10, 30, 400, 300);
type = (rgb) ? TK_RGB : TK_INDEX; type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; type |= TK_DEPTH16; tkInitDisplayMode(type);
if (tkInitWindow("Olympic") == GL_FALSE) { tkQuit(); }
Init();
tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkIdleFunc(DrawScene);
tkExec(); }
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